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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-07-08 20:06:38 +0300 |
commit | 20e3a622e7f67c11c9645d8e36415608df354c53 (patch) | |
tree | 46ccb7ec7fbc23a1ea8b2f61ccc416fc8b2440c7 /doc/sample | |
parent | 4f08530a2f41a2d1839c3bb78790361d370ef03b (diff) | |
download | hercules-20e3a622e7f67c11c9645d8e36415608df354c53.tar.gz hercules-20e3a622e7f67c11c9645d8e36415608df354c53.tar.bz2 hercules-20e3a622e7f67c11c9645d8e36415608df354c53.tar.xz hercules-20e3a622e7f67c11c9645d8e36415608df354c53.zip |
Remove conf dir.
Diffstat (limited to 'doc/sample')
27 files changed, 0 insertions, 1946 deletions
diff --git a/doc/sample/bank_test.txt b/doc/sample/bank_test.txt deleted file mode 100644 index 5cdf319ca..000000000 --- a/doc/sample/bank_test.txt +++ /dev/null @@ -1,80 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: Bank Test -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Contains commands needed for a basic bank. -//============================================================ - -prontera,162,188,1 script Bank Test 4_F_KAFRA6,{ - cutin "kafra_06",2; - - mes "[Bank Test]"; - mes "Welcome to Prontera's Bank Test."; - mes "You can only deposit a minimal of"; - mes "1000z. What do you want to do?"; - next; - switch (select("Deposit","Withdraw","Exit")) { - case 1: - mes "[Bank Test]"; - mes "How much do you want to deposit?"; - next; - input .@kafrabank; - - if (.@kafrabank < 1000) { - mes "[Bank Test]"; - mes "The minimum deposit is 1000z"; - next; - break; - } - if (.@kafrabank > Zeny) { - mes "[Bank Test]"; - mes "You don't have enough money."; - next; - break; - } - Zeny -= .@kafrabank; - #kafrabank += .@kafrabank; - mes "[Bank Test]"; - mes "You now have ^135445" + Zeny + "z^000000"; - mes "and your bank account ^135445" + #kafrabank + "z^000000"; - next; - break; - case 2: - if (#kafrabank == 0) { - mes "[Bank Test]"; - mes "Your bank account is currently empty, you can't withdraw."; - next; - break; - } - mes "[Bank Test]"; - mes "Current balance: ^135445" + #kafrabank + "^000000z"; - mes "How much do you want to withdraw?"; - next; - input .@kafrabank; - - if (.@kafrabank < 1) - break; - if (.@kafrabank > #kafrabank) { - mes "[Bank Test]"; - mes "You can't withdraw more than ^135445"+ #kafrabank + "^000000z."; - next; - break; - } - #kafrabank -= .@kafrabank; - Zeny += .@kafrabank; - mes "[Bank Test]"; - mes "You now have ^135445" + Zeny + "z^000000"; - mes "and your bank account ^135445" + #kafrabank + "z^000000"; - next; - break; - case 3: - break; - } - - mes "Good bye!"; - cutin "kafra_06",255; - close; -} diff --git a/doc/sample/basejob_baseclass_upper.txt b/doc/sample/basejob_baseclass_upper.txt deleted file mode 100644 index 80cc23fc7..000000000 --- a/doc/sample/basejob_baseclass_upper.txt +++ /dev/null @@ -1,18 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: Class Constants -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Outputs the values of class constants. -//============================================================ - -prontera,155,177,1 script Tell Me 4_F_JOB_ASSASSIN,{ - mes "[Tell Me]"; - mes "Class: " + Class; - mes "BaseClass: " + BaseClass; - mes "BaseJob: " + BaseJob; - mes "Upper: " + Upper; - close; -} diff --git a/doc/sample/checkoption.txt b/doc/sample/checkoption.txt deleted file mode 100644 index 77c0a3105..000000000 --- a/doc/sample/checkoption.txt +++ /dev/null @@ -1,19 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: Checkoption -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Demonstrates the 'checkoption' command. -//============================================================ - -prontera,156,89,6 script test_checkoption 4_F_KAFRA1,{ - mes "Please enter a value of type!"; - input .@value; - if(checkoption(.@value) == 1) - mes "True!"; - else if(checkoption(.@value) == 0) - mes "False!"; - close; -} diff --git a/doc/sample/delitem2.txt b/doc/sample/delitem2.txt deleted file mode 100644 index 46e3e42c7..000000000 --- a/doc/sample/delitem2.txt +++ /dev/null @@ -1,39 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: Delitem2 -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Demonstrates the 'delitem2' command. -//============================================================ - -prontera,160,182,5 script Delitem2 1_M_BARD,{ - mes "Item ID?"; - next; - input .@nameid; - mes "Amount?"; - next; - input .@amount; - mes "Identified? (0:no, 1:yes)"; - next; - input .@iden; - mes "Refined how many times?"; - next; - input .@ref; - mes "Attribute? (0:normal, 1:broken)"; - next; - input .@attr; - mes "4 cards (one after another)..."; - next; - input .@c1; - input .@c2; - input .@c3; - input .@c4; - mes "Your command is:"; - mes "delitem2 "+.@nameid+","+.@amount+","+.@iden+","+.@ref+","+.@attr+","+.@c1+","+.@c2+","+.@c3+","+.@c4; - next; - delitem2 .@nameid,.@amount,.@iden,.@ref,.@attr,.@c1,.@c2,.@c3,.@c4; - mes "And here is the moment when your item should disappear! :P"; - close; -} diff --git a/doc/sample/getequipcardid.txt b/doc/sample/getequipcardid.txt deleted file mode 100644 index 8f7d7f27d..000000000 --- a/doc/sample/getequipcardid.txt +++ /dev/null @@ -1,26 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: Getequipcardid -//===== By: ================================================== -//= Lupus -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Demonstrates the 'getequipcardid' command. -//============================================================ - -prontera,155,177,4 script Check My Hat 1_M_SIGNROGUE,{ - mes "Checking your head..."; - if (getequipisequiped(1)) { - .@id = getequipid(1); - .@ref = getequiprefinerycnt(1); - mes "Your hat is... "+getitemname(.@id)+"..."; - if(.@ref) - mes "It has been refined "+.@ref+" times."; - mes "Card Slot 0:"+getequipcardid(1,0)+" 1:"+getequipcardid(1,1); - mes "Card Slot 2:"+getequipcardid(1,2)+" 3:"+getequipcardid(1,3); - close; - } - mes "Nothing?"; - emotion e_hmm; - close; -} diff --git a/doc/sample/getequipid.txt b/doc/sample/getequipid.txt deleted file mode 100644 index 6543d7932..000000000 --- a/doc/sample/getequipid.txt +++ /dev/null @@ -1,16 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: Getequipid -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Demonstrates the 'getequipid' command. -//============================================================ - -prontera,161,181,6 script getequipid Sample 8W_SOLDIER,{ - mes "[GetEquipID Sample]"; - for (.@i = 1; .@i < 11; ++.@i) - mes "getequipid(" + .@i + ") : " + getequipid(1); - close; -} diff --git a/doc/sample/getiteminfo.txt b/doc/sample/getiteminfo.txt deleted file mode 100644 index 89f9a66b5..000000000 --- a/doc/sample/getiteminfo.txt +++ /dev/null @@ -1,23 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: Getiteminfo -//===== By: ================================================== -//= Lupus -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Demonstrates the 'getiteminfo' command. -//============================================================ - -prontera,156,179,6 script test_getiteminfo 4_F_KAFRA1,{ - mes "Please enter an item ID."; - input .@value; - - // This line uses an INTERNAL function of your client to show item name by its ID! - // ^nItemID^XXXX -> Item Name - mes "Item ID: "+.@value+" ^nItemID^"+.@value; - - mes "Current item info:"; - for (.@id = 0; .@id < 14; ++.@id) - mes " getiteminfo("+.@value+","+.@id+") = "+getiteminfo(.@value,.@id); - close; -} diff --git a/doc/sample/getmonsterinfo.txt b/doc/sample/getmonsterinfo.txt deleted file mode 100644 index 064f1fc71..000000000 --- a/doc/sample/getmonsterinfo.txt +++ /dev/null @@ -1,23 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: Getmonsterinfo -//===== By: ================================================== -//= Lupus -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Demonstrates the 'getmonsterinfo' command. -//============================================================ - -prontera,156,179,6 script test_getmonsterinfo 4_F_KAFRA1,{ - mes "Please enter a monster ID."; - input .