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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
commit | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /doc/packet_table_en.txt | |
parent | b8801ae9585201eaaf9fdf80d9c7117ee18f52e2 (diff) | |
download | hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.gz hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.bz2 hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.xz hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.zip |
Clearing trunk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/packet_table_en.txt')
-rw-r--r-- | doc/packet_table_en.txt | 1336 |
1 files changed, 0 insertions, 1336 deletions
diff --git a/doc/packet_table_en.txt b/doc/packet_table_en.txt deleted file mode 100644 index db291032f..000000000 --- a/doc/packet_table_en.txt +++ /dev/null @@ -1,1336 +0,0 @@ -here is a translation for "packet_table.txt". -i leave original japanese sentenses and write translation below that. - - -�ڂ����͒m��܂��AGM�̓A�J�E���gID��704554�t�߂��w�肷��� -�N���C�A���g��GM���ƔF�����ĕ\������݂����ł��B -���������[�Ȃ̂͋C�ɂ��Ȃ��ŁE�E�E - -i don't know for sure, but if you set account id around 704554, -the ro client recognizes you as GM ( i don't know about other client like -iro or something. this is talking about jro.) - - -�p�P�b�g�����X�g�B-1�̓p�P�b�g��ʂ̒���ɒ���������p�P�b�g - -list of packet length. "-1" means a packet that have its packet length -just after the packet number. - - 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 55, 17, 3, 37, 46, -1, 23, -1, 3,108, 3, 2, - 3, 28, 19, 11, 3, -1, 9, 5, 52, 51, 56, 58, 41, 2, 6, 6, - - 7, 3, 2, 2, 2, 5, 16, 12, 10, 7, 29, 23, -1, -1, -1, 0, - 7, 22, 28, 2, 6, 30, -1, -1, 3, -1, -1, 5, 9, 17, 17, 6, - 23, 6, 6, -1, -1, -1, -1, 8, 7, 6, 7, 4, 7, 0, -1, 6, - 8, 8, 3, 3, -1, 6, 6, -1, 7, 6, 2, 5, 6, 44, 5, 3, - - 7, 2, 6, 8, 6, 7, -1, -1, -1, -1, 3, 3, 6, 3, 2, 27, - 3, 4, 4, 2, -1, -1, 3, -1, 6, 14, 3, -1, 28, 29, -1, -1, - 30, 30, 26, 2, 6, 26, 3, 3, 8, 19, 5, 2, 3, 2, 2, 2, - 3, 2, 6, 8, 21, 8, 8, 2, 2, 26, 3, -1, 6, 27, 30, 10, - - - 2, 6, 6, 30, 79, 31, 10, 10, -1, -1, 4, 6, 6, 2, 11, -1, - 10, 39, 4, 10, 31, 35, 10, 18, 2, 13, 15, 20, 68, 2, 3, 16, - 6, 14, -1, -1, 21, 8, 8, 8, 8, 8, 2, 2, 3, 4, 2, -1, - 6, 86, 6, -1, -1, 7, -1, 6, 3, 16, 4, 4, 4, 6, 24, 26, - - 22, 14, 6, 10, 23, 19, 6, 39, 6, 7, 6, 27, -1, 2, 6, 6, - 110, 6, -1, -1, -1, -1, -1, 6, -1, 54, 66, 54, 90, 42, 6, 42, - -1, -1, -1, -1, -1, 30, -1, 3, 14, 3, 30, 10, 43, 14,186,182, - 14, 30, 10, 3, -1, 6,106, -1, 4, 5, 4, -1, 6, 7, -1, -1, - - 6, 3,106, 10, 10, 34, 0, 6, 8, 4, 4, 4, 29, -1, 10, 6, - 90, 86, 24, 6, 30,102, 8, 4, 8, 4, 14, 10 - -S �N���C�A���g���猩�đ��M -S means a packet that will be sent from client. - -R �N���C�A���g���猩�Ď�M -R means a packet that will be received by client. - -B �o�C�g -B means a byte. - -w ���[�h=2B -w means word( 2 bytes) - -l �����O���[�h=4B -l means long word(4bytes) - -* 0�ȏキ�肩���� -* means repeat - - -S 0064 <version>.l <account name>.24B <password>.24B <version2>.B - �A�J�E���gID&�p�X���[�h���M - send account id & password -S 0065 <account ID>.l <login ID1>.l <login ID2>.l ?.2B <sex>.B - �L�����Z���I�ڑ��v�� - request connection to character select server -S 0066 <charactor number>.B - �L�����N�^�I��v�� - request to select character -S 0067 <charactor name>.24B <param etc>.11B - �L�����N�^�쐬�v�� - request to create new character -S 0068 <charactor ID>.l <mail address>.40B - �L�����N�^�폜�v�� - request to delete character -R 0069 <len>.w <login ID1>.l <account ID>.l <login ID2>.l ?.32B <sex>.B {<IP>.l <port>.w <server name>.20B <login users>.l ?.2B}.32B* - login����&�I��� - information about a success of login to login server -R 006a <error No>.B - login���s - fail to login to login server -R 006b <len>.w <charactor select data>.106B* - �L�����Z���I�ڑ�����&�L�����N�^�f�[�^ - information about a success of connection to character select server & character server - <charactor select data> = <charactor ID>.l <base exp>.l <zeny>.l <job exp>.l <job level>.l ?.8B <option>.l <karma>.l <manner>.l ?.2B <HP>.w <MaxHP>.w <SP>.w <MaxSP>.w <speed>.w <class>.w <hair>.w <weapon>.2w <base level>.w <skill point>.w <head_bottom>.w <sheild>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <name>.24B <STR>.B <AGI>.B <VIT>.B <INT>.B <DEX>.B <LUK>.B <charactor number>.B ?.B -R 006c <error No>.B - �L�����N�^�I�����s - fail to select character -R 006d <charactor select data>.106B - �L�����N�^�쐬���� - success to create new character -R 006e <error No>.B - �L�����N�^�쐬���s - fail to create new character -R 006f - �L�����N�^�폜���� - success to delete character -R 0070 <error No>.B - �L�����N�^�폜���s - fail to delete character -R 0071 <charactor ID>.l <map name>.16B <ip>.l <port>.w - �L�����N�^�I�𐬌�&�}�b�v��&�Q�[���IIP/port - success to select character & map name and ip/port number for game server -S 0072 <account ID>.l <charactor ID>.l <login ID1>.l <login ID2>.l <sex>.b - �Q�[���I�ڑ��v�� - request connection to game server -R 0073 <server tick>.l <coordidate>.3B ?.2B - �Q�[���I�ڑ�����&�T�[�o��1ms���v&�o���ʒu - success to connect to game server & server time & spawn point -R 0078 <ID>.l <speed>.w ?.w ?.w <option>.w <class>.w <hair>.w <weapon>.w <head option bottom>.w <sheild>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.w ?.w ?.w <manner>.w <karma>.w ?.B <sex>.B <X_Y_dir>.3B ?.B ?.B <sit>.B - �}�b�v���[�h��&�ړ����p�A�����t���p�L�������? - a packet for map load or moving, infermation about a direction for character? -R 0079 <ID>.l <speed>.w ?.w ?.w <option>.w <class>.w <hair>.w <weapon>.w <head option bottom>.w <sheild>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.w ?.w ?.w <manner>.w <karma>.w ?.B <sex>.B <X_Y_dir>.3B ?.B ?.B - �e���|���̕\���͈͓������L�����p�A�����t�������L�������? - information about characters in a range of a skill like teleport, no infor about direction for character? -R 007b <ID>.l <speed>.w ?.w ?.w <option>.w <class>.w <hair>.w <weapon>.w <head option bottom>.w <server tick>.l <sheild>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.w ?.w ?.w <manner>.w <karma>.w ?.B <sex>.B <X_Y_X_Y>.5B ?.B ?.B ?.B - �\���͈͓��L�����ړ���� - character information about walking in a range of the character can see -R 007c <ID>.l <speed>.w ?.6w <class>.w ?.7w <X_Y>.3B ?.2B - NPC�p�\���͈͓��L������� - character information for npc in a range the character can see -S 007d - map���[�h�I�� - end of load -S 007e <client tick>.l - �N���C�A���g��1ms�^�C�}���M - send 1ms timer at client -R 007f <server tick>.l - �T�[�o��1ms�^�C�}���M - send 1ms timer at server -R 0080 <ID>.l <type>.B - type=00 �L�������� (��ʊO�ړ��B���̏��œ�?) - character disappear( walk out of screen. died and disappear?) - type=01 �L�������S - character died - type=02 �L�������� (�e���|,��,��,logout��?) - character disappear( teleport, fly's wing, butterfly's wing, logout?) -R 0081 <type>.B - type=03 speed hack - speed hack - type=08 2�d���O�C�� - duplicated login -S 0085 <X_Y>.3B - �ړ��v�� - request to walk -R 0087 <server tick>.l <X_Y_X_Y>.5B ?.B - �ړ����� - response to the request to walk -R 0088 <ID>.l <X>.w <Y>.w - �ړ��r����~ - stop walking -S 0089 <target ID>.l <type>.B - type=00 target��1�� - hit target once - type=02 ���� - sit down - type=03 ������� - stand up - type=07 target�����葱���� - continue to hit target -R 008a <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <param1>.w <param2>.w <type>.B <param3>.w - type=00 param1=0 miss - param1=0 miss - type=00 param1:�_���[�W(�̍��v?) param2:������ param3:�A�T�V��2�����t��_���[�W - param1:damage(of total?) param2:number of division param3:damage of assasin's left hand - NPC����̍U���̏ꍇ�Aparam2,param3�̓S�~�f�[�^ - if the attack was by npc, param2 and param3 are not used - speed��PC�̏ꍇ����ASPD�ƈ�v - speed match the aspd if it's player character - type=01 item���E�� ID*2�ȊO�S�~ - pick up item, unused data except ID*2 - type=02 ���� src ID�ȊO�S�~ - sit down, unused data except src ID - type=03 ���� src ID�ȊO�S�~ - stand up, unused data except src ID - type=08 �����U�� - multiple attack - type=0a �N���e�B�J�� - critical attack - type=0b ���S��� - perfect evade -R 008c <len>.w <str>.?B - �ʏ픭�����M�B�`���b�g���̓`���b�g�������p�ɂȂ� - send normal speech. it become a speech for chat during a chat - �擪��"<nick> : "�̕����̓N���C�A���g���ŕt���鎖 - client adds "<nick> : " part. -R 008d <len>.w <ID>.l <str>.?B - ID����̔�����M�B�`���b�g���̓`���b�g�������p�ɂȂ� - receive a speech by ID. it become speech for chat during a chat -R 008e <len>.w <str>.?B - �����̔�����M�B�`���b�g���̓`���b�g�������p�ɂȂ� - receive my character's speech. it become speech for chat during a chat -S 0090 <ID>.l <type?>.B - NPC�ɘb��������Btype��01�������������� - talk to npc. i havent seen type setted to 01. -R 0091 <map name>.16B <X>.w <Y>.w - �I���}�b�v�Ԉړ��A�e���|,�����p - map change in the same server, for instance, teleport, fly's wing... -R 0092 <map name>.16B <X>.w <Y>.w <IP>.l <port>.w - �I�Ԉړ� - map change to the other server -R 0093 - 8������1���ϑ��B�� - this packet observed in august once. i dont know what it is. -S 0094 <ID>.l - ID�̃L���������v���B0095��0195�̕ԓ�������͂� - request a character name for ID. 0095 or 0195 response is expected. -R 0095 <ID>.l <nick>.24B - NPC,�M���h������PC��0094�ւ̕ԓ� - response for 0094 request from npc or player character without guild. - 0193 <charID>.l �Ŗ₢���킹�� - request by <charID>.l - 0194 <charID>.l <name>.24B �̉����œ��Ă܂��B - get response by <charID>.l <name>.24B - -S 0096 <len>.w <nick>.24B <message>.?B - wis���M - send wisper -R 0097 <len>.w <nick>.24B <message>.?B - wis��M - receive wisper -R 0098 <type>.B - type=00 wis���M���� - success to send wisper - type=01 wis���肪login���ĂȂ�? - target character is not loged in? - type=02 wis���肩��ignore����Ă�? - ignored by target -R 009a <len>.w <message>.?B - GM����̓V�̐� - GM announce -S 009b <head dir>.w <dir>.B - ��&���̕����ύX�v���B�N���C�A���g�ւ̉����͖����͗l - request a change of head and body direction. no response to client. - dir��00�`07�ő̂̌����B00�Ŗk���甽���v����45���P�ʂ�07�܂� - dir can be 00-07 and it's for body direction. 00 means north and go counter-clockwise upto 07 by 45 degrees. - head dir��00,01,02�œ��̌����B00�ő̂Ɠ����A01���E�A02���� - head dir can be 00,01,02. 00 means the same direction of body, 01 means right, 02 menas left. -R 009c <ID>.l <head dir>.w <dir>.B - ID�̑�&���̕����ύX - change body and head direction for ID. -R 009d <ID>.l <item ID>.w <identify flag>.B <X>.w <Y>.w <amount>.w <subX>.B <subY>.B - �ړ����ŏ��A�C�e������ʓ��ɓ����Ă����� - when the item on the floor will appear on the screen by walking etc. -R 009e <ID>.l <item ID>.w <identify flag>.B <X>.w <Y>.w <subX>.B <subY>.B <amount>.w - item drop�B���̂�009d�ƃ}�X�ړ��ʒu&��������ς��Ă��� - item drop. coordinate and amount is different from 009d. -S 009f <ID>.l - ID�̏��A�C�e�����E�� - pick up item on the floor. -R 00a0 <index>.w <amount>.w <item ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w <equip type>.w <type>.B <fail>.B - fail=02 �擾���s? - fail to pick up? - fail=06 ���[�g�������B�擾���s - no right to pick up. fail to pick up. -R 00a1 <ID>.l - ID�̏��A�C�e������ - disappear the floor item -S 00a2 <index>.w <amount>.w - ���L�A�C�e���𗎂� - drop inventory item. -R 00a3 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B}.10B* - ���L���Օi&���W�i���X�g - list of consumptive item and collecter item that you have -R 00a4 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <equip type>.w <equip point>.w <attribute?>.B <refine>.B <card>.4w}.20B* - ���L�������X�g - list of equipments that you have -R 00a5 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B}.10B* - �J�v������ɗa���Ă�����Օi&���W�i���X�g - list of consumptive item and collecter item that you leave with capra. -R 00a6 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <equip type>.w <equip point>.w <attribute?>.B <refine>.B <card>.4w}.20B* - �J�v������ɗa���Ă��鑕�����X�g - list of equipments that you leave with capra. -S 00a7 <index>.w <ID>.l - �����A�C�e��index���g�p����BID�͎����̂�? - use index item. ID can be only myself? -R 00a8 <index>.w <amount>.w <type>.B - �A�C�e���g�p�����Btype=00�̏ꍇ�g�p���s? amount���S�~�̖͗l - response to use item. type=00 means failed. amount is unused. - type=01�̏ꍇ�����ŁAamount�͎g�p��̎c��� - type=01 means success to use item, amount is a number of rest of the item. -S 00a9 <index>.w <equip type>.w - �A�C�e������ - equip item. -R 00aa <index>.w <equip point>.w <type>.B - �A�C�e�����������Btype=00�̏ꍇ�������s? equip point���S�~�̖͗l - response to equip item. type=00 means fail. equip point is unused. -S 00ab <index>.w - �������� - take off equipment. -R 00ac <index>.w <equip point>.w <type>.B - �������������Btype=00�̏ꍇ���s? equip point���S�~�̖͗l - response to take off equipment. type=00 means fail? equip point is unused. -R 00af <index>.w <amount>.w - �A�C�e���������Bamount�������炷 - decrease number