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author | Guilherme G. M <guilherme-gm@users.noreply.github.com> | 2017-02-26 03:41:50 -0300 |
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committer | Dastgir <dastgirpojee@rocketmail.com> | 2017-02-26 12:11:50 +0530 |
commit | 113865cd441c1ebd04f8d0b9d7380cc852a08fb9 (patch) | |
tree | c580d334d86accdb19bac294926c5cffe5f9cccd /doc/script_commands.txt | |
parent | 9a7a165d4dbad598907d3ecd54196e8f76c4f3f5 (diff) | |
download | hercules-113865cd441c1ebd04f8d0b9d7380cc852a08fb9.tar.gz hercules-113865cd441c1ebd04f8d0b9d7380cc852a08fb9.tar.bz2 hercules-113865cd441c1ebd04f8d0b9d7380cc852a08fb9.tar.xz hercules-113865cd441c1ebd04f8d0b9d7380cc852a08fb9.zip |
Added option to show classchange only to one player (#1587)
* Added option to show classchange only to one player
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 27 |
1 files changed, 9 insertions, 18 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 1737f8796..ca7ebacca 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4507,26 +4507,17 @@ changebase(Class); // Changes player back to default sprite. --------------------------------------- -*classchange(<view id>, <type>) +*classchange(<view id>, <type> {, <char id>}) This command is very ancient, it's origins are clouded in mystery. -It will send a 'display id change' packet to everyone in the immediate -area of the NPC object, which will supposedly make the NPC look like a -different sprite, an NPC sprite ID, or a monster ID. This effect is not -stored anywhere and will not persist (Which is odd, cause it would be -relatively easy to make it do so) and most importantly, will not work at -all since this command was broken with the introduction of advanced -classes. The code is written with the assumption that the lowest sprite -IDs are the job sprites and the anything beyond them is monster and NPC -sprites, but since the advanced classes rolled in, they got the ID numbers -on the other end of the number pool where monster sprites float. - -As a result it is currently impossible to call this command with a valid -view id. It will do nothing whatsoever if the view ID is below 4047. -Getting it to run will actually just crash the client. - -It could be a real gem if it can be gotten to actually do what it's -supposed to do, but this will only happen in a later Git revision. +It will send a 'display id change' packet to player with given char ID +or to everyone in the immediate area of the NPC object if char ID is 0 or +not passed, which will make the NPC look like a different sprite, an NPC +sprite ID, or a monster ID. This effect is not stored anywhere and will +not persist. +Note that you can't send a Job sprite ID + +type is not used and should always be 0. --------------------------------------- |