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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-05 20:51:58 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-12-05 20:51:58 +0000
commitce9b9e74f648f3dd52e4161d3183612ecd002f80 (patch)
treeb6069d2b4687cd979685c6d803ec93a5e54d0590 /db
parentd9a43b19b761c9d1726fc971044634cd3fa917b8 (diff)
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Merging RREmu into rAthena -- quite a few stuff yet to be renamed, but we'll get it sorted.
Some of the stuff included in RREmu that is now part of rAthena: - RE Drop Rate Modifier - RE Experience Rate Modifier - RE Weapon MATK - RE Shield ASPD job-specific penalty - RE Cast Time - Renewal-specific item DEF - 3.1 classes. - All-New Mounts - Official Magical Reflection - And other perks, such as fully-functional @mapflag also merged eAthena 15006 into rAthena. For Bugs, Comments and Suggestions: http://rathena.org/board/tracker/ git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15009 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r--db/exp.txt4
-rw-r--r--db/item_db.txt230
-rw-r--r--db/item_db_re.txt305
-rw-r--r--db/job_db1.txt71
-rw-r--r--db/job_db2.txt71
-rw-r--r--db/magicmushroom_db.txt26
-rw-r--r--db/mob_db.txt14
-rw-r--r--db/mob_skill_db.txt25
-rw-r--r--db/packet_db.txt4
-rw-r--r--db/produce_db.txt47
-rw-r--r--db/quest_db.txt26
-rw-r--r--db/re_job_db.txt230
-rw-r--r--db/skill_cast_db.txt1673
-rw-r--r--db/skill_db.txt173
-rw-r--r--db/skill_require_db.txt160
-rw-r--r--db/skill_tree.txt670
-rw-r--r--db/skill_unit_db.txt21
-rw-r--r--db/spellbook_db.txt29
-rw-r--r--db/statpoint_renewal.txt255
19 files changed, 3405 insertions, 629 deletions
diff --git a/db/exp.txt b/db/exp.txt
index 58310fe24..3733f3050 100644
--- a/db/exp.txt
+++ b/db/exp.txt
@@ -4,6 +4,8 @@
99,0:1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:23:24:25:26:4023:4024:4025:4026:4027:4028:4029:4030:4031:4032:4033:4034:4035:4036:4037:4038:4039:4040:4041:4042:4043:4044:4045:4046:4047:4048:4049,0,9,16,25,36,77,112,153,200,253,320,385,490,585,700,830,970,1120,1260,1420,1620,1860,1990,2240,2504,2950,3426,3934,4474,6889,7995,9174,10425,11748,13967,15775,17678,19677,21773,30543,34212,38065,42102,46323,53026,58419,64041,69892,75973,102468,115254,128692,142784,157528,178184,196300,215198,234879,255341,330188,365914,403224,442116,482590,536948,585191,635278,687211,740988,925400,1473746,1594058,1718928,1848355,1982340,2230113,2386162,2547417,2713878,3206160,3681024,4022472,4377024,4744680,5125440,5767272,6204000,6655464,7121664,7602600,9738720,11649960,13643520,18339300,23836800,35658000,48687000,58135000,99999999
//Base - Adv Jobs
99,4001:4002:4003:4004:4005:4006:4007:4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,0,10,18,28,40,85,123,168,220,278,400,481,613,731,875,1038,1213,1400,1575,1775,2268,2604,2786,3136,3506,4130,4796,5508,6264,9645,12392,14220,16159,18209,21649,24451,27401,30499,33748,47342,58160,64711,71573,78749,90144,99312,108870,118816,129154,174196,213220,238080,264150,291427,329640,363155,398116,434526,472381,610848,731828,806448,884232,965180,1073896,1170382,1270556,1374422,1481976,1850800,3389616,3666333,3953534,4251217,4559382,5129260,5488173,5859059,6241919,7374168,9570662,10458427,11380262,12336168,13326144,14994907,16130400,17304200,18516326,19766760,29216160,34949880,40930560,55017900,71510400,106974000,146061000,174405000,343210000
+//Base - 3rd Jobs
+150,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087,0,10,18,28,40,85,123,168,220,278,400,481,613,731,875,1038,1213,1400,1575,1775,2268,2604,2786,3136,3506,4130,4796,5508,6264,9645,12392,14220,16159,18209,21649,24451,27401,30499,33748,47342,58160,64711,71573,78749,90144,99312,108870,118816,129154,174196,213220,238080,264150,291427,329640,363155,398116,434526,472381,610848,731828,806448,884232,965180,1073896,1170382,1270556,1374422,1481976,1850800,3389616,3666333,3953534,4251217,4559382,5129260,5488173,5859059,6241919,7374168,9570662,10458427,11380262,12336168,13326144,14994907,16130400,17304200,18516326,19766760,29216160,34949880,40930560,55017900,71510400,106974000,146061000,174405000,343210000,360090500,377815025,396425776,415967065,436485418,459055606,470340701,482190050,494631866,507695773,523372462,531210807,535913813,540851970,546037035,552259113,555370152,558636742,562066663,565668079,569989779,572150629,573447138,574808474,576237876,577953159,579325385,580766222,582279101,583867625,588633194,592445650,596639351,601252423,606326801,616475558,624594564,633525470,643349467,654155864,691978251,722236162,755519863,792131935,832405213,912951771,977389016,1031157636,1153302698,1236233433,1650887110
//Job - Novice
10,0:4023,1,10,18,28,40,91,151,205,268,340
//Job - 1st Classes
@@ -22,3 +24,5 @@
50,4047:4048,1,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,54868,70216,77154,84412,105416,133942,165376,179088,193338,235642,289842,348402,373354,399168,477234,572732,674294,716870,760752,895370,1053978,1220492,1289472,1587070,1843620,2213516,2521910,2974608,3115314,3981264,4166772
//Job - Ninja/Gunslinger
70,24:25,1,72,92,142,174,301,443,548,799,1270,1838,2145,2473,3339,4746,6385,7172,8002,10321,13717,17554,19288,21103,26354,33485,41344,44772,48334,58910,72460,87100,93338,99792,119308,143183,231068,257377,274363,314246,371105,431038,476309,588548,665256,801731,916689,1130023,1188623,1477408,1551289,1746582,1845236,1954741,2124555,2345698,2548763,2759555,3021488,3254111,3489547,3695474,4012251,4181112,4302211,4496584,4578951,4869523,5022114,5123654,5395117
+//Job - 3rd Jobs (650 3CeAM)
+50,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087,1,100000,160000,232000,318400,413440,498976,593066,696564,903561,1069159,1267876,1506337,1792490,2221719,2565102,2977162,3471634,4065001,5251734,6201120,7340384,8707500,10348040,12808849,14777497,17139874,19974727,23376550,30180196,39705300,53992957,75424442,107571670,200798630,247412110,303348286,370471698,451019791,547677504,596006360,646751659,700034223,755980915,814724942,832348150,850852518,870282105,890683171,899999999
diff --git a/db/item_db.txt b/db/item_db.txt
index 66e8edc3b..391bd86b1 100644
--- a/db/item_db.txt
+++ b/db/item_db.txt
@@ -1697,17 +1697,17 @@
2797,Magical_Stone_,Rocks,5,0,,200,,0,,0,0x00810204,7,2,136,,99,0,0,{ bonus2 bAddDamageClass,2049,10; bonus2 bAddDefClass,2050,-10; bonus3 bAddClassDropItem,6151,2049,70; },{},{}
2798,Will_Of_Exhausted_Angel,Will Of Exhausted Angel,5,0,,200,,0,,0,0x00008100,7,2,136,,99,0,0,{ getmapxy .@map$,.@x,.@y,0; if(.@map$ == "job3_arch02") { bonus2 bAddDefClass,1761,50; bonus2 bAddDefClass,1762,50; } },{},{}
2799,Kuirpenring,Kuirpenring,5,0,,100,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMdef,1; },{},{}
-2800,Accelerator,Accelerator,5,100000,,100,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bAgi,2; },{},{}
-2801,Hovering_Booster,Hovering Booster,5,100000,,2000,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bAgi,1; },{},{}