of item by amount. -R 00b0 <type>.w <val>.l - �F�X�Ȕ\�͒l�̍X�V�B�ȉ�type:�Ή����鐔�l��� - update values of various status. - 0000:speed 0003:���s�l 0004:�}�i�[�|�C���g 0005:HP 0006:MaxHP - 0000:speed 0003:carma 0004:manner point 0005:HP 0006: MaxHP - 0007:SP 0008:MaxSP 0009:�X�e�[�^�X�|�C���g 000b:�x�[�X���x�� - 0007:SP 0008:MaxSP 0009:status point 000b: base level - 000c:�X�L���|�C���g 0018:�d��(�\������Ă鐔����10�{) - 000c:skil point 0018:weight(this number must be 10 times greater than it's been diplayed.) - 0019:�ő�d��(�\������Ă鐔����10�{) - 0019:max weight(this number must be 10 times greater than it's been diplayed.) - 0029:ATK�O 002a:ATK�� 002b:MATK�O 002c:MATK�� - 0029:attack in front 002a:attack in back 002b:matk in front 002c:matk in back - 002d:DEF�O 002e:DEF�� 002f:MDEF�O 0030:MDEF�� - 002d:deffence in front 002e:deffence in back 002f:mdef in front 0030:mdef in back - 0031:HIT 0032:FLEE�O 0033:FLEE�� 0034:�N���e�B�J�� - 0031:hit 0032:flee in front 0033:flee in back 0034: critical - 0035:ASPD(2ms�P�ʂ̎���?) 0037:�W���u���x�� - 0035:aspd(time by 2ms?) 0037:job level - 0082:�� ATK��Ɠ�������? - 0082:unknown. is it the same number as atk in back? -R 00b1 <type>.w <val>.l - �F�X�Ȕ\�͒l�̍X�V�B�ȉ�type:�Ή����鐔�l��� - update valies of various status. below is the list of corresponding type and value. - 0001:�x�[�X���o���l 0002:�W���u���o���l 0014:zeny - 0001:base experience 0002:job experience 0014:zeny - 0016:�x�[�X���K�v�o���l 0017:�W���u���K�v�o���l - 0016:base experience that needed to level up 0017:job experience that needed to level up - ��1�ł�00b0��val��short�A00b1��val��long�Ƃ����g������������������ - ���ƂȂ��Ă͍��������Ȃ��āA�Ӓ��݂����Ȃ���? - in beta1, value of 00b0 was short and value of 00b1 was long, - but not there are no difference. -S 00b2 <type>.B - type=00 ���S�����X�^�[�g - restart game when character died - type=01 �L�����Z���v�� - request character select -R 00b3 <type>.B - type=01 �L�����Z������ - response to character select -R 00b4 <len>.w <ID>.l <str>.?B - ID��NPC����̃��b�Z�[�W - message from npc id -R 00b5 <ID>.l - ID��NPC�Ƃ̃��b�Z�[�W�E�B���h�E��"NEXT"�A�C�R�����o�� - display the "NEXT" icon to npc message window -R 00b6 <ID>.l - ID��NPC�Ƃ̃��b�Z�[�W�E�B���h�E��"CLOSE"�A�C�R�����o�� - display the "CLOSE" icon to npc message window -R 00b7 <len>.w <ID>.l <str>.?B - ID��NPC�̉�b�őI�����ڕ\���B�e���ڂ�':'�ŋ���� - display select options in npc message window. each options devided by ":". -S 00b8 <ID>.l <select>.B - ID��NPC�̉�b�̑I���B�e���ڂɏ���1�`���U����Bff�ŃL�����Z��? - select options in ncp message window. number starts from 1 for each options. cancel for ff? -S 00b9 <ID>.l - ID��NPC�Ƃ̉�b�BNEXT�{�^���������� - "NEXT" button clicked in ncp message window. -S 00bb <type>.w <amount>.B - �X�e�[�^�Xup�v���Btype��000d����0012������STR,AGI,VIT,INT,DEX,LUK�ɑΉ� - request update status. type can be 000d for STR, 000e for AGI, 000f for VIT, 0010 for INT, 0011 for DEX, 0012 for LUK. -R 00bc <type>.w <fail>.B <val>.B - �X�e�[�^�Xup�����Bfail=01�Ȃ琬���Btype��00bb�Ɠ����Bval�͏������̐��� - respnse to update status. it's successeeded if fail=01. type is the same value as packet number 00bb. val is a value of increase. - ���s��͌����������̂œ�B�X�e�[�^�X�|�C���g������Ȃ���Ԃ� - 00bb�s�ł���N���C�A���g���L��Afail=00�ɂȂ�̂ł͂Ȃ����Ɨ\�z - it's unknown when it's failed because i havent ever seen. i think it will be fail=00 when it's failed. -R 00bd <status point>.w <STR>.B <STRupP>.B <AGI>.B <AGIupP>.B <VIT>.B <VITupP>.B <INT>.B <INTupP>.B <DEX>.B <DEXupP>.B <LUK>.B <LUKupP>.B <ATK>.w <ATKbonus>.w <MATKmax>.w <MATKmin>.w <DEF>.w <DEFbonus>.w <MDEF>.w <MDEFbonus>.w <HIT>.w <FLEE>.w <FLEEbonus>.w <critical>.w ?.w - �܂Ƃ߂ăX�e�[�^�X���𑗂�p�P�b�g - packet of information for various status. -R 00be <type>.w <val>.B - �K�v�X�e�[�^�X�|�C���g�X�V�p�P�b�g�Btype��0020�`0025������STR�`LUK�ɑΉ� - packet to update required status point. type can be 0020-0025 for STR-LUK.( see packet number 00bb for detals.) -S 00bf <type>.B - �G���[�V�������o���Btype��00-0c(,0d)��ALT+1�`ALT+9,ALT+0,�`���L,�O�[,�p�[(,�؍���)�ɑΉ� - display emotion. type can be 00-0c(,0d) for ALT+1-ALT+9,ALT+0,CTRL+-,CTRL++,CTRL+\(,korean flag). -R 00c0 <ID>.l <type>.B - ID�̐l���G���[�V�������o�����Btype��00bf�Ɠ��� - emotion by ID. type is the same as 00bf. -S 00c1 - login�l���₢���킹 - request to ask loged in people. -R 00c2 <val>.l - login�l������ - response to asking loged in people. -R 00c3 <ID>.l <type>.B <val>.B - �����ڕύX�Btype��00�Ŗ{��(�]�E����)�A02������A03����(��)�A04����(��)�A05����(��)�A08���� - change looks. type=00 means body(by jobs), 02 is weapon, 03 is head(lower), 04 is head(upper), 05 is head(middle), 08 is shield. -R 00c4 <ID>.l - �b������NPC�����l�������̂�buy/sell�I�𑋏o - display "BUY" or "SELL" window by npc ID -R 00c5 <ID>.l <type>.B - buy/sell�I���Btype=00�Ȃ�buy�Btype=01�Ȃ�sell - select "BUY" or "SELL". type=00 is buy, type=01 is sell. -R 00c6 <len>.w {<value>.l <DCvalue>.l <type>.B <item ID>.w}.11B* - NPC�̂��Xbuy�I�����BDCvalue�͏��lDC��̒l�i - list of marchandizes when clicked "BUY". DCvalue is a value of Discount Skill applied. -R 00c7 <len>.w {<index>.w <value>.l <OCvalue>.l}.10B* - NPC�̂��Xsey�I�����BOCvalue�͏��lOC��̒l�i - list of items when clicked "SELL". OCvalue is a value of Over Charge Skill applied. -S 00c8 <len>.w {<amount>.w <item ID>.w}.4B* - NPC�̂��X���甃�� - buy item from npc shop. -S 00c9 <>.w {<index>.w <amount>.w}.4B* - NPC�̂��X�ɔ��� - sell item to npc shop. -R 00ca <type>.B - NPC����w���I���Btype=00���� - response for buying item. type=00 meanse successetion. -R 00cb <type>.B - NPC�֔��p�I���Btype=00���� - response for selling item. type=00 means success. -S 00cf <nick>.24B <type>.B - type=00 nick����̔����t������ (/ex nick) - deny speech from nick(/ex nick). - type=01 nick����̔����t������ (/in nick) - allow speech from nick(/in nick) -S 00d0 <type>len.B - type=00 �S�Ă̔����t������ (/exall) - deny all speech(/exall) - type=01 �S�Ă̔����t������ (/inall) - allow all speech(/inall) -R 00d1 <type>.B <fail>.B - fail=00 �����t�����ې��� - success to deny speech - fail=01 �����t�����ێ��s - fail to deny speech -R 00d2 <type>.B <fail>.B - fail=00 �S�����t�����ې��� - seccess to allow speech - fail=01 �S�����t�����ێ��s - fail to alloe speech -S 00d5 <len>.w <limit>.w <pub>.B <passwd>.8B <title>.?B - �`���b�g���āB��������`���b�g�W���������ǒ��ׂ��Â��̂ŕ⊮��� - create chat room.