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author | AnnieRuru <jeankofannie2@gmail.com> | 2019-02-28 01:16:07 +0800 |
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committer | AnnieRuru <jeankofannie2@gmail.com> | 2019-02-28 01:16:07 +0800 |
commit | 98ae816147a28ce98676b92a41d42be65365ff31 (patch) | |
tree | 6042f3d33b11cd84767ddf575ec18de19583dfd7 /doc/script_commands.txt | |
parent | 94db964dab27c4572671aa1b486398573e86cce5 (diff) | |
download | hercules-98ae816147a28ce98676b92a41d42be65365ff31.tar.gz hercules-98ae816147a28ce98676b92a41d42be65365ff31.tar.bz2 hercules-98ae816147a28ce98676b92a41d42be65365ff31.tar.xz hercules-98ae816147a28ce98676b92a41d42be65365ff31.zip |
* Remove all the (int) in the documentation
- once all the strings culprit are out, now only left with int to deal with.
- Please make this script command only dealing with ONE INTEGER value
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 201 |
1 files changed, 100 insertions, 101 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index cc8ff6fe5..8ec0c76b8 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -10033,128 +10033,127 @@ Returns the amount of still-available <Item_ID> in the shop (on a NST_MARKET tra --------------------------------------- -*setunitdata(<GUID>, <DataType>, <Val1> {,<Val2>,<Val3>}) +*setunitdata(<GID>, <DataType>, <Val>) Sets or alters the data in real-time for game objects of the following types - NPCs, Pets, Monsters, Homunuculus', Mercenaries, Elementals. Applicable Data Types (available as constants) - Data Types Description (parameter type) - UDT_SIZE: Unit Size (int) - UDT_LEVEL: Level (int) - UDT_HP: Current HP (int) - UDT_MAXHP: Max HP (int) - UDT_SP: SP (int) - UDT_MAXSP: MAX SP (int) - UDT_MASTERAID: Master Account ID (for Summons) (int) - UDT_MASTERCID: Master Char ID (for Summons) (int) - UDT_SPEED: Unit Speed. (int) - UDT_MODE: Mode (Mobs only) (int) + UDT_SIZE: Unit Size + UDT_LEVEL: Level + UDT_HP: Current HP + UDT_MAXHP: Max HP + UDT_SP: SP + UDT_MAXSP: MAX SP + UDT_MASTERAID: Master Account ID (for Summons) + UDT_MASTERCID: Master Char ID (for Summons) + UDT_SPEED: Unit Speed. + UDT_MODE: Mode (Mobs only) UDT_AI: Unit AI Type (see doc/constants.md for Unit AI Types) UDT_SCOPTION: Status Options. (see doc/constants.md for Unit Option Types) UDT_SEX: Gender of the unit. (see doc/constants.md for Genders) - UDT_CLASS: Class of the unit. (Monster ID) (int) - UDT_HAIRSTYLE: Hair Style ID. (int) - UDT_HAIRCOLOR: Hair Color ID. (int) - UDT_HEADBOTTOM: Headgear Bottom Sprite ID. (int) - UDT_HEADMIDDLE: Headgear Middle Sprite ID. (int) - UDT_HEADTOP: Headgear Top Sprite ID. (int) - UDT_CLOTHCOLOR: Cloth Color ID. (int) - UDT_SHIELD: Shield Sprite ID. (int) - UDT_WEAPON: Weapon Sprite ID. (int) - UDT_LOOKDIR: Face direction. (int) - UDT_CANMOVETICK: Stop a unit from move for n seconds. (int) - UDT_STR: Unit STR. (int) - UDT_AGI: Unit AGI. (int) - UDT_VIT: Unit VIT. (int) - UDT_INT: Unit INT. (int) - UDT_DEX: Unit DEX. (int) - UDT_LUK: Unit LUK. (int) - UDT_ATKRANGE: Attack range of a unit. (int) - UDT_ATKMIN: