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authorcelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-02-16 08:25:45 +0000
committercelest <celest@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-02-16 08:25:45 +0000
commit4431323e09b1ab9875ea8ac67f0ecd1b36420559 (patch)
tree3e45c50e0b8333a87443240bd7cd7653c9bfe948 /doc/item_bonus.txt
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* Fixed a typo in quests/all_quest.txt
* Set 'killerrid' and do PCKillEvent before calling PCDieEvent * Added some new script event related options to script config * Added 10 of the new card effects on the 2/15's patch * Minor rewrites on self and enemy weapon/armor breaking * Added missing code for 'bBreakWeaponRate' and 'bBreakWeaponRate' effects * Added missing code for 'bAddStealRate' effect * Removed redundant 'infinite_autospell' in map_session_data git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1116 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index 30202ee2d..818a1980f 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -135,3 +135,23 @@ bonus3 bAutoSpell,n,x,y; Auto Spell casting of spell n at level x with y% chanc
// bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored.
// those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other things are ignored.
+
+
+
+//---- 2/15 new card effects ----
+
+bonus bCritAtkRate,n; Increase critical damage by +n%
+bonus bNoRegen,n; Stops regeneration for n.
+ n: 1=HP, 2=SP
+bonus bUnstripable,n; Armor cannot be taken off via Strip skills
+
+bonus2 bCriticalAddRace,n,x; Increase critical + n vs. enemies of type x
+
+bonus2 bAddEffWhenHit,n,x; n% chance to cause x state to the enemy when
+ being hit by physical close range damage
+bonus2 bSkillAtk,n,x; Increase damage of skill n by x%
+bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase
+ damage taken by x%
+
+bonus3 bAutoSpellWhenHit,x,y,n; n% chance to cast skill x of level y when
+ being hit by physical close range damage