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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-08-10 21:20:19 +0300 |
commit | a9e850db73b699021252a38288eef07eabec8120 (patch) | |
tree | a76f561f6b49004f254da420c1ebadc03d1dd690 /doc/sample/npc_test_quest.txt | |
parent | 1459e8a35053d6b9335a84d6c58f2b86972fbedc (diff) | |
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Remove conf dir.
Diffstat (limited to 'doc/sample/npc_test_quest.txt')
-rw-r--r-- | doc/sample/npc_test_quest.txt | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/doc/sample/npc_test_quest.txt b/doc/sample/npc_test_quest.txt deleted file mode 100644 index 90659aa10..000000000 --- a/doc/sample/npc_test_quest.txt +++ /dev/null @@ -1,52 +0,0 @@ -//===== Hercules Script ====================================== -//= Sample: Quest Test -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Demonstrates quest commands. -//============================================================ - -// Before installing an NPC like the one below, you would -// need to add the quest to /db/quest_db.txt - e.g: -// 70000,0,1002,3,0,0,0,0,"3 Splats Please!" - -prontera,90,95,1 script Jelly 2_F_MAGICMASTER,{ - if (!questprogress(70000)) { - // Quest not yet started. - mes "[Jelly]"; - mes "Hey there! Would you help me?"; - next; - switch(select("I'd rather not:What's up?")){ - case 1: - mes "[Jelly]"; - mes "I didn't want your help anyway!"; - close; - case 2: - mes "[Jelly]"; - mes "Those Porings are weirding me out."; - mes "Would you kill 3 for me?"; - setquest 70000; // Adds the quest to your Quest Window. - close; - } - } else if (questprogress(70000,HUNTING) == 2) { - // All monsters killed. - mes "[Jelly]"; - mes "Awesome! Thank you!"; - getexp 10000,0; - dispbottom "You have been rewarded with 10,000 Base Exp."; - completequest 70000; // Sets quest status to "complete". - close; - } else if (questprogress(70000) == 1) { - // Quest is active. - mes "[Jelly]"; - mes "Keep going, almost there!"; - close; - } else if (questprogress(70000) == 2) { - // Quest finished. - mes "[Jelly]"; - mes "Thanks again for doing that for me!"; - close; - } -} |