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authorHaru <haru@dotalux.com>2014-12-02 11:04:01 +0100
committerHaru <haru@dotalux.com>2014-12-02 11:04:01 +0100
commit274aaebe2bad43a8196e3ff39ede344da8ce4d64 (patch)
treea373b85af062d8a83c5e195574755d21cd271e01 /doc/script_commands.txt
parent14700f7e00e5593279599907f6cdf11fde1b67cd (diff)
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Removed checkquest command
- Follow-up to 3ad4a9d Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r--doc/script_commands.txt35
1 files changed, 1 insertions, 34 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 8a9629991..33e706004 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -8382,7 +8382,7 @@ that fails, the command returns an empty string instead.
*questinfo <Quest ID>, <Icon> {, <Map Mark Color>{, <Job Class>}};
-This is esentially a combination of checkquest and showevent. Use this only
+This is esentially a combination of questprogress and showevent. Use this only
in an OnInit label. For the Quest ID, specify the quest ID that you want
checked if it has been started yet.
@@ -8458,39 +8458,6 @@ Add quest of the <ID2> to the the quest log, and the state is "active".
---------------------------------------
-*checkquest(<ID>{,PLAYTIME|HUNTING})
-
- @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
- @ /!\ This command is deprecated @
- @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-
-This command is deprecated and it should not be used in new scripts, as it
-is scheduled to be removed on or after November 28th, 2014. Please consider
-using questprogress() instead. Or, in special cases, questactive().
-
-If no additional argument supplied, return the state of the quest:
- -1 = Quest not started (not in quest log)
- 0 = Quest has been given, but the state is "inactive"
- 1 = Quest has been given, and the state is "active"
- 2 = Quest completed
-
-If parameter "PLAYTIME" is supplied:
- -1 = Quest not started (not in quest log)
- 0 = the time limit has not yet been reached
- 1 = the time limit has not been reached but the quest is marked as
- complete
- 2 = the time limit has been reached
-
-If parameter "HUNTING" is supplied:
- -1 = Quest not started (not in quest log)
- 0 = you haven't killed all of the target monsters and the time limit
- has not been reached.
- 1 = you haven't killed all of the target monsters but the time limit
- has been reached.
- 2 = you've killed all of the target monsters
-
----------------------------------------
-
*questprogress(<ID>{,PLAYTIME|HUNTING})
If no additional argument supplied, return the state of the quest: