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author | shadow <shadow@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-06-09 12:03:53 +0000 |
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committer | shadow <shadow@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-06-09 12:03:53 +0000 |
commit | d4e85de04dc6f11eb5c5b82be2ce236fc39009e6 (patch) | |
tree | 86e6062f7a2dc5f09ee1be076edd3222c0bb5df1 /doc/item_bonus.txt | |
parent | cf51fb6a2e0e24aa24dddcec2509a7046bfbb113 (diff) | |
download | hercules-d4e85de04dc6f11eb5c5b82be2ce236fc39009e6.tar.gz hercules-d4e85de04dc6f11eb5c5b82be2ce236fc39009e6.tar.bz2 hercules-d4e85de04dc6f11eb5c5b82be2ce236fc39009e6.tar.xz hercules-d4e85de04dc6f11eb5c5b82be2ce236fc39009e6.zip |
Cleared documentation about autospellwhenhit, a lot of cards will need to be revised
Fixed 2000,Destruction_Rod being 0.2% per refine instead of 2%.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12799 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/item_bonus.txt')
-rw-r--r-- | doc/item_bonus.txt | 48 |
1 files changed, 29 insertions, 19 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index dc0c39016..95069ce9b 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -197,37 +197,47 @@ bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when i: 1=cast on enemy, not on self 2=use random skill lv in [1..y] 3=1+2 (random lv on enemy) -bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when - attacking - i: 1=cast on enemy, not on self +bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attacking + t: Trigger criteria: + BF_SHORT: Trigger on melee attack + BF_LONG: Trigger on ranged attack + ( Default: BF_SHORT+BF_LONG ) + + BF_WEAPON: Trigger on weapon skills + BF_MAGIC: Trigger on magic skills + BF_MISC: Trigger on misc skills + ( Default: BF_WEAPON ) + + BF_NORMAL: Trigger on normal + attacks. + BF_SKILL: Trigger on skills + (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON) + + i: 1=cast on enemy, not on self 2=use random skill lv in [1..y] 3=1+2 (random lv on enemy) + +bonus5 bAutoSpellWhenHit,x,y,n,t,i; n/10% chance to cast skill x of level y when being hit by a direct attack. + Target must be within spell's range to go + off. t: Trigger criteria: BF_SHORT: Trigger on melee attack BF_LONG: Trigger on ranged attack - (When neither is specified, - then BF_SHORT+BF_LONG is used. + ( Default: BF_SHORT+BF_LONG ) + BF_WEAPON: Trigger on weapon skills BF_MAGIC: Trigger on magic skills BF_MISC: Trigger on misc skills - (If none is specified, BF_WEAPON is - used) + ( Default: BF_WEAPON ) + BF_NORMAL: Trigger on normal - attacks. + attacks. BF_SKILL: Trigger on skills - (When neither is specified, - BF_SKILL is used if the type is - BF_MISC or BF_MAGIC. BF_NORMAL is - used if the type is BF_WEAPON) -bonus5 bAutoSpellWhenHit,x,y,n,t,i; n/10% chance to cast skill x of level y when - being hit by a direct attack. Target - must be within spell's range to go - off. - i: 1=cast on enemy, not on self + (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON) + + i: 1=cast on enemy, not on self 2=use random skill lv in [1..y] 3=1+2 (random lv on enemy) - t: Trigger criteria (see bonus5 - bAutoSpell) //---- 2/22 new card effects ---- |