(from now on, im not sure for packets about chat.) -R 00d6 <fail>.B - �`���b�g���ĉ��� - response to create chat room. -R 00d7 <len>.w <owner ID>.l <chat ID>.l <limit>.w <users>.w <pub>.B <title>.?B - ��ʓ��`���b�g��� - information for chat room in the screen. -R 00d8 <chat ID>.l - �`���b�g���� - delete chat room. -S 00d9 <chat ID>.l <passwd>.8B - �`���b�g�Q���v�� - request to join the chat. -R 00da <fail>.B - �`���b�g�Q�����s - fail to join the chat. -R 00db <len>.w <chat ID>.l {<index>.l <nick>.24B}.28B* - �`���b�g�Q���҃��X�g - list of people in the chat room. -R 00dc <users>.w <nick>.24B - �`���b�g�ւ̎Q���Ғlj�(?) - add person to the chat room. -R 00dd <index>.w <nick>.24B <fail>.B - �`���b�g����Q���Ҕ��� - leave the chat room. -S 00de <len>.w <limit>.w <pub>.B <passwd>.8B <title>.?B - �`���b�g�X�e�[�^�X�ύX - change chat room status. -R 00df <len>.w <owner ID>.l <chat ID>.l <limit>.w <users>.w <pub>.B <title>.?B - �`���b�g�X�e�[�^�X�ύX���� - success to change chat room status. -S 00e0 ?.l <nick>.24B - �`���b�g���[�����L�ҕύX�v��? - request to change owner of the chat room? -R 00e1 <index>.l <nick>.24B - �`���b�g�Q���Ҕԍ��t������? - re-number people in the chat room? -S 00e2 <nick>.24B - �`���b�gkick - kick nick from chat room. -S 00e3 - �`���b�g���� - leave chat room. -S 00e4 <ID>.l - �������v�� - request trade. -R 00e5 <nick>.24B - �������v���� - recieve a request to trade. -S 00e6 <type>.B - type=03 �������v��ok - trade ok. - type=04 �������v���L�����Z�� - trade canceled. -R 00e7 <fail>.B - �������v������ - response to requesting trade. - fail=00 ���������߂� - too far. - fail=03 �v���Ă��ꂽ - allowed the trade. - fail=04 �L�����Z�����ꂽ? - trade canceled? -S 00e8 <index>.w <amount>.l - �A�C�e���lj��Bindex=0��zeny�lj��B���K�N���C�A���g�ł�zeny��00eb�̒��O�̂� - add item. index=0 means adding zeny. for official client, zeny can be added only in packet number 00eb. -R 00e9 <amount>.l <type ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w - ���������̃A�C�e���lj� - added item from other character. -R 00ea <index>.w <fail>.B - fail=00 �A�C�e���lj����� - success to add item. - fail=01 �lj����s�B���葤�d�ʃI�[�o - fail to add item. the player was over weighted. -S 00eb - �A�C�e���lj�����(ok����) - completed adding item.(cliecked OK) -R 00ec <fail>.B - fail=00 ���������ok��� - recieved "OK" from myself - fail=01 ���肩���ok��� - recieved "OK" from the other. -S 00ed - �������L�����Z�� - trade canceled. -R 00ee - ���������L�����Z������܂��� - message of "trade canceled" -S 00ef - ����������(trade����) - trade OKed. (cliecked Trade) -R 00f0 - ���������� - trade completed. -R 00f2 <num>.w <limit>.w - �J�v�����e�A�C�e����&���� - number of item that capra can stock and number of item that capra stocks now. -S 00f3 <index>.w <amount>.l - �J�v������q�ɂɃA�C�e�����荞�� - put item to capra's warehouse. -R 00f4 <index>.w <amount>.l <type ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w - �J�v������q�ɂ̃A�C�e���lj� - add item to capra's warehouse. -S 00f5 <index>.w <amount>.l - �J�v������q�ɂ���A�C�e�����o�� - take out item from capra's warehouse. -R 00f6 <index>.w <amount>.l - �J�v������q�ɂ̃A�C�e���폜 - delete item in the capra's warehouse. -S 00f7 - �J�v������q�ɕ� - request to close capra's warehouse. -R 00f8 - �J�v������q�ɕ����� - response to close capra's warehouse. -S 00f9 <party name>.24B - �p�[�e�B�쐬 - create party. -R 00fa <fail>.B - fail=00 �쐬���� - success to create party. -R 00fb <len>.w <party name>.24B {<ID>.l <nick>.24B <map name>.16B <leader>.B <offline>.B}.46B* - �p�[�e�B���܂Ƃ߂đ��� - packet for various information about party. -S 00fc <ID>.l - �p�[�e�B���U���� - invate player to the party. -R 00fd <nick>.24B <fail>.B - fail=00 ����͊��Ƀp�[�e�B�ɓ����Ă��� - the player is already in other party. - fail=01 ����ɋ��ۂ��ꂽ - invitaion was denied. - fail=02 ���U���� - success to invite, -R 00fe <ID>.l <party name>.24B - �p�[�e�B�ɗU��ꂽ - invited to party. -S 00ff <ID>.l <fail>.l - �p�[�e�B�ɗU��ꂽ���̕ԓ��Bfail=1 ok�ԓ�? - response when player was invited to party. fail=1 means OK? -R 0100 - ? �p�[�e�B�֘A? - unknown. related to party? -S 0101 <exp>.w <item?>.w - �p�[�e�B�ݒ�ύX - change party setting. -R 0102 <exp>.w <item?>.w - �p�[�e�B�ݒ茻��? exp=2�̏ꍇ�͌����z���ݒ莸�s? - party setting status. when exp=2, fail to set "equality for experience"? -R 0104 <ID>.l ?.l <X>.w <Y>.w <offline>.B <party name>.24B <nick>.24B <map name>.16B - �p�[�e�B1�l�����X�V - information about a one player in th party. -R 0105 <ID>.l <nick>.24B <fail>.B - nick���p�[�e�B���痣�E - nick leaves the party. -R 0106 <ID>,l <HP>.w <MaxHP>.w - �p�[�e�B�����oHP�X�V - update HP of party members. -R 0107 <ID>.l <X>.w <Y>.w - �p�[�e�B�����o�ʒu�X�V - update coordinates of party members. -S 0108 <len>.w <message>.?B - �p�[�e�B������ - send speech for party memebers. -R 0109 <len>.w <ID>.l <message>.?B - �p�[�e�B��������M - receive speech for party memebers. -R 010a <type ID>.w - MVP�A�C�e���擾 - get MVP item. -R 010b <exp>.l - MVP�o���l�擾 - get MVP experience. -R 010c <ID>.l - MVP�L�����\�� - display MVP character. -R 010e <skill ID>.w <lv>.w <sp>.w <range>.w <up>.B - �X�L�����X�V�Bsp�͖��g�p? - update skill sinformation. sp is unused? -R 010f <len>.w {<skill ID>.w <target type>.w ?.w <lv>.w <sp>.w <range>.w <skill name>.24B <up>.B}.37B* - �X�L�����̉�Bskill name�͈ꕔ����ė��Ȃ��������遄AL_PNEUMA,PR_SLOWPOISON�� - bunch of information about skill. some of skill name is not send (AL_PNEUMA, PR_SLOWPOISON etc). - target type��0-�p�b�V�u�A1-�G�A2-�ꏊ�A4-���������A16-���� - target type is 0 for novice skill, 1 for enemy, 2 for place, 4 for immediate invoke, 16 for party member - lv=0 up=0�̏ꍇ�̓��X�g�ɏo���ĂȂ�? - it will not be on list when lv=0 up=0? -R 0110 <skill ID>.w <basic type>.w ?.w <fail>.B <type>.B - fail=00�̎��ɃX�L�����p���s? - fail to use skill when fail=00? - type 00:basic type�̕� 01:SP�s�� 02:HP�s�� 03:memo���� 04:delay�� - type 00:basic type 01:lack of SP, 02:lack of HP, 03:no memo, 04:in delay - 05:��������(�߂܁[) 06:���킪��낵���Ȃ� 07:�ԃW�F������ 08:�W�F������ 09:�� - 05:lack of money, 06:weapon does not satisfy, 07:no red jewel, 08:no blue jewel, 09:unkown - basic type 00:������ 01:emotion 02:���� 03:�`���b�g 04:�p�[�e�B - basic type 00:trade 01:emotion 02:sit down, 03:chat, 04:party - 05:shout? 06:PK 07:�}�i�[�|�C���g - 05:shout? 