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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
commit | 620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch) | |
tree | 38a39e0415f419d9a49ae456ed0e26654c23d559 /doc/notes/help-old.txt | |
parent | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff) | |
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AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/notes/help-old.txt')
-rw-r--r-- | doc/notes/help-old.txt | 450 |
1 files changed, 450 insertions, 0 deletions
diff --git a/doc/notes/help-old.txt b/doc/notes/help-old.txt new file mode 100644 index 000000000..3af1cc055 --- /dev/null +++ b/doc/notes/help-old.txt @@ -0,0 +1,450 @@ + ______ __ __
+ /\ _ \/\ \__/\ \
+ __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
+ /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
+/\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
+\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
+ \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
+
+--------------------------------------------------------------
+GM COMMANDS
+---------------------------------------------------------------------------------
+Note:
+ To use these commands, type them inside the message window where you usually
+ type to chat.
+
+Rewritten by: Kevin
+Updated by: massdriller
+
+---------------------------------------------------------------------------------
+<> = type of parameter that the command need to have
+[] = optionnal parameter
+---------------------------------------------------------------------------------
+
+@h/@help = display commands help inside the game.
+
+=================================================================================
+ANNOUNCEMENT COMMANDS
+=================================================================================
+
+/b, @broadcast <message> = Send a message to everybody, with GM name.
+ (yellow text)
+/nb, @kami <message> = Send a message to everybody, with no GM name.
+ (yellow text)
+/bb, @kamib <message> = Send a message to everybody, with no GM name.
+ (blue text)
+/lb, @localbroadcast <message> = Send a message to everybody, with GM name.
+ (yellow text) (current map only)
+/nlb <message> = Send a message to everybody, with no GM name.
+ (yellow text) (current map only)
+
+@me <message> = Creates a yellow "action" header on top of
+ all the characters around your character.
+
+=================================================================================
+INFORMATION COMMANDS
+=================================================================================
+
+-----Character Information-----
+
+@who [match_text] = Lists which characters are currently online in your
+ server and their location. [match_text] is a parameter
+ to search only characters that have this text in their
+ name.
+@who2 [match_text] = Lists which characters are currently online in your
+ server and their job. [match_text] is a parameter to
+ search only characters that have this text in their
+ name.
+@who3 [match_text] = Lists which characters are currently online in your
+ server and their party/guild. [match_text] is a
+ parameter to search only characters that have this text
+ in their name.
+@whomap [map] = Displays a listing of which characters are online and
+ where they are in a specifical map. If [map] isn't
+ specified, you display characters on your map.
+@whomap2 [map] = Displays a listing of which characters are online and
+ their job in a specifical map. If [map] isn't specified,
+ you display characters on your map.
+@whomap3 [map] = Displays a listing of which characters are online and
+ their party/guild in a specifical map. If [map] isn't
+ specified, you display characters on your actual map.
+@whogm [match_text] = Like @who+@who2+who3, but only for GM.
+@where [char name] = Tells you the location of a character. If [char name]
+ isn't specified, you display your own location.
+@charcartlist <char name> = Displays all items of a player's cart.
+@mapinfo [<0-3> [map]] = Give information about a map (general info +:
+ 0: no more, 1: players, 2: NPC, 3: shops/chat).
+
+@time/@date/@server_date/@serverdate/@server_time/@servertime = Display the date/
+ time of the server
+
+-----guild/party information-----
+
+@guildspy <guild_name/id> = You will receive all messages of the specified guild
+ channel
+@partyspy <party_name/id> = You will receive all messages of the specified party
+ channel
+
+-----Database Information-----
+
+@mobinfo/@monsterinfo/@mi <monstername> = Gives information about the monster
+@iteminfo/@ii <itemname> = Gives information about the item
+@rates = Displays the Rates of the server
+@version = Gives the number of the SVN Version
+
+
+
+=================================================================================
+YOURSELF ONLY COMMANDS
+=================================================================================
+
+-----move commands-----
+
+/hide/@hide = GM Hide. Perfect hide that's totally
+ invisible. Type @hide again become
+ visible.
+@save = Sets save point as current location
+@load/@return = Warps you to your save point (like
+ butterfly wing)
+/mm <mapname> <> <p>
+/mapmove <map_name> <x> <y>
+@warp/@rura/@mapmove <mapname> <x> <y> = Warps you to the selected position
+ Example: @warp morocc 150 160 -> Warps
+ you to Morroc (X:150, Y:160)
+@jump [x [y]] = Teleports you randomly in the map (like
+ fly wing)
+/shift/@jumpto/@warpto/@goto <charname> = Warps you to selected character
+ Example: @jumpto TestChar -> You are
+ warped to TestChar's current
+ location
+@go <number/city_name> = Warps you to a set city:
+ -3=(Memo point 2) 4=Alberta 11=Gon Ryun
+ -2=(Memo point 1) 5=Izlude 12=Umbala
+ -1=(Memo point 0) 6=Al de Baran 13=Niflheim
+ 0=Prontera 7=Lutie 14=Lou Yang
+ 1=Morroc 8=Comodo 15=Start point
+ 2=Geffen 9=Yuno 16=Prison
+ 3=Payon 10=Amatsu
+@follow = Teleports and follows the player
+ persistantly
+
+-----Health Commands-----
+
+@die = Kill yourself :) (suicide)
+@alive = Revives yourself from death
+@heal [<HP> <SP>] = Heals the desired amount of HP and SP. No value specified
+ will do a full heal.
+
+-------Job/Skill/Stat Commands-----
+
+@job/@jobchange <job> = Changes your job to the job assigned to the ID:
+ 0 Novice 7 Knight 14 Crusader 22 Formal
+ 1 Swordman 8 Priest 15 Monk 23 Super Novice
+ 2 Mage 9 Wizard 16 Sage
+ 3 Archer 10 Blacksmith 17 Rogue
+ 4 Acolyte 11 Hunter 18 Alchem
+ 5 Merchant 12 Assassin 19 Bard
+ 6 Thief 13 Knight2 20 Dancer
+ 21 Crusader2
+ 24 Novice High 31 Lord Knight 38 Paladin
+ 25 Swordman High 32 High Priest 39 Monk
+ 26 Mage High 33 High Wizard 40 Professor
+ 27 Archer High 34 Whitesmith 41 Stalker
+ 28 Acolyte High 35 Sniper 42 Creator
+ 29 Merchant High 36 Assassin Cross 43 Clown
+ 30 Thief High 37 Peko Knight 44 Gypsy
+ 45 Paladin2
+@lvup/@blevel/@baselvlup <number of levels> = Raises your base level the
+ desired number of levels. The max
+ is 99/255 (User Defined).
+@joblvup/@jlevel/@joblvlup <number of levels> = Raises your job level the desired
+ number of levels. The max is 50
+ For Basic Classes. For Super
+ Novice and Advanced Classes it is
+ 70.
+@allskill/@allskills/@skillall/@skillsall = Give you all skills.
+@stpoint <number of points> = Gives you the desired number of stat
+ points.
+@skpoint <number of points> = Gives you the desired number of skill
+ points.
+@str,@agi,@vit,@int,@dex,@luk <amount> = Adds desired amount to any stat. For
+ example "@str 10" raises your str by 10.
+@statall/@statsall/@allstats/@allstat [value] = Adds value in all stats (maximum
+ if no value).
