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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-07-19 21:36:37 +0300 |
commit | 79e2616cc282f99cf86ffcde51e869c3de312d25 (patch) | |
tree | b1c99ffafb07db13dbc38b4cdb42f291c936cd4a /doc/mob_db_mode_list.txt | |
parent | a4f65324f06e8b587fbf506b37d0a157362529f8 (diff) | |
download | hercules-79e2616cc282f99cf86ffcde51e869c3de312d25.tar.gz hercules-79e2616cc282f99cf86ffcde51e869c3de312d25.tar.bz2 hercules-79e2616cc282f99cf86ffcde51e869c3de312d25.tar.xz hercules-79e2616cc282f99cf86ffcde51e869c3de312d25.zip |
Remove conf dir.
Diffstat (limited to 'doc/mob_db_mode_list.txt')
-rw-r--r-- | doc/mob_db_mode_list.txt | 113 |
1 files changed, 0 insertions, 113 deletions
diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt deleted file mode 100644 index 32e7a0e8d..000000000 --- a/doc/mob_db_mode_list.txt +++ /dev/null @@ -1,113 +0,0 @@ -//===== Hercules Documentation =============================== -//= Hercules Monster Modes Reference -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20120630 -//===== Description: ========================================= -//= A reference description of Hercules' mob_db 'mode' field. -//============================================================ - -Bit Legend: -------------------------------------------------------------------------------- - -MD_CANMOVE | 0x00001 | 1 -MD_LOOTER | 0x00002 | 2 -MD_AGGRESSIVE | 0x00004 | 4 -MD_ASSIST | 0x00008 | 8 -MD_CASTSENSOR_IDLE | 0x00010 | 16 -MD_BOSS | 0x00020 | 32 -MD_PLANT | 0x00040 | 64 -MD_CANATTACK | 0x00080 | 128 -MD_DETECTOR | 0x00100 | 256 -MD_CASTSENSOR_CHASE | 0x00200 | 512 -MD_CHANGECHASE | 0x00400 | 1024 -MD_ANGRY | 0x00800 | 2048 -MD_CHANGETARGET_MELEE | 0x01000 | 4096 -MD_CHANGETARGET_CHASE | 0x02000 | 8192 -MD_TARGETWEAK | 0x04000 | 16384 -MD_NOKNOCKBACK | 0x08000 | 32768 -MD_RANDOMTARGET | 0x10000 | 65536 (not implemented) - -Explanation for modes: -------------------------------------------------------------------------------- - -CanMove: Enables the mob to move/chase characters. - -CanAttack: Enables the mob to attack/retaliate when you are within attack - range. Note that this only enables them to use normal attacks, skills are - always allowed. - -Looter: The mob will loot up nearby items on the ground when it's on idle state. - -Aggressive: normal aggressive mob, will look for a close-by player to attack. - -Assist: When a nearby mob of the same class attacks, assist types will join them. - -Cast Sensor Idle: Will go after characters who start casting on them if idle - or walking (without a target). - -Cast Sensor Chase: Will go after characters who start casting on them if idle - or chasing other players (they switch chase targets) - -Boss: Special flag which makes mobs immune to certain status changes and skills. - -Plant: Always receives 1 damage from attacks. - -Detector: Enables mob to detect and attack characters who are in hiding/cloak. - -ChangeChase: Allows chasing mobs to switch targets if another player happens - to be within attack range (handy on ranged attackers, for example) - -Angry: These mobs are "hyper-active". Apart from "chase"/"attack", they have - the states "follow"/"angry". Once hit, they stop using these states and use - the normal ones. The new states are used to determine a different skill-set - for their "before attacked" and "after attacked" states. Also, when - "following", they automatically switch to whoever character is closest. - -Change Target Melee: Enables a mob to switch targets when attacked while - attacking someone else. - -Change Target Chase: Enables a mob to switch targets when attacked while - chasing another character. - -Target Weak: Allows aggressive monsters to only be aggressive against - characters that are five levels below it's own level. - For example, a monster of level 104 will not pick fights with a level 99. - -NoKnockback: Monsters will be immune to Knockback's. - -Random Target: Picks a new random target in range on each attack / skill. - (not implemented) - -Aegis Mob Types: -------------------------------------------------------------------------------- - -What Aegis has are mob-types, where each type represents an AI behavior that -is mimicked by a group of eA mode bits. This is the table to convert from one -to another: - -Aegis/eA (description) -01: 0x0081 (passive) -02: 0x0083 (passive, looter) -03: 0x1089 (passive, assist and change-target melee) -04: 0x3885 (angry, change-target melee/chase) -05: 0x2085 (aggressive, change-target chase) -06: 0x0000 (passive, immobile, can't attack) [plants] -07: 0x108B (passive, looter, assist, change-target melee) -08: 0x6085 (aggressive, change-target chase, target weak enemies) -09: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) [Guardian] -10: 0x0084 (aggressive, immobile) -11: 0x0084 (aggressive, immobile) [Guardian] -12: 0x2085 (aggressive, change-target chase) [Guardian] -13: 0x308D (aggressive, change-target melee/chase, assist) -17: 0x0091 (passive, cast sensor idle) -19: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) -20: 0x3295 (aggressive, change-target melee/chase, cast sensor idle/chase) -21: 0x3695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target) -25: 0x0001 (passive, can't attack) [Pet] -26: 0xB695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target, random target) -27: 0x8084 (aggressive, immobile, random target) - -- Note that the detector bit due to being Insect/Demon, plant and Boss mode - bits need to be added independently of this list. |