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authorbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-19 05:56:01 +0000
committerbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-19 05:56:01 +0000
commit4f5f759f09c2cd938aae953d4471148c39305679 (patch)
tree653908dfb09146e346e44c170e81f44548a1a45b /doc/script_commands.txt
parent8b335514d717b0b9fee0f2203a7b9bef7fbb15ea (diff)
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- Added 22nd argument to 'getmonsterinfo' which returns the mvp_exp of a monster.
- Changed 'checkvending' to return 2 if player is using @autotrade. - Follow up to r15871: used spaces so everything lines up (people might use different Tab Size in their text editors). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15872 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r--doc/script_commands.txt53
1 files changed, 35 insertions, 18 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 95d6d76b4..002ca62d4 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -3050,17 +3050,29 @@ It will return -1 if there is no such monster (or the type value is invalid),
or "null" if you requested the monster's name.
Valid types are listed in const.txt:
- MOB_NAME 0 MOB_LV 1
- MOB_MAXHP 2 MOB_BASEEXP 3
- MOB_JOBEXP 4 MOB_ATK1 5
- MOB_ATK2 6 MOB_DEF 7
- MOB_MDEF 8 MOB_STR 9
- MOB_AGI 10 MOB_VIT 11
- MOB_INT 12 JOB_DEX 13
- MOB_LUK 14 MOB_RANGE 15
- MOB_RANGE2 16 MOB_RANGE3 17
- MOB_SIZE 18 MOB_RACE 19
- MOB_ELEMENT 20 MOB_MODE 21
+ MOB_NAME 0
+ MOB_LV 1
+ MOB_MAXHP 2
+ MOB_BASEEXP 3
+ MOB_JOBEXP 4
+ MOB_ATK1 5
+ MOB_ATK2 6
+ MOB_DEF 7
+ MOB_MDEF 8
+ MOB_STR 9
+ MOB_AGI 10
+ MOB_VIT 11
+ MOB_INT 12
+ MOB_DEX 13
+ MOB_LUK 14
+ MOB_RANGE 15
+ MOB_RANGE2 16
+ MOB_RANGE3 17
+ MOB_SIZE 18
+ MOB_RACE 19
+ MOB_ELEMENT 20
+ MOB_MODE 21
+ MOB_MVPEXP 22
Check sample in doc/sample/getmonsterinfo.txt
@@ -3334,13 +3346,18 @@ bird and 0 if they don't.
---------------------------------------
-*checkvending ({"<player name>"})
-*checkchatting ({"<Player Name>"})
+*checkvending({"<player name>"})
+*checkchatting({"<Player Name>"})
-If the player's name is given, this command checks for that player
-to be online and whether he/she is chatting or vending.
-When no name is given, the attached player is used for checking.
-Returns true or false (1 or 0) when the player is chatting/vending or not.
+Checks if the player is vending or in a chatroom.
+Name is optional, and defaults to the attached player if omitted.
+
+Return values for 'checkvending' are
+ 0 = not vending
+ 1 = normal vending
+ 2 = vending using @autotrade
+
+'checkchatting' returns 1 if they are in a chat room, 0 if they are not.
Example(s):
if (checkVending("Aaron")) mes "Aaron is currently vending!";
@@ -3349,7 +3366,7 @@ if (checkVending("Aaron")) mes "Aaron is currently vending!";
if (checkChatting()) mes "You are currently chatting!";
//This will check if you're in a chat room or not
-
+
---------------------------------------
*agitcheck()