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authorEmistry <Equinox1991@gmail.com>2015-08-31 14:29:41 +0800
committerEmistry <Equinox1991@gmail.com>2015-08-31 14:29:41 +0800
commit4b1fad173be8b519fc27676d26c96b0f106cee11 (patch)
treed6aedc964f74ee27ba7a1b57dd2f3ac906022b5b /doc/script_commands.txt
parentd6498f81cc40784337ae93957245176318a32cfe (diff)
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npctalk support extra npc name parameter.
The command will display the message on the NPC that name specified in the parameter. Useful in quest script that required a lot of different NPC to talk at the same time. Especially instances script.
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r--doc/script_commands.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index f2022e347..9d3673490 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -6304,7 +6304,7 @@ A debug message also shows on the console when no events are triggered.
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-*npctalk "<message>";
+*npctalk "<message>"{,"<npc name>"};
This command will display a message to the surrounding area as if the NPC
object running it was a player talking - that is, above their head and in
@@ -6314,6 +6314,7 @@ the message to complete the effect.
// This will make everyone in the area see the NPC greet the character
// who just invoked it.
npctalk "Hello "+strcharinfo(0)+", how are you?";
+ npctalk "Hello "+strcharinfo(0)+", how are you?","Another_NPC_Name";
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