@value; - if(getmonsterinfo(.@value,MOB_LV)<0 || getmonsterinfo(.@value,MOB_NAME)=="Dummy") { - mes "Invalid monster ID."; - close; - } - mes "Monster ID: "+.@value+" '"+getmonsterinfo(.@value,MOB_NAME)+"'"; - mes "Current Monster info:"; - for (.@id = 0; .@id < 23; ++.@id) - mes " getmonsterinfo("+.@value+","+@id+") = "+getmonsterinfo(.@value,@id); - close; -} diff --git a/doc/sample/gstorage_test.txt b/doc/sample/gstorage_test.txt deleted file mode 100644 index 8b1a1c0e6..000000000 --- a/doc/sample/gstorage_test.txt +++ /dev/null @@ -1,36 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: Guild Storage Test -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Contains commands needed for a guild warehouse NPC. -//============================================================ - -prontera,165,188,4 script Guild Warehouse 4_F_KAFRA6,{ - cutin "kafra_06",2; - - mes "[Guild Warehouse Coupler]"; - mes "This is the guild warehouse coupler service."; - mes "You will not receive zeny for this is a test."; - next; - if (select("Access Guild Warehouse","Exit") != 1) { - mes "[Guild Warehouser]"; - mes "Come back whenever you want."; - cutin "kafra_06", 255; - close; - } - - .@flag = guildopenstorage; - if (.@flag == 1) { - mes "[Guild Warehouse]"; - mes "The guild warehouse is being used right now."; - mes "Please wait a while, then come back."; - } else if(.@flag == 2) { - mes "[Guild Warehouse]"; - mes "You can't use this service if you're not in a guild!"; - } - cutin "kafra_06",255; - close; -} diff --git a/doc/sample/localized_npc.txt b/doc/sample/localized_npc.txt deleted file mode 100644 index 82a08fa35..000000000 --- a/doc/sample/localized_npc.txt +++ /dev/null @@ -1,148 +0,0 @@ -//===== Hercules Script ====================================== -//= Sample localized NPC -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= v1.1 -//===== Description: ========================================= -//= Example of a localized NPC. -//= -//= There are many ways to do it, this is just one option. -//= The player has a global account variable ##_langid_ that -//= identifies the it's language. -//= -//= The default language should always have langid 0. -//= When a message isn't found for the player's langid -//= (strlen = 0), the message from langid 0 is used instead. -//= -//= Each message is identified by a string that must only -//= contain valid variable name characters. -//= -//= void setlang(int langid) -//= - sets the player's language -//= int getlang(void) -//= - returns the player's language -//= void setmes2(string name,int langid,string text) -//= - sets the localized text for name -//= string getmes2(string name,int langid) -//= - returns the localized text of name -//= void mes2(string name) -//= - displays the localized text of name -//= -//===== Additional Comments: ================================= -//= To use this globally, just put the functions in Global_Functions.txt -//============================================================ - -////////////////////////////////////////////////////////////// -/// Sets the language of the player account. -/// @param langid Languange identifier (0 for default) -function script setlang { - ##_langid_ = getarg(0); - return; -} - -////////////////////////////////////////////////////////////// -/// Returns the language identifier of the player -function script getlang { - return ##_langid_; -} - -////////////////////////////////////////////////////////////// -/// Sets a localized text entry. -/// Does not need a RID attached. -/// @param name Message identifier -/// @param langid Language identifier (0 for default) -/// @param text Text message -function script setmes2 { - .@mes2_name$ = getarg(0); - .@mes2_langid = getarg(1); - .@mes2_text$ = getarg(2); - .@mes2_var$ = "$@__"+ .@mes2_name$ +"_"+ .@mes2_langid +"$"; - - //debugmes "setmes2 \""+ .@mes2_var$ +"\", \""+ .@mes2_text$ +"\";"; - - // set the localized text - setd .@mes2_var$, .@mes2_text$; - return; -} - -////////////////////////////////////////////////////////////// -/// Sets a localized text entry. -/// Does not need a RID attached. -/// @param name Message identifier -/// @param langid Language identifier (0 for default) -/// @return Text message -function script getmes2 { - .@mes2_name$ = getarg(0); - .@mes2_langid = getarg(1); - .@mes2_var$ = "$@__"+ .@mes2_name$ +"_"+ .@mes2_langid +"$"; - .@mes2_text$ = getd(.@mes2_var$); - - //debugmes "getmes2(\""+ .@mes2_var$ +"\")=\""+ .@mes2_text$ +"\""; - - return .@mes2_text$; -} - -////////////////////////////////////////////////////////////// -/// mes for localized text. -/// index should be a unique string, made up only of characters -/// that are valis as a variable name -/// @param index Message identifier -function script mes2 { - .@mes2_index$ = getarg(0); - - if( getstrlen(.@mes2_index$) == 0 ) - return; // invalid index - - // print localized text - .@mes2_text$ = callfunc("getmes2",.@mes2_index$,##_langid_); - if( getstrlen(.@mes2_text$) == 0 ) { - if( ##_langid_ != 0 ) { - // revert to default language - .@mes2_text$ = callfunc("getmes2",.@mes2_index$,0); - if( getstrlen(.@mes2_text$) != 0 ) - mes .@mes2_text$; // default text - } - } else - mes .@mes2_text$; // localized text - return; -} - -////////////////////////////////////////////////////////////// -/// Sample localized NPC -prontera,155,183,4 script LocalizedNPC 4_M_GEF_SOLDIER,{ - // Get text for specific languages - .@menu1$ = callfunc("getmes2","LNPC_lang",0); - .@menu2$ = callfunc("getmes2","LNPC_lang",1); - do { - // get text that fallbacks to language 0 - callfunc "mes2", "LNPC_name"; - // localized mes - callfunc "mes2", "LNPC_lang"; - callfunc "mes2", "LNPC_text"; - next; - - switch(select(.@menu1$,.@menu2$,"Cancel")) - { - case 1: - case 2: - // Set player language - callfunc "setlang",@menu-1; - break; - } - } while( @menu != 3 ); - close; - end; - -OnInterIfInitOnce: - // Load the localized text. - // This can be anywhere, as long as it's executed before the coresponding getmes2/mes2 calls - // 0 - English (default) - // 1 - Portuguese - callfunc "setmes2", "LNPC_name", 0, "[LocalizedNPC]"; - callfunc "setmes2", "LNPC_lang", 0, "EN"; - callfunc "setmes2", "LNPC_lang", 1, "PT"; - callfunc "setmes2", "LNPC_text", 0, "Something in english"; - callfunc "setmes2", "LNPC_text", 1, "Algo em português"; - end; -} diff --git a/doc/sample/npc_dynamic_shop.txt b/doc/sample/npc_dynamic_shop.txt deleted file mode 100644 index 9b1315ba7..000000000 --- a/doc/sample/npc_dynamic_shop.txt +++ /dev/null @@ -1,93 +0,0 @@ -//===== Hercules Script ====================================== -//= Sample: Dynamic Shop -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Contains commands needed for a dynamic shop. -//============================================================ - -// Dummy shop to insert items into: -- shop dyn_shop1 FAKE_NPC,501:50. - -prontera,181,200,4 script Dynamic Shop 2_F_MAGICMASTER,{ - callshop "dyn_shop1",0; - npcshopattach "dyn_shop1"; - end; - -OnSellItem: - for (.@i = 0; .@i < getarraysize(@sold_nameid); ++.@i) { - if(countitem(@sold_nameid[.@i]) < @sold_quantity[.@i] || @sold_quantity[.@i] <= 0) { - mes "omgh4x!"; - close; - } else if (@sold_nameid[.@i] == Red_Potion) { - delitem Red_Potion, @sold_quantity[.@i]; - $@rpotsleft += @sold_quantity[.@i]; - Zeny += @sold_quantity[.@i]*20; - } else if (@sold_nameid[.@i] == Orange_Potion){ - delitem Orange_Potion, @sold_quantity[.@i]; - $@opotsleft += @sold_quantity[.@i]; - Zeny += @sold_quantity[.@i]*100; - } else { - mes "Sorry, I don't need your items."; - close; - } - } - deletearray @sold_quantity, getarraysize(@sold_quantity); - deletearray @sold_nameid, getarraysize(@sold_nameid); - mes "Deal completed."; - close; - -OnBuyItem: - for (.