06:PK, 07:manner point -R 0111 <skill ID>.w <target type>.w ?.w <lv>.w <sp>.w <range>.w <skill name>.24B <up>.B - 010f��1���B��2���Ɩ��g�p? - just one skill information. not used in beta2? -S 0112 <skill ID>.w - �X�L��lvup�v�� - request to skill level up. -S 0113 <level>.w <skill ID>.w <ID>.l - ID���^�[�Q�b�g��skill���g�� - use skill to the target. -R 0114 <skill ID>.w <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <param1>.w <param2>.w <param3>.w <type>.B - �U���n�X�L���G�t�F�N�g@ - skill effect for attack. - type=04 �ΕǂŊϑ� type=06�Ƃقړ���? - rtpe=04 observed when firewall was used. is that the almost same as type=06? - type=06 �P������? param1�̓_���[�W���v�Aparam2��level�Aparam3��1�Œ�Ɨ\�z - type=06 skill for just one hit? param1 is total damage, param2 is level, param3 will always stay 1. - type=08 �A�ł���? param1�̓_���[�W���v�Aparam2��level�Aparam3�͕������Ɨ\�z - type=08 skill for multiple hits? param1 is totak damage, param2 is level, param3 will be a number of hit. -R 0115 <skill ID>.w <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <X>.w <Y>.w <param1>.w <param2>.w <param3>.w <type>.B - �e������L��U���n�X�L���G�t�F�N�g - blow up type skill effect. - type=05 �_���[�W&�e������Bparam1�̓_���[�W���v�Aparam2��level�Aparam3�͕������Ɨ\�z - type=05 damage and blow up. param1 is total damage, param2 is level, param3 will be a number of hit. - type=06 ���S�n? ���Ȃ��Ƃ�param1�̓S�~�̖͗l - type=06 a point of explorsion? param1 is unused at least. -S 0116 <level>.w <skill ID>.w <X>.w <Y>.w - (X,Y)���^�[�Q�b�g��skill���g�� - use skill at (X,Y). -R 0117 <skill ID>.w <src ID>.l <val>.w <X>.w <Y>.w <server tick>.l - �ꏊ����̃X�L���G�t�F�N�g�\���Bval�̓��x�����A�ꕔ�ł�?(�X��) - display skill effect at (X,Y). is val level? or how hard it is (like ice wall)? -S 0118 - �U���L�����Z�� - cancel to attack -R 0119 <ID>.l <param1>.w <param2>.w <param3>.w ?.B - �����ڕύX - change looks. - param1=02 �t���X�g�_�C�o�œ���Ђ�? - param1=02 flozen diva? - param2=01 ��? - param2=01 poison? - param2=20 ANGELUS���? - param2=20 ANGELUS? - param3=01 �T�C�g�������b�`? - param3-01 site or ruwatch? (i dont know skill names in english :() - param3=0b �n�C�f�B���O���? - param3=0b hiding? - param3=0b �N���[�L���O���? - param3-0b cloking? - param3=0d �J�[�g�t�� - param3=0d with cart - param3=0e ��t�� - param3-0e with hawk - param3=0f �y�R�y�R��� - param3=0f with pekopeko - -R 011a <skill ID>.w <val>.w <dst ID>.l <src ID>.l <fail>.B - ��_���[�W�n�X�L���\���B�q�[���̏ꍇval�͉� - display no-damage skill effect. val is an amount of HP cured when it's heal. - fail=00�̏ꍇ���s�ۂ����A�X�`�[���ȊO�ł͌��������� - fail=00 must mean fail, but i havent seend it except steal. -S 011b <skill ID>.w <map name>.16B - 011c�ւ̉����B�g��Ȃ��ꍇ"cancel"�𑗂� - response to packet number 011c. send "cancel" for no-use. -R 011c <skill ID>.w <map1>.16B <map2>.16B <map3>.16B <map4>.16B - �e���|/�|�^�̏ꏊ�I���B - select place for teleport or portal warp. - �e���|�̏ꍇ�ARandom/�Z�[�u�ꏊ�A�|�^�̏ꍇ�A�Z�[�u�ꏊ/memo1/memo2/memo3�ƂȂ� - �}�b�v���̂ݑ����� - in case of teleport, Ramdom/save point will be sent, - in case of portal warp, save point/memo1/memo2/memo3 will be sent. - only map name wil be sent. -S 011d - �����鏊�������v�� - request to take a memo at this point. -R 011e <fail>.B - fail=00 �������� - success to take memo. - fail=01 �������s - fail to take memo. -R 011f <dst ID>.l <src ID>.l <X>.w <Y>.w <type>.B <fail>.B - �X�L�����\�n�쐬 - create ground effect for skills like firewall. - type 7e:SW 7f:�Ε� 80:�|�^������ 81:�|�^�����O 83:�T���N 85:�t�j���[�} - type 7e:SW, 7f:firewall, 80:portal warp(invoking), 81:portal warp(before invoking), 83:sank, 85:funewma( i really don know skill names :() - 86:�o�[�~���I�� 8c:�g�[�L�[�{�b�N�X������ 8d:�X�� 8e:�������܂���[ 91:���邷�˂� - 86: bermillion, 8c:talky box(invoked), 8d:frost diva, 8e:kuagumire, 91:uncle snear - 93:���ǂ܂��� 97:?? 99:�g�[�L�[�{�b�N�X�����O - 93:land mine, 97:??, 99:talky box(befor invoked) - ����� -R 0120 <ID>.l - �X�L�����\�n���� - delete ground effect. -R 0121 <num>.w <num limit>.w <weight>.l <weight limit>l - �J�[�g�̎��&�d���̌��ݒl&��� - kind of cart, weight and max weight. -R 0122 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <equip type>.w <equip point>.w <attribute?>.B <refine>.B <card>.4w}.20B* - �J�[�g���A�C�e���B�����i - equipments in cart. -R 0123 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B}.10B* - �J�[�g���A�C�e���B���Օi/���W�i - cunsumptive and collector items in cart. -R 0124 <index>.w <amount>.l <item ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w - �J�[�g�ɃA�C�e���lj� - add item to cart. -R 0125 <index>.w <amount>.l - �J�[�g����A�C�e���폜 - delete item in cart. -S 0126 <index>.w <amount>.l - �J�[�g�ɃA�C�e�������� - put item to cart. -S 0127 <index>.w <amount>.l - �J�[�g����A�C�e�������o�� - take out item from cart. -S 0128 <index>.w <amount>.l - �J�v������J�[�g�փA�C�e�����ڂ� - move item from capra's warehouse to cart. -S 0129 <index>.w <amount>.l - �J�[�g����J�v������փA�C�e�����ڂ� - move item from cart to capra's warehouse. -R 012c <fail>.B - fail=00 �d�ʐ������z���ăJ�[�g�ɃA�C�e���������܂���ł���? - fail=00 over the weight and could not add item to cart. -R 012d <num>.w - �I�X�J�݁B�A�C�e�����X�g�v���Bnum�͒u����ő吔 - create shop (marchant skill). request item list. num is a number of kind of item that can be sell. -S 012e - �I�X�� - close shop. -S 012f <len>.w <message>.80B {<index>.w <amount>.w <value>.l}.8B* - �I�X�J�݁A�I�X��&�A�C�e��,�l�i���X�g - create shop, shop name, item, price list. -S 0130 <ID>.l - �I�X�A�C�e�����X�g�v�� - request item list for shop( not npc shop). -R 0131 <ID>.l <message>.80B - �I�X�Ŕ\�� - display shop name tag. -R 0132 <ID>.l - �I�X�Ŕ��� - delete shop name tag. -R 0133 <len>.w <ID>.l {<value>.l <amount>.w <index>.w <type>.B <item ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w}.22B - �I�X�A�C�e�����X�g - item list for shop(not npc shop). -S 0134 <len>.w <ID>.l {<amount>.w <index>.w}.4B* - �I�X�A�C�e���w�� - buy item from shop (not npc). -R 0135 <index>.w <amount>.w <fail>.B - �I�X�A�C�e���w�����s�Bfail�͌��� - fail to buy item from non npc shop. fail tells you reasons. -R 0136 <len>.w <ID>.l {<value>.l <index>.w <amount>.w <type>.B <item ID>.w <identify flag>.B <attribute?>.B <refine>.B <card>.4w}.22B* - �I�X�J�ݐ��� - success to create non-npc-shop. -R 0137 <index>.w <amount>.w - �I�X�A�C�e���̔��� - report of selling item. -R 0139 <ID>.l <X>.w <Y>.w <X2>.w <Y2>.w <range>.w - ID�̓G��(X,Y)�ɋ��Ď�����(X2,Y2)�ɋ���̂ōU�����͂��܂���ł��� - the enemy at(X,Y) was too far to attack from my coordinate (X2,Y2). - �U���\������range�Ȃ̂ŁA�ߊ���ĉ�����? - possible range to attack enemy is "range", so be closer? -R 013a <val>.w - �U���˒� - attack range. -R 013b <type>.w - �e�탁�b�Z�[�W�\���B3=������ł��܂��� - various message. 3="arrow has been equiped" -R 013c <ID>.w - �������ꂽ���ItemID�B0�ŁA��������ԁB - item id of equiped arrow. 0 means no arrow is equiped. -R 013d <type>.w <val>.w - HP�X�L��/SP�X�L���ɂ��� - recovery of HP/SP by HP/SP recovery skill. - type=5�Ȃ�HP type=7�Ȃ�SP - type=5 is HP, type=7 is SP. -R 013c <index>.w -�@�@ �������Ă���� - id of equiped arrow. - -R 013e <src ID>.l <dst ID>.l <X>.w <Y>.w <lv?>.w ?.w <wait>.l - �X�L���r�����BPC/NPC������̏ꍇ��(X,Y)��0�B�ꏊ���^�[�Q�b�g�̏ꍇ��dst ID��0�ɂȂ� - skill has been casting. (X,Y) will be 0 when target is player character or NPC. dst ID will be 0 when target is place. - - 0x013e �� offset+16(dword) �̓X�L�������ł�(������)�B - offset+16(dword) in packet number 0x013e is skill attribute. - - 00:�� 01:�� 02:�n 03:�� 04:�� 05:�� 06:�� 07:�� 08:�O 09:�� - 00:none, 01:water, 02:ground, 03:fire, 04:wind, 05:poinson, 06:holly, 07:dark, 08:spirit(i don know how to translate.), 09:death - �����I�ɁA�r�����̃G�t�F�N�g�������ŕς��̂��ƁB - casting effect might differ by skill attribute in the future. - - wait��ms�P�ʂ���? - wait in mili second? -R 0141 <type>.l <base>.l <bonus>.l - �X�e�[�^�X���Btype��0d����12������STR,AGI,VIT,INT,DEX,LUK�ɑΉ� - information for status. type is 0d-12 for STR,AGI,VIT,INT,DEX,LUK. - base+bonus�ƕ\������� - base+bonus will be displayed. -R 0144 <ID>.l <type>.l <X>.l <Y>.l <point ID>.B <color>.3B ?.B - �ē����p�A�}�b�v��A�C�R���\���p�P�b�g - for guid npc, packet for display icon on map. - type=1 �A�C�R����\�� - display icon. - type=2 �A�C�R�������� - delete icon. -R 0145 <file name>.16B <type>.B - (���̏�)�J�v������cutin�\�� - display capra picture(at this time). - type=02 �\�� - display. - type=ff ���� - delete. -S 0146 <ID>.l - ID��NPC�Ƃ̉�b�BCLOSE�{�^�����������Back������NPC���b�Z�[�W�E�B���h���ɕ��� - talk to npc with ID. Clicked CLOSE button. -R 0147 <skill ID>.w <target type>.w ?.w <lv>.w <sp>.w <range>.w <skill name>.24B <up>.B - �A�C�e�����p�̌��ʈꎞ�I�ɓ���ꂽ�X�L����� - effect for skill by using item. -S 0148 <ID>.l - ���U���N�V�����̑��茈��? @ ��1 - decide target of a skill rezarection? in beta1. -S 0149 <ID>.l <type>.B - ID�Ƀ}�i�[�|�C���g��^����Btype=00 �v���X type=01 �}�C�i�X - give manner point to ID. type=00 is plus, type=01 is minus. -R 014a <fail>.l - �}�i�[�|�C���g��^�������ʁBfail=0 ���� fail=1 ���s - result of giving manner point. fail=0 is success, fail=1 is fail. -R 014b <type>.B <nick>.24B - �}�i�[�|�C���g�������Btype=00 �v���X type=01 �}�C�i�X - get manner point. type=00 is plus, type-01 is minus. -R 014C <len>.w (<type>.l <guildID>.l <guild name>.24B).* - ������G�M���h�\�� - display alliance and opposition guild. - type=0 ���� - alliance. - type=1 �G�� - opposition. -S 014D -�@�@ �M���h���\���J�n�H - start of guild information? -R 014E <type?>.l -�@�@ type=0x57 ��ʃM���h�c�� - normal guild member. -�@�@ type=0xD7 �M���h�}�X�^�[ - guild master. -S 014F <page>.l -�@�@ �M���h�\���^�u���M - send packet for guild "DISPLAY" tab. -R 0150 <guildID>.l <guildLv>.l <connum>.l <���>.l <Avl.lvl>.l ?.l <next_exp>.l ?.16B <guild name>.24B <guild master>.24B ?.16B -�@�@ �M���h��� - guild info. -S 0151 <guild ID>.l - �G���u�����v�� - request for guild emblem. -R 0152 <len>.w <guild ID>.l <emblem ID?>.l <emblem data>.?B - �G���u�����C���[�W���t - return emblem image. -R 0154 <len>.w {<accID>.l <charactorID>.l <���^>.w <���̐F>.w <���ʁH>.w <job>.w <lvl?>.w <��[�o���l>.l <online>.l <Position>.l ?.50B <nick>.24B}* - �M���h�����o���X�g? - guild member list? -S 0159 <guildID>.l <accID>.l <charID>.l <mess>.40B -�@�@ �M���h�E�ޑ��M - send packet for leaving guild. -R 015A <nic>.24B <mess>.40B -�@�@ �M���h�E��(�S��)��M - receive packet for leaving guild(all members). -S 015B <guildID>.l <accID>.l <charID>.l <mess>.40B -�@�@ �M���h�Ǖ����M - send packet for kicking member out of the guild. -R 015C <nick>.24B <mess>.40B <�A�J�E���g�h�c>.24B -�@�@ �M���h�Ǖ��i�S���j��M - receive packet for kicking member out of the guild.(all member) -R 0163 <len>.w <nick>.24B <accountID>.24B <kicking reason>.40B - -S 0165 <myaccID>.l <guild name>.24B -�@�@ �M���h�쐬 - create guild -R 0166 <len>.w ?.28B* - ��E�����X�g? - list for roll of members? -R 0167 <type>.b - �M���h�쐬���� - response to vreating guild. - type = 0 �M���h�쐬���� - success. - type = 2 �����̃M���h������ - there is a guild with the same name. -S 0168 <TargetAccID>.l <sourceAccID>.l <myCharactorID>.l -�@�@ �M���h���U - invite to the guild. -R 0169 <type>.B -�@�@ �M���h���U���ۂ��ꂽ - invitation denied. -R 016A <guild ID>.l <guild name>.24B -�@�@ �M���h���U���ꂽ - invited to the guild. -S 016B <guild ID>.l <type>.l -�@�@ �M���h���U�ԐM - response to invitaion for joining to guild. -�@�@ type=0 ���ۂ��� - deny. -�@�@ type=1 �������� - OK. -R 016c <guild ID>.l ?.13B <guild name>.24B - login���M���h��� - guild information when loged in. -R 016d <ID>.l <charactor ID>.l <online>.l - �M���h�����o��login������������ - information about guild member loged in or loged out etc. -R 016f <message>.180B - �M���h�����? - guild message? -S 016E <guildID>.l <mess1>.60B <mess2>.120B -�@�@ �M���h���m�ݒ� - set guild announcement. -R 016F <mess1>.60B <mess2>.120B -�@�@ �M���h���m - guild announcement. -S 0170 <TargetAccID>.l <sourceAccID>.l <myCharactorID>.l -�@�@ �����v�����U - invite the guild to be alliance. -R 0171 <SorceAccID>.l <guild name>.24B -�@�@ �����v�����U���ꂽ - invited to be a alliance. -S 0172 <SorceAccID>.l <type>.l -�@�@ �����v���ԐM - response for invitiation to be alliance. -�@�@ type=0 ���ۂ��� - deny. -�@�@ type=1 �������� - OK. -R 0173 <type>.B - type = 0 ���łɓ����W - the guild is already alliance. -�@�@ type = 1 �������ۂ��ꂽ - denied to be alliance. -�@�@ type = 2 �������� - success to invite to be alliance. -R 0177 <len>.w <index>.w* - �Ӓ�\�A�C�e�����X�g - list of items that need to be judge( i mean unkown items.) -S 0178 <index>.w - �A�C�e���Ӓ� - judge item. -R 0179 <index>.w <fail>.B - �A�C�e���Ӓ茋�ʁBfail=00�Ő����Bfail=01���Ă���̂�? - response to judging item. fail=00 is success. is there fail=01? -S 017A <index>.w -�@�@ �J�[�h�v�N���b�N - card is double clicked. -R 017B <len>.w {<index>.w}* -�@�@ �J�[�h�}���ł���A�C�e��Index�ԍ� - item index number for items that can be inserted card. -S 017C <SrcIndex>.w <DescIndex>.w -�@�@ Src ��Desc�ɓ˂����� - insert Src to Desc. -R 017D <DescIndex>.w <SrcIndex>.w <fail>.b -�@�@ Src ��Desc�ɓ˂�����<fail> 0=���� 1=���s�H - response to insert Src to Desc. fail=0 is success, fail=01 is fail? -S 017e <len>.w <message>.?B - �M���h�����b�Z�[�W���� - send speach for guild members. -R 017f <len>.w <message>.?B - �M���h�����b�Z�[�W��M - receive guild message. -R 0182 <accID>.l <charactorID>.l <hair type>.w <hair color>.w <sex?