-2802,Suicidal_Device,Suicidal Device,5,500000,,1000,,0,,1,0x00000000,7,2,136,,99,0,0,{},{},{}
-2803,Shape_Shifter,Shape Shifter,5,100000,,500,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bInt,3; },{},{}
-2804,Cooling_Device,Cooling Device,5,100000,,2500,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
-2805,Magnetic_Field_Generator,Magnetic Field Generator,5,100000,,6000,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
-2806,Barrier_Builder,Barrier Builder,5,150000,,8000,,3,,1,0x00000000,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
-2807,Repair_Kit,Repair Kit,5,200000,,400,,0,,1,0x00000000,7,2,136,,99,0,0,{},{},{}
-2808,Camouflage_Generator,Camouflague Generator,5,250000,,1000,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bAgi,3; },{},{}
-2809,High_Quality_Cooler,High Quality Cooler,5,100000,,2500,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
-2810,Special_Cooler,Special Cooler,5,100000,,2500,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
+2800,Accelerator,Accelerator,5,100000,,100,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bAgi,2; },{},{}
+2801,Hovering_Booster,Hovering Booster,5,100000,,2000,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bAgi,1; },{},{}
+2802,Suicidal_Device,Suicidal Device,5,500000,,1000,,0,,1,0x00000400,8,2,136,,99,0,0,{},{},{}
+2803,Shape_Shifter,Shape Shifter,5,100000,,500,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bInt,3; },{},{}
+2804,Cooling_Device,Cooling Device,5,100000,,2500,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bDex,1; },{},{}
+2805,Magnetic_Field_Generator,Magnetic Field Generator,5,100000,,6000,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bDex,1; },{},{}
+2806,Barrier_Builder,Barrier Builder,5,150000,,8000,,3,,1,0x00000400,8,2,136,,99,0,0,{ bonus bDex,1; },{},{}
+2807,Repair_Kit,Repair Kit,5,200000,,400,,0,,1,0x00000400,8,2,136,,99,0,0,{},{},{}
+2808,Camouflage_Generator,Camouflague Generator,5,250000,,1000,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bAgi,3; },{},{}
+2809,High_Quality_Cooler,High Quality Cooler,5,100000,,2500,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bDex,1; },{},{}
+2810,Special_Cooler,Special Cooler,5,100000,,2500,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bDex,1; },{},{}
//2811,Freyja_SBracelet7,Freyja's Spirit Bracelet,5,20,,200,,1,,0,0xFFFFFFFF,7,2,136,,20,0,0,{ bonus bAllStats,1; },{},{}
//2812,Freyja_SBracelet30,Freyja's Spirit Bracelet,5,20,,200,,1,,0,0xFFFFFFFF,7,2,136,,20,0,0,{ bonus bAllStats,1; },{},{}
//2813,Freyja_SBracelet60,Freyja's Spirit Bracelet,5,20,,200,,1,,0,0xFFFFFFFF,7,2,136,,20,0,0,{ bonus bAllStats,1; },{},{}
@@ -3075,21 +3075,21 @@
//5743,Orange_Stem_Hat,Orange Stem Hat,5,20,,100,,0,,0,0x00000000,7,2,256,,1,0,620,{ bonus bLuk,3; },{},{}
//5744,Capricon_Crown,Capricon Crown,5,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,1,1,621,{ bonus bVit,2; bonus bDex,2; },{},{}
//5745,Capricon_Diadem,Capricon Diadem,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,1,1,622,{ bonus bDex,2; bonus bMdef,5; },{},{}
-5746,Rune_Circlet,Rune Circlet,5,20,,100,,12,,1,0x00000080,7,2,256,,100,1,623,{ bonus bStr,1; bonus bInt,1; bonus bMdef,5; },{},{}
-5747,Mitra,Mitra,5,20,,100,,12,,1,0x00000100,7,2,256,,100,1,624,{ bonus bInt,1; bonus bVit,1; bonus bMdef,5; },{},{}
-5748,Sniper_Goggle,Sniper Goggles,5,20,,100,,12,,1,0x00000800,7,2,768,,100,1,625,{ bonus bDex,1;bonus bAgi,1;bonus bMdef,5; },{},{}
-5749,Driver_Band,Driver Band,5,20,,100,,12,,1,0x00000400,7,2,256,,100,1,626,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; },{},{}
-5750,Shadow_Handicraft,Shadow Handicraft,5,20,,100,,12,,1,0x00020000,7,2,256,,100,1,627,{ bonus bInt,1; bonus bAgi,1; bonus bMdef,5; },{},{}
-5751,Minstrel_Song_Hat,Minstrel Song Hat,5,20,,100,,12,,1,0x00080000,7,1,256,,100,1,628,{ bonus bInt,1; bonus bLuk,1; bonus bMdef,5; },{},{}
-5752,Midas_Whisper,Midas Whisper,5,20,,100,,12,,1,0x00040000,7,2,256,,100,1,629,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; },{},{}
-5753,Magic_Stone_Hat,Magic Stone Hat,5,20,,100,,12,,1,0x00000200,7,2,256,,100,1,630,{ bonus bInt,1; bonus bDex,1; bonus bMdef,5; },{},{}
-5754,Blazing_Soul,Blazing Soul,5,20,,100,,12,,1,0x00008000,7,2,256,,100,1,631,{ bonus bStr,1; bonus bVit,1; bonus bMdef,5; },{},{}
-5755,Silent_Executer,Silence Executer,5,20,,100,,6,,0,0x00001000,,2,513,,100,0,632,{ bonus bAgi,1;bonus bMdef,5; },{},{}
-5756,Wind_Whisper,Wind Whisper,5,20,,100,,12,,1,0x00010000,7,2,256,,100,1,633,{ bonus bInt,1; bonus bDex,1; bonus bMdef,5; },{},{}
-5757,Schmidt_Helm,Dip Schmidt Helm,5,20,,100,,17,,1,0x00004000,7,2,768,,100,1,634,{ bonus bInt,1;bonus bVit,2;bonus bMdef,5; },{},{}
-5758,Dying_Swan,Dying Swan,5,20,,100,,12,,1,0x00080000,7,0,256,,100,1,635,{ bonus bInt,1; bonus bLuk,1; bonus bMdef,5; },{},{}
+5746,Rune_Circlet,Rune Circlet,5,20,,100,,12,,1,0x00000080,8,2,256,,100,1,623,{ bonus bStr,1; bonus bInt,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bMatk,5; } },{},{}
+5747,Mitra,Mitra,5,20,,100,,12,,1,0x00000100,8,2,256,,100,1,624,{ bonus bVit,1; bonus bInt,1; bonus bMdef,5; bonus bHealPower,5; if(readparam(bInt)>=120){ bonus bMatk,10; } },{},{}
+5748,Sniper_Goggles,Sniper Goggles,5,20,,100,,12,,1,0x00000800,8,2,768,,100,1,625,{ bonus bAgi,1; bonus bDex,1; bonus bMdef,5; if(readparam(bAgi)>=120){ bonus bLongAtkRate,4; bonus bAspd,1; } },{},{}
+5749,Driver_Band_M,Driver Band,5,20,,100,,12,,1,0x00000400,8,1,256,,100,1,626,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bCritical,3; } },{},{}
+5750,Shadow_Crown,Shadow Crown,5,20,,100,,12,,1,0x00020000,8,2,256,,100,1,627,{ bonus bAgi,1; bonus bInt,1; bonus bMdef,1; if(readparam(bAgi)>=120){ bonus bAtk,10; bonus bFlee,3; } },{},{}
+5751,Minstrel_Song_Hat,Minstrel Song Hat,5,20,,100,,12,,1,0x00080000,8,1,256,,100,1,628,{ bonus bInt,1; bonus bLuk,1; bonus bMdef,5; bonus bLongAtkRate,4; bonus bUseSPrate,-10; },{},{}
+5752,Midas_Whispers,Midas Whispers,5,20,,100,,12,,1,0x00040000,8,2,256,,100,1,629,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,5; bonus bAspd,1; } },{},{}
+5753,Magic_Stone_Hat,Magic Stone Hat,5,20,,100,,12,,1,0x00000200,8,2,256,,100,1,630,{ bonus bInt,1; bonus bDex,1; bonus bMdef,5; if(readparam(bDex)>=120){ bonus bMatkRate,10; bonus bCastrate,-2; } },{},{}
+5754,Burning_Spirit,Burning Spirit,5,20,,100,,12,,1,0x00008000,8,2,256,,100,1,631,{ bonus bStr,1; bonus bVit,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bHit,3; } },{},{}
+5755,Silent_Enforcer,Silent Enforcer,5,20,,100,,12,,0,0x00001000,8,2,513,,100,1,632,{ bonus bAgi,1; bonus bMdef,5; if(readparam(bAgi)>=120){ bonus bAtk,10; bonus bFlee2,5; } },{},{}
+5756,Wispers_of_Wind,Wispers of Wind,5,20,,100,,12,,1,0x00010000,8,2,256,,100,1,633,{ bonus bInt,1; bonus bDex,1; bonus bMdef,5; if(readparam(bInt)>=120){ bonus bMatkRate,10; bonus bFlee,3; } },{},{}
