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authorbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-06 23:49:05 +0000
committerbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-04-06 23:49:05 +0000
commit93b84b9cb16fb9335269bf486cc4c1f9105b9cd6 (patch)
tree62e7799afb9e8b4efceb054075e12d3d697daf6a /doc/script_commands.txt
parent40e9eb64c3a241da438111827930bafde49813cd (diff)
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- Changed 'specialeffect' when <send_target> is SELF, it will display the effect to the attached RID (if there is one) instead of the npc. (topic:243842)
- Changed 'movenpc' to accept an optional argument for direction. (topic:206973) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14776 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r--doc/script_commands.txt12
1 files changed, 7 insertions, 5 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 978e48183..f9d5c0059 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -6049,17 +6049,19 @@ sprite based sprite id in 'db/mob-avail.txt' with this.
---------------------------------------
-*movenpc <NPC name>,x,y;
+*movenpc "<NPC name>",<x>,<y>{,<dir>};
This command looks like the NPCWalkToxy function,but is a little different.
-While NPCWalkToXY just makes the NPC 'walk' to the coordinates given
-(which sometimes gives problems if the path isn't a straight line without objects),
-this command just moves the NPC. It basically warps out and in on the current and given spot.
+While NPCWalkToXY just makes the NPC 'walk' to the coordinates given (which
+sometimes gives problems if the path isn't a straight line without objects),
+this command just moves the NPC. It basically warps out and in on the current
+and given spot. Direction can be used to change the NPC's facing direction.
Example(s):
-//This will move Bugga from it's current position to the coordinates 100,20 (if those coordinates are walkable (legit)).
+// This will move Bugga from it's current position to the coordinates 100,20
+// (if those coordinates are walkable (legit)).
moveNPC "Bugga",100,20;
---------------------------------------