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author | panikon <panikon@zoho.com> | 2014-03-31 17:26:34 -0300 |
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committer | panikon <panikon@zoho.com> | 2014-03-31 17:26:34 -0300 |
commit | a3fecfc4e984f3f734f5f5481f1b756ad3b93caf (patch) | |
tree | ee1cb32de0492191fdd5353d7d9c09b247544d60 /doc/script_commands.txt | |
parent | d9f4084d50057f1103cbdae03dea3b4abddaa209 (diff) | |
download | hercules-a3fecfc4e984f3f734f5f5481f1b756ad3b93caf.tar.gz hercules-a3fecfc4e984f3f734f5f5481f1b756ad3b93caf.tar.bz2 hercules-a3fecfc4e984f3f734f5f5481f1b756ad3b93caf.tar.xz hercules-a3fecfc4e984f3f734f5f5481f1b756ad3b93caf.zip |
Updated documentation for pc_statusup2 and pc_statusup
(fixed issue: 7916 http://hercules.ws/board/tracker/issue-7916-wrong-comment-in-pc-statusup2/)
Now pc_statusup2 returns stat increase amount as stated in previous documentation
Updated *statusup documentation it was wrong
Added last update in upgrade index
@console.c/.h
Documented partially
Now two different parsing categories can have functions with same name
e.g.
- server exit
- sql exit
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 767aa5459..f6cad66d5 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -5393,8 +5393,9 @@ will retain the default behavior of the command. *statusup <stat>; This command will bump a specified stat of the invoking character up by -one permanently. Stats are to be given as number, but you can use these -constants to replace them: +one permanently using status points to do so, if there aren't enough to perform +the change nothing will happen. +Stats are to be given as number, but you can use these constants to replace them: bStr - Strength bVit - Vitality @@ -5408,7 +5409,8 @@ bLuk - Luck *statusup2 <stat>,<amount>; This command will bump a specified stat of the invoking character up by -the specified amount permanently. Amount can be negative. See 'statusup'. +the specified amount permanently without using status points. +Amount can be negative. See 'statusup'. // This will decrease a character's Vit forever. statusup bVit,-1; |