+5757,Reissue_Schmitz_Helm,Reissue Schmitz Helm,5,20,,100,,12,,1,0x00004000,8,2,768,,100,1,634,{ bonus bVit,2; bonus bInt,1; bonus bMdef,5; if(readparam(bInt)>=120){ bonus bMatkRate,10; bonus bDef,5; } },{},{}
+5758,Resting_Swan,Resting Swan,5,20,,100,,17,,1,0x00080000,8,0,256,,100,1,635,{ bonus bInt,1; bonus bLuk,1; bonus bMdef,5; bonus bAtkRate,5; bonus bUseSPrate,-10; },{},{}
//5759,Noah_Hat,Noah Hat,5,20,,500,,1,,1,0xFFFFFFFF,7,2,256,,1,1,636,{ bonus bMdef,3; },{},{}
-5760,Driver_Band_,Driver Band,5,20,,100,,12,,1,0x00000000,7,2,256,,100,1,637,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; },{},{}
+5760,Driver_Band_F,Driver Band,5,20,,100,,12,,1,0x00000400,8,0,256,,100,1,637,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bCritical,3; } },{},{}
//5761,Sloth_Hat,Sloth Hat,5,20,,800,,3,,1,0xFFFFFFFF,7,2,256,,1,1,638,{ bonus bAgi,2; },{},{}
//5762,Duneyrr_Helm,Duneyrr Helm,5,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,1,1,639,{ bonus bAllStats,1; bonus bMdef,5; },{},{}
//5763,Red_Bunny_Band,Red Bunny Band,5,0,,200,,4,,0,0xFFFFFFFF,7,2,256,,1,1,640,{ bonus bAgi,2; bonus bMdef,3; },{},{}
@@ -3233,8 +3233,8 @@
6043,Letter_From_Lugen,Letter from Lugen,3,0,,10,,,,,,,,,,,,,{},{},{}
6044,Letter_From_Otto,Letter from Otto,3,0,,10,,,,,,,,,,,,,{},{},{}
6045,Supply_Box,Supply Box,3,0,,0,,,,,,,,,,,,,{},{},{}
-6046,Clothing_Dye_Coupon,New Clothing Dye Coupon,3,0,,0,,,,,,,,,,,,,{},{},{}
-6047,Clothing_Dye_Coupon2,Original Clothing Dye Coupon,3,0,,0,,,,,,,,,,,,,{},{},{}
+6046,Clothing_Dye_Coupon,Clothing Dye Coupon,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "SetPalete",1; },{},{}
+6047,Clothing_Dye_Coupon_II,Clothing Dye Coupon II,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "SetPalete",2; },{},{}
6048,Unidentified_Mineral,Unidentified Mineral,3,0,,10,,,,,,,,,,,,,{},{},{}
6049,Marlin,Marlin,3,0,,10,,,,,,,,,,,,,{},{},{}
6050,Mercenary_Contract,Mercenary Contract,3,0,,10,,,,,,,,,,,,,{},{},{}
@@ -4659,7 +4659,7 @@
11053,SN_Book_Practice,SN Book Practice,3,20,,10,,,,,,,,,,,,,{},{},{}
11054,SN_Book_Misc,SN Book Misc,3,20,,10,,,,,,,,,,,,,{},{},{}
11055,Basic_Adventure,Basic Adventure,3,20,,10,,,,,,,,,,,,,{},{},{}
-//11056,Spiritualism_Guide,
+11056,Elemental_Spirit_Guide,Elemental Spirit Guide,3,1000,,10,,,,,,,,,,,,,{},{},{}
// More Usable Items
//===================================================================
11500,Light_Yellow_Pot,Light Yellow Potion,0,550,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(175,235),0; },{},{}
@@ -5045,7 +5045,7 @@
12338,Grilled_Corn,Grilled Corn,2,100,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCSTR,180000,2; sc_start SC_INCINT,180000,2; sc_start SC_INCAGI,180000,2; },{},{}
12339,Cherish_Box_Ori,Treasure Edition Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_Cherish_Box_Ori),1; },{},{}
12340,Mysterious_Rice_Powder,Chewy Rice Powder,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1815; },{},{}
-12341,Special_Alloy_Trap_Box,Special Alloy Trap Box,2,20000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
+12341,Special_Alloy_Trap_Box,Special Alloy Trap Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 7940,100; },{},{}
12342,Manuk's_Opportunity,Manuk's Opportunity,2,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_POTION_BERSERK; sc_start SC_MANU_ATK,600000,10; },{},{}
12343,Manuk's_Courage,Manuk's Courage,2,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_GUARD; sc_start SC_MANU_DEF,600000,10; },{},{}
12344,Pinguicula's_fruit_Jam,Pinguicula's Fruit Jam,2,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_POTION_BERSERK; sc_start SC_SPL_ATK,600000,10; },{},{}
@@ -5096,9 +5096,9 @@
12389,Runstone_Storm,Pertz Runestone For Apprentice,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ /* getmapxy .@map$,.@x,.@y,0; if(.@map$ == "job3_rune02") { itemskill "RK_STORMBLAST",1; } */ },{},{}
12390,Runstone_Millennium,Verkana Runestone For Apprentice,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ /* getmapxy .@map$,.@x,.@y,0; if(.@map$ == "job3_rune02") { itemskill "RK_MILLENNIUMSHIELD",1; } */ },{},{}
12391,Lucky_Egg_C,Lucky Egg,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12392,RepairA,Repair A,2,220,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12393,RepairB,Repair B,2,500,,140,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12394,RepairC,Repair C,2,1100,,180,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
+12392,Repair_A,Repair A,0,220,,70,,,,,0x00000400,8,2,,,,,,{/* madoheal rand(200,300),0; */},{},{}
+12393,Repair_B,Repair B,0,500,,70,,,,,0x00000400,8,2,,,,,,{/* madoheal rand(300,400),0; */},{},{}
+12394,Repair_C,Repair C,0,1100,,70,,,,,0x00000400,8,2,,,,,,{/* madoheal rand(400,500),0; */},{},{}
12395,Tantanmen,Tantan Noodle,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1519; },{},{}
12396,Fools_Day_Box,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(1,10)==1) itemskill "AL_TELEPORT",1; else if(rand(1,10)==2) itemskill "AL_TELEPORT",3; else if(rand(1,10)==3) percentheal 50,0; else if(rand(1,10)==4) percentheal 0,50; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 512,1; else if(rand(1,10)==7) itemskill "ALL_REVERSEORCISH",1; else if(rand(1,10)==8) specialeffect2 247; else if(rand(1,10)==9) specialeffect2 338; else specialeffect2 10; },{},{}
12397,Fools_Day_Box2,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(1,10)==1) itemskill "TF_DETOXIFY",1; else if(rand(1,10)==2) itemskill "TF_PICKSTONE",1; else if(rand(1,10)==3) itemskill "BA_FROSTJOKER",1; else if(rand(1,10)==4) itemskill "DC_SCREAM",1; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 909,1; else if(rand(1,10)==7) itemskill "AL_RUWACH",1; else if(rand(1,10)==8) specialeffect2 328; else if(rand(1,10)==9) specialeffect2 68; else specialeffect2 196; },{},{}
@@ -5125,23 +5125,27 @@
12418,Full_SwingK,Full SwingK,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12419,Mana_Plus,Mana Plus,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12420,Stamina_Up_M,Stamina Up M,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12421,Digestive_F,Digestive F,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12422,HP_Increase_PotionS,HP Increase PotionS,2,100,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12423,HP_Increase_PotionM,HP Increase PotionM,2,100,,40,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12424,HP_Increase_PotionL,HP Increase PotionL,2,100,,80,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12425,SP_Increase_PotionS,SP Increase PotionS,2,100,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12426,SP_Increase_PotionM,SP Increase PotionM,2,100,,40,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12427,SP_Increase_PotionL,SP Increase PotionL,2,100,,80,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12428,Enrich_White_PotionZ,Enrich White PotionZ,2,100,,70,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12429,Savage_BBQ,Savage BBQ,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12430,Wug_Blood_Cocktail,Wug Blood Cocktail,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12431,Minor_Brisket,Minor Brisket,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12432,Siroma_Icetea,Siroma Icetea,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12433,Drocera_Herb_Stew,Drocera Herb Stew,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12434,Petti_Tail_Noodle,Petti Tail Noodle,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12435,Black_Thing,Black Thing,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12436,Vitata500,Vitata500,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12437,Enrich_Celermine_Juice,Enrich Celermine Juice,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