@i = 0; .@i < getarraysize(@bought_nameid); ++.@i) { - if (@bought_quantity[.@i] <= 0) { - mes "omgh4x!"; - close; - } else if (@bought_nameid[.@i] == Red_Potion) { - if (@bought_quantity[.@i] > $@rpotsleft) { - if($@rpotsleft > 0) { - @bought_quantity[.@i] = $@rpotsleft; - } else { - mes "We are out of red potions!"; - close; - } - } - if(Zeny >= 40*@bought_quantity[.@i]) { - Zeny -= 40*@bought_quantity[.@i]; - getitem Red_Potion, @bought_quantity[.@i]; - $@rpotsleft -= @bought_quantity[.@i]; - } else { - mes "You have insufficient cash."; - close; - } - } else /*if (@bought_nameid[.@i] == Orange_Potion)*/ { - if(@bought_quantity[.@i] > $@opotsleft) { - if($@opotsleft > 0) { - @bought_quantity[.@i] = $@opotsleft; - } else { - mes "We are out of orange potions!"; - close; - } - } - if(Zeny >= 200*@bought_quantity[.@i]) { - Zeny -= 200*@bought_quantity[.@i]; - getitem Orange_Potion, @bought_quantity[.@i]; - $@opotsleft -= @bought_quantity[.@i]; - } else { - mes "You have insufficient cash."; - close; - } - } - } - deletearray @bought_quantity, getarraysize(@bought_quantity); - deletearray @bought_nameid, getarraysize(@bought_nameid); - mes "Trade done."; - close; - -OnInit: - npcshopitem "dyn_shop1", Red_Potion, 40, Orange_Potion, 200; - $@rpotsleft = 10; - $@opotsleft = 10; - end; -} diff --git a/doc/sample/npc_extend_shop.txt b/doc/sample/npc_extend_shop.txt deleted file mode 100644 index 31ed0af43..000000000 --- a/doc/sample/npc_extend_shop.txt +++ /dev/null @@ -1,351 +0,0 @@ -//===== Hercules Script ====================================== -//= Sample: Extended Shops -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= An example of shop NPCs. -//============================================================ - -prontera,182,213,3 trader Super Novice Shop 4_M_KID2,{ -OnInit: - sellitem Novice_Knife; - sellitem Novice_Guard; - sellitem Novice_Breast; - sellitem Novice_Plate; - sellitem Novice_Boots; - sellitem Novice_Hood; - sellitem Novice_Armlet; - sellitem Novice_Egg_Cap; -} -prontera,149,139,5 trader Whips Merchant 1_M_MERCHANT,{ -OnInit: - sellitem Rope_; - sellitem Line_; - sellitem Wire_; - sellitem Rante_; - sellitem Tail_; - sellitem Whip_; - sellitem Lariat; - sellitem Rapture_Rose; - sellitem Chemeti; -} -prontera,162,175,3 trader Headgears Merchant 1 1_F_MERCHANT_01,{ -OnInit: - sellitem Ribbon_; - sellitem Hair_Band; - sellitem Bandana; - sellitem Hat_; - sellitem Turban_; - sellitem Biretta_; - sellitem Cap_; - sellitem Gemmed_Sallet_; - sellitem Goggle_; - sellitem Helm_; -} -prontera,162,172,3 trader Headgears Merchant 2 1_F_MERCHANT_01,{ -OnInit: - sellitem Glasses; - sellitem Eye_Bandage; - sellitem Flu_Mask; - sellitem One_Eyed_Glass; - sellitem Granpa_Beard; - sellitem Luxury_Sunglasses; - sellitem Spinning_Eyes; - sellitem Gangster_Patch; - sellitem Ganster_Mask; - sellitem Eagle_Eyes; - sellitem Mr_Scream; - sellitem Masquerade; - sellitem Goblini_Mask; -} -prontera,162,169,3 trader Armours Merchant 1_F_MERCHANT_01,{ -OnInit: - sellitem Mink_Coat; - sellitem Padded_Armor_; - sellitem Chain_Mail_; - sellitem Plate_Armor_; - sellitem Clothes_Of_The_Lord; - sellitem Formal_Suit; - sellitem Silk_Robe_; - sellitem Scapulare_; - sellitem Saint_Robe_; - sellitem Holy_Robe; - sellitem Wooden_Mail_; - sellitem Tights_; - sellitem Mage_Coat; - sellitem Thief_Clothes_; - sellitem Ninja_Suit; - sellitem Full_Plate_Armor_; -} -prontera,162,166,3 trader Shields Merchant 1_F_MERCHANT_01,{ -OnInit: - sellitem Guard_; - sellitem Buckler_; - sellitem Shield_; - sellitem Mirror_Shield_; - sellitem Memorize_Book; - sellitem Holy_Guard; - sellitem Herald_Of_GOD; -} -prontera,162,163,3 trader Boots Merchant 1_F_MERCHANT_01,{ -OnInit: - sellitem Sandals_; - sellitem Shoes_; - sellitem Boots_; - sellitem Chrystal_Pumps; - sellitem Grave_; - sellitem Safty_Boots; -} -prontera,162,160,3 trader Robes Merchant 1_F_MERCHANT_01,{ -OnInit: - sellitem Hood_; - sellitem Muffler_; - sellitem Manteau_; - sellitem Cape_Of_Ancient_Lord; - sellitem Ragamuffin_Cape; - sellitem Clack_Of_Servival; -} -prontera,162,157,3 trader Accessory Merchant 1_F_MERCHANT_01,{ -OnInit: - sellitem Ring; - sellitem Earring; - sellitem Necklace; - sellitem Glove; - sellitem Brooch; - sellitem Clip; - sellitem Rosary; - sellitem Safety_Ring; - sellitem Critical_Ring; - sellitem Matyr's_Flea_Guard; - sellitem Thimble_Of_Archer; -} -prontera,162,154,3 trader Arrows Merchant 1_F_MERCHANT_01,{ -OnInit: - sellitem Arrow; - sellitem Silver_Arrow; - sellitem Fire_Arrow; - sellitem Steel_Arrow; - sellitem Crystal_Arrow; - sellitem Arrow_Of_Wind; - sellitem Stone_Arrow; - sellitem Immatrial_Arrow; - sellitem Stun_Arrow; - sellitem Freezing_Arrow; - sellitem Flash_Arrow; - sellitem Curse_Arrow; - sellitem Rusty_Arrow; - sellitem Poison_Arrow; - sellitem Incisive_Arrow; - sellitem Oridecon_Arrow; - sellitem Arrow_Of_Counter_Evil; - sellitem Arrow_Of_Shadow; - sellitem Sleep_Arrow; - sellitem Silence_Arrow; -} -prontera,162,151,3 trader Alchemist Shop 1_F_MERCHANT_01,{ -OnInit: - sellitem Alcol_Create_Book; - sellitem FireBottle_Create_Book; - sellitem Acid_Create_Book; - sellitem Plant_Create_Book; - sellitem Mine_Create_Book; - sellitem Coating_Create_Book; - sellitem Slim_Potion_Create_Book; - sellitem Normal_Potion_Book; - sellitem Medicine_Bowl; - sellitem Empty_Potion; -} -prontera,162,148,3 trader Taming Merchant 1_F_MERCHANT_01,{ -OnInit: - sellitem Unripe_Apple; - sellitem Orange_Juice; - sellitem Bitter_Herb; - sellitem Rainbow_Carrot; - sellitem Earthworm_The_Dude; - sellitem Rotten_Fish; - sellitem Lusty_Iron; - sellitem Monster_Juice; - sellitem Sweet_Milk; - sellitem Well_Dried_Bone; - sellitem Singing_Flower; - sellitem Dew_Laden_Moss; - sellitem Deadly_Noxious_Herb; - sellitem Fatty_Chubby_Earthworm; - sellitem Baked_Yam; - sellitem Tropical_Banana; - sellitem Horror_Of_Tribe; - sellitem No_Recipient; - sellitem Old_Broom; - sellitem Silver_Knife_Of_Chaste; - sellitem Armlet_Of_Obedience; - sellitem Shining_Stone; - sellitem Contracts_In_Shadow; - sellitem Book_Of_Devil; - sellitem Heart_Of_Her; -} -prontera,162,145,3 trader Pet Equipment 1_F_MERCHANT_01,{ -OnInit: - sellitem Skull_Helm; - sellitem Monster_Oxygen_Mask; - sellitem Transparent_Headgear; - sellitem Pacifier; - sellitem Wig; - sellitem Queen's_Hair_Ornament; - sellitem Silk_Ribbon; - sellitem Punisher; - sellitem Wild_Flower; - sellitem Battered_Pot; - sellitem Stellar_Hairpin; - sellitem Tiny_Egg_Shell; - sellitem Backpack; - sellitem Rocker_Glasses; - sellitem Green_Lace; - sellitem Golden_Bell; - sellitem Bark_Shorts; - sellitem Monkey_Circlet; - sellitem Red_Muffler; - sellitem Sword_Of_Grave_Keeper; -} -prontera,148,234,5 trader Weapon Card Merchant 1_F_PUBGIRL,{ -OnInit: - sellitem Drops_Card, 100000; - sellitem Andre_Larva_Card, 100000; - sellitem Skeleton_Card, 100000; - sellitem Thief_Bug_Female_Card, 100000; - sellitem Hornet_Card, 100000; - sellitem Wolf_Card, 100000; - sellitem Andre_Card, 100000; - sellitem Savage_Babe_Card, 100000; - sellitem Farmiliar_Card, 100000; - sellitem Plankton_Card, 100000; - sellitem Snake_Card, 100000; - sellitem Marina_Card, 100000; - sellitem Metaller_Card, 100000; - sellitem Magnolia_Card, 100000; - sellitem Zenorc_Card, 100000; - sellitem Requiem_Card, 100000; - sellitem Mandragora_Card, 100000; - sellitem Vadon_Card, 100000; - sellitem Anacondaq_Card, 100000; - sellitem Drainliar_Card, 100000; - sellitem Orc_Skeleton_Card, 100000; - sellitem Pecopeco_Egg_Card, 100000; - sellitem Goblin_Card, 100000; - sellitem Caramel_Card, 100000; - sellitem Scorpion_Card, 100000; - sellitem Flora_Card, 100000; - sellitem Archer_Skeleton_Card, 100000; - sellitem Strouf_Card, 100000; - sellitem Petit_Card, 100000; - sellitem Desert_Wolf_Card, 20700; - sellitem Skel_Worker_Card, 100000; - sellitem Minorous_Card, 100000; - sellitem Golem_Card, 100000; - sellitem Hunter_Fly_Card, 100000; - sellitem