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author | Streusel <advance_me@hotmail.de> | 2013-02-16 03:13:03 -0800 |
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committer | Streusel <advance_me@hotmail.de> | 2013-02-16 03:13:03 -0800 |
commit | 003ed2ccc435a3d5ebf2d86f1e94367102aafb20 (patch) | |
tree | 8b183f359d35851c1505d50aeb4f78fbba666c00 /doc/script_commands.txt | |
parent | 126225b561859c8bdd3c2ae319ddeec15bbaca47 (diff) | |
download | hercules-003ed2ccc435a3d5ebf2d86f1e94367102aafb20.tar.gz hercules-003ed2ccc435a3d5ebf2d86f1e94367102aafb20.tar.bz2 hercules-003ed2ccc435a3d5ebf2d86f1e94367102aafb20.tar.xz hercules-003ed2ccc435a3d5ebf2d86f1e94367102aafb20.zip |
-Updated & improved some job scripts
-Updated script_commands.txt for update 2bc8562
-Moved Honeymoon Helper to Official coordinates
-Updated guides/guides_izlude.txt to fit Honeymoon Helper coordinates
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 29 |
1 files changed, 16 insertions, 13 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index cd08e618c..e1759966f 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -1,4 +1,4 @@ -//===== Hercules Documentation ================================ +//===== Hercules Documentation ================================ //= Hercules Script Commands //===== By: ================================================== //= Hercules Dev Team @@ -2162,7 +2162,7 @@ This function will return the basic stats of an invoking character, referred to by the parameter number. Instead of a number, you can use a parameter name if it is defined in 'db/const.txt'. -For reference, these things are defined: +Example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, @@ -2449,16 +2449,19 @@ This function returns the item ID of the item equipped in the equipment slot specified on the invoking character. If nothing is equipped there, it returns -1. Valid equipment slots are: -EQI_HEAD_TOP (1) - Upper head gear -EQI_ARMOR (2) - Armor (Where you keep your Jackets and Robes) -EQI_HAND_L (3) - What is in your Left hand. -EQI_HAND_R (4) - What is in your Right hand. -EQI_GARMENT (5) - The garment slot (Mufflers, Hoods, Manteaus) -EQI_SHOES (6) - What foot gear the player has on. -EQI_ACC_L (7) - Accessory 1. -EQI_ACC_R (8) - Accessory 2. -EQI_HEAD_MID (9) - Middle Headgear (masks and glasses) -EQI_HEAD_LOW (10) - Lower Headgear (beards, some masks) +EQI_HEAD_TOP (1) - Upper head gear +EQI_ARMOR (2) - Armor (Where you keep your Jackets and Robes) +EQI_HAND_L (3) - What is in your Left hand. +EQI_HAND_R (4) - What is in your Right hand. +EQI_GARMENT (5) - The garment slot (Mufflers, Hoods, Manteaus) +EQI_SHOES (6) - What foot gear the player has on. +EQI_ACC_L (7) - Accessory 1. +EQI_ACC_R (8) - Accessory 2. +EQI_HEAD_MID (9) - Middle Headgear (masks and glasses) +EQI_HEAD_LOW (10) - Lower Headgear (beards, some masks) +EQI_COSTUME_HEAD_LOW (11) - Lower Costume Headgear +EQI_COSTUME_HEAD_MID (12) - Middle Costume Headgear +EQI_COSTUME_HEAD_TOP (13) - Upper Costume Headgear Notice that a few items occupy several equipment slots, and if the character is wearing such an item, 'getequipid' will return it's ID number for either slot. @@ -6432,7 +6435,7 @@ placement of the illustration and takes following values: 3 - middle of screen in a movable window with an empty title bar 4 - middle of screen without the window header, but still movable -The picture is read from data\texture\유저인터페이스\illust, from both the GRF archive +The picture is read from data\texture\???????\illust, from both the GRF archive and data folder, and is required to be a bitmap. The file extension .bmp can be omitted. Magenta color (#ff00ff) is considered transparent. There is no limit placed on the size of the illustrations by the client, although loading of large |