+12417,Boost_500,Boost 500,2,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_BOOST500,500000,20; },{},{}
+12418,Full_Swing_K,Full Swing K,3,10,,10,,,,,,,,,,,,,{},{},{}
+12419,Manaplus,Manaplus,3,10,,10,,,,,,,,,,,,,{},{},{}
+12420,Muramura_M,Muramura M,3,10,,10,,,,,,,,,,,,,{},{},{}
+12421,Falmons_F,Falmons F,3,10,,10,,,,,,,,,,,,,{},{},{}
+12422,HP_Increase_Potion_(Small),HP Increase Potion (Small),0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMHPRATE,500000,1; percentheal 2,0; },{},{}
+12423,HP_Increase_Potion_(Medium),HP Increase Potion (Medium),0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMHPRATE,500000,2; percentheal 3,0; },{},{}
+12424,HP_Increase_Potion_(Large),HP Increase Potion (Large),0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMHPRATE,500000,5; percentheal 5,0; },{},{}
+12425,SP_Increase_Potion_(Small),SP Increase Potion (Small),0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMSPRATE,500000,2; percentheal 0,2; },{},{}
+12426,SP_Increase_Potion_(Medium),SP Increase Potion (Medium),0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMSPRATE,500000,4; percentheal 0,4; },{},{}
+12427,SP_Increase_Potion_(Large),SP Increase Potion (Large),0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMSPRATE,500000,8; percentheal 0,8; },{},{}
+12428,Concentrated_White_Potion_Z,Concentrated White Potion Z,0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_WHITEPOTIONZ,500000,0; itemheal rand(1500,1600),0; },{},{}
+12429,Savage_Full_Roast,Savage Full Roast,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SAVAGE_STEAK, 300000, 20; },{},{}
+12430,Cocktail_Warg_Blood,Cocktail Warg Blood,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_COCKTAIL_WARG_BLOOD, 300000, 20; },{},{}
+12431,Minor_Stew,Minor Stew,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_MINOR_BBQ, 300000, 20; },{},{}
+12432,Siroma_Iced_Tea,Siroma Iced Tea,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SIROMA_ICE_TEA, 300000, 20; },{},{}
+12433,Drosera_Herb_Salad,Drosera Herb Salad,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_DROCERA_HERB_STEAMED, 300000, 20; },{},{}
+12434,Petite_Tail_Noodles,Petite Tail Noodles,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_PUTTI_TAILS_NOODLES, 300000, 20; },{},{}
+12435,Black_Mass,Black Mass,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_STOMACHACHE, 60000, rand(5,10); },{},{}
+12436,Vitata_500,Vitata 500,0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
+12437,Concentrated_Ceromain_Soup,Concentrated Ceromain Soup,2,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(1500,1600),0; },{},{}
12438,F_Giant_Fly_Wing,F Giant Fly Wing,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12439,F_Battle_Manual,F Battle Manual,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12440,F_Insurance,F Insurance,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
@@ -5285,6 +5289,7 @@
12580,Vending_Search_Scroll,Universal Catalog Silver,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,0; },{},{}
12581,Vending_Search_Scroll2,Universal Catalog Gold,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,1; },{},{}
12591,Vending_Search_Scroll3,Universal Catalog Bronze,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,1; },{},{}
+12622,Reins_Of_Mount,Reins Of Mount,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ALL_RIDING",1; },{},{}
12701,Old_Blue_Box_F,Old Blue Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12702,Old_Bleu_Box,Old Navy Box,2,0,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_BleuBox),1; getitem groupranditem(IG_BleuBox),1; },{},{}
12703,Holy_Egg_2,Holy Egg,11,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
@@ -5301,28 +5306,34 @@
12714,Easter_Scroll,Easter Scroll,2,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_Easter_Scroll),1; },{},{}
12715,Black_Treasure_Box,Black Treasure Box,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12716,Indian_Rice_Cake,Indian Rice Cake,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12717,Poison_Paralysis,Paralysis,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12718,Poison_Leech,Leech End,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12719,Poison_Oblivion,Oblivion Curse,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12720,Poison_Contamination,Death Hurt,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12721,Poison_Numb,Toxin,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12722,Poison_Fever,Pyrexia,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12723,Poison_Laughing,Magic Mushroom,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12724,Poison_Fatigue,Venom Bleed,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12725,Runstone_Nosiege,Nosiege Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12726,Runstone_Rhydo,Rhydo Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12727,Runstone_Verkana,Verkana Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12728,Runstone_Isia,Isia Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12729,Runstone_Asir,Asir Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12730,Runstone_Urj,Urj Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12731,Runstone_Turisus,Turisus Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12732,Runstone_Pertz,Pertz Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12733,Runstone_Hagalas,Hagalas Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12734,Runstone_Quality,Quality Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12735,Runstone_Ancient,Ancient Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12736,Runstone_Mystic,Mystic Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12737,Runstone_Ordinary,General Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
-12738,Runstone_Rare,Rare Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
+// Guillotine Cross Poisons
+12717,Poison_Paralysis,Paralyze,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_PARALYSE,300000,0; },{},{}
+12718,Poison_Leech,Leech End,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_LEECHESEND,300000,0; },{},{}
