diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-04 16:47:52 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-04 16:47:52 +0000 |
commit | dea1baafdf08de3957a4f48d0b5ec1d0a5677742 (patch) | |
tree | 3608db644d5d2b657fed6df3c6668ceba9e88cd0 /db | |
parent | 61c4bbdb3faf35679cd24ba3600ccbe372cf040f (diff) | |
download | hercules-dea1baafdf08de3957a4f48d0b5ec1d0a5677742.tar.gz hercules-dea1baafdf08de3957a4f48d0b5ec1d0a5677742.tar.bz2 hercules-dea1baafdf08de3957a4f48d0b5ec1d0a5677742.tar.xz hercules-dea1baafdf08de3957a4f48d0b5ec1d0a5677742.zip |
- Ordered up entries in skill_unit_db
- SC_REFLECTSHIELD will now be passed to devoted characters at cast-time.
- Added a check to make a mob's level 1 if the read level from the db is less than it.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8615 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r-- | db/produce_db.txt | 1 | ||||
-rw-r--r-- | db/skill_unit_db.txt | 4 |
2 files changed, 2 insertions, 3 deletions
diff --git a/db/produce_db.txt b/db/produce_db.txt index a06e8db26..fa3e41005 100644 --- a/db/produce_db.txt +++ b/db/produce_db.txt @@ -378,7 +378,6 @@ 970,22,228,1,7127,0,713,1,7033,5,905,5,1092,1
//-- Embryo <-- AM_PHARMACY & Potion Creation Guide & 1 Seed of Life, 1 Morning Dew of Yggdrasil, 1 Glass Tube
7142,22,228,1,7144,0,7140,1,7141,1,7143,1
-// ProduceItemID,ItemLV,RequireSkill,MaterialID1,MaterialAmount1,......
//----------------------------------------------
//==============================================
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index 1d30e942e..087412117 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -89,7 +89,7 @@ 484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
516,0xba, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO
-538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON
+521,0xbe, , 0, 1,1000,enemy, 0x006 //GS_GROUNDDRIFT
527,0xbc, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI
535,0xbd, , -1, 0, 200,enemy, 0x008 //NJ_KAENSIN
-521,0xbe, , 0, 1,1000,enemy, 0x006 //GS_GROUNDDRIFT
+538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x000 //NJ_SUITON
|