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authorSkotlex <Skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-08-10 15:52:59 +0000
committerSkotlex <Skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-08-10 15:52:59 +0000
commit09b2f259b86749e57b1179d795f19f495c5defab (patch)
treeb15138123690db0e7722e6a6141e825e1c8060ae /db
parentc5fa6396f9cbb8e5e6e4deb0bb1cbf926d21c6e1 (diff)
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- Commiting a bunch of cleanups piled up from the past few weeks/months/years.
- Updated unitwarp so that an id of "0" causes the script's rid to be warped. - Updated the Brasilis ontouchNPC warp command to use unitwarp instead. - Signum Crucis's duration is now specified in the skill_cast_db file - Updated @warp/@jump commands so that when an invalid tile is specified, a nearby cell is chosen (rather than using a map-wide random value) - The if(req.weapon) code was broken, since req.weapon is never "0" for a skill. Updated the code so that the requirement of '99' (any weapon) is stored as 0, in order to make the checks effective. - Cleaned up the code for script command warpparty - Fixed the define itemdb_canrefine() - Cleaned up some the status_damage() function - Fixed map_random_dir(), which at times would pick cells that didn't preserve the required distance. - Some aesthetic code cleanups. - Fixed some possible crashes for skills where the code assumes the caster is a player. - Fixed a bunch of idiotic code-snippets that should have embarrassed whoever was responsible for them. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14929 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r--db/skill_cast_db.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt
index df31fa116..7ded81500 100644
--- a/db/skill_cast_db.txt
+++ b/db/skill_cast_db.txt
@@ -88,7 +88,7 @@
//-- AL_HOLYWATER
31,1000,500,0,0,0
//-- AL_CRUCIS
-32,500,2000,0,0,0
+32,500,2000,0,60000,0
//-- AL ANGELUS
33,500,3500,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0
//-- AL_BLESSING