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author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-21 20:38:32 +0000 |
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committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-08-21 20:38:32 +0000 |
commit | 7d4cef5d03815911547efb37dce1c5ee9d5b05fa (patch) | |
tree | 3bb0b0e6b6d24146a0fa32008b99fd9d80cc55b3 /db | |
parent | 824839bf6bfad8f389a14a1339fdf42d619514c4 (diff) | |
download | hercules-7d4cef5d03815911547efb37dce1c5ee9d5b05fa.tar.gz hercules-7d4cef5d03815911547efb37dce1c5ee9d5b05fa.tar.bz2 hercules-7d4cef5d03815911547efb37dce1c5ee9d5b05fa.tar.xz hercules-7d4cef5d03815911547efb37dce1c5ee9d5b05fa.zip |
- Big update to Basilica, implementing official behavior.
* Basilica caster cannot walk.
* On Basilica area, only caster can use Basilica again to stop it.
* On Basilica no one can use skills. (Previous bug on eA because you can use support skills on it, also caster).
* Only Pressure can bypass Basilica protection.
* Any enemy of the caster bounce 2 cells back from basilica, except Boss type. (Bugreport 2099).
* Any monster can target you on basilica and try to attack you, also with skills, but damage is reduced to 0, except Boss.
Notes:
- Basilica Cell stuff is not used anymore... is it required?
- Still need to add a check previous to cast basilica because if there are mobs, items, npcs, walls, skills around the caster (7x7 i think) the skill should fail.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13106 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r-- | db/skill_unit_db.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index c2a74fe39..6dd14fabf 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -77,7 +77,7 @@ 330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU 336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER 339,0x86, , -1, 0, 400,enemy, 0x000 //NPC_DARKGRANDCROSS -362,0xb4, , 0, 3, -1,all, 0x000 //HP_BASILICA +362,0xb4, , 0, 2, 300,all, 0x000 //HP_BASILICA 369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL 395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT 404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL |