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author | ai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-12-06 16:17:46 +0000 |
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committer | ai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-12-06 16:17:46 +0000 |
commit | 357e1bd03b0971f6e25987f687dc21d72212df5d (patch) | |
tree | f779dab306ab9856024bf4e012c94a287b184f3c /doc/item_bonus.txt | |
parent | 6f91333809e1e19933c98cd66316bf62a17e2fbc (diff) | |
download | hercules-357e1bd03b0971f6e25987f687dc21d72212df5d.tar.gz hercules-357e1bd03b0971f6e25987f687dc21d72212df5d.tar.bz2 hercules-357e1bd03b0971f6e25987f687dc21d72212df5d.tar.xz hercules-357e1bd03b0971f6e25987f687dc21d72212df5d.zip |
* Corrected description for bonuses bHealPower and bHealPower2 stating skill names being supported, although the bonus does not accept 'skill' as parameter (bugreport:4619, since r13821).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14560 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/item_bonus.txt')
-rw-r--r-- | doc/item_bonus.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 09f6c4371..5eca4e471 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -115,8 +115,8 @@ bonus bNoGemStone,n; Skills requiring Gemstones do no require them (Hocus Pocus will still require 1 Yellow Gemstone | n is meaningless) bonus bIntravision,n; Always see Hiding and Cloaking players/mobs (n is meaningless) -bonus bHealPower,n; Increase heal amount of all heal skills by n% (supports skill names) -bonus bHealPower2,n; Increase heal amount if you are healed by any skills by n% (supports skill names) +bonus bHealPower,n; Increase heal amount of all heal skills by n% +bonus bHealPower2,n; Increase heal amount if you are healed by any skills by n% bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc) e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc) |