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author | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-04-06 23:49:05 +0000 |
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committer | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-04-06 23:49:05 +0000 |
commit | 93b84b9cb16fb9335269bf486cc4c1f9105b9cd6 (patch) | |
tree | 62e7799afb9e8b4efceb054075e12d3d697daf6a /doc/script_commands.txt | |
parent | 40e9eb64c3a241da438111827930bafde49813cd (diff) | |
download | hercules-93b84b9cb16fb9335269bf486cc4c1f9105b9cd6.tar.gz hercules-93b84b9cb16fb9335269bf486cc4c1f9105b9cd6.tar.bz2 hercules-93b84b9cb16fb9335269bf486cc4c1f9105b9cd6.tar.xz hercules-93b84b9cb16fb9335269bf486cc4c1f9105b9cd6.zip |
- Changed 'specialeffect' when <send_target> is SELF, it will display the effect to the attached RID (if there is one) instead of the npc. (topic:243842)
- Changed 'movenpc' to accept an optional argument for direction. (topic:206973)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14776 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 978e48183..f9d5c0059 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -6049,17 +6049,19 @@ sprite based sprite id in 'db/mob-avail.txt' with this. --------------------------------------- -*movenpc <NPC name>,x,y; +*movenpc "<NPC name>",<x>,<y>{,<dir>}; This command looks like the NPCWalkToxy function,but is a little different. -While NPCWalkToXY just makes the NPC 'walk' to the coordinates given -(which sometimes gives problems if the path isn't a straight line without objects), -this command just moves the NPC. It basically warps out and in on the current and given spot. +While NPCWalkToXY just makes the NPC 'walk' to the coordinates given (which +sometimes gives problems if the path isn't a straight line without objects), +this command just moves the NPC. It basically warps out and in on the current +and given spot. Direction can be used to change the NPC's facing direction. Example(s): -//This will move Bugga from it's current position to the coordinates 100,20 (if those coordinates are walkable (legit)). +// This will move Bugga from it's current position to the coordinates 100,20 +// (if those coordinates are walkable (legit)). moveNPC "Bugga",100,20; --------------------------------------- |