+12719,Poison_Oblivion,Oblivion Curse,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_OBLIVIONCURSE,300000,0; },{},{}
+12720,Poison_Disheart,Disheart,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_DEATHHURT,300000,0; },{},{}
+12721,Poison_Numb,Toxin,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_TOXIN,300000,0; },{},{}
+12722,Poison_Fever,Pyrexia,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_PYREXIA,300000,0; },{},{}
+12723,Poison_Laughing,Magic Mushroom,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_MAGICMUSHROOM,300000,0; },{},{}
+12724,Poison_Fatigue,Venom Bleed,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_VENOMBLEED,15000,0; },{},{}
+
+// Rune Knight's Rune Stones
+12725,Runstone_Nosiege,Nauthiz Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_REFRESH",1; },{},{}
+12726,Runstone_Rhydo,Raido Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_CRUSHSTRIKE",1; },{},{}
+12727,Runstone_Verkana,Berkana Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_MILLENNIUMSHIELD",1; },{},{}
+12728,Runstone_Isia,Isa Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_VITALITYACTIVATION",1; },{},{}
+12729,Runstone_Asir,Othila Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_FIGHTINGSPIRIT",1; },{},{}
+12730,Runstone_Urj,Uruz Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_ABUNDANCE",1; },{},{}
+12731,Runstone_Turisus,Thurisaz Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_GIANTGROWTH",1; },{},{}
+12732,Runstone_Pertz,Wyrd Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_STORMBLAST",1; },{},{}
+12733,Runstone_Hagalas,Hagalaz Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_STONEHARDSKIN",1; },{},{}
+
+// Rune Knight Rune Ores
+12734,Runstone_Quality,Luxurious Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 1; },{},{}
+12735,Runstone_Ancient,Ancient Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 2; },{},{}
+12736,Runstone_Mystic,Mystic Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 3; },{},{}
+12737,Runstone_Ordinary,General Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 4; },{},{}
+12738,Runstone_Rare,Rare Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 5; },{},{}
+
12739,Snow_Flower,Snow Flowers,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12740,Inc_Str_Scroll,Amplification Scroll,2,1,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12741,Inc_Int_Scroll,Intellect Amplification Scroll,2,1,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
@@ -5589,38 +5600,37 @@
13257,Kunai_Of_Furious_Wind,High Wind Kunai,10,10,,20,30,,,,0x02000000,7,2,32768,,1,,7,{ bonus bAtkEle,Ele_Wind; },{},{}
13258,Kunai_Of_Fierce_Flame,Heat Wave Kunai,10,10,,20,30,,,,0x02000000,7,2,32768,,1,,7,{ bonus bAtkEle,Ele_Fire; },{},{}
13259,Kunai_Of_Deadly_Poison,Fell Poison Kunai,10,10,,20,30,,,,0x02000000,7,2,32768,,1,,7,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,500; },{},{}
-// TODO: Update job for Cenetics only
-13260,Apple_Bomb,Apple Bomb,10,100,,1,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13261,Coconut_Bomb,Coconut Bomb,10,100,,1,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13262,Melon_Bomb,Melon Bomb,10,100,,1,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13263,Pineapple_Bomb,Pineapple Bomb,10,100,,1,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13264,Banana_Bomb,Banana Bomb,10,100,,1,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13265,Black_Lump,Black Lump,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13266,Black_Hard_Lump,Black Hard Lump,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13267,Very_Hard_Lump,Very Hard Lump,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13268,Mysterious_Powder,Mysterious Powder,10,100,,10,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13269,Throwing_Boost500,Throwing Boost500,10,100,,10,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13270,Full_SwingK_Throw,Full SwingK Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13271,Mana_Plus_to_Throw,Mana + Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13272,Cure_Free_Throw,Cure Free Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13273,Stamina_Up_M_To_Throw,Stamina Up M To Throw,10,100,,10,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13274,Digestive_F_To_Throw,Digestive Up F To Throw,10,100,,10,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13275,HP_Inc_PotS_To_Throw,HP Increase Potion(Small) Throw,10,100,,20,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13276,HP_Inc_PotM_To_Throw,HP Increase Potion(Mid) Throw,10,100,,40,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13277,HP_Inc_PotL_To_Throw,HP Increase Potion(Large) Throw,10,100,,80,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13278,SP_Inc_PotS_To_Throw,HP_Increase Potion(Small) Throw,10,100,,20,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13279,SP_Inc_PotM_To_Throw,SP_Increase Potion(Mid) Throw,10,100,,40,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13280,SP_Inc_PotL_To_Throw,SP_Increase Potion(Large) Throw,10,100,,80,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13281,En_White_PotZ_To_Throw,Enriched White PotionZ Throw,10,100,,70,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13282,Vitata500_To_Throw,Vitata50 Throw0,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13283,En_Cel_Juice_To_Throw,Enrich Celermine Juice Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13284,Savage_BBQ_To_Throw,Savage BBQ Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13285,Wug_Cocktail_To_Throw,Wug Cocktail To Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13286,M_Brisket_To_Throw,Brisket To Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13287,Siroma_Iced_Tea_To_Throw,Siroma Iced Tea To Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13288,Drosera_Stew_To_Throw,Drosera Stew To Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13289,Petite_Noodle_To_Throw,Petite Noodle To Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
-13290,Black_Thing_To_Throw,Black Thing To Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
+13260,Apple_Bomb,Apple Bomb,17,10,,1,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13261,Coconut_Bomb,Coconut Bomb,17,1,,10,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13262,Melon_Bomb,Melon Bomb,17,10,,1,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13263,Pineapple_Bomb,Pineapple Bomb,17,10,,1,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13264,Banana_Bomb,Banana Bomb,17,10,,1,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13265,Black_Lump,Black Lump,17,10,,50,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13266,Hard_Black_Lump,Hard Black Lump,17,10,,50,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13267,Extremely_Hard_Black_Lump,Extremely Hard Black Lump,17,10,,50,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13268,Mysterious_Powder,Mysterious Powder,17,10,,10,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_MYSTERIOUS_POWDER,10000,2; },{},{}
