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author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-23 08:23:30 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-23 08:23:30 +0000 |
commit | 76f5f964e23b8330480800e7e63c00acbda8aea3 (patch) | |
tree | 97bd201eb616d55f331db879a0ad94b5e5706ba4 /doc/item_bonus.txt | |
parent | a6f718ad10d3ca9dcabd7c3b467265280aced6e1 (diff) | |
download | hercules-76f5f964e23b8330480800e7e63c00acbda8aea3.tar.gz hercules-76f5f964e23b8330480800e7e63c00acbda8aea3.tar.bz2 hercules-76f5f964e23b8330480800e7e63c00acbda8aea3.tar.xz hercules-76f5f964e23b8330480800e7e63c00acbda8aea3.zip |
Sorted in the new cards and fixed some equips
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7306 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/item_bonus.txt')
-rw-r--r-- | doc/item_bonus.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 4ecf01503..f5816f373 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -113,8 +113,8 @@ bonus2 bAddDamageClass,n,x; In monster of class n the damage addition of x% (on bonus2 bAddMagicDamageClass,n,x; In monster of class n in case of the magical damage addition and prayer of x% in n occupation the magical damage addition of x%
bonus2 bAddDefClass,n,x; In monster of class n the damage reduction of x% (only physical attack), in case of prayer in n occupation the damage reduction of x%
bonus2 bAddMDefClass,n,x; In monster of class n in case of the magical damage reduction and prayer of x% in n occupation the magical damage reduction of x%
-bonus2 bHPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- HP -- absorption (+ n and x are carried out)
-bonus2 bSPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- SP -- absorption (+ n and x are carried out)
+bonus2 bHPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n/10 % probability -- x % -- HP -- absorption (+ n and x are carried out)
+bonus2 bSPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n/10 % probability -- x % -- SP -- absorption (+ n and x are carried out)
bonus2 bSPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy's SP (player) amount by x% when attacking
bonus2 bAddMonsterDropItem,n,x; When killing any monsters with physical attack, the probability which drops item n +x% (the item which the monster drops unrelated ones)
if 'x' is negative value, then it's a part of formula
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