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authorepoque11 <epoque11@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-06 16:46:03 +0000
committerepoque11 <epoque11@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-06 16:46:03 +0000
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- Added support for additional item information when OnSellItem is called
- Added information is refine, attribute, identify flag and the item cards git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15017 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-rw-r--r--doc/script_commands.txt5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 6f7a213c1..254350904 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -5678,8 +5678,9 @@ is bought or sold by a player.
In the OnBuyItem, two arrays are set (@bought_nameid and @bought_quantity), which
hold information about the name id (item id) sold and the amount sold of it. Same
goes for the OnSellItem label, only the variables are named different
-(@sold_nameid and @sold_quantity). An example on a shop comes with eAthena, and
-can be found in the doc/sample/npc_dynamic_shop.txt file.
+(@sold_nameid, @sold_quantity, @sold_refine, @sold_attribute, @sold_identify,
+@sold_card1, @sold_card2, @sold_card3, @sold_card4). An example on a shop comes
+with eAthena, and can be found in the doc/sample/npc_dynamic_shop.txt file.
This example shows how to use the labels and their set variables to create a dynamic shop.