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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-17 15:43:40 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-17 15:43:40 +0000
commit94e745cce4166dea9b34b617cf66b14cfa1faab1 (patch)
treef7c86a380249e7eb197297026e211014a3a24bae /doc/item_bonus.txt
parentd5afc60338c63c69ca26211131d98986b6b5ca82 (diff)
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- Expanded the autospell structure to hold a flag, which contains the required Battle Flag conditions required for a skill to trigger.
- Added the required constants to const.txt to specify the autospell trigger properties. - Added bonus5 bAutoSpell/bAutoSpellWhenHit. The new parameter is used to specify when the spell should trigger (melee/range + weapon/magic/misc attack), see item_bonus for details. - Applied use of packet 0x28a (clif_changeoption2) to transmit opt3 changes. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10278 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'doc/item_bonus.txt')
-rw-r--r--doc/item_bonus.txt29
1 files changed, 29 insertions, 0 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index cd7b2640e..d6e57dfba 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -184,6 +184,35 @@ bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when
2=use random skill lv in [1..y]
3=1+2 (random lv on enemy)
+bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when
+ attacking
+ i: 1=cast on enemy, not on self
+ 2=use random skill lv in [1..y]
+ 3=1+2 (random lv on enemy)
+ t: Trigger criteria:
+ BF_SHORT: Trigger on melee attack
+ BF_LONG: Trigger on ranged attack
+ BF_WEAPON: Trigger on weapon skills
+ BF_MAGIC: Trigger on magic skills
+ BF_MISC: Trigger on misc skills
+ (the default for the other
+ bAutoSpell modes is
+ BF_WEAPON|BF_LONG|BF_SHORT)
+
+bonus5 bAutoSpellWhenHit,x,y,n,t,i; n/10% chance to cast skill x of level y when
+ being hit by a direct attack. Target
+ must be within spell's range to go
+ off.
+ i: 1=cast on enemy, not on self
+ 2=use random skill lv in [1..y]
+ 3=1+2 (random lv on enemy)
+ t: Trigger criteria:
+ BF_SHORT: Trigger on melee attack
+ BF_LONG: Trigger on ranged attack
+ BF_WEAPON: Trigger on weapon skills
+ BF_MAGIC: Trigger on magic skills
+ BF_MISC: Trigger on misc skills
+
//---- 2/22 new card effects ----
bonus2 bAddItemHealRate,n,x; Increases HP recovered by n type items by x%,