Hydra_Card, 100000; - sellitem Soldier_Skeleton_Card, 100000; - sellitem Mummy_Card, 100000; - sellitem Side_Winder_Card, 100000; - sellitem Deviace_Card, 100000; -} -prontera,148,231,5 trader Headgear Card Merchant 1_F_PUBGIRL,{ -OnInit: - sellitem Wilow_Card, 100000; - sellitem Stainer_Card, 100000; - sellitem Martin_Card, 100000; - sellitem Elder_Wilow_Card, 100000; - sellitem Giearth_Card, 100000; - sellitem Ghoul_Card, 100000; - sellitem Marduk_Card, 100000; - sellitem Deviruchi_Card, 100000; - sellitem Nightmare_Card, 100000; -} -prontera,146,229,5 trader Armor Card Merchant 1_F_PUBGIRL,{ -OnInit: - sellitem Pupa_Card, 100000; - sellitem Picky_Card, 100000; - sellitem Picky__Card, 100000; - sellitem Roda_Frog_Card, 100000; - sellitem Thief_Bug_Card, 100000; - sellitem Rocker_Card, 100000; - sellitem Desert_Wolf_Babe_Card, 100000; - sellitem Pecopeco_Card, 100000; - sellitem Savage_Card, 100000; - sellitem Sword_Fish_Card, 100000; - sellitem Dokebi_Card, 100000; - sellitem Pasana_Card, 100000; - sellitem Sand_Man_Card, 100000; - sellitem Argiope_Card, 100000; - sellitem Bathory_Card, 100000; - sellitem Evil_Druid_Card, 100000; - sellitem Cornutus_Card, 100000; - sellitem Marc_Card, 100000; -} -prontera,144,227,5 trader Shield Card Merchant 1_F_PUBGIRL,{ -OnInit: - sellitem Andre_Egg_Card, 100000; - sellitem Ambernite_Card, 100000; - sellitem Thara_Frog_Card, 100000; - sellitem Soldier_Andre_Card, 100000; - sellitem Orc_Warrior_Card, 100000; - sellitem BigFoot_Card, 100000; - sellitem Rafflesia_Card, 100000; - sellitem Petit__Card, 100000; - sellitem Medusa_Card, 100000; - sellitem Khalitzburg_Card, 100000; - sellitem Anubis_Card, 100000; - sellitem Horn_Card, 100000; - sellitem Megalodon_Card, 100000; - sellitem Argos_Card, 100000; - sellitem Munak_Card, 100000; -} -prontera,142,225,5 trader Robe Card Merchant 1_F_PUBGIRL,{ -OnInit: - sellitem Dustiness_Card, 100000; - sellitem Orc_Zombie_Card, 100000; - sellitem Hode_Card, 100000; - sellitem Marse_Card, 100000; - sellitem Myst_Card, 100000; - sellitem Jakk_Card, 100000; - sellitem Marionette_Card, 100000; - sellitem Isis_Card, 100000; - sellitem Daydric_Card, 100000; - sellitem Condor_Card, 100000; - sellitem Frilldora_Card, 100000; - sellitem Whisper_Card, 100000; - sellitem Baphomet__Card, 100000; -} -prontera,140,223,5 trader Shoes Card Merchant 1_F_PUBGIRL,{ -OnInit: - sellitem Chonchon_Card, 100000; - sellitem Zombie_Card, 100000; - sellitem Thief_Bug_Male_Card, 100000; - sellitem Eggyra_Card, 100000; - sellitem Matyr_Card, 100000; - sellitem Sohee_Card, 100000; - sellitem Verit_Card, 100000; -} -prontera,138,221,5 trader Accessory Card Merchant 1_F_PUBGIRL,{ -OnInit: - sellitem Spore_Card, 100500; - sellitem Kukre_Card, 100500; - sellitem Tarou_Card, 100500; - sellitem Worm_Tail_Card, 100500; - sellitem Yoyo_Card, 100500; - sellitem Zerom_Card, 100500; - sellitem Kobold_Card, 100500; - sellitem Mantis_Card, 100500; - sellitem Poporing_Card, 100500; - sellitem Creamy_Card, 100500; - sellitem Smokie_Card, 100500; - sellitem Poison_Spore_Card, 100500; - sellitem Vitata_Card, 100500; - sellitem Pirate_Skel_Card, 100500; - sellitem Phen_Card, 100500; - sellitem Marine_Sphere_Card, 100500; - sellitem Obeaune_Card, 100500; - sellitem Horong_Card, 100500; - sellitem Joker_Card, 100500; -} diff --git a/doc/sample/npc_live_dialogues.txt b/doc/sample/npc_live_dialogues.txt deleted file mode 100644 index 9ce628c30..000000000 --- a/doc/sample/npc_live_dialogues.txt +++ /dev/null @@ -1,53 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: Live Dialogue -//===== By: ================================================== -//= Lupus -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= An example of an NPC with live dialogue. -//= Note: This relies on Global_Functions.txt to run. -//============================================================ - -prontera,167,177,5 script Luppy DESERT_WOLF_B,{ - mes "[Luppy]"; - - // Say a random greeting from Global_Functions.txt - mes callfunc("F_Hi"); - - // Say a compliment according to player's gender - // 1st string is for FEMALE, 2nd for MALE - mes callfunc("F_Sex","What a beautiful lady!","What a handsome man!"); - - // Add some random greeting and goodbye into the menu - if (select(callfunc("F_Hi"), callfunc("F_Bye")) != 1) { - mes "[Luppy]"; - // Add some random goodbye from Global_Functions.txt - mes callfunc("F_Bye"); - close; - } - - mes "[Luppy]"; - // Give a random prize from set list of items - if (@gotstuff) { - // Again, say stuff according to player's gender - mes "I like "+callfunc("F_Sex","smiling ladies!","bloody pirates!"); - - // Show one of 3 emotion from the list (we added ,1 to show emotion over PLAYER's head) - emotion callfunc("F_RandMes", 3, e_scissors, e_kis, e_pat), 1; - close; - } - - // We set a temp var to give present just once. Player can get more by relogging. - @gotstuff = 1; - - // Get item ID from the list of presents: Apple, Mastela Fruit, Yggdrasil Seed or Orange Juice - .@itemIDfromList = callfunc("F_RandMes", 4, Apple, Fruit_Of_Mastela, Seed_Of_Yggdrasil, Orange_Juice); - - // Again, say stuff according to player's gender - mes "Hey, "+callfunc("F_Sex","sister!","brother!")+" I have "+getitemname(.@itemIDfromList)+" for you!"; - - // Get the item from the list - getitem .@itemIDfromList, 1; - close; -} diff --git a/doc/sample/npc_test_array.txt b/doc/sample/npc_test_array.txt deleted file mode 100644 index a429ffb93..000000000 --- a/doc/sample/npc_test_array.txt +++ /dev/null @@ -1,43 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: Array Test -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Demonstrates array commands. -//============================================================ - -prontera,164,190,1 script Array Test 4_F_KAFRA6,{ - .@hoge[0] = 1; - .@hoge[1] = 5; - mes "Please enter a value for hoge[2]."; - next; - input .@hoge[2]; - mes "hoge => " + .@hoge; - mes "hoge[0]=> " + .@hoge[0]; - mes "hoge[1]=> " + .@hoge[1]; - mes "hoge[2]=> " + .@hoge[2]; - next; - setarray .@hoge[1],2,3,4,5; - mes "true: 5,1,2,3,4"; - mes "hoge size = "+ getarraysize(.@hoge); - mes "hoge[0]=> " + .@hoge[0]; - mes "hoge[1]=> " + .@hoge[1]; - mes "hoge[2]=> " + .@hoge[2]; - mes "hoge[3]=> " + .@hoge[3]; - next; - copyarray .@fuga[0],.@hoge[2],2; - mes "true: 3,4,0"; - mes "fuga[0]=> " + .@fuga[0]; - mes "fuga[1]=> " + .@fuga[1]; - mes "fuga[2]=> " + .@fuga[2]; - next; - deletearray .@hoge[1],2; - mes "true: 1,4,5,0"; - mes "hoge[0]=> " + .@hoge[0]; - mes "hoge[1]=> " + .@hoge[1]; - mes "hoge[2]=> " + .@hoge[2]; - mes "hoge[3]=> " + .@hoge[3]; - close; -} diff --git a/doc/sample/npc_test_chat.txt b/doc/sample/npc_test_chat.txt deleted file mode 100644 index adc53c763..000000000 --- a/doc/sample/npc_test_chat.txt +++ /dev/null @@ -1,37 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: Chat Test -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20121003 -//===== Description: ========================================= -//= Demonstrates waitingroom commands. -//============================================================ - -prontera,158,182,0 script Chat Test::test0001 4_F_KAFRA2,{ - mes "Trigger Number: " + getwaitingroomstate(2); - mes "Trigger State: " + getwaitingroomstate(3); - switch(select("Enable:Disable:Delete:Create")) { - case 1: - enablewaitingroomevent; - close; - case 2: - disablewaitingroomevent; - close; - case 3: - delwaitingroom; - close; - case 4: - waitingroom "Test",15,"test0001::OnChatEvent",1; - close; - } - -OnInit: - waitingroom "Test",15,"test0001::OnChatEvent",1; - end; - -OnChatEvent: - disablewaitingroomevent; - warpwaitingpc "prontera",160,180; - end; -} diff --git a/doc/sample/npc_test_checkweight.txt b/doc/sample/npc_test_checkweight.txt deleted file mode 100644 index 0f383ffe4..000000000 --- a/doc/sample/npc_test_checkweight.txt +++ /dev/null @@ -1,158 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: CheckWeight -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Demonstrates 'checkweight' command. -//============================================================ - -prontera,161,181,6 script ChkSpace 4_M_JPN,{ - function ChkResult; - function FinalReport; - - // Reset - resetlvl(1); - getinventorylist; - for (.