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author | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-19 08:04:33 +0000 |
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committer | celest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2005-02-19 08:04:33 +0000 |
commit | 48f8a39dbac7dd47104933a5c7cab30412987ecc (patch) | |
tree | d277b83b8b04a77b61bf2884f8d46d308875832e /doc/item_bonus.txt | |
parent | 2b19bc81ba8005d28810b3180da9c6d0a58b01c8 (diff) | |
download | hercules-48f8a39dbac7dd47104933a5c7cab30412987ecc.tar.gz hercules-48f8a39dbac7dd47104933a5c7cab30412987ecc.tar.bz2 hercules-48f8a39dbac7dd47104933a5c7cab30412987ecc.tar.xz hercules-48f8a39dbac7dd47104933a5c7cab30412987ecc.zip |
* Added bSubSize, bHPGainValue, and bDamageWhenUnequip
* Updated bSPDrainValue/Rate
* Set baby class players' size to 0(small)
* Fixed item_db2.txt reading printing wrong number of entries read
* Fixed @allskill not giving the newer stalker, whitesmith and creator skills
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1139 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/item_bonus.txt')
-rw-r--r-- | doc/item_bonus.txt | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 3403bc3c5..96a2ebe5f 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -1,4 +1,4 @@ -//eAthena Items Scripting Manual +//eAthena Items Scripting Manual skill n,x; skill n of level x @@ -150,9 +150,12 @@ bonus bNoRegen,n; Stops regeneration for n. bonus bUnstripable,n; Armor cannot be taken off via Strip skills bonus bSPGainValue,n; When killing a monster by physical attack gain n amount of sp +bonus bHPGainValue,n; When killing a monster by physical attack + gain n amount of hp bonus bIgnoreDefMob,n; Ignore monster's DEF when attacking. n:0=All normal monsters, except Bosses 1=All monsters +bonus bDamageWhenUnequip,n; Lose n HP when the item is unequipped bonus2 bCriticalAddRace,n,x; Increase critical + n vs. enemies of type x bonus2 bHPLossRate,n,x; Lose n amount of hp every x amount of time @@ -163,11 +166,22 @@ bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase damage taken by x% bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n (Check db/mob_race2_db.txt) +bonus2 bSubSize,n,x; Damage x% reduction from n size + n:0=Small 1=Medium 2=Large bonus3 bHPLossRate,n,x,y; Lose n amount of hp every x amount of time y:0=Don't show damage 1=Show damage bonus3 bAutoSpellWhenHit,x,y,n; n% chance to cast skill x of level y when being hit by physical close range damage +bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either + gain SP equivalent to x% of damage dealt, OR + drain the amount of sp from the enemy. + y:0=gain sp 1:drain enemy sp +bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either + gain x SP, OR drain the amount of sp from the + enemy. y:0=gain sp 1:drain enemy sp + (Note: setting x to -1 or below will reduce + YOUR sp) bonus4 bAutoSpellWhenHit,x,y,n,i; n% chance to cast skill x of level y when being hit by physical close range damage |