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authormekolat <mekolat@users.noreply.github.com>2017-10-20 15:32:50 -0400
committerGitHub <noreply@github.com>2017-10-20 15:32:50 -0400
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Merge pull request #1852 from mekolat/getmapinfo2
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diff --git a/doc/script_commands.txt b/doc/script_commands.txt
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+++ b/doc/script_commands.txt
@@ -3305,6 +3305,27 @@ Notice that NPC objects disabled with disablenpc() will still be located.
---------------------------------------
+*getmapinfo(<info>{, "<map name>"})
+*getmapinfo(<info>{, <map id>})
+
+This command returns various information about a specific map. If the second
+argument is omitted, it will try to use the map of the attached NPC, or the
+map of the attached player if the NPC can't be found.
+
+Valid <info> are:
+ MAPINFO_NAME name of the map
+ MAPINFO_ID numeric ID of the map
+ MAPINFO_ZONE name of the zone used by the map
+ MAPINFO_SIZE_X width of the map (cells on the x axis)
+ MAPINFO_SIZE_Y height of the map (cells on the y axis)
+
+Examples:
+ getmapinfo(MAPINFO_ID, "map name"); // ID from name
+ getmapinfo(MAPINFO_NAME, 3); // name from ID
+ getmapinfo(MAPINFO_ZONE); // zone, ie Normal, PvP, Jail, ...
+
+---------------------------------------
+
*getunits(<type>, <variable>, <limit>, "<map>"{, <x1>, <y1>, <x2>, <y2>})
This function searches a whole map or area for units and adds their GID to