+@questskill <id> = Gives you the specified quest skill
+@lostskill <id> = Takes away the specified quest skill
+ from you
+ Novice Archer Swordsman
+ 142 = Emergency Care 147 = Arrow Creation 144 = Moving HP Recovery
+ 143 = Act dead 148 = Charge Arrows 145 = Attack Weak Point
+ Thief 146 = Auto Berserk
+ 149 = Throw Sand Merchant
+ 150 = Back Sliding 153 = Cart Revolution
+ 151 = Take Stone 154 = Change Cart
+ 152 = Stone Throw 155 = Crazy Uproar/Loud Voice
+ Acolyte Magician
+ 156 = Holy Light 157 = Energy Coat
+
+-----Other Commands-----
+
+@option <param1> <param2> <param3> = Changes options of your character
+ Example: @option 0 0 16 - would give falcon
+ <param1> <param2> <param3> <param3>
+ 01 Petrified 01 Poison 01 Sight 128 Level 2 Cart
+ 02 Frozen 02 Cursed 02 Hide 256 Level 3 Cart
+ 03 Stunned 04 Silenced 04 Cloak 512 Level 4 Cart
+ 04 Sleeping 08 ??? 08 Level 1 Cart 1024 Level 5 Cart
+ 06 darkness 16 darkness 16 Falcon 2048 Orc Head
+ 32 Peco Peco riding 4096 Wedding Sprites
+ 64 GM Perfect Hide 8192 Ruwach
+@mountpeco = Give/remove you a peco. (Class is required, but not skill)
+@disguise <monster_name/monster_ID/NPC_ID> = Change your appearence to a mob or npc.
+ If using NPC ID 104 Will become an effect.
+ Speed of player will determine effect, be very careful with this ID
+ it can create client crashes with improper ids and can easily lag players
+ off of the server.
+@undisguise = Restore your normal appearance.
+@model <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4>
+ = Changes your characters appearance
+ (Hair type/colour and/or Clothes colour)
+ Hair ID (0-17) Hair Colour (0-8) Clothes Colour (0-4)
+ 0 Default 0 Default
+ 1 Blonde 1 Red
+ 2 Purple 2 Green
+ 3 Brown 3 White
+ 4 Green 4 Brown
+ 5 Blue
+ 6 White
+ 7 Black
+ 8 Red
+@dye/@ccolor <clothes color: 0-4> = Changes your characters appearence
+ (only clothes color).
+@hairstyle/@hstyle <hair ID: 0-17> = Changes your characters appearence
+ (only hair style).
+@haircolor/@hcolor <hair color: 0-8> = Changes your characters appearence
+ (only hair color).
+@speed <1-1000> = Changes you walking speed (1 being the
+ fastest & 1000 the slowest. Default 150.
+@effect <effect_id> [flag] = Give an efect to your character.
+@zeny <amount> = Gives you desired amount of Zeny.
+@memo [memo_position] = set/change a memo location.
+ (no position: display memo points).
+@spiritball <number: 1-1000> = Gives you monk "spirit spheres" like
+ from the skill "Call Spirits" (If the
+ number you use is > 1000, your server
+ may become instable or crash)
+@me <action> = Displays Charname action. ie. "**Bob dances**"
+ if character name is bob and command is
+ @me dances.
+
+=================================================================================
+REMOTE CHAR COMMANDS
+=================================================================================
+
+@kill <char name> = Kills specified character name
+ Example: @kill TestChar -> The character named
+ TestChar is dead
+@jail <char_name> = Sends specified character in jails
+/recall/@recall <char name> = Warps target character to you.
+@recallall = Warps every character online to you.
+@unjail/@discharge <char_name> = Discharges specified character
+ or prisoner
+@charwarp/@rura+ <mapname> <x> <y> <char name> = Warps character to location of
+ choice: Example:
+ @charwarp morocc 150 160 testet
+@revive <char name> = Revives target character.
+@charstats <char name> = Displays the character's stats.
+@charignorelist <char name> = Displays ignore list of the player
+@inall <char name> = Allows all wispers for the player
+@exall <char name> = Blocks all wispers for the player
+@charoption <param1> <param2> <param3> <char name> = Does the same as the @option
+ command only to target
+ character.
+@charmountpeco <charname> = Give/remove to a player a peco (Class is
+ required, but not skill).
+@charpetrename <charname> = Re-enable pet rename to a player.
+@charsave <map> <x> <y> <char name> = Changes the target player's respawn point.
+@charbaselvl <#> <char name> = Change a character's base level.
+@charjlvl <#> <char name> = Change a character's job level.
+@charstpoint <amount> <char name> = Give/take a player's stat points
+@charskpoint <amount> <char name> = Give/take a player's skill points
+@charskreset <charname> = Reset skills of a character.
