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authorMichieru <Michieru@users.noreply.github.com>2014-11-06 09:39:47 +0100
committerMichieru <Michieru@users.noreply.github.com>2014-11-06 09:39:47 +0100
commitcf18e5578f85bc6c368a2ad4d7c746af8687c7f0 (patch)
treeea37f03e39b9733d296f712cf5aeffb6c62dad76 /doc/mob_db_mode_list.txt
parent81d226af05a8ddc551f59ebfa8674cce5fe579b3 (diff)
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revert Git:10e6f1a189f20ca346ada2f6199378869b370442
For now MD_RANDOMTARGET is not use and create problem with clone http://hercules.ws/board/tracker/issue-8424-taekwon-stanceskill-transfered/
Diffstat (limited to 'doc/mob_db_mode_list.txt')
-rw-r--r--doc/mob_db_mode_list.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt
index 17f25d9bc..08abf800d 100644
--- a/doc/mob_db_mode_list.txt
+++ b/doc/mob_db_mode_list.txt
@@ -26,7 +26,7 @@ MD_ANGRY | 0x0800 | 2048
MD_CHANGETARGET_MELEE | 0x1000 | 4096
MD_CHANGETARGET_CHASE | 0x2000 | 8192
MD_TARGETWEAK | 0x4000 | 16384
-MD_RANDOMTARGET | 0x8000 | 32768
+MD_RANDOMTARGET | 0x8000 | 32768 (not implemented)
Explanation for modes:
-------------------------------------------------------------------------------
@@ -75,7 +75,7 @@ Target Weak: Allows aggressive monsters to only be aggressive against
For example, a monster of level 104 will not pick fights with a level 99.
Random Target: Picks a new random target in range on each attack / skill.
-
+ (not implemented)
Aegis Mob Types:
-------------------------------------------------------------------------------