Min Atk of a unit. (int) - UDT_ATKMAX: Max Atk of a unit. (int) - UDT_MATKMIN: Min MATK of a unit. (int) - UDT_MATKMAX: Max MATK of a unit. (int) - UDT_DEF: DEF. (int) - UDT_MDEF: MDEF. (int) - UDT_HIT: HIT. (int) - UDT_FLEE: FLEE. (int) - UDT_PDODGE: Perfect Dodge. (int) - UDT_CRIT: Critical Rate. (int) - UDT_RACE: Race. (Eg. string constants RC_DemiHuman or Integer 7). - UDT_ELETYPE: Element. (Eg. string constants Ele_Neutral or Integer 0). - UDT_ELELEVEL: Element Level (int). - UDT_AMOTION: AMotion Rate (int). - UDT_ADELAY: ADelay Rate (int). - UDT_DMOTION: DMotion Rate (int). - UDT_HUNGER: Hunger Rate (int) - for summons. - UDT_INTIMACY: Intimacy Rate (int) - for summons. - UDT_LIFETIME: LifeTime (int) - for summons. - UDT_MERC_KILLCOUNT: Kill count for mercenaries (int). - UDT_STATADD: Status Points (int) - for NPCs. + UDT_CLASS: Class of the unit. (Monster ID) + UDT_HAIRSTYLE: Hair Style ID. + UDT_HAIRCOLOR: Hair Color ID. + UDT_HEADBOTTOM: Headgear Bottom Sprite ID. + UDT_HEADMIDDLE: Headgear Middle Sprite ID. + UDT_HEADTOP: Headgear Top Sprite ID. + UDT_CLOTHCOLOR: Cloth Color ID. + UDT_SHIELD: Shield Sprite ID. + UDT_WEAPON: Weapon Sprite ID. + UDT_LOOKDIR: Face direction. + UDT_CANMOVETICK: Stop a unit from move for n seconds. + UDT_STR: Unit STR. + UDT_AGI: Unit AGI. + UDT_VIT: Unit VIT. + UDT_INT: Unit INT. + UDT_DEX: Unit DEX. + UDT_LUK: Unit LUK. + UDT_ATKRANGE: Attack range of a unit. + UDT_ATKMIN: Min Atk of a unit. + UDT_ATKMAX: Max Atk of a unit. + UDT_MATKMIN: Min MATK of a unit. + UDT_MATKMAX: Max MATK of a unit. + UDT_DEF: DEF. + UDT_MDEF: MDEF. + UDT_HIT: HIT. + UDT_FLEE: FLEE. + UDT_PDODGE: Perfect Dodge. + UDT_CRIT: Critical Rate. + UDT_RACE: Race. (Eg. constants RC_DemiHuman or Integer 7). + UDT_ELETYPE: Element. (Eg. constants Ele_Neutral or Integer 0). + UDT_ELELEVEL: Element Level. + UDT_AMOTION: AMotion Rate. + UDT_ADELAY: ADelay Rate. + UDT_DMOTION: DMotion Rate. + UDT_HUNGER: Hunger Rate - for summons. + UDT_INTIMACY: Intimacy Rate - for summons. + UDT_LIFETIME: LifeTime - for summons. + UDT_MERC_KILLCOUNT: Kill count for mercenaries + UDT_STATADD: Status Points - for NPCs. returns 0 if value could not be set, 1 if successful. --------------------------------------- -*getunitdata (<GUID>,<DataType>{,<Variable>}) +*getunitdata (<GID>,<DataType>) -Retrieves real-time data of a game object. For data with multiple return values, -an array variable may be passed to store the data in. +Retrieves real-time data of a game object. Applicable Data types (available as constants) - Data Types Description (return type) - UDT_SIZE: Unit Size (int) - UDT_LEVEL: Level (int) - UDT_HP: Current HP (int) - UDT_MAXHP: Max HP (int) - UDT_SP: SP (int) - UDT_MAXSP: MAX SP (int) - UDT_MASTERAID: Master Account ID (for Summons) (int) - UDT_MASTERCID: Master Char ID (for Summons) (int) - UDT_SPEED: Unit Speed. (int) - UDT_MODE: Mode (Mobs only) (int) + UDT_SIZE: Unit Size + UDT_LEVEL: Level + UDT_HP: Current HP + UDT_MAXHP: Max HP + UDT_SP: SP + UDT_MAXSP: MAX SP + UDT_MASTERAID: Master Account ID (for Summons) + UDT_MASTERCID: Master Char ID (for Summons) + UDT_SPEED: Unit Speed. + UDT_MODE: Mode (Mobs only) UDT_AI: Unit AI Type (see doc/constants.md for Unit AI Types) UDT_SCOPTION: Status Options. (see doc/constants.md for Unit Option Types) UDT_SEX: Gender of the unit. (see doc/constants.md for Genders) - UDT_CLASS: Class of the unit. (Monster ID) (int) - UDT_HAIRSTYLE: Hair Style ID. (int) - UDT_HAIRCOLOR: Hair Color ID. (int) - UDT_HEADBOTTOM: Headgear Bottom Sprite ID. (int) - UDT_HEADMIDDLE: Headgear Middle Sprite ID. (int) - UDT_HEADTOP: Headgear Top Sprite ID. (int) - UDT_CLOTHCOLOR: Cloth Color ID. (int) - UDT_SHIELD: Shield Sprite ID. (int) - UDT_WEAPON: Weapon Sprite ID. (int) - UDT_LOOKDIR: Face direction. (int) - UDT_CANMOVETICK: Stop a unit from move for n seconds. (int) - UDT_STR: Unit STR. (int) - UDT_AGI: Unit AGI. (int) - UDT_VIT: Unit VIT. (int) - UDT_INT: Unit INT. (int) - UDT_DEX: Unit DEX. (int) - UDT_LUK: Unit LUK. (int) - UDT_ATKRANGE: Attack range of a unit. (int) - UDT_ATKMIN: Min Atk of a unit. (int) - UDT_ATKMAX: Max Atk of a unit. (int) - UDT_MATKMIN: Min MATK of a unit. (int) - UDT_MATKMAX: Max MATK of a unit. (int) - UDT_DEF: DEF. (int) - UDT_MDEF: MDEF. (int) - UDT_HIT: HIT. (int) - UDT_FLEE: FLEE. (int) - UDT_PDODGE: Perfect Dodge. (int) - UDT_CRIT: Critical Rate. (int) - UDT_RACE: Race. (Eg. string constants RC_DemiHuman or Integer 7). - UDT_ELETYPE: Element. (Eg. string constants Ele_Neutral or Integer 0). - UDT_ELELEVEL: Element Level (int). - UDT_AMOTION: AMotion Rate (int). - UDT_ADELAY: ADelay Rate (int). - UDT_DMOTION: DMotion Rate (int). - UDT_HUNGER: Hunger Rate (int) - for summons. - UDT_INTIMACY: Intimacy Rate (int) - for summons. - UDT_LIFETIME: LifeTime (int) - for summons. - UDT_MERC_KILLCOUNT: Kill count for mercenaries (int). + UDT_CLASS: Class of the unit. (Monster ID) + UDT_HAIRSTYLE: Hair Style ID. + UDT_HAIRCOLOR: Hair Color ID. + UDT_HEADBOTTOM: Headgear Bottom Sprite ID. + UDT_HEADMIDDLE: Headgear Middle Sprite ID. + UDT_HEADTOP: Headgear Top Sprite ID. + UDT_CLOTHCOLOR: Cloth Color ID. + UDT_SHIELD: Shield Sprite ID. + UDT_WEAPON: Weapon Sprite ID. + UDT_LOOKDIR: Face direction. + UDT_CANMOVETICK: Stop a unit from move for n seconds. + UDT_STR: Unit STR. + UDT_AGI: Unit AGI. + UDT_VIT: Unit VIT. + UDT_INT: Unit INT. + UDT_DEX: Unit DEX. + UDT_LUK: Unit LUK. + UDT_ATKRANGE: Attack range of a unit. + UDT_ATKMIN: Min Atk of a unit. + UDT_ATKMAX: Max Atk of a unit. + UDT_MATKMIN: Min MATK of a unit. + UDT_MATKMAX: Max MATK of a unit. + UDT_DEF: DEF. + UDT_MDEF: MDEF. + UDT_HIT: HIT. + UDT_FLEE: FLEE. + UDT_PDODGE: Perfect Dodge. + UDT_CRIT: Critical Rate. + UDT_RACE: Race. (Eg. constants RC_DemiHuman or Integer 7). + UDT_ELETYPE: Element. (Eg. constants Ele_Neutral or Integer 0). + UDT_ELELEVEL: Element Level. + UDT_AMOTION: AMotion Rate. + UDT_ADELAY: ADelay Rate. + UDT_DMOTION: DMotion Rate. + UDT_HUNGER: Hunger Rate - for summons. + UDT_INTIMACY: Intimacy Rate - for summons. + UDT_LIFETIME: LifeTime - for summons. + UDT_MERC_KILLCOUNT: Kill count for mercenaries. returns 0 if value could not be retrieved. |