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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-01-21 12:12:04 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-01-21 12:12:04 +0000
commit932c76a02329e9c1b40f2b3d134ef22c55c19243 (patch)
tree802b8dbc1594413f2f25b7e770854b10883c8d6d /doc/script_commands.txt
parent4ef9dcc884c7b27a4f29b932461f76470cb0689a (diff)
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Typo hunt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9684 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r--doc/script_commands.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index c1a67ebb0..102380148 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -2200,7 +2200,7 @@ Maybe you want to make a room only guildmasters can enter:
set @GID,getcharid(2);
if(@GID==0) goto L_NoGuild;
if(strcharinfo(0)==getguildmaster(@GID)) goto L_GuildMaster;
- mes "Sorry you dont own the guild you are in";
+ mes "Sorry you don't own the guild you are in";
close;
L_NoGuild:
mes "Sorry you are not in a guild";
@@ -2270,9 +2270,9 @@ something equiped:
mes "What a lovely Tiara you have on";
close;
-You can also use it to make sure people dont pass a point before removing an
-item totally from them. Let's say you dont want people to wear Legion Plate
-armor, but also dont want them to equip if after the check, you would do this:
+You can also use it to make sure people don't pass a point before removing an
+item totally from them. Let's say you don't want people to wear Legion Plate
+armor, but also don't want them to equip if after the check, you would do this:
if ((getequipid(2) == 2341) || (getequipid(2) == 2342) goto L_EquipedLegionPlate;
// the || is used as an or argument, there is 2341 and 2342 cause there are
@@ -2408,7 +2408,7 @@ equippable custom items as a flag or something.
If no item is equipped in this slot, or if it doesn't have a weapon level
according to the database, 0 will be returned.
- if(getequipweaponlv(4)==0) mes "Seems you dont have a weapon on";
+ if(getequipweaponlv(4)==0) mes "Seems you don't have a weapon on";
if(getequipweaponlv(4)==1) mes "You are holding a lvl 1 weapon";
if(getequipweaponlv(4)==2) mes "You are holding a lvl 2 weapon";
if(getequipweaponlv(4)==3) mes "You are holding a lvl 3 weapon";
@@ -2660,7 +2660,7 @@ has a skill or not, and it can tell you if the level is high enough.
Example 1:
f (getskilllv(152)) goto L_HasSkillThrowStone;
- mes "You dont have Throw Stone";
+ mes "You don't have Throw Stone";
close;
L_HasSkillThrowStone:
mes "You have got the skill Throw Stone";