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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-01 22:23:14 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-01 22:23:14 +0000 |
commit | 5d58c4554f4264a1ba546a31439216c90da527b0 (patch) | |
tree | a6a87116ab523d5981808d9fa42fa415af186c7e /doc/script_commands.txt | |
parent | 3bd9f774303554a62f3e1dcb260b356d1fae3f6d (diff) | |
download | hercules-5d58c4554f4264a1ba546a31439216c90da527b0.tar.gz hercules-5d58c4554f4264a1ba546a31439216c90da527b0.tar.bz2 hercules-5d58c4554f4264a1ba546a31439216c90da527b0.tar.xz hercules-5d58c4554f4264a1ba546a31439216c90da527b0.zip |
- Cleaned up the npcshop(add/del) item script commands, fixed a possible dangling pointer crash caused by their improper use of realloc. They no longer automatically attach the script to the shop, and they will return true/false based on whether the shop was found or not.
- Added script command npcshopattach to enable attaching/detaching your script from any npc shop.
- Updated doc/script_commands.txt with entries for npcshopitem, npcshopadditem, npcshopdelitem and npcshopattach
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9769 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 102380148..81462e634 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -43,6 +43,8 @@ //= 2.11.20070109 - removed the unused flag argument in guildskill, added an //= optional argument to setcart,setfalcon,setriding and other cleanups //= [FlavioJS] +//= 2.12.20070201 - Added npcshopitem, npcshopadditem, npcshopdelitem and +//= npcshopattach [Skotlex] //===== Compatible With =================================== //= LOL, can be used by anyone hopefully //===== Description ======================================= @@ -3595,6 +3597,59 @@ itself). --------------------------------------- +*npcshopitem "<name>",<itemId>,<Price>{,<itemId>,<Price>{,<itemId>,<Price>{,...}}} + +This command lets you override the contents of an existing npc shop. The +current sell list will be wiped, and only the items specified with the price +specified will be for sale. + +The function returns 1 if shop was updated successfully, or 0 if not found. + +Note that you cannot use -1 to specify default selling price! + +--------------------------------------- + +*npcshopadditem "<name>",<itemId>,<Price>{,<itemId>,<Price>{,<itemId>,<Price>{,...}}} + +This command will add more items at the end of the selling list for the +specified npc shop. If you specify an item already for sell, that item will +appear twice on the sell list. + +The function returns 1 if shop was updated successfully, or 0 if not found. + +Note that you cannot use -1 to specify default selling price! + +--------------------------------------- + +*npcshopdelitem "<name>",<itemId>{,<itemId>{,<itemId>{,...}}} + +This command will remove items from the specified npc shop. +If the item to remove exists more than once on the shop, all instances will be +removed. + +Note that the function returns 1 even if no items were removed. The return +value is only to confirm that the shop was indeed found. + +--------------------------------------- + +*npcshopattach "<name>"{,<flag>} + +This command will attach the current script to the given npc shop. +When a script is attached to a shop, the events "OnBuyItem" and "OnSellItem" +of your script will be executed whenever a player buys/sells from the shop. +Additionally, the arrays @bought_nameid[], @bought_quantity[] or @sold_nameid[] +and @sold_quantity[] will be filled up with the items and quantities +bought/sold. + +The optional parameter specifies whether to attach ("1") or detach ("0") from +the shop (the default is to attach). Note that detaching will detach any npc +attached to the shop, even if it's from another script, while attaching will +override any other script that may be already attached. + +The function returns 0 if the shop was not found, 1 otherwise. + +--------------------------------------- + *debugmes "<message>"; This command will send the message to the server console (map-server window). It |