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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-22 23:52:58 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-22 23:52:58 +0000
commit2b2dbf43f11aecf778ff118dd1da1af9726f36e6 (patch)
tree890231641c122da8ef8664471be4a008041c6349 /db
parent78dcaf513236ab7736a84deff5820b71cf6a76fb (diff)
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- Changed the status_change structure to use dynamic rather than static memory to hold the individual status changes, this should have a noticeable impact on the server's memory consumption.
- Had to add a few 'ugly' flags to status_change since now you can't track SC related information while said SC is not active (happens only for Storm Gust, Joint Beat and Magic Power). - Since I am unable to fully test, watch out for any bugs~ git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11786 54d463be-8e91-2dee-dedb-b68131a5f0ec
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