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author | Haru <haru@dotalux.com> | 2013-12-26 01:34:12 +0100 |
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committer | Haru <haru@dotalux.com> | 2013-12-30 16:08:20 +0100 |
commit | 21fa0901dc8723627c6970aa6eff97bc27e36533 (patch) | |
tree | 8890d4191c1ea44af96b6e51d8e149b1e885f043 /doc/sample/npc_test_setitemx.txt | |
parent | a9156de759bc444a5f7256b86f6c4bac6a1ab47d (diff) | |
download | hercules-21fa0901dc8723627c6970aa6eff97bc27e36533.tar.gz hercules-21fa0901dc8723627c6970aa6eff97bc27e36533.tar.bz2 hercules-21fa0901dc8723627c6970aa6eff97bc27e36533.tar.xz hercules-21fa0901dc8723627c6970aa6eff97bc27e36533.zip |
Modernized syntax and fixed errors in the sample scripts
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'doc/sample/npc_test_setitemx.txt')
-rw-r--r-- | doc/sample/npc_test_setitemx.txt | 75 |
1 files changed, 35 insertions, 40 deletions
diff --git a/doc/sample/npc_test_setitemx.txt b/doc/sample/npc_test_setitemx.txt index 10d8daaaa..a06f0dc9f 100644 --- a/doc/sample/npc_test_setitemx.txt +++ b/doc/sample/npc_test_setitemx.txt @@ -1,49 +1,44 @@ -//===== Hercules Script ======================================= +//===== Hercules Script ====================================== //= Sample: Setiteminfo & Setitemscript //===== By: ================================================== //= Lupus //===== Current Version: ===================================== -//= 20121003 -//===== Description: ========================================= +//= 20131225 +//===== Description: ========================================= //= Demonstrates 'setiteminfo' and 'setitemscript' commands. //============================================================ -prontera,164,161,5 script Lupus 1013,{ - menu - "Make Knife[3] Edible",M_1, - "Make Apple Equippable",M_2, - "Edible Knife = Full SP",M_3, - "Knife = Weapon + 3 Notes",M_4; - close; - -M_1: - mes "Ok. We made Knife[3] edible."; - setiteminfo(1201,2,0); //type = 0 : potion - setitemscript(1201,"{dispbottom \"* You used Knife[3]\";}"); - close; - -M_2: - mes "Ok. We made Apple equippable."; - setiteminfo(512,2,5); //item type -> headgear (type = 5) - setiteminfo(512,5,512); //where to equip to (equip = 512) - setiteminfo(512,11,256); //set as headgear location (loc = 256) - setiteminfo(512,14,85); //set Headgear Sprite ID (view id = 85) - setitemscript(512,"{dispbottom \"* Other item's changed\";}",0); - setitemscript(512,"{dispbottom \"* Equipped\";}",1); - setitemscript(512,"{dispbottom \"* Unequipped\";}",2); - close; - -M_3: - mes "Ok. Now edible Knife[3] restores your SP."; - setitemscript(1201,2,0); - setitemscript(1201,"{dispbottom \"* You ate Knife[3] + Full SP\"; percentheal 0,100;}"); - close; - -M_4: - mes "Ok. We made Knife a weapon, but added 3 notes."; - setiteminfo(1201,2,4); //type = 4 : weapon again - setitemscript(1201,"{dispbottom \"* 1 Used\";}",0); - setitemscript(1201,"{dispbottom \"* 2 Equipped\";}",1); - setitemscript(1201,"{dispbottom \"* 3 Unequipped\";}",2); +prontera,164,161,5 script Lupus WOLF,{ + mes "Please choose an option:"; + next; + switch (select("Make Knife[3] Edible", "Make Apple Equippable", "Edible Knife = Full SP", "Knife = Weapon + 3 Notes")) { + case 1: + mes "Ok. We made Knife[3] edible."; + setiteminfo(Knife, 2, IT_HEALING); //type = 0 : potion + setitemscript(Knife, "{dispbottom \"* You used Knife[3]\";}"); + break; + case 2: + mes "Ok. We made Apple equippable."; + setiteminfo(Apple, 2, IT_ARMOR); //item type -> headgear (type = 5 -> IT_ARMOR) + setiteminfo(Apple, 5, 512); //where to equip to (equip = 512) + setiteminfo(Apple, 11, 256); //set as headgear location (loc = 256) + setiteminfo(Apple, 14, 85); //set Headgear Sprite ID (view id = 85) + setitemscript(Apple, "{dispbottom \"* Other item's changed\";}", 0); + setitemscript(Apple, "{dispbottom \"* Equipped\";}", 1); + setitemscript(Apple, "{dispbottom \"* Unequipped\";}", 2); + break; + case 3: + mes "Ok. Now edible Knife[3] restores your SP."; + setitemscript(Knife, 2, 0); + setitemscript(Knife, "{dispbottom \"* You ate Knife[3] + Full SP\"; percentheal 0,100;}"); + break; + case 4: + mes "Ok. We made Knife a weapon, but added 3 notes."; + setiteminfo(Knife, 2, IT_WEAPON); //type = 4 -> IT_WEAPON + setitemscript(Knife, "{dispbottom \"* 1 Used\";}", 0); + setitemscript(Knife, "{dispbottom \"* 2 Equipped\";}", 1); + setitemscript(Knife, "{dispbottom \"* 3 Unequipped\";}", 2); + break; + } close; } |