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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-15 15:26:56 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-15 15:26:56 +0000 |
commit | 4a7872146a41f51c410fcbb661c566cc308b322a (patch) | |
tree | f5e62357091f85103f9a3c0339f724e6b87db09b /doc/script_commands.txt | |
parent | 12296a324b3769a46e6e7c3cdf29436a6e24d55f (diff) | |
download | hercules-4a7872146a41f51c410fcbb661c566cc308b322a.tar.gz hercules-4a7872146a41f51c410fcbb661c566cc308b322a.tar.bz2 hercules-4a7872146a41f51c410fcbb661c566cc308b322a.tar.xz hercules-4a7872146a41f51c410fcbb661c566cc308b322a.zip |
Fixed missing 'name' parameter in 'duplicate' script command documentation.
Added npc_test_duplicate.txt to /samples.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11219 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 9804ecbdc..f564ffc1a 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -84,6 +84,8 @@ //= Added 'gethominfo' description [Skotlex] //= 3.06.20070910 //= Added info about the new behavior of 'getexp' [ultramage] +//= 3.07.20070915 +//= Fixed 'duplicate' missing the target 'name' parameter! [ultramage] //===== Description ======================================= //= A reference manual for the eAthena scripting language, //= sorted out depending on their functionality. @@ -337,13 +339,12 @@ where we use curly brackets, these do NOT signify an optional parameter. ** Define an NPC duplicate. -<map name>,<x>,<y>,<facing>%TAB%duplicate(<NPC label>)%TAB%<sprite id> -<map name>,<x>,<y>,<facing>%TAB%duplicate(<NPC label>)%TAB%<sprite id>,<triggerX>,<triggerY> +<map name>,<x>,<y>,<facing>%TAB%duplicate(<label>)%TAB%<name>%TAB%<sprite id> +<map name>,<x>,<y>,<facing>%TAB%duplicate(<label>)%TAB%<name>%TAB%<sprite id>,<triggerX>,<triggerY> -This will duplicate an NPC referred to by the label. The duplicate runs the same -code as the NPC it refers to, but may have different location, facing and sprite -ID. Whether it may actually have it's own size of trigger area is unclear at the -moment - if you need that, try it and tell us of the results. +This will duplicate an NPC referred to by 'label'. The duplicate runs the same +code as the source NPC, but has its own name, location, facing, sprite ID and +trigger area (in other words, the duplicate does not 'inherit' any of these). ** Define a 'floating' NPC object. |