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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-04 01:17:11 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-04 01:17:11 +0000 |
commit | 06d560398ec2e5d39b802b1db41aeb1d02316894 (patch) | |
tree | 08f8d5e7f2fd1c5433d524fe1f6baa11c17a32e0 /doc/item_bonus.txt | |
parent | 5189f62c76d4606c6203f8622e82b135244cf89a (diff) | |
download | hercules-06d560398ec2e5d39b802b1db41aeb1d02316894.tar.gz hercules-06d560398ec2e5d39b802b1db41aeb1d02316894.tar.bz2 hercules-06d560398ec2e5d39b802b1db41aeb1d02316894.tar.xz hercules-06d560398ec2e5d39b802b1db41aeb1d02316894.zip |
- Cleared up the bAutoSpellWhenHit description in doc/item_bonus.txt
- Fixed Phantasmic Arrow and Magical Bullet not being correctly tagged as a ranged arrow-type attack.
- Updated help.txt and help2.txt, thanks to Inuyasha for providing the updated files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7490 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/item_bonus.txt')
-rw-r--r-- | doc/item_bonus.txt | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index f5816f373..b6a947646 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -159,8 +159,10 @@ bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n bonus3 bHPLossRate,n,x,y; Lose n amount of hp every x amount of time
y: 0=Don't show damage 1=Show damage
-bonus3 bAutoSpellWhenHit,x,y,n; n/10% chance to cast skill x of level y when
- being hit by physical close range damage
+bonus3 bAutoSpellWhenHit,x,y,n; n/10% chance to cast skill x of level y on
+ attacker when being hit by a direct
+ attack. Target must be within spell's
+ range to go off.
bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either
gain SP equivalent to x% of damage dealt, OR
drain the amount of sp from the enemy.
@@ -175,8 +177,9 @@ bonus4 bAutoSpell,x,y,n,i; n/10% chance to cast skill x of level y when being attacking
i:0=cast on self 1=cast on enemy
bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when
- being hit by physical close range damage
- i:0=cast on self 1=cast on enemy
+ being hit by a direct attack. Target
+ must be within spell's range to go
+ off. i:0=cast on self 1=cast on enemy
//---- 2/22 new card effects ----
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