+@charstreset <charname> = Reset stats of a character.
+@charquestskill <#> <charname> = Gives to a player the specified quest skill.
+@charlostskill <#> <charname> = Takes away the specified quest skill from
+ the player.
+@chardelitem <item_name_or_ID> <quantity> <player> = Remove items from a character
+@charmodel <hair type> <hair color> <clothes color> <char name> = Changes a
+ player's model
+@chardisguise <monster_name/ID> <char name> = Changes disguise of a player
+@charundisguise <char name> = Cancels disguise of a player
+@charblock/@block <name> = Blocks definitively a account
+@charunblock/@unblock <name> = Unblocks a account
+@charban/@ban/@banish/@charbanish <time> <name> = Ban temporarily a account
+ Time usage: adjustement
+ (+/- value) and element
+ (y/a, m, d/j, h, mn, s)
+ Example:
+ @ban +1m-2mn1s-6y testplayer
+@charunban/@unban/@unbanish/@uncharbanish <name> = Unban a account
+@kick <charname> = Kicks specified character off the server
+@kickall = Kick all characters off the server
+@mapexit = Kick all players and shut down map-server.
+@doom = Kills all NON GM chars on the server.
+@doommap = Kills all non GM characters on the map.
+@raise = Resurrects all characters on the server.
+@raisemap = Resurrects all characters on the map.
+
+@killable = Other players can kill you
+@charkillable <character name> = Enable other players to be killable
+
+
+=================================================================================
+MOB COMMANDS
+=================================================================================
+
+/monster <monster_name> = Spawns 1 of the desired monster.
+@spawn/@monster/@summon <monster_name_or_monster_ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]
+ = Spawns the desired monster with any desired name,
+ quantity and x and y location (if specified).
+@monster2 <desired_monster_name> <monster_name_or_monster_ID> [<number to spawn> [<x coord> [<y coord>]]]
+ = Spawns the desired monster with any desired name.
+@spawn/@monster/@summon/@monster2 <monster_name_or_monster_ID> "desired monster name" [<number to spawn> [<x coord> [<y coord>]]]
+ = There 2 last forms can use spaces for desired names.
+@killmonster [map] = kill all monsters of the map (they drop items)
+@killmonster2 = kill all monsters of your map (without drops)
+
+=================================================================================
+ITEM COMMANDS
+=================================================================================
+
+@storage = Opens storage
+@gstorage = Opens guild storage
+@item <item name or ID> [quantity] = Gives you the desired item.
+@item2 <item name or ID> <quantity> <Identify_flag> <refine> <attribut> <Card1> <Card2> <Card3> <Card4>
+ = Gives you the desired item.
+@itemreset = Remove all your items.
+@itemcheck = Check your items with authorised items.
+@idsearch <part_of_item_name> = search all items that name have
+ part_of_item_name
+@refine <equip position> <+/- amount> = Upgrades equipment at the position
+ specified (Stackable)
+ 0 - All
+ 1 - Lower Head
+ 2 - Right Hand
+ 4 - Robe/Garment
+ 8 - Left Accessory
+ 16 - Body/Armor
+ 32 - Left Hand
+ 64 - Foot Gear
+ 128 - Right Accessory
+ 256 - Top Head
+ 512 - Mid Head
+ Example: @refine 34 10 - Refines a 2 handed weapon to +10
+ @refine 16 4 - Refines the body/armor to +4
+@produce <equip name or equip ID> <element> <# of very's>
+ Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind
+ It has separately with fragment 3 of the attribute + stars, you can apply.