+13269,Throwing_Boost_500,Throwing Boost 500,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13270,Throwing_Full_Swing_K,Throwing Full Swing K,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13271,Throwing_Manaplus,Throwing Manaplus,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13272,Throwing_Cure_Free,Throwing Cure Free,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13273,Throwing_Muramura_M,Throwing Muramura M,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13274,Throwing_Falmons_F,Throwing Falmons F,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13275,Throwing_Increase_HP_Potion_(Small),Throwing Increase HP Potion (Small),17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_INCMHPRATE,500000,1; itemheal 840,0; },{},{}
+13276,Throwing_Increase_HP_Potion_(Medium),Throwing Increase HP Potion (Medium),17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_INCMHPRATE,500000,2; itemheal 1040,0; },{},{}
+13277,Throwing_Increase_HP_Potion_(Large),Throwing Increase HP Potion (Large),17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_INCMHPRATE,500000,5; itemheal 1240,0; },{},{}
+13278,Throwing_Increase_SP_Potion_(Small),Throwing Increase SP Potion (Small),17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_INCMSPRATE,500000,2; itemheal 0,200; },{},{}
+13279,Throwing_Increase_SP_Potion_(Medium),Throwing Increase SP Potion (Medium),17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_INCMSPRATE,500000,4; itemheal 0,300; },{},{}
+13280,Throwing_Increase_SP_Potion_(Large),Throwing Increase SP Potion (Large),17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_INCMSPRATE,500000,8; itemheal 0,400; },{},{}
+13281,Throwing_Concentrated_White_Potion_Z,Throwing Concentrated White Potion Z,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13282,Throwing_Vitata_500,Throwing Vitata 500,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13283,Throwing_Ceromain_Soup,Throwing Ceromain Soup,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13284,Throwing_Savage_Full_Roast,Throwing Savage Full Roast,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13285,Throwing_Cocktail_Warg_Blood,Throwing Cocktail Warg Blood,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13286,Throwing_Minor_Stew,Throwing Minor Stew,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13287,Throwing_Siroma_Iced_Tea,Throwing Siroma Iced Tea,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13288,Throwing_Drosera_Herb_Salad,Throwing Drosera Herb Salad,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13289,Throwing_Petite_Tail_Soup,Throwing Petite Tail Soup,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
+13290,Throwing_Black_Mass,Throwing Black Mass,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
// Ninja Fuuma Shurikens
13300,Huuma_Bird_Wing,Huuma Wing Shuriken,4,90000,,3000,150,,1,0,0x02000000,7,2,34,4,65,1,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Wind; bonus bDex,-2; bonus bAgi,-1; },{},{}
13301,Huuma_Giant_Wheel,Huuma Giant Wheel Shuriken,4,40000,,2500,50,,1,3,0x02000000,7,2,34,4,42,1,22,{ bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Bleeding,100; },{},{}
@@ -6735,16 +6745,16 @@
16776,Universal_Catalog_Gold_Box10,Universal Catalog Gold 10 Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12581,10; },{},{}
16777,Universal_Catalog_Gold_Box50,Universal Catalog Gold 50 Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12581,50; },{},{}
16998,Archangel_Wings_Box,Archangel Wings Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2573,1; },{},{}
-// TODO: Update job for Mechanic only.
-18000,Cannon_Ball,Cannon Ball,10,100,,10,100,,,,0x000A1848,7,2,32768,,1,,1,{},{},{}
-18001,Holy_Cannon_Ball,Holy Cannon Ball,10,200,,100,120,,,,0x000A1848,7,2,32768,,1,,1,{},{},{}
-18002,Dark_Cannon_Ball,Dark Cannon Ball,10,200,,100,120,,,,0x000A1848,7,2,32768,,1,,1,{},{},{}
-18003,Soul_Cannon_Ball,Soul Cannon Ball,10,200,,100,120,,,,0x000A1848,7,2,32768,,1,,1,{},{},{}
-18004,Iron_Cannon_Ball,Iron Cannon Ball,10,500,,100,250,,,,0x000A1848,7,2,32768,,1,,1,{},{},{}
+//Mechanic Cannon Balls
+18000,Cannon_Ball,Cannon Ball,10,100,,10,100,,,,0x00000400,8,2,32768,,1,,8,{},{},{}
+18001,Holy_Cannon_Ball,Holy Cannon Ball,10,200,,100,120,,,,0x00000400,8,2,32768,,1,,8,{ bonus bAtkEle,Ele_Holy; },{},{}
+18002,Dark_Cannon_Ball,Dark Cannon Ball,10,200,,100,120,,,,0x00000400,8,2,32768,,1,,8,{ bonus bAtkEle,Ele_Dark; },{},{}
+18003,Soul_Cannon_Ball,Soul Cannon Ball,10,200,,100,120,,,,0x00000400,8,2,32768,,1,,8,{ bonus bAtkEle,Ele_Ghost; },{},{}
+18004,Iron_Cannon_Ball,Iron Cannon Ball,10,500,,100,250,,,,0x00000400,8,2,32768,,1,,8,{ bonus bAtkEle,Ele_Neutral; },{},{}
//18100,Shooting_Star_C,
18101,F_Bow_Of_Rudra_C,Rudra Bow,4,2,,0,185,,5,0,0x000A0848,7,2,34,4,0,0,11,{ bonus bAtkEle,Ele_Holy; bonus bInt,5; skill "AL_CURE",1; skill "AL_HEAL",1; bonus2 bResEff,Eff_Poison,5000; bonus2 bResEff,Eff_Curse,5000; bonus2 bResEff,Eff_Silence,5000; bonus2 bResEff,Eff_Confusion,5000; bonus2 bResEff,Eff_Blind,5000; },{},{}
18102,E_Bow_Of_Rudra_C,Rudra Bow,4,2,,0,185,,5,0,0x000A0848,7,2,34,4,0,0,11,{ bonus bAtkEle,Ele_Holy; bonus bInt,5; skill "AL_CURE",1; skill "AL_HEAL",1; bonus2 bResEff,Eff_Poison,5000; bonus2 bResEff,Eff_Curse,5000; bonus2 bResEff,Eff_Silence,5000; bonus2 bResEff,Eff_Confusion,5000; bonus2 bResEff,Eff_Blind,5000; },{},{}
-18103,Mystic_Bow,Mystic Bow,4,0,,1700,75,,5,0,0x000A0848,7,2,34,3,105,1,11,{ bonus bInt,4; },{},{}
+18103,Mystic_Bow,Mystic Bow,4,0,,1700,75,,5,0,0x00000400,8,2,34,3,105,1,11,{ bonus bInt,4; },{},{}
//18500,Cheer_Scarf6,
//18501,Cheer_Scarf8,
//18502,Cheer_Scarf10,
diff --git a/db/item_db_re.txt b/db/item_db_re.txt
new file mode 100644
index 000000000..9d0796d49
--- /dev/null
+++ b/db/item_db_re.txt
@@ -0,0 +1,305 @@
+// Renewal-Specific Database
+// specially for renewal-modified items, when compiled in RRMODE entries in this file override item_db.txt and are overriden by item_db2.txt
+//
+// Structure of Database:
+// ID,Name,Name,Type,Price,Sell,Weight,ATK:MATK,DEF,Range,Slot,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
+//
+// Note (ATK field)
+// - in RE this field is able to store a optional value, for the weapons' matk
+// - You may use, for example: 10:25 for a item to give 10 atk and 25 weapon matk.
+
+//ASPD in RE they give a fixed +4/+6/+9 ASPD
+645,Center_Potion,Concentration Potion,2,800,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ASPDPOTION0,1800000,4; },{},{}
+656,Awakening_Potion,Awakening Potion,2,1500,,150,,,,,0xFFF7FEEF,7,2,,,40,,,{ sc_start SC_ASPDPOTION1,1800000,6; },{},{}
+657,Berserk_Potion,Berserk Potion,2,3000,,200,,,,,0x01E646A6,7,2,,,85,,,{ sc_start SC_ASPDPOTION2,1800000,9; },{},{}
+
+// Matk updates. Work in progress.