@i = 0; .@i < @inventorylist_count; ++.@i) { - delitem(@inventorylist_id[.@i], @inventorylist_amount[.@i]); //clear inventory - } - - //basic backward chk - .@testid = 0; - .@succes = 0; - .@ret = checkweight(Apple, 10); - .@succes += ChkResult(.@testid++, 1, .@ret); //should be success - .@ret = checkweight("Apple", 10); - .@succes += ChkResult(.@testid++, 1, .@ret); //should be success - .@ret = checkweight(Premium_Reset_Stone, 33000); - .@succes += ChkResult(.@testid++, 0, .@ret); //should be failure too many item amount item weight=0 - .@ret = checkweight("Premium_Reset_Stone", 33000); - .@success += ChkResult(.@testid++, 0, .@ret); //should be failure too many item amount - .@ret = checkweight(Blue_Gemstone, 500); - .@success += ChkResult(.@testid++, 1, .@ret); //should be success weight based on max weight=2030 - .@ret = checkweight(Blue_Gemstone, 1000); - .@success += ChkResult(.@testid++, 0, .@ret); //should be failure weight based on max weight=2030 - .@ret = checkweight(Magic_Stone_Ring, 100); - .@success += ChkResult(.@testid++, 1, .@ret); //should be success - .@ret = checkweight(Magic_Stone_Ring, 101); - .@success += ChkResult(.@testid++, 0, .@ret); //should be failure (with MAX_INVENTORY = 100) - .@ret = checkweight(-1, 1); - .@success += ChkResult(.@testid++, 0, .@ret); //should be failure invalid item id - .@ret = checkweight(Apple, 0); - .@success += ChkResult(.@testid++, 0, .@ret); //should be failure invalid amount - - debugmes "End backward test"; - FinalReport(.@testid, .@succes); - - //update using list test - .@testid = 0; - .@succes = 0; - - .@ret = checkweight(Apple, 10, Banana, 10); - .@success += ChkResult(.@testid++, 1, .@ret); //should be success - .@ret = checkweight("Apple", 10, "Banana", 10); - .@success += ChkResult(.@testid++, 1, .@ret); //should be success - .@ret = checkweight(Apple, 80, Banana, 33000); - .@success += ChkResult(.@testid++, 0, .@ret); //should be failure - .@ret = checkweight("Apple", 80, "Banana", 33000); - .@success += ChkResult(.@testid++, 0, .@ret); //should be failure too many item amount - .@ret = checkweight("Apple", 10, "Banana", 21, Apple); - .@success += ChkResult(.@testid++, 0, .@ret); //should be failure invalid nb of args - .@ret = checkweight(Blue_Gemstone, 500, Red_Gemstone, 100); - .@success += ChkResult(.@testid++, 1, .@ret); //should be succes weight 1800/2030 - .@ret = checkweight(Blue_Gemstone, 500, Red_Gemstone, 500); - .@success += ChkResult(.@testid++, 0, .@ret); //should be failure weight 3000/2030 - .@ret = checkweight(Magic_Stone_Ring, 95, Green_Apple_Ring, 5); - .@success += ChkResult(.@testid++, 1, .@ret); //should be success - .@ret = checkweight(Magic_Stone_Ring, 95, Green_Apple_Ring, 10); - .@success += ChkResult(.@testid++, 0, .@ret); //should be failure (with MAX_INVENTORY = 100) - .@ret = checkweight(Apple, 1, -1, 1); - .@success += ChkResult(.@testid++, 0, .@ret); //should be failure invalid item id - .@ret = checkweight(Apple, 1, Banana, 0); - .@success += ChkResult(.@testid++, 0, .@ret); //should be failure invalid amount - .@ret = checkweight(Premium_Reset_Stone, 31000, Premium_Reset_Stone, 2000); - .@success += ChkResult(.@testid++, 0, .@ret); //should be failure overamount inventory - .@ret = checkweight(Apple, 1, Banana, 1, Grape, 1, Carrot, 1); - .@success += ChkResult(.@testid++, 1, .@ret); //should be sucess - - debugmes "End update by list tests"; - FinalReport(.@testid, .@succes); - - //update using array tests - .@testid = 0; - .@succes = 0; - - setarray .@item[0], Apple, Banana, Grape, Carrot; - setarray .@count[0], 1, 5, 9, 12; - .@ret = checkweight2(.@item, .@count); - .@success += ChkResult(.@testid++, 1, .@ret); //should be sucess - cleararray .@item[0], 0, 4; - cleararray .@count[0], 0, 4; - setarray .@item[0], Apple, Banana, Grape, Carrot; - setarray .@count[0], 1, 5, -1, 12; - .@ret = checkweight2(.@item, .@count); - .@success += ChkResult(.@testid++, 0, .@ret); //should be failure, invalid amout - cleararray .@item[0], 0, 4; - cleararray .@count[0], 0, 4; - setarray .@item[0], Apple, Banana, Grape, -1; - setarray .@count[0], 1, 5, 15, 12; - .@ret = checkweight2(.@item, .@count); - .@success += ChkResult(.@testid++, 0, .@ret); //should be failure, invalid id - cleararray .@item[0], 0, 4; - cleararray .@count[0], 0, 4; - setarray .@item[0], Blue_Gemstone, Yellow_Gemstone, Red_Gemstone, Emperium; - setarray .@count[0], 300, 300, 300, 300; - .@ret = checkweight2(.@item, .@count); - .@success += ChkResult(.@testid++, 0, .@ret); //should be failure, total by weight - cleararray .@item[0], 0, 4; - cleararray .@count[0], 0, 4; - setarray .@item[0], Premium_Reset_Stone, Premium_Reset_Stone; - setarray .@count[0], 31000, 2000; - .@ret = checkweight2(.@item, .@count); - .@success += ChkResult(.@testid++, 0, .@ret); //should be failure, total by weight - cleararray .@item[0], 0, 2; - cleararray .@count[0], 0, 2; - setarray .@item[0], Magic_Stone_Ring, Green_Apple_Ring; - setarray .@count[0], 95, 5; - .@ret = checkweight2(.@item, .@count); - .@success += ChkResult(.@testid++, 1, .@ret); //should be success - setarray .@count[0], 95, 10; - .@ret = checkweight2(.@item, .@count); - .@success += ChkResult(.@testid++, 0, .@ret); //should be failure overamount item - cleararray .@item[0], 0, 2; - cleararray .@count[0], 0, 2; - setarray .@item[0], Premium_Reset_Stone, Premium_Reset_Stone, Apple; - setarray .@count[0], 1, 3; - .@ret = checkweight2(.@item, .@count); - .@success += ChkResult(.@testid++, 0, .@ret); //should be failure, size mistmatch - cleararray .@item[0], 0, 3; - cleararray .@count[0], 0, 2; - setarray .@item[0], Premium_Reset_Stone, Premium_Reset_Stone; - setarray .@count[0], 1, 3, 5; - .@ret = checkweight2(.@item, .@count); - .@success += ChkResult(.@testid++, 0, .@ret); //should be failure, size mistmatch - - debugmes "End update by array tests"; - FinalReport(.@testid, .@succes); - - end; - - function ChkResult { - .@tid = getarg(0); - .@expected = getarg(1); - .@ret = getarg(2); - .@sucess = (.@ret==.@expected); - debugmes "Test "+.@tid+" = "+(.@sucess?"Sucess":"Fail"); - return .@sucess; - } - - function FinalReport { - .@tdone = getarg(0); - .@succes = getarg(1); - debugmes "Results = Pass : "+.@succes+"/"+.@tdone+" Fails : "+(.@tdone-.@succes)+"/"+.@tdone; - if(.@succes != .@tdone) { debugmes "Some failure as occured, enable chkresult print to found out"; } - return; - } -} diff --git a/doc/sample/npc_test_duplicate.txt b/doc/sample/npc_test_duplicate.txt deleted file mode 100644 index 4e07e38c4..000000000 --- a/doc/sample/npc_test_duplicate.txt +++ /dev/null @@ -1,33 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: Duplicate Test -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20140320 -//===== Description: ========================================= -//= An example of how duplicate NPCs are handled: -//= NPC variables are shared between all duplicates. -//= In this sample, to get the NPC coordinate, has to trigger OnTouch -//= Duplicates always override the source NPC's trigger area (even 0x0). -//= 'OnInit' loads the main npc last, for some reason. (check with debugmes) -//============================================================ - -- script Test Script FAKE_NPC,1,1,{ - mes "Hi."; - mes "My coords are "+ .map$ +", "+ .x +"/" +.y ; - close; - -OnInit: - getmapxy(.map$, .x, .y, 1); - debugmes strnpcinfo(0); - end; - -OnTouch: - getmapxy(.map$, .x, .y, 1); - emotion e_scissors; - end; -} - -prontera,150,175,4 duplicate(Test Script) Test1 4_PORING -prontera,155,175,4 duplicate(Test Script) Test2 4_PORING,2,2 -prontera,160,175,4 duplicate(Test Script) Test3 4_PORING,3,3 diff --git a/doc/sample/npc_test_func.txt b/doc/sample/npc_test_func.txt deleted file mode 100644 index a57b6cfb1..000000000 --- a/doc/sample/npc_test_func.txt +++ /dev/null @@ -1,35 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: Functions -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Demonstrates use of functions. -//============================================================ - -// Define the function func001 -function script func001 { - mes "Hello there!"; - next; - return; // Return to script -} - -// Define the function func002 -function script func002 { - return "I'm a function"; -} - -// Uses 3 different methods of displaying dialogue from both internal and external sources. -prontera,168,189,1 script Functions 4_F_KAFRA6,{ - callfunc "func001"; // Calls func001 and displays "Hello there!" - mes callfunc("func002"); // Calls func002 and displays "I'm a function" - next; - callsub L_SUB001; // Calls the label L_SUB001 and displays "I'm a label" - close; - end; - -L_SUB001: - mes "I'm a label"; - return; -} diff --git a/doc/sample/npc_test_npctimer.txt b/doc/sample/npc_test_npctimer.txt deleted file mode 100644 index 6c9b85a0e..000000000 --- a/doc/sample/npc_test_npctimer.txt +++ /dev/null @@ -1,42 +0,0 @@ -//===== Hercules Script ====================================== -//= Sample: NPC Timers -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Demonstrates NPC timer commands. -//============================================================ - -prontera,156,183,0 script NPCtimerTest::npctimerX0000 4_F_KAFRA2,{ - mes "Timer value" + getnpctimer(0); - mes "State timer" + getnpctimer(1,"npctimerX0000"); - mes "Number of events" + getnpctimer(2); - switch(select("Initialization:Stop:Start:Settings")) { - case 1: - initnpctimer; - close; - case 2: - stopnpctimer; - close; - case 3: - startnpctimer; - close; - case 4: - input .@temp; - setnpctimer .@temp; - close; - } - -OnTimer1000: - npctalk "After a second..."; - end; - -OnTimer5000: - npctalk "After 5 seconds..."; - end; - -OnTimer10000: - npctalk "After 10 seconds..."; - end; -} diff --git a/doc/sample/npc_test_npctimer2.txt b/doc/sample/npc_test_npctimer2.txt deleted file mode 100644 index b325c0c90..000000000 --- a/doc/sample/npc_test_npctimer2.txt +++ /dev/null @@ -1,23 +0,0 @@ -//===== Hercules Script ====================================== -//= Sample: Attached NPC Timers -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Demonstrates attached NPC timer commands. -//============================================================ - -prontera,156,183,0 script NPCtimerTest::npctimerX0000 4_F_KAFRA2,{ - mes "What would you like to know?"; - select("Tell me my level."); - mes "I need time to think..."; - initnpctimer; - attachnpctimer; - close; - -OnTimer5000: - mes "Ah, your level is " + readparam(11) + "!"; - detachnpctimer; - close; -} diff --git a/doc/sample/npc_test_pcre.txt b/doc/sample/npc_test_pcre.txt deleted file mode 100644 index 1306d1798..000000000 --- a/doc/sample/npc_test_pcre.txt +++ /dev/null @@ -1,402 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: PCRE -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Demonstrates PCRE commands. -//============================================================ - -prontera,152,181,5 script MouseJstr 4_M_JPN,{ - -// hello -Lquote0: - npctalk "How do you do. Please state your problem."; - end; - -// computer -Lquote1: - switch(rand(4)) { - case 0: npctalk "Do computers worry you?"; break; - case 1: npctalk "What do you think about machines?"; break; - case 2: npctalk "Why do you mention computers?"; break; - case 3: npctalk "What do you think machines have to do with your problem?"; break; - } - end; - -// name -Lquote2: - npctalk "I am not interested in names"; - end; - -// sorry -Lquote3: - switch(rand(3)) { - case 0: npctalk "Please don't apologize"; break; - case 1: npctalk "Apologies are not necessary"; break; - case 2: npctalk "What feelings do you have when you apologize"; break; - } - end; - -// I remember $@p2$ -Lquote4: - switch(rand(6)) { - case 0: npctalk "Do you often think of "+$@p2$+"?"; break; - case 1: npctalk "Does thinking of "+$@p2$+" bring anything else to mind?"; break; - case 2: npctalk "What else do you remember?"; break; - case 3: npctalk "Why do you recall "+$@p2$+" right now?"; break; - case 4: npctalk "What in the present situation reminds you of "+$@p2$+"?"; break; - case 5: npctalk "What is the connection between me and "+$@p2$+"?"; break; - } - end; - -// do you remember -Lquote5: - switch (rand(4)) { - case 0: npctalk "Did you think I would forget "+$@p2$+" ?"; break; - case 1: npctalk "Why do you think I should recall "+$@p2$+" now"; break; - case 2: npctalk "What about "+$@p2$+""; break; - case 3: npctalk "You mentioned "+$@p2$+""; break; - } - end; - -// if -Lquote6: - switch(rand(4)) { - case 0: npctalk "Do you really think its likely that "+$@p2$+""; break; - case 1: npctalk "Do you wish that "+$@p2$+"?"; break; - case 2: npctalk "What do you think about "+$@p2$+"?"; break; - case 3: npctalk "Really-- if "+$@p2$+"?"; break; - } - end; - -// i dreamt -Lquote7: - switch(rand(3)) { - case 0: npctalk "Really-- "+$@p2$+""; break; - case 1: npctalk "Have you ever fantasized "+$@p2$+" while you were awake?"; break; - case 2: npctalk "Have you dreamt "+$@p2$+" before?"; break; - } - end; - -// dream about -Lquote8: - npctalk "How do you feel about "+$@p2$+" in reality?"; - end; - -// dream -Lquote9: - switch(rand(4)) { - case 0: npctalk "What does this dream suggest to you?"; break; - case 1: npctalk "Do you dream often?"; break; - case 2: npctalk "What persons appear in your dreams?"; break; - case 3: npctalk "Don't you believe that dream has to do with your problem?"; break; - } - end; - -// my mother -Lquote10: - switch(rand(2)) { - case 0: npctalk "Who else in your family "+$@p2$+""; break; - case 1: npctalk "Tell me more about your family"; break; - } - end; - -// my father -Lquote11: - switch(rand(3)) { - case 0: npctalk "Your father"; break; - case 1: npctalk "Does he influence you strongly?"; break; - case 2: npctalk "What else comes to mind when you think of your father?"; break; - } - end; - -// I want -Lquote12: - switch(rand(3)) { - case 0: npctalk "What would it mean if you got "+$@p2$+""; break; - case 1: npctalk "Why do you want "+$@p2$+""; break; - case 2: npctalk "Suppose you got "+$@p2$+" soon"; break; - } - end; - -// I am glad -Lquote13: - switch(rand(3)) { - case 0: npctalk "How have I helped you to be "+$@p2$+""; break; - case 1: npctalk "What makes you happy just now"; break; - case 2: npctalk "Can you explain why you are suddenly "+$@p2$+""; break; - } - end; - -// I am sad -Lquote14: - switch(rand(2)) { - case 0: npctalk "I am sorry to hear you are depressed"; break; - case 1: npctalk "I'm sure its not pleasant to be sad"; break; - } - end; - -// $@p2 are like "+$@p3$+" -Lquote15: - npctalk "What resemblance do you see between "+$@p2$+" and "+$@p3$+""; - end; - -// "+$@p2$+" is like "+$@p3$+" -Lquote16: - switch(rand(4)) { - case 0: npctalk "In what way is it that "+$@p2$+" is like "+$@p3$+""; break; - case 1: npctalk "What resemblance do you see?"; break; - case 2: npctalk "Could there really be some connection?"; break; - case 3: npctalk "How?"; break; - } - end; - -// alike -Lquote17: - switch(rand(2)) { - case 0: npctalk "In what way?"; break; - case 1: npctalk "What similarities are there?"; break; - } - end; - -// same -Lquote18: - npctalk "What other connections do you see?"; - end; - -// I was "+$@p2$+" -Lquote19: - switch(rand(3)) { - case 0: npctalk "Were you really?"; break; - case 1: npctalk "Perhaps I already knew you were "+$@p2$+""; break; - case 2: npctalk "Why do you tell me you were "+$@p2$+" now?"; break; - } - end; - -// was I -Lquote20: - switch(rand(3)) { - case 0: npctalk "What if you were "+$@p2$+" ?"; break; - case 1: npctalk "Do you thin you were "+$@p2$+""; break; - case 2: npctalk "What would it mean if you were "+$@p2$+""; break; - } - end; - -// I am -Lquote21: - switch(rand(2)) { - case 0: npctalk "In what way are you "+$@p2$+""; break; - case 1: npctalk "Do you want to be "+$@p2$+" ?"; break; - } - end; - -// am I -Lquote22: - switch(rand(4)) { - case 0: npctalk "Do you believe you are "+$@p2$+""; break; - case 1: npctalk "Would you want to be "+$@p2$+""; break; - case 2: npctalk "You wish I would tell you you are "+$@p2$+""; break; - case 3: npctalk "What would it mean if you were "+$@p2$+""; break; - } - end; - -// am -Lquote23: - switch(rand(2)) { - case 0: npctalk "Why do you say AM?"; break; - case 1: npctalk "I don't understand that"; break; - } - end; - -// are you -Lquote24: - switch(rand(3)) { - case 0: npctalk "Why are you interested in whether I am "+$@p2$+" or not?"; break; - case 1: npctalk "Would you prefer if I weren't "+$@p2$+""; break; - case 2: npctalk "Perhaps I am "+$@p2$+" in your fantasies"; break; - } - end; - -// you are -Lquote25: - npctalk "What makes you think I am "+$@p2$+" ?"; - end; - -// because -Lquote26: - switch(rand(3)) { - case 0: npctalk "Is that the real reason?"; break; - case 1: npctalk "What other reasons might there be?"; break; - case 2: npctalk "Does that reason seem to explain anything else?"; break; - } - end; - -// were you -Lquote27: - switch(rand(3)) { - case 0: npctalk "Perhaps I was "+$@p2$+""; break; - case 1: npctalk "What do you think?"; break; - case 2: npctalk "What if I had been "+$@p2$+""; break; - } - end; - -// I can't -Lquote28: - switch(rand(2)) { - case 0: npctalk "Maybe you could "+$@p3$+" now"; break; - case 1: npctalk "What if you could "+$@p3$+" ?"; break; - } - end; - -// I feel -Lquote29: - npctalk "Do you often feel "+$@p2$+" ?"; - end; - -// I felt -Lquote30: - npctalk "What other feelings do you have?"; - end; - -// $@p1$ I $@p2$ you $@p3$ -Lquote31: - npctalk "Perhaps in your fantasy we "+$@p3$+" each other?"; - end; - -// why don't you -Lquote32: - switch(rand(3)) { - case 0: npctalk "Should you "+$@p3$+" yourself?"; break; - case 1: npctalk "Do you believe I don't "+$@p3$+""; break; - case 2: npctalk "Perhaps I will "+$@p3$+" in good time"; break; - } - end; - -// yes -Lquote33: - switch(rand(3)) { - case 0: npctalk "You seem quite positive"; break; - case 1: npctalk "You are sure?"; break; - case 2: npctalk "I understand"; break; - } - end; - -// no -Lquote34: - switch(rand(3)) { - case 0: npctalk "Why not?"; break; - case 1: npctalk "You are being a bit negative"; break; - case 2: npctalk "Are you saying NO just to be negative?"; break; - } - end; - -// someone -Lquote35: - npctalk "Can you be more specific?"; - end; - -// everyone -Lquote36: - switch(rand(4)) { - case 0: npctalk "surely not everyone"; break; - case 1: npctalk "Can you think of anyone in particular?"; break; - case 2: npctalk "Who for example?"; break; - case 3: npctalk "You are thinking of a special person?"; break; - } - end; - -// always -Lquote37: - switch(rand(4)) { - case 0: npctalk "Can you think of a specific example?"; break; - case 1: npctalk "When?"; break; - case 2: npctalk "What incident are you thinking of?"; break; - case 3: npctalk "Really-- always?"; break; - } - end; - -// what -Lquote38: - switch(rand(5)) { - case 0: npctalk "Why do you ask?"; break; - case 1: npctalk "Does that question interest you?"; break; - case 2: npctalk "What is it you really want to know?"; break; - case 3: npctalk "What do you think?"; break; - case 4: npctalk "What comes to your mind when you ask that?"; break; - } - end; - -// perhaps -Lquote39: - npctalk "You do not seem quite certain"; - end; - -// are -Lquote40: - switch(rand(2)) { - case 0: npctalk "Did you think they might not be "+$@p2$+""; break; - case 1: npctalk "Possibly they are "+$@p2$; break; - } - end; - -// default -Lquote41: - switch(rand(6)) { - case 0: npctalk "Very interesting"; break; - case 1: npctalk "I am not sure I understand you fully"; break; - case 2: npctalk "What does that suggest to you?"; break; - case 3: npctalk "Please continue"; break; - case 4: npctalk "Go on"; break; - case 5: npctalk "Do you feel strongly about discussing such things?"; break; - } - end; - -OnInit: - defpattern 1, "([^:]+):.*\\shello.*", "Lquote0"; - defpattern 1, "([^:]+):.*\\scomputer.*", "Lquote1"; - defpattern 1, "([^:]+):.*\\sname.*", "Lquote2"; - defpattern 1, "([^:]+):.*\\ssorry.*", "Lquote3"; - defpattern 1, "([^:]+):.*\\si\\s+remember\\s+(.*)", "Lquote4"; - defpattern 1, "([^:]+):.*\\sdo\\s+you\\s+remember\\s+(.*)", "Lquote5"; - defpattern 1, "([^:]+):.*\\sif\\s+(.*)", "Lquote6"; - defpattern 1, "([^:]+):.*\\si\\s+dreamt\\s+(.*)", "Lquote7"; - defpattern 1, "([^:]+):.*\\sdream\\s+about\\s+(.*)", "Lquote8"; - defpattern 1, "([^:]+):.*\\sdream\\s+(.*)", "Lquote9"; - defpattern 1, "([^:]+):.*\\smy\\s+mother\\s+(.*)", "Lquote10"; - defpattern 1, "([^:]+):.*\\smy\\s+father\\s+(.*)", "Lquote11"; - defpattern 1, "([^:]+):.*\\si\\s+want\\s+(.*)", "Lquote12"; - defpattern 1, "([^:]+):.*\\si\\s+am\\s+glad\\s+(.*)", "Lquote13"; - defpattern 1, "([^:]+):\\s+(.*)\\s+i\\s+am\\s+sad\\s+(.*)", "Lquote14"; - defpattern 1, "([^:]+):\\s+(.*)\\s+are\\s+like\\s+(.*)", "Lquote15"; - defpattern 1, "([^:]+):\\s+(.*)\\s+is\\s+like\\s+(.*)", "Lquote16"; - defpattern 1, "([^:]+):.*\\salike\\s+(.*)", "Lquote17"; - defpattern 1, "([^:]+):.*\\ssame\\s+(.*)", "Lquote18"; - defpattern 1, "([^:]+):.*\\si\\s+was\\s+(.*)", "Lquote19"; - defpattern 1, "([^:]+):.*\\swas\\s+i\\s+(.*)", "Lquote20"; - defpattern 1, "([^:]+):.*\\si\\s+am\\s+(.*)", "Lquote21"; - defpattern 1, "([^:]+):.*\\sam\\s+i\\s+(.*)", "Lquote22"; - defpattern 1, "([^:]+):.*\\sam\\s+(.*)", "Lquote23"; - defpattern 1, "([^:]+):.*\\sare\\s+you\\s+(.*)", "Lquote24"; - defpattern 1, "([^:]+):.*\\syou\\s+are\\s+(.*)", "Lquote25"; - defpattern 1, "([^:]+):.*\\sbecause\\s+(.*)", "Lquote26"; - defpattern 1, "([^:]+):.*\\swere\\s+you\\s+(.*)", "Lquote27"; - defpattern 1, "([^:]+):.*\\si\\s+(cant|can't|cannot)\\s+(.*)", "Lquote28"; - defpattern 1, "([^:]+):.*\\si\\s+feel\\s+(.*)", "Lquote29"; - defpattern 1, "([^:]+):.*\\si\\s+felt\\s+(.*)", "Lquote30"; - defpattern 1, "([^:]+):.*\\si\\s+(.*)\\s+you\\s+(.*)", "Lquote31"; - defpattern 1, "([^:]+):.*\\swhy\\s+(don't|dont)\\s+you\\s+(.*)", "Lquote32"; - defpattern 1, "([^:]+):.*\\syes\\s+(.*)", "Lquote33"; - defpattern 1, "([^:]+):.*\\sno\\s+(.*)", "Lquote34"; - defpattern 1, "([^:]+):.*\\ssomeone\\s+(.*)", "Lquote35"; - defpattern 1, "([^:]+):.*\\severyone\\s+(.*)", "Lquote36"; - defpattern 1, "([^:]+):.*\\salways\\s+(.*)", "Lquote37"; - defpattern 1, "([^:]+):.*\\swhat\\s+(.*)", "Lquote38"; - defpattern 1, "([^:]+):.*\\sperhaps\\s+(.*)", "Lquote39"; - defpattern 1, "([^:]+):.*\\sare\\s+(.*)", "Lquote40"; - defpattern 1, "([^:]+):(.