diff options
author | Andrei Karas <akaras@inbox.ru> | 2014-12-07 19:42:37 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2014-12-16 22:44:20 +0300 |
commit | 4e546bb97afdc3d4a0a29325b88942873ed676a3 (patch) | |
tree | 8c89ee32854f4fcde364a9692ec8d606c7dff446 /doc/script_commands.txt | |
parent | 3ea017f844af342a24b75c278e69b2821056c2a1 (diff) | |
download | hercules-4e546bb97afdc3d4a0a29325b88942873ed676a3.tar.gz hercules-4e546bb97afdc3d4a0a29325b88942873ed676a3.tar.bz2 hercules-4e546bb97afdc3d4a0a29325b88942873ed676a3.tar.xz hercules-4e546bb97afdc3d4a0a29325b88942873ed676a3.zip |
Add OnUnTouch event/label into scripts documentation.
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 4909699c3..3c99afcf1 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -259,7 +259,8 @@ direction across Y. Walking into that area will trigger the NPC. If no 'OnTouch:' special label is present in the NPC code, the execution will start from the beginning of the script, otherwise, it will start from the 'OnTouch:' label. Monsters can also trigger the NPC, though the label -'OnTouchNPC:' is used in this case. +'OnTouchNPC:' is used in this case. If player left area npc will called +if present label 'OnUnTouch'. The code part is the script code that will execute whenever the NPC is triggered. It may contain commands and function calls, descriptions of @@ -1040,6 +1041,12 @@ OnTouch_: Similar to OnTouch, but will only run one instance. Another character is chosen once the triggering character leaves the area. +OnUnTouch: + +This label will be executed if plater leave trigger area is defined for the NPC +object it's in. If it isn't present, nothing will happend. +The RID of the triggering character object will be attached. + OnPCLoginEvent: OnPCLogoutEvent: OnPCBaseLvUpEvent: |