+// Daggers
+13010,Asura,Asura,4,3000,,600,50:50,,1,2,0x02000000,7,2,2,1,12,1,1,{},{},{}
+13011,Asura_,Asura,4,3000,,600,50:50,,1,3,0x02000000,7,2,2,1,12,1,1,{},{},{}
+1231,Bazerald,Bazerald,4,20,,500,70:105,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bAtkEle,Ele_Fire; bonus bInt,5; },{},{}
+
+// Staffs
+1472,Staff_Of_Soul,Soul Staff,4,20,,1400,25:200,,1,0,0x00810204,7,2,34,3,73,1,10,{ bonus bInt,5; bonus bAgi,2; if(isequipped(2677) || isequipped(2711)){ bonus bMatkRate,6; bonus bDex,2; bonus bCastrate,-getrefine(); } },{},{}
+1601,Rod,Rod,4,50,,400,15:30,,1,3,0x00818315,7,2,2,1,1,1,10,{},{},{}
+1602,Rod_,Rod,4,50,,400,15:30,,1,4,0x00818315,7,2,2,1,1,1,10,{},{},{}
+1603,Rod__,Rod,4,50,,400,15:30,,1,0,0x00818315,7,2,2,1,1,1,10,{},{},{}
+1604,Wand,Wand,4,2500,,400,25:45,,1,2,0x00818315,7,2,2,2,12,1,10,{},{},{}
+1605,Wand_,Wand,4,2500,,400,25:45,,1,3,0x00818315,7,2,2,2,12,1,10,{},{},{}
+1606,Wand__,Wand,4,2500,,400,25:45,,1,0,0x00818315,7,2,2,2,12,1,10,{ bonus bInt,1; },{},{}
+1607,Staff,Staff,4,9500,,400,40:70,,1,2,0x00818314,7,2,2,2,12,1,10,{ bonus bInt,2; },{},{}
+1608,Staff_,Staff,4,9500,,400,40:70,,1,3,0x00818314,7,2,2,2,12,1,10,{ bonus bInt,2; },{},{}
+1609,Staff__,Staff,4,9500,,400,40:70,,1,0,0x00818314,7,2,2,2,12,1,10,{ bonus bInt,2; },{},{}
+1610,Arc_Wand,Arc Wand,4,45000,,400,60:95,,1,1,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,3; },{},{}
+1611,Arc_Wand_,Arc Wand,4,45000,,400,60:95,,1,2,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,3; },{},{}
+1612,Arc_Wand__,Arc Wand,4,45000,,400,60:95,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,3; },{},{}
+1613,Mighty_Staff,Mighty Staff,4,20,,700,130:100,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bStr,10; bonus bSPDrainValue,-2; },{},{}
+1614,Blessed_Wand,Wand of Occult,4,20,,700,75:105,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,3; },{},{}
+1616,Staff_Of_Wing,Wing Staff,4,20,,500,60:115,,1,0,0x00810204,7,2,2,4,40,1,10,{ bonus bCastrate,-5; },{},{}
+1617,Survival_Rod,Survivor's Rod,4,85000,,1000,50:120,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bDex,2; bonus bMaxHP,300; },{},{}
+1618,Survival_Rod_,Survivor's Rod,4,85000,,1000,50:120,,1,1,0x00818314,7,2,2,3,24,1,10,{ bonus bDex,3; bonus bMaxHP,400; },{},{}
+1619,Survival_Rod2,Survivor's Rod,4,85000,,1000,50:120,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,2; bonus bMaxHP,300; },{},{}
+1620,Survival_Rod2_,Survivor's Rod,4,85000,,1000,50:120,,1,1,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,3; bonus bMaxHP,400; },{},{}
+1621,Hypnotist's_Staff,Hypnotist's Staff,4,43000,,500,70:120,,1,1,0x00000001,7,2,2,3,30,1,10,{ bonus bInt,1; },{},{}
+1622,Hypnotist's_Staff_,Hypnotist's Staff,4,20,,500,70:120,,1,2,0x00000001,7,2,2,3,30,1,10,{ bonus bInt,1; },{},{}
+1624,Lich_Bone_Wand,Lich's Bone Wand,4,20,,800,60:170,,1,2,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,1; bonus bDex,1; bonus bAtkEle,Ele_Undead; bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+getrefine(); if(getrefine()>=9){ bonus bMatkRate,3; bonus bMaxSP,300; } },{},{}
+1625,Healing_Staff,Healing Staff,4,20,,400,10:105,,1,0,0x00008110,7,2,2,3,55,1,10,{ bonus bAtkEle,Ele_Holy; bonus bHealPower,(getrefine()*3/2); },{},{}
+1626,Piercing_Staff,Piercing Staff,4,20,,500,80:145,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,4; bonus bIgnoreMdefRate,10+getrefine(); },{},{}
+1629,Walking_Stick,Gentleman's Staff,4,20,,500,40:125,,1,1,0x00818314,7,2,2,4,50,1,10,{ bonus bDex,1; if (isequipped(5045)) { bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getrefine(); } },{},{}
+1630,Release_Of_Wish,Release of Wish,4,20,,500,30:125,,1,0,0x00810204,7,2,2,3,50,1,10,{ bonus bInt,3; bonus bHealPower,5; autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }"; },{},{}
+1636,Thorn_Staff,Thorn Staff of Darkness,4,20,,700,60:160,,1,0,0x00018314,2,2,2,4,75,1,10,{ bonus bInt,3; bonus bDex,3; bonus bIgnoreMdefRate,getrefine(); bonus bDelayRate,-(getrefine()*3/2); },{},{}
+1637,Eraser,Eraser,4,20,,500,80:170,,1,0,0x00018314,2,2,2,4,70,1,10,{ bonus bInt,3; bonus bDex,2; bonus bSPrecovRate,8; if( getrefine() > 9 ) bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",3,5,BF_MAGIC,0; else bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",1,5,BF_MAGIC,0; },{},{}
+2000,Destruction_Rod,Staff of Destruction,4,20,,2500,130:280,,1,1,0x00000200,2,2,34,4,80,1,23,{ bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,366,-50; },{},{}
+2001,Divine_Cross,Divine Cross,4,20,,1500,120:210,,1,0,0x00008100,7,2,34,4,70,1,23,{ bonus bAtkEle,Ele_Holy; bonus bDex,4; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15; if (isequipped(2677) || isequipped(2711)) { bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }; },{},{}
+
+// Books
+1560,Diary_Of_Great_Sage,Sage's Diary,4,20,,1100,100:120,,1,2,0x00410100,7,2,2,3,60,1,15,{ if(readparam(bStr)>=50) bonus bAspdRate,5; if(readparam(bInt)>=70) bonus bMatkRate,5; },{},{}
+1561,Hardback,Hardcover Book,4,20,,1500,140,,1,1,0x00410100,7,2,2,4,55,1,15,{ bonus bStr,3; bonus bDex,2; },{},{}
+1572,Principles_Of_Magic,Principles of Magic,4,20,,300,60:160,,1,2,0x00410100,7,2,2,3,60,1,15,{ bonus bInt,3; bonus bSPrecovRate,5; },{},{}
+1573,Ancient_Magic,Ancient Magic,4,20,,700,30:140,,1,2,0x00410100,7,2,2,3,70,1,15,{ if (isequipped(2334) || isequipped(2372)) { bonus bMdef,8; bonus bMaxSPRate,10; bonus bInt,4; }; },{},{}
+1564,Encyclopedia,Encyclopedia,4,20,,2000,110:100,,1,2,0x00410100,7,2,2,3,70,1,15,{ bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); },{},{}
+
+// DEF updates
+// Headgears - Work in progress.