*)", "Lquote41"; - - activatepset 1; - end; -} diff --git a/doc/sample/npc_test_quest.txt b/doc/sample/npc_test_quest.txt deleted file mode 100644 index 90659aa10..000000000 --- a/doc/sample/npc_test_quest.txt +++ /dev/null @@ -1,52 +0,0 @@ -//===== Hercules Script ====================================== -//= Sample: Quest Test -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Demonstrates quest commands. -//============================================================ - -// Before installing an NPC like the one below, you would -// need to add the quest to /db/quest_db.txt - e.g: -// 70000,0,1002,3,0,0,0,0,"3 Splats Please!" - -prontera,90,95,1 script Jelly 2_F_MAGICMASTER,{ - if (!questprogress(70000)) { - // Quest not yet started. - mes "[Jelly]"; - mes "Hey there! Would you help me?"; - next; - switch(select("I'd rather not:What's up?")){ - case 1: - mes "[Jelly]"; - mes "I didn't want your help anyway!"; - close; - case 2: - mes "[Jelly]"; - mes "Those Porings are weirding me out."; - mes "Would you kill 3 for me?"; - setquest 70000; // Adds the quest to your Quest Window. - close; - } - } else if (questprogress(70000,HUNTING) == 2) { - // All monsters killed. - mes "[Jelly]"; - mes "Awesome! Thank you!"; - getexp 10000,0; - dispbottom "You have been rewarded with 10,000 Base Exp."; - completequest 70000; // Sets quest status to "complete". - close; - } else if (questprogress(70000) == 1) { - // Quest is active. - mes "[Jelly]"; - mes "Keep going, almost there!"; - close; - } else if (questprogress(70000) == 2) { - // Quest finished. - mes "[Jelly]"; - mes "Thanks again for doing that for me!"; - close; - } -} diff --git a/doc/sample/npc_test_setitemx.txt b/doc/sample/npc_test_setitemx.txt deleted file mode 100644 index a06f0dc9f..000000000 --- a/doc/sample/npc_test_setitemx.txt +++ /dev/null @@ -1,44 +0,0 @@ -//===== Hercules Script ====================================== -//= Sample: Setiteminfo & Setitemscript -//===== By: ================================================== -//= Lupus -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Demonstrates 'setiteminfo' and 'setitemscript' commands. -//============================================================ - -prontera,164,161,5 script Lupus WOLF,{ - mes "Please choose an option:"; - next; - switch (select("Make Knife[3] Edible", "Make Apple Equippable", "Edible Knife = Full SP", "Knife = Weapon + 3 Notes")) { - case 1: - mes "Ok. We made Knife[3] edible."; - setiteminfo(Knife, 2, IT_HEALING); //type = 0 : potion - setitemscript(Knife, "{dispbottom \"* You used Knife[3]\";}"); - break; - case 2: - mes "Ok. We made Apple equippable."; - setiteminfo(Apple, 2, IT_ARMOR); //item type -> headgear (type = 5 -> IT_ARMOR) - setiteminfo(Apple, 5, 512); //where to equip to (equip = 512) - setiteminfo(Apple, 11, 256); //set as headgear location (loc = 256) - setiteminfo(Apple, 14, 85); //set Headgear Sprite ID (view id = 85) - setitemscript(Apple, "{dispbottom \"* Other item's changed\";}", 0); - setitemscript(Apple, "{dispbottom \"* Equipped\";}", 1); - setitemscript(Apple, "{dispbottom \"* Unequipped\";}", 2); - break; - case 3: - mes "Ok. Now edible Knife[3] restores your SP."; - setitemscript(Knife, 2, 0); - setitemscript(Knife, "{dispbottom \"* You ate Knife[3] + Full SP\"; percentheal 0,100;}"); - break; - case 4: - mes "Ok. We made Knife a weapon, but added 3 notes."; - setiteminfo(Knife, 2, IT_WEAPON); //type = 4 -> IT_WEAPON - setitemscript(Knife, "{dispbottom \"* 1 Used\";}", 0); - setitemscript(Knife, "{dispbottom \"* 2 Equipped\";}", 1); - setitemscript(Knife, "{dispbottom \"* 3 Unequipped\";}", 2); - break; - } - close; -} diff --git a/doc/sample/npc_test_setmapflag.txt b/doc/sample/npc_test_setmapflag.txt deleted file mode 100644 index 44137bef0..000000000 --- a/doc/sample/npc_test_setmapflag.txt +++ /dev/null @@ -1,32 +0,0 @@ -//===== Hercules Script ====================================== -//= Sample: Mapflag Test -//===== By: ================================================== -//= Jbain -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Demonstrates mapflag commands. -//============================================================ - -prontera,165,145,0 script EXPflagtest 2_F_MAGICMASTER,{ - mes "[EXPflagtest]"; - mes "Set up the map rates:"; - switch(select("Job EXP:Base EXP:PVP on:Reset all flags")) { - case 1: - input .@rate; - setmapflag "prontera",mf_jexp,.@rate; - close; - case 2: - input .@rate; - setmapflag "prontera",mf_bexp,.@rate; - close; - case 3: - setmapflag "prontera",mf_pvp; - close; - case 4: - removemapflag "prontera",mf_bexp; - removemapflag "prontera",mf_jexp; - removemapflag "prontera",mf_pvp; - close; - } -} diff --git a/doc/sample/npc_test_skill.txt b/doc/sample/npc_test_skill.txt deleted file mode 100644 index c26ed1b62..000000000 --- a/doc/sample/npc_test_skill.txt +++ /dev/null @@ -1,37 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: Skill -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Demonstrates the 'skill' command. -//============================================================ - -// skill <skill id>,<level>{,<flag>}; -// flag=0 Grants the skill permanently -// flag=1 Grants the skill temporarily -// flag=2 Level bonus, stackable -// flag=3 Grants the skill permanently even after skill resets/job changes -// If flag is undefined, it defaults to 1 -// View db/(pre-)re/skill_db.txt for skill IDs - -prontera,157,182,0 script Skills 4_F_KAFRA2,{ - mes "What skill would you like?"; - switch(select("First Aid:Play Dead:Heal:Sight:None")) { - case 1: - skill NV_FIRSTAID,1,0; // Permanently gives player level 1 First Aid - close; - case 2: - skill NV_TRICKDEAD,1,0; // Permanently gives player level 1 Play Dead - close; - case 3: - skill AL_HEAL,3,1; // Temporarily gives player level 3 Heal - close; - case 4: - skill MG_SIGHT,1,3; // Permanently gives player level 1 Sight, even after skill resets/job changes - close; - case 5: - close; - } -} diff --git a/doc/sample/npc_test_time.txt b/doc/sample/npc_test_time.txt deleted file mode 100644 index c3d4eae1d..000000000 --- a/doc/sample/npc_test_time.txt +++ /dev/null @@ -1,25 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: Time Test -//===== By: ================================================== -//= rAthena Dev Team -//===== Current Version: ===================================== -//= 20151115 -//===== Description: ========================================= -//= Demonstrates time commands. -//============================================================ - -prontera,157,181,6 script Time Sample 8W_SOLDIER,{ - mes "[Time Sample]"; - mes " System Tick : " + gettimetick(0); - mes " Time Tick : " + gettimetick(1); - mes " GETTIME_SECOND : " + gettime(GETTIME_SECOND) + " (Sec)"; - mes " GETTIME_MINUTE : " + gettime(GETTIME_MINUTE) + " (Min)"; - mes " GETTIME_HOUR : " + gettime(GETTIME_HOUR) + " (Hour)"; - mes " GETTIME_WEEKDAY : " + gettime(GETTIME_WEEKDAY) + " (WeekDay)"; - mes "GETTIME_DAYOFMONTH : " + gettime(GETTIME_DAYOFMONTH) + " (MonthDay)"; - mes " GETTIME_MONTH : " + gettime(GETTIME_MONTH) + " (Month)"; - mes " GETTIME_YEAR : " + gettime(GETTIME_YEAR) + " (Year)"; - mes " GETTIME_DAYOFYEAR : " + gettime(GETTIME_DAYOFYEAR) + " (Day of Year)"; - mes " gettimestr : " + gettimestr("%Y-%m/%d %H:%M:%S",19); - close; -} diff --git a/doc/sample/npc_trader_sample.txt b/doc/sample/npc_trader_sample.txt deleted file mode 100644 index 0d50af8c5..000000000 --- a/doc/sample/npc_trader_sample.txt +++ /dev/null @@ -1,58 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: NPC Trader -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Demonstrates NPC Trader. -//============================================================ - -/* ordinary zeny trader */ -prontera,152,151,1 trader TestTrader 4_F_EDEN_OFFICER,{ - OnInit: - sellitem Valkyrja's_Shield; - end; -} -/* ordinary cash trader */ -prontera,152,152,1 trader TestTraderCash 4_F_EDEN_OFFICER,{ - OnInit: - tradertype(NST_CASH); - sellitem Valkyrja's_Shield; - end; -} -/* custom npc trader */ -prontera,153,152,1 trader TestCustom2 4_F_EDEN_OFFICER,{ - OnInit: - tradertype(NST_CUSTOM); - sellitem Red_Potion,2; - end; - -/* allows currency to be item 501 and 502 */ -OnCountFunds: - setcurrency(countitem(Red_Potion),countitem(Orange_Potion)); - end; - -/* receives @price (total cost) and @points (the secondary input field for cash windows) */ -OnPayFunds: - dispbottom "Hi: price="+@price+" and points="+@points; - if( countitem(Orange_Potion) < @points || countitem(Red_Potion) < @price-@points ) - end; - delitem Orange_Potion,@points; - delitem Red_Potion,@price-@points; - purchaseok(); - end; -} -/* demonstrates Market Trader */ -prontera,150,160,6 trader HaiMarket 4_F_EDEN_OFFICER,{ -OnInit: - tradertype(NST_MARKET); - sellitem Red_Potion,-1,49; - end; - -OnClock0000://resupplies red potions on midnight -OnMyResupply: - if( shopcount(Red_Potion) < 20 ) - sellitem Red_Potion,-1,49; - end; -} |