>.w <job>.w <lvl?>.w <experience?>.l <online>.l <Position>.l ?.50B <nick>.24B - -R 0187 <account ID>.l - alive�M��? - alive signal? -R 0188 <fail?>.w <index>.w <val>.w - ���퐸�B�B����+val����� - weapon refiling. result+val to weapon -R 0189 ?.w - ��B�e���|���s? - unknown. fail to teleport? -S 018a ?.w - �Q�[���I�� - game quited. -R 018b <fail>.w - �Q�[���I��/�L�����Z�������Bfail=0�����Bfail=1���s? - game quited/character select sever response. fail=0 is success, fail=1 is fail? -R 018C <MonsID>.w <class>.w <size>.w <HP>.w <?>.w <deffence>.w <kind of monster>.w <magic deffence>.w <attribute>.w <anti-attribute?>.9b - wiz�̓G�̃Z���X���� - response to sense skill by wizard. - 0 ���^ - small - 1 ���^ - middle - 2 ��^ - big -R 0191 <ID>.l <message>.80B - �g�[�L�[�{�b�N�X�̃��b�Z�[�W - message of talky box. -S 0193 <ID>.l - �M���h�����o���O����? - name search for guild member? -R 0194 <ID>.l <nick>.24B - �M���h�����o���O��������? - response to name search for guild member? -R 0195 <ID>.l <nick>.24B <party name>.24B <guild name>.24B <class name>.24B - �M���h����PC�̏ꍇ��0094�ԓ� - response to packet number 0094 that if the player joined guild. -R 0196 <type>.w <ID>.l - �����n�X�L���g�p���̃��b�Z�[�W�F�X�BID��target�Ǝv���邪��������݂̂������Ȃ�? - various message of skill that effect status. ID must be target, but only m ID and other's ID are sent? - type=00 2HQ�t�^�u�U�����x���������܂����B�v - 2HQ casted. "attack speed insreased." - type=01 2HQ�����u�U�����x���������܂����B�v - 2HQ ended. "attack speed decreased." - type=02 IMPOSITIO�t�^�u����̍U���͂��������܂����B�v - IMPOSITIO casted. "power of the weapon increased." - type=03 IMPOSITIO�����u����̍U���͂��������܂����B�v - IMPOSITIO ened. "power of the weapon decreased." - type=04 �u�X�L���g�p�f�B���C���������܂����B�v - "casting delay become short" - type=05 �u�X�L���g�p�f�B���C�����ɖ߂�܂����B�v - "casting delay return to defailt" - type=06 �u����ɓő������t�^����܂����B�v - "attribute of poison is given to the weapon" - type=07 ASPERSIO�t�^�u����ɐ��������t�^����܂����B�v - ASPERSIO casted. "attribute of holly is given to the weapon" - type=08 ASPERSIO�����u����̑��������ɖ߂�܂����B�v - ASPERSIO ended. "attribute of weapon return to default" - type=09 �u�h��ɐ��������t�^����܂����B�v - "armor got holly attribute" - type=0a �u�h��̑��������ɖ߂�܂����B�v - "armor's attribute return to default" - type=0b KYRIE�t�^�u�o���A��ԂɂȂ�܂����B�v - KYRIE casted. "barrier" - type=0c KYRIE�����u�o���A��Ԃ���������܂����B�v - KYRIE ended. "barrier end" - type=0d �u�E�F�|���p�[�t�F�N�V�������[�h�ɂȂ�܂����B�v - "became weapon ferfection mode" - type=0e �u�E�F�|���p�[�t�F�N�V�������[�h����������܂����B�v - "end weapon perfection mode" - type=0f �u�I�[�o�[�g���X�g���[�h�ɂȂ�܂����B�v - "became over trust mode" - type=10 �u�I�[�o�[�g���X�g���[�h����������܂����B�v - "end over trust mode" - type=11 �u�}�L�V�}�C�Y�p���[���[�h�ɂȂ�܂����B�v - "became maximize power mode" - type=12 �u�}�L�V�}�C�Y�p���[���[�h����������܂����B�v - "end maximize power mode" -S 0197 <type>.w - type=0 /resetstate - type=1 /resetskill - ���\�͖���? - no effect? -R 019b <ID>.l <type>.l - ���l��lvup�═�퐸�B���̕\��? - display other's level up effect or weapon refiling? - type=0 base lvup? - type=1 job lvup? - type=3 ���퐸�B - weapon refiling -R 0199 <type>.w -�@�@ type=1 pvp���[�h�J�n? - start pvp mode? -R 019a <ID>.l <rank>.l <num>.l -�@�@ pvp���� rank/num - pvp rank rank/num -R 019b <ID>.l <type>.l - ���l��lvup�═�퐸�B���̕\��? - type=0 base lvup? - type=1 job lvup? - type=2 ���퐸�B���s - type=3 ���퐸�B���� - -R 019d <?>.4B - GM�R�}���h/hide - -S 00CC <ID>.l -�@ GM�p�E�N���b�N���j���[�u�iname�j�g�p�ҋ����I���v�g�p - use special right click menu for GM "(name) force to quit" - -S 0149 <ID>.l <type>.B <time>.w -�@ GM�p�E�N���b�N���j���[�u�`���b�g�֎~���Ԃ�������i������j�v�g�p �� type=00 - use special right click menu for GM "decrease prohibited time to create chat room". type=00 -�@ GM�p�E�N���b�N���j���[�u�`���b�g�֎~���Ԃ��グ��i�|����j�v�g�p �� type=01 - use special right click menu for GM "increase prohibited time to create chat room". type=01 - �@time�͕��P�ʂł��i�m�� - unit is minute (maybe - -R 019e - �ߊl�����X�^�[���� -S 019f <ID>.l - �ߊl�����X�^�[�w�� -R 01a0 <fail>.B - �ߊl���� - fail=01�Ő����A00�Ŏ��s -S 01a1 <param>.1B - <param> - 0x00�F�y�b�g��ԕ\�� - 0x01�F�a��^���� - 0x02�F�p�t�H�[�}���X - 0x03�F���ɖ߂� - 0x04�F�A�N�Z�T������ -R 01a2 <pet name>.24B <name flag>.B <lv>.w <hungry>.w <friendly>.w <accessory>.w - �y�b�g�̏�� - name flag:00=���O���ݒ� 01=���O�ݒ�ς�(�ύX�s��) - lv=�y�b�g�̃��x���Ahungry=�����x(0~100)�Afriendly=�e���x(�����l250?)�Aaccessory=�A�N�Z�T����ItemID -R 01a3 <fail>.B <itemID>.w - <fail> - 0x00�F�a��莸�s - 0x01�F�a��萬�� -R 01a4 <type>.B <ID>.l <val>.l - �y�b�g�֘A�ʒm - type=00,val=00 �y�b�g�z�����ɑ����Ă���B�y�b�g�F���p�H - type=01 �e���x�ω� - type=02 �����x�ω� - type=03 �A�N�Z�T���ω�(0�Ŗ�����) - type=04 �p�t�H�[�}���X �m�F���ꂽval=1~3 - (4�̓X�y�V�����p�t�H�[�}���X�H) - type=05 �H�m�F���ꂽval=0x14 -S 01a5 <pet name>.24B - �y�b�g�̖��O���� -R 01a6 <len>.w <index>.w* - �y�b�g�̗����X�g -S 01a7 <index>.w - �y�b�g�̗����X�g���I�����ꂽ -S 01a9 <emotion>.l - �y�b�g�G���[�V�������M -R 01aa <ID>.l <emotion>.l - �y�b�g�G���[�V������M - <emotion> - 33�ȉ��̂Ƃ��F�G���[�V���� - 34�ȏ�̂Ƃ��F�����e�[�u���H -R 01ac <object id>.l - �A���N���̔���(���ݒu)���̂ݖ���o��(�@�\�͓�) -R 01ad <len>.l <item>.w - ����̍쐬�\ITEM�\��M -S 01ae <itemID>.w - ����Ŏg���ޗ����M -S 01af <type>.w - �`�F���W�J�[�g�i�J�[�g�I���j - type=1 �m�[�}���J�[�g -R 01b0 <monster id>.l <?>.b <new monster code>.l - ���̃N���X�`�F���W - <new monster code>�̓`�F���W��̃R�[�h(1001�`)��dword�� -S 01b2 <len>.w <message>.80B <flag>.B {<index>.w <amount>.w <value>.l}.8B* - �I�X�J�� - flag �F 0=�L�����Z�� , 1=�I�[�v�� -R 01b3 <filename>.64B <type>.B - R 0145�̏�ʌ݊� -R 01B6 <guildID>.l <guildLv>.l <connum>.l <���>.l <Avl.lvl>.l <now_exp>.l <next_exp>.l <��[�|�C���g>.l <����F-V>.l <����R-W>.l <members>.l <guild name>.24B <guild master>.24B <agit?