+2208,Ribbon,Ribbon,5,800,,100,,1,,0,0xFFFFFFFF,7,0,256,,0,1,17,{ bonus bMdef,3; },{},{}
+2209,Ribbon_,Ribbon,5,800,,100,,1,,1,0xFFFFFFFF,7,0,256,,0,1,17,{ bonus bMdef,3; },{},{}
+2216,Biretta,Biretta,5,9000,,100,,8,,0,0x00008110,7,2,256,,0,1,11,{},{},{}
+2217,Biretta_,Biretta,5,9000,,100,,8,,1,0x00008110,7,2,256,,0,1,11,{},{},{}
+2252,Star_Sparkling,Wizard Hat,5,20,,300,,7,,0,0x00810204,7,2,256,,0,1,36,{ bonus bMaxSP,100; },{},{}
+2266,Iron_Cane,Iron Cain,5,20,,300,,4,,0,0x00004082,7,2,1,,50,0,53,{},{},{}
+2280,Sahkkat,Sakkat,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,0,1,67,{ bonus bAgi,1; },{},{}
+2285,Apple_Of_Archer,Apple of Archer,5,20,,200,,1,,0,0xFFFFFFFE,7,2,256,,30,1,72,{ bonus bDex,3; },{},{}
+2287,Pirate_Bandana,Pirate Bandana,5,20,,100,,4,,0,0xFFFFFFFE,7,2,256,,0,1,74,{ bonus bStr,1; },{},{}
+2299,Viking_Helm,Orc Helm,5,20,,500,,9,,0,0x000654E2,7,2,256,,0,1,86,{},{},{}
+5007,Loard_Circlet,Grand Circlet,5,20,,200,,7,,0,0xFFFFFFFE,7,2,256,,55,1,93,{ bonus bStr,1; bonus bInt,1; bonus bLuk,1; bonus bMdef,4; },{},{}
+5010,Indian_Hair_Piece,Indian Fillet,5,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,96,{},{},{}
+5015,Egg_Shell,Egg Shell,5,20,,200,,6,,0,0xFFFFFFFF,7,2,256,,0,0,101,{},{},{}
+5017,Bone_Helm,Bone Helm,5,20,,800,,15,,0,0x000444A2,7,2,256,,70,1,103,{ bonus2 bSubEle,Ele_Dark,-15; },{},{}
+5058,Drooping_Kitty,Drooping Cat,5,250000,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,142,{ bonus bMdef,15; bonus2 bResEff,Eff_Curse,3000; },{},{}
+5111,Galapago_Cap,Galapago Cap,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,55,1,192,{ bonus2 bAddMonsterDropItem,605,100; },{},{}
+5118,Ear_Of_Puppy,Puppy Headband,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,199,{},{},{}
+5122,Magni_Cap,Magni's Cap,5,30000,,1000,,9,,0,0xFFFFFFFE,7,2,256,,65,1,250,{ bonus bStr,2; },{},{}
+5128,Goibne's_Helmet,Goibne's Helm,5,30000,,500,,10,,0,0xFFFFFFFE,7,2,256,,54,1,258,{ bonus bVit,3; bonus bMdef,3; if(isequipped(2354,2419,2520)) { bonus bVit,5; bonus bMaxHPrate,15; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; } },{},{}
+5157,Viking_Helm_,Orc Helm,5,20,,500,,9,,1,0x000654E2,7,2,256,,0,1,86,{},{},{}
+5350,Pirate_Bandana_,Pirate Bandana,5,20,,100,,4,,1,0xFFFFFFFE,7,2,256,,0,1,74,{ bonus bStr,1; },{},{}
+
+// Shields
+2101,Guard,Guard,5,500,,300,,20,,0,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{}
+2102,Guard_,Guard,5,500,,300,,20,,1,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{}
+2103,Buckler,Buckler,5,14000,,600,,40,,0,0x000ED5F2,7,2,32,,0,1,2,{},{},{}
+2104,Buckler_,Buckler,5,14000,,600,,40,,1,0x000ED5F2,7,2,32,,0,1,2,{},{},{}
+2105,Shield,Shield,5,56000,,1300,,60,,0,0x00004082,7,2,32,,0,1,3,{},{},{}
+2106,Shield_,Shield,5,56000,,1300,,60,,1,0x00004082,7,2,32,,0,1,3,{},{},{}
+2107,Mirror_Shield,Mirror Shield,5,60000,,1000,,45,,0,0x00404082,7,2,32,,0,1,4,{ bonus bMdef,5; },{},{}
+2108,Mirror_Shield_,Mirror Shield,5,60000,,1000,,45,,1,0x00404082,7,2,32,,0,1,4,{ bonus bMdef,5; },{},{}
+2109,Memorize_Book,Memory Book,5,20,,1000,,25,,0,0x00810204,7,2,32,,0,1,5,{ bonus bInt,1; bonus bMdef,2; if (isequipped(2717,2239)) { bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }; },{},{}
+2110,Holy_Guard,Holy Guard,5,85000,,1400,,110,,0,0x00004000,7,2,32,,68,0,4,{ bonus bVit,2; bonus bMdef,2; },{},{}
+2111,Herald_Of_GOD,Sacred Mission,5,128000,,1600,,120,,0,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{}
+2112,Novice_Guard,Novice Guard,5,1,,1,,20,,0,0x00000001,7,2,32,,0,0,1,{},{},{}
+2113,Novice_Shield,Novice Shield,5,5000,,1000,,20,,1,0x00000001,7,2,32,,40,1,3,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{}
+2114,Stone_Buckler,Stone Buckler,5,30000,,1500,,45,,1,0xFFFFFFFE,7,2,32,,65,1,2,{ bonus2 bSubSize,2,5; if (isequipped(2353,5122)) { bonus bStr,2; bonus bDef,5; bonus bMdef,5; if(BaseClass == Job_Swordman) bonus bDef,6; } },{},{}
+2115,Valkyrja's_Shield,Valkyrja's Shield,5,30000,,500,,80,,1,0xFFFFFFFE,7,2,32,,65,1,4,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; if(isequipped(2353,5124)) { bonus bDef,2-getrefine()-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getrefine()+getequiprefinerycnt(EQI_HEAD_TOP); } },{},{}
+2116,Angel's_Safeguard,Angelic Guard,5,10000,,400,,30,,1,0x00000001,7,2,32,,20,1,1,{ bonus2 bSubRace,RC_Demon,5; },{},{}
+2117,Arm_Guard,Arm Guard,5,10000,,150,,50,,0,0x02000000,7,2,32,,20,1,1,{},{},{}
+2118,Arm_Guard_,Arm Guard,5,10000,,150,,50,,1,0x02000000,7,2,32,,20,1,1,{},{},{}
+2119,Improved_Arm_Guard,Advanced Arm Guard,5,40000,,150,,45,,0,0x02000000,7,2,32,,50,1,1,{ bonus bMdef,5; },{},{}
+2120,Improved_Arm_Guard_,Advanced Arm Guard,5,40000,,150,,45,,1,0x02000000,7,2,32,,50,1,1,{ bonus bMdef,5; },{},{}
+2121,Memorize_Book_,Memory Book,5,20,,1000,,25,,1,0x00810204,7,2,32,,0,1,5,{ bonus bInt,1; bonus bMdef,2; if (isequipped(2717,2239)) { bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }; },{},{}
+2122,Platinum_Shield,Platinum Shield,5,20,,1200,,95,,0,0xFFFFFFFE,2,2,32,,68,1,4,{ bonus bMdef,5; bonus2 bSubSize,1,15; bonus2 bSubSize,2,15; bonus2 bSubRace,RC_Undead,10; bonus5 bAutoSpellWhenHit,NPC_MAGICMIRