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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-05 04:37:41 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-05 04:37:41 +0000 |
commit | 2aa019b4313ff70b17ad7be44867646984728f6e (patch) | |
tree | 36e217c298d6a0b0036bd18f556aa83fb99b5979 /db | |
parent | 8cf1d7db707b54f5584d8c4af057cfeac36ba8d5 (diff) | |
download | hercules-2aa019b4313ff70b17ad7be44867646984728f6e.tar.gz hercules-2aa019b4313ff70b17ad7be44867646984728f6e.tar.bz2 hercules-2aa019b4313ff70b17ad7be44867646984728f6e.tar.xz hercules-2aa019b4313ff70b17ad7be44867646984728f6e.zip |
Updated Gunslinger battleground set. (bugreport:1010)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12295 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r-- | db/Changelog.txt | 1 | ||||
-rw-r--r-- | db/item_db.txt | 2 |
2 files changed, 2 insertions, 1 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt index 7b5938436..7e1be677f 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -44,6 +44,7 @@ ======================= 2008/03/04 + * Rev. 12295 Updated Gunslinger battleground set. (bugreport:1010) [L0ne_W0lf] * Updated firepillar so it cannot be placed on top of others. * Changed the default format for @me and @main to avoid crashes on the newer clients. [Skotlex] diff --git a/db/item_db.txt b/db/item_db.txt index 1d7caf4db..8c46b2c3a 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -1203,7 +1203,7 @@ 2379,Wolong's_Battle_Robe,Wolong's_Battle Robe,5,,,0,,3,,1,0x00010204,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_DemiHuman,6; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; bonus2 bAddEffWhenHit,Eff_Stone,100; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; }; },{},{} 2380,Robe_of_Order,Robe of Order,5,,,0,,3,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_DemiHuman,6; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bcastRate,156,-50; bonus2 bSkillHeal,28,6; bonus2 bSkillHeal,70,6; bonus2 bAddEffWhenHit,Eff_Stone,100; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; }; },{},{} 2381,Elite_Marksman_Suit,Elite Marksman Suit,5,,,0,,3,,1,0x00180808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_DemiHuman,6; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; }; },{},{} -2382,Elite_Shooter's_Suit,Elite Shooter's Suit,5,,,0,,3,,1,0x01000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_DemiHuman,6; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; }; },{},{} +2382,Elite_Shooter's_Suit,Elite Shooter's Suit,5,,,0,,3,,1,0x01000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2540) && isequipped(2437)) { bonus2 bSubRace,RC_DemiHuman,6; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; }; },{},{} 2383,Brynhild,Brynhildr,5,,10,400,,,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus2 bAddRace2,5,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; },{},{} 2384,Spiritual_Tunic,Spiritual Tunic,5,,,0,,10,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,20; bonus2 bSubEle,Ele_Water,20; bonus bMaxHP,800; bonus2 bResEff,Eff_Freeze,10000; },{},{} 2385,Recuvative_Armor,Recuvative Armor,5,,,0,,12,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; bonus bLoseSPWhenUnequip,100; },{},{} |