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author | Streusel <m.me1@live.de> | 2013-05-19 02:31:05 -0600 |
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committer | Streusel <m.me1@live.de> | 2013-05-19 02:31:05 -0600 |
commit | b492728e363b24e69fc5afadd021797072b69a52 (patch) | |
tree | 9c02b8f66045a887cd8fe50426b7a172b80b377d /doc/script_commands.txt | |
parent | 75d276d7e30c9ca92cd450de9ef897c98a2a4ab3 (diff) | |
download | hercules-b492728e363b24e69fc5afadd021797072b69a52.tar.gz hercules-b492728e363b24e69fc5afadd021797072b69a52.tar.bz2 hercules-b492728e363b24e69fc5afadd021797072b69a52.tar.xz hercules-b492728e363b24e69fc5afadd021797072b69a52.zip |
Update script_commands.txt
Updated 'close' and 'end' documentation.
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index bf462c812..a908b338b 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -1059,9 +1059,9 @@ will terminate. *close; This command will create a 'close' button in the message window for the invoking -character. If no window is currently on screen, the script execution will end. This is one -of the ways to end a speech from an NPC. Once the button is clicked, the NPC -script execution will end, and the message box will disappear. +character. If no window is currently on screen, the script command 'end;' must be used. +This is one of the ways to end a speech from an NPC. Once the button is clicked, +the NPC script execution will end, and the message box will disappear. mes "[Woman]"; mes "I am finished talking to you, click the close button"; @@ -1091,9 +1091,8 @@ Don't expect things to run smoothly if you don't make your scripts 'end'. *end; -This command will stop the execution for this particular script. The two -versions are perfectly equivalent. It is the normal way to end a script which -does not use 'mes'. +This command will stop the execution for this particular script. +It is required for any script not using 'mes'. if (BaseLevel<=10) goto L_Lvl10; if (BaseLevel<=20) goto L_Lvl20; |