>.20B - �M���h��� -R 01b9 <ID>.I - ��_�����ɂ��ID�̉r�����f - -R 01c0 - Some request for some status. Signature of sakexes later than 628. Used to send friends list. - Probably can be used to tell the player that his sakexe is not the latest version. - -R 01c4 <index>.w <amount>.l <itemID>.w <item data>.12B - �J�v���q�ɃA�C�e�� -R 01c8 <index>.w <item ID>.w <ID>.l <amount left>.w <type>.B - �A�C�e���g�p�����B(00a8�̏�ʃo�[�V�����H) - type=00�̏ꍇ�g�p���s? amount���S�~�̖͗l - type=01�̏ꍇ�����ŁAamount�͎g�p��̎c��� -R 01c9 <dst ID>.l <src ID>.l <X>.w <Y>.w <type>.B <fail>.B ?.81b - �X�L�����\�n�쐬(011f�̏�ʃo�[�V�����H) - type 0x7e:SW�A0x7f:�ΕǁA0x80 �|�^�J�����A0x81 �|�^�J�����O - 0x82 ���́A0x83 �T���N�A0x84 �}�O�k�X�A0x85 �j���[�} - 0x86 0x86 �喂�@(SG/MS/LoV/GX)�A0x87 �t�@�C���[�s���ҋ@ - 0x88 �t�@�C���[�s�������A0x87�`0x8B �\�������A - 0x8c �g�[�L�[�{�b�N�X(������)�A0x8D �A�C�X�E�H�[�� - 0x8E �N���O�}�C�A�A0x8f �u���X�g�}�C���A0x90 �X�L�b�h - 0x91 �A���N���A0x92 �x�m���_�X�g�A0x93 �����h�}�C�� - 0x94 �V���b�N�E�F�[�u�g���b�v�A0x95 �T���h�}�� - 0x96 �t���b�V���[�A0x97 �t���[�W���O�g���b�v - 0x98 �N���C���A�[�g���b�v�A0x99 �g�[�L�[�{�b�N�X - 0x9A �{���P�[�m�A0x9B �f�����[�W�A0x9C �o�C�I�����g�Q�C�� - 0x9D �����h�v���e�N�^�[�A0x9E Zeny�}�[�N�A0x9F Zeny�� - 0xA0 ���̗ցA0xA1 �s���N�̉��� (��A���L�� - 0xA2 �^�ɓ_�̂�����̋ʁA0xA3 �s���N�̃X�v�����O - 0xA4 �[���̒��ɁA0xA5 �����ցA0xA6 �s���a�� - 0xA7 ���J�A0xA8 �[�z�̃A�T�V���N���X�A0xA9 �u���M�̎� - 0xAA �C�h�D���̗ь�A0xAB ��������ȃ_���X�A0xAC �n�~���O - 0xAD ����Y��Ȃ��Łc�A0xAE �T�[�r�X�t�H�[���[ - 0xAF �s���N�̃X�v�����O�A0xB0 �\������ - 0xB0 �O���t�B�e�B, - 0xB1 �f�����X�g���[�V�����A0xB2�`0xBF �\������ - 0xB2 �s���N�̃��[�v�|�[�^���� - 0xB3 �����ȏ\���˂��ӂ�ӂ� - 0xB4 �o�W���J�A0xB5 �G�t�F�N�g�Ȃ��H - 0xB6 �����~�����̓I�ɕ����яオ�� - 0xB7 �N���̑��A0xB8�` �G�t�F�N�g�Ȃ��H - - ����� - ?.81b�͓�B -R 01cd (<sid>.l)x7 - �I�[�g�X�y���I������M - <sid>x7 �ɂ� NB,CB,FB,LB,SS,FBL,FD �̏��ŃX�L���R�[�h��dword�œ��� - �܂��I���ł��Ȃ��X�L���̕����� <sid> = 0x00000000 ������ -S 01ce <sid>.l - �I�[�g�X�y���I�������M -R 01cf <crusader id>.l <target id>.l <?>.18b - ���g��ԃ^�[�Q�b�gON/OFF�B���g������ <target id> �� 0x00000000 �ɂȂ� - -R 01d0 <ID>.l <num>.w - <num> : �C���̐�(��Lv) -R 01d1 <monk id>.l <target monster id>.l <bool>.l - ���H�����ON/OFF�B<bool> �͔��n��萬������ 0x00000001 �������� 0x00000000 ������ -R 01d2 <id>.l <delay>.l - �����N�̃R���{�f�B���C(msec) - �O�i�E�A�ł͊�{�f�B���C1000(+300)�A�җ��͊�{�f�B���C700(+300) -R 01d4 <ID>.l - ��������͑��\��(ID��NPC��ID������) -S 01d5 <len>.w <ID>.l <input>.?B 00 - ��������͓��e���M(ID��NPC��ID������) -R 01d7 <ID>.l <equip point>.b <item id1>.w <item id2>.w - �����O���t�B�b�N <equip point> �� 02���09���̂݊m�F�Bid2�͍��� -R 01d8 <ID>.l <speed>.w <opt1>.w <opt2>.w <option>.w <class>.w <hair>.w <item id1>.w <item id2>.w <head option bottom>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.l <emblem>.l <manner>.w <karma>.B <sex>.B <X_Y_dir>.3B ?.B ?.B <sit>.B <Lv>.B ?.B - �}�b�v���[�h��&�ړ����p�A�����t���p�L�������?(0078�̏�ʃo�[�W����) -R 01d9 <ID>.l <speed>.w <opt1>.w <opt2>.w <option>.w <class>.w <hair>.w <item id1>.w <item id2>.w.<head option bottom>.w <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.l <emblem>.l <manner>.w <karma>.B <sex>.B <X_Y_dir>.3B ?.B ?.B <Lv>.B ?.B - �e���|���̕\���͈͓������L�����p�A�����t�������L�������?(0079�̏�ʃo�[�W����) -R 01da <ID>.l <speed>.w <opt1>.w <opt2>.w <option>.w <class>.w <hair>.<item id1>.w <item id2>.w <head option bottom>.w <server tick>.l <head option top>.w <head option mid>.w <hair color>.w ?.w <head dir>.w <guild>.l <emblem>.l <manner>.w <karma>.B <sex>.B <X_Y_X_Y>.5B ?.B ?.B ?.B <Lv>.B ?.B - �\���͈͓��L�����ړ����(007b�̏�ʃo�[�W����) -S 01db - �Í���key�v�� -R 01dc <len>.w <key>.?B - �Í���key���t -S 01dd <version>.l <account name>.24B <md5 binary>.16B <version2>.1B - id&�Í����ς�pass���M - ���ɃN���C�A���g��01db�𑗂�A - �I��01dc��key��Ԃ��A - �N���C�A���g��"<key><password>"�ɂ���md5�v�Z�� - <md5 binary>�̏��߂�01dd�𑗂�B - <passwordencrypt2>�̎��� - "<key><password>"�ɑ���md5�v�Z�Ƃ��Ă��鏊�� - "<password><key>"�ƕύX���� -R 01de <skill ID>.w <src ID>.l <dst ID>.l <server tick>.l <src speed>.l <dst speed>.l <param1>.l <param2>.w <param3>.w <type>.B - �U���n�X�L���G�t�F�N�g@(0114�̏�ʃo�[�V�����H) - type=04 �ΕǂŊϑ� type=06�Ƃقړ���? - type=05 NB/FBl�̕��U�����_���[�W�p�H - type=06 �P������? param1�̓_���[�W���v�Aparam2��level�Aparam3��1�Œ�Ɨ\�z - type=07 �_���[�W�\�������H - type=08 �A�ł���? param1�̓_���[�W���v�Aparam2��level�Aparam3�͕������Ɨ\�z - type=09 �_���[�W���[�V�����Ȃ��Ƀ_���[�W�����\������镨(�C���f���A)�Ǝv�����̂����_���[�W���[�V�������o�镨�B(�@�\�͓�) -S 01df <ID>.| - GM�E�N���b�N�ɂ��ID�̃`���b�g�֎~�Q�ƁH -R 01e1 <ID>.l <num>.w - <num> : �C���̐�(��Lv) ��x�\���������ǂ��num�����Ă����������B -R 01e6 <partner name>.24B - �����X�L�����Ȃ��Ɉ��������g�p���̋��ѐ� -S 01e7 - �X�p�m�r��/doridori��������ł���BSPR��2�{�t���O�𗧂Ă�p�P�b�g -S 01e8 <party name>.24B <item1>B <item2>B - <item1>�A�C�e�����W���@�B0�Ōl�ʁA1�Ńp�[�e�B���L - <item2>�A�C�e�����z���@�B0�Ōl�ʁA1�Ńp�[�e�B�ɋϓ����z - (00f9�̏�ʃo�[�V����) -R 01ea <ID>.l - �����G�t�F�N�g(���y�A������) - ID�͐V�w�̂��̂�����H -S 01ed - �X�p�m�r�������g���ɂȂ�t���O�𗧂Ă�p�P�b�g -R 01ee <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B <card>.4w}.18B* - ���L���Օi&���W�i���X�g - ��̏ꍇ��?.2B��0x8000�ɂȂ� - 00a3����ύX -R 01ef <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B <card>.4w}.18B* - �J�[�g���A�C�e���B���Օi/���W�i - 0123����ύX -R 01f0 <len>.w {<index>.w <item ID>.w <type>.B <identify flag>.B <amount>.w ?.2B <card>.4w}.18B* - �J�v������ɗa���Ă�����Օi&���W�i���X�g - 00a5����ύX -R 01f4 <name>.24B <trade id?>.L <LV>.w - ����������v�� - 00e5����ύX -R 01f5 <result>.B <trade id?>.L <LV>.w - �����炩��̎���v���ɑ��锽�� - 00e7����ύX -S 0200 <login name>.24B - ragexe��/account�I�v�V���������ċN������ƃ��O�C���v���ɕt�������p�P�b�g - -R 0201 ?.1B<Flag?>.1B (?.8B <Character Name>.24B)x20 - Flag seems to need to be 1 to function. - 8 unknown bytes and 24 bytes for name need to be repeated for each friend. - -S 0202 <Character name>.24B - Character name to add to friend list (for server-side friend list enabled clients) - -R 0203 <Account ID>.3B <Unknown>.3B - Account ID = zero terminated 3-word hex representation of account ID. Little endian. - Unknown = observed dependency on online/offline status - -S 0204 <?>.16B - ���O�C���v���ɕt�������p�P�b�g�B16�o�C�g�͌Œ�H -S 020B <?>.17B - �L�����N�^�T�[�o�ڑ��v��0065�ɕt�������p�P�b�g�B1+0204��16�o�C�g��17�o�C�g�H - - -�p�P�b�g���̒lj��B019e�`01aa�������Ă�̂ŁA0190�`��蔲�� -added packet lenth. 019e-01aa is a new, so here is a packet length table from 0190. - -�@ 90, 86, 24,�@6, 30,102,�@8,�@4,�@ 8,�@4, 14, 10, -1,�@6,�@2,�@6, -�@�@3,�@3, 35,�@5, 11, 26, -1,�@4,�@ 4,�@6, 10 |