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authorsevenzz23 <sevenzz23@yahoo.com>2013-10-31 12:07:06 +0700
committersevenzz23 <sevenzz23@yahoo.com>2013-10-31 12:42:05 +0700
commitc47d8e4b8f9d63ab6b4e7e286e91cd50a5bdd151 (patch)
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No error after compilation, but when logging in at map server it will crash.
Im pretty sure its on the clif.c Signed-off-by: sevenzz23 <sevenzz23@yahoo.com>
Diffstat (limited to 'doc/script_commands.txt')
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diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index bd0b032f1..23bacec5f 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -2781,6 +2781,7 @@ recreate these items perfectly if they are destroyed. Here's what you get:
@inventorylist_expire[] - expire time (Unix time stamp). 0 means never
expires.
@inventorylist_count - the number of items in these lists.
+@inventorylist_bound - whether it is an account bounded item or not.
This could be handy to save/restore a character's inventory, since no
other command returns such a complete set of data, and could also be the
@@ -4449,6 +4450,51 @@ two eggs, and may hatch from either, although, I'm not sure what kind of a
mess will this really cause.
---------------------------------------
+*getitembound <item id>,<amount>,<bound type>{,<account ID>};
+*getitembound "<item name>",<amount>,<bound type>{,<account ID>};
+
+This command behaves identically to 'getitem', but the items created will be
+bound to the target character as specified by the bound type. All items created
+in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in
+some cases cannot be traded or stored.
+
+Valid bound types are:
+ 1 - Account Bound
+ 2 - Guild Bound
+ 3 - Party Bound
+ 4 - Character Bound
+
+---------------------------------------
+
+*getitembound2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>;
+*getitembound2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>;
+
+This command behaves identically to 'getitem2', but the items created will be
+bound to the target character as specified by the bound type. All items created
+in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in
+some cases cannot be traded or stored.
+
+For a list of bound types see 'getitembound'.
+
+---------------------------------------
+
+*countbound({<bound type>})
+
+This function will return the number of bounded items in the character's
+inventory, and sets an array @bound_items[] containing all item IDs of the
+counted items. If a bound type is specified, only those items will be counted.
+
+For a list of bound types see 'getitembound'.
+
+Example:
+ mes "You currently have "+countbound()+" bounded items.";
+ next;
+ mes "The list of bounded items include:";
+ for(set .@i,0; .@i<getarraysize(@bound_items); set .@i,.@i+1)
+ mes getitemname(@bound_items[.@i]);
+ close;
+
+---------------------------------------
*getnameditem <item id>,<character name|character ID>;
*getnameditem "<item name>",<character name|character ID>;