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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2013-01-11 02:17:21 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2013-01-11 02:17:21 +0000 |
commit | 38e583df21eccd9e4f31d38acaae32579c6f0d27 (patch) | |
tree | 59700abc12d457f5d697f931ef1bf2ba680113ac /doc/script_commands.txt | |
parent | de0374e0afa0fe11e5609d619a222754a5e879c5 (diff) | |
download | hercules-38e583df21eccd9e4f31d38acaae32579c6f0d27.tar.gz hercules-38e583df21eccd9e4f31d38acaae32579c6f0d27.tar.bz2 hercules-38e583df21eccd9e4f31d38acaae32579c6f0d27.tar.xz hercules-38e583df21eccd9e4f31d38acaae32579c6f0d27.zip |
* Fixed minor issues in Guillotine Cross job change quest (bugreport:7145).
* Fixed misplaced line in 13-2 quests (bugreport:7136).
* Fixed mistakes in script_commands.txt (bugreport:7140).
* Added 'nowarpto' and 'nomemo' mapflags to bossnia_0* maps (bugreport:7118).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17092 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 77a6a32a0..2b1aa5d59 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -3808,10 +3808,10 @@ Warps a guild to specified map and coordinate given the guild id, which you can getcharid(2). You can also request another guild id given the member's name with getcharid(2,<player_name>). You can use the following "map names" for special warping behavior: -Random: All party members are randomly warped in their current map (as if they +Random: All guild members are randomly warped in their current map (as if they all used a fly wing) -SavePointAll: All party members are warped to their respective save point. -SavePoint: All party members are warped to the save point of the currently +SavePointAll: All guild members are warped to their respective save point. +SavePoint: All guild members are warped to the save point of the currently attached player (will fail if there's no player attached). Example: |