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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-03-31 18:57:22 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-03-31 18:57:22 +0000
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tree30598fa37157d159bce0f8712a8b2b38047e2eab /doc/sample/npc_test_setitemx.txt
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Moved /npc/sample/ to /doc/sample. These are examples, not actual npcs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14277 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//by Lupus.
+// SVN TRUNK 9940+ only
+
+//setiteminfo(itemID,n,Value), where n
+// 0 value_buy;
+// 1 value_sell;
+// 2 type;
+// 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc..
+// if = 0, then monsters don't drop it at all (rare or a quest item)
+// if = 10000, then this item is sold in NPC shops only
+// 4 sex;
+// 5 equip;
+// 6 weight;
+// 7 atk;
+// 8 def;
+// 9 range;
+// 10 slot;
+// 11 look;
+// 12 elv;
+// 13 wlv;
+
+prontera,164,161,5 script Lupus 1013,{
+ menu "Make Knife[3] Edible",M_1,
+ "Make Apple Equippable",M_2,
+ "Edible Knife = Full SP",M_3,
+ "Knife = Weapon + 3 Notes",M_4;
+ close;
+
+M_1:
+ //WORKS!
+ mes "Ok. We Made Knife[3] Edible";
+ setiteminfo(1201,2,0); //type = 0 : potion
+ setitemscript(1201,"{dispbottom \"* You used Knife[3]\";}");
+ close;
+
+M_2:
+ //WORKS!
+ mes "Ok. We Made Apple Equippable";
+ //item type -> headgear
+ setiteminfo(512,2,5); //type = 5
+ //where to equip to
+ setiteminfo(512,5,512); //equip = 512
+ //set as headgear location
+ setiteminfo(512,11,256); //loc = 256
+ //set Headgear Sprite ID
+ setiteminfo(512,14,85); //view id = 85
+
+ setitemscript(512,"{dispbottom \"* Other item's changed\";}",0);
+ setitemscript(512,"{dispbottom \"* Equipped\";}",1);
+ setitemscript(512,"{dispbottom \"* Unequipped\";}",2);
+ close;
+
+M_3:
+ //WORKS!
+ mes "Ok. Now Edible Knife[3] restores your SP";
+ setitemscript(1201,2,0);
+ setitemscript(1201,"{dispbottom \"* You ate Knife[3] + Full SP\"; percentheal 0,100;}");
+ close;
+
+M_4:
+ //WORKS!
+ mes "Ok. We Made Knife... a weapon. But added 3 notes.";
+ setiteminfo(1201,2,4); //type = 4 : weapon again
+ setitemscript(1201,"{dispbottom \"* 1 Used\";}",0);
+ setitemscript(1201,"{dispbottom \"* 2 Equipped\";}",1);
+ setitemscript(1201,"{dispbottom \"* 3 Unequipped\";}",2);
+ close;
+
+}