+ # of very's: 0=None 1=Very Strong 2=Very Very Strong 3=Very Very Very Strong
+ Example: @produce 1163 3 3 - Produces a Very Very Very Strong (Your Nick)'s
+ Fire Claymore
+@repairall = Repair all items of your inventory
+@cleanmap = Clears map of all fallen items
+
+=================================================================================
+ADMINISTRATION COMMANDS
+=================================================================================
+
+@reloaditemdb = Reload item database (admin command)
+@reloadmobdb = Reload monster database (admin command)
+@reloadskilldb = Reload skills definition database (admin command)
+@reloadscript = Reload all scripts (admin command)
+@reloadgmdb = Reload GM levels (admin command)
+@reloadatcommand = Reload GM command levels (admin command)
+@reloadbattleconf = Reload Battle Config(admin command)
+@reloadstatusdb = Reload status database(admin command)
+@reloadpcdb = Reload pc database(admin command)
+
+@loadnpc <path/to/npc> - Load a NPC (admin command)
+@unloadnpc <NPC_name> - Disable a NPC (admin command)
+@shownpc <NPC_name> - Show a hidden NPC (admin command)
+@hidenpc <NPC_name> - Hide a NPC (admin command)
+
+@disguiseall <monster_name/monster_ID/NPC_ID> = Change everybody on the map's appearence to a mob or npc.
+ If using NPC ID 104 Will become an effect.
+ Speed of player will determine effect, be very careful with this ID
+ it can create client crashes with improper ids and can easily lag players
+ off of the server.
+@undisguiseall = Removes all Disguises
+@happyhappyjoyjoy = Random emotions from all players on the map
+@autoloot = All items will go into inventory upon killing a monster
+
+
+@gat = For debugging (you inspect around gat)
+@packet = For debugging (packet variety)
+
+@GM <password> = it becomes GM!
+@email <actual@email> <new@email> = to change your e-mail (characters protection)
+
+@refreshonline = Rechecks to make sure online column is correct (SQL Only)
+
+=================================================================================
+OTHER COMMANDS
+=================================================================================
+
+-----Environmental Commands-----
+
+@night = Uses @option 00 16 00 on all characters. All characters are in darkness
+@day = Uses @option 00 00 00 on all characters.
+
+@rain = Gives Rain effect on activated map
+@snow = Gives Snow effect on activated map
+@sakura = Gives Flower petal effect on activated map
+@clouds = Gives Clouds effect on activated map
+@fog = Gives Foggy effect on activated map
+@fireworks = Gives Fireworks effect on activated map
+@leaves = Gives attumn effect on activated map
+@clearweather = Clears all "weather" effects on the map (Works only when players leave the map and rejoin again)
+
+-----Mail System Commands(SQL)-----
+
+@checkmail = Checks # of messages in your mailbox.
+@listmail = Lists all the messages in your mailbox.
+@listnewmail = Lists all new messages in your mailbox.
+@readmail <#> = Reads a message in your mailbox.
+@deletemail <#> = Deletes a message in your mailbox.
+
+@sendmail <name> <message> = Sends a message to another player. Use quotes if
+ the player has spaces in their name.
+
+@sendprioritymail <name> <message> = Send priority mail to a player.
+
+Use * for name to send to all players.
+
+-----Pet Commands-----
+
+@hatch = Create a pet from your inventory eggs list.
+@makeegg <ID> = Gives pet egg for monster ID in pet DB
+@petfriendly <#> = Set pet friendly amount (0-1000) 0 = Min, 1000 = Max
+@pethungry <#> = Set pet hungry amount (0-100) 0 = Min, 100 = Max
+@petrename = Re-enable pet rename
+
+-----Group Commands-----
+
+@party <party_name> = Create a party
+@guild <guild_name> = Create a guild.
+@guildlvup/@guildlvlup <# of levels> = Raise Guild by desired number of levels
+@guildrecall <guild_name/id> = Warps all online character of a guild to you.
+@partyrecall <party_name/id> = Warps all online character of a party to you.
+
+-----Mute Commands (muting_players must be enabled)-----
+
+@mute/@red <time> <char_name> = Mutes char_name for time period of time.
+@mutearea/@stfu [time] = Mutes area for time, sets defualt to 15.
+
+-----System Commands usually used with scripts-------
+
+@marry <Char 1> <char 2> = Makes 2 target characters married
+@divorce <Char 1> <Char 2> = Divorces 2 characters
+@adopt <Char> = Adopts a player
+
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