diff options
author | gepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-02-28 20:11:46 +0000 |
---|---|---|
committer | gepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-02-28 20:11:46 +0000 |
commit | 24ded364517aac045360253ad3c2fb93ffc0d109 (patch) | |
tree | 753f199cf80bb23f31343db3ec117bb4dacbfeaf /doc/script_commands.txt | |
parent | aa5e5be5cb646e1e8071557e11eb31b26cfb7073 (diff) | |
download | hercules-24ded364517aac045360253ad3c2fb93ffc0d109.tar.gz hercules-24ded364517aac045360253ad3c2fb93ffc0d109.tar.bz2 hercules-24ded364517aac045360253ad3c2fb93ffc0d109.tar.xz hercules-24ded364517aac045360253ad3c2fb93ffc0d109.zip |
Updated Airship NPCs to official.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15636 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index cfa32b31b..1e8df68e9 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4619,7 +4619,7 @@ character. --------------------------------------- -*specialeffect <effect number>{,<send_target>}{,"<NPC Name>"}; +*specialeffect <effect number>{,<send_target>{,"<NPC Name>"}}; This command will display special effect with the given number, centered on the specified NPCs coordinates, if any. For a full list of special effect numbers @@ -4642,7 +4642,7 @@ will retain the default behavior of the command. --------------------------------------- -*specialeffect2 <effect number>{,<send_target>}{,"<Player Name>"}; +*specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}}; This command behaves identically to the 'specialeffect', but the effect will be centered on the invoking character's sprite. @@ -6103,7 +6103,7 @@ A full list of pet IDs can be found inside 'db/pet_db.txt' --------------------------------------- -*emotion <emotion number>{,<target>}{,"<target name>"}; +*emotion <emotion number>{,<target>{,"<target name>"}}; This command makes an object display an emotion sprite above their own as if they were doing that emotion. For a full list of emotion numbers, |