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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2016-03-14 19:17:18 +0300
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-//===== Hercules Script =======================================
-//= Sample: Skill
-//===== By: ==================================================
-//= Hercules Dev Team
-//===== Current Version: =====================================
-//= 20131225
-//===== Description: =========================================
-//= Demonstrates the 'skill' command.
-//============================================================
-
-// skill <skill id>,<level>{,<flag>};
-// flag=0 Grants the skill permanently
-// flag=1 Grants the skill temporarily
-// flag=2 Level bonus, stackable
-// flag=3 Grants the skill permanently even after skill resets/job changes
-// If flag is undefined, it defaults to 1
-// View db/(pre-)re/skill_db.txt for skill IDs
-
-prontera,157,182,0 script Skills 4_F_KAFRA2,{
- mes "What skill would you like?";
- switch(select("First Aid:Play Dead:Heal:Sight:None")) {
- case 1:
- skill NV_FIRSTAID,1,0; // Permanently gives player level 1 First Aid
- close;
- case 2:
- skill NV_TRICKDEAD,1,0; // Permanently gives player level 1 Play Dead
- close;
- case 3:
- skill AL_HEAL,3,1; // Temporarily gives player level 3 Heal
- close;
- case 4:
- skill MG_SIGHT,1,3; // Permanently gives player level 1 Sight, even after skill resets/job changes
- close;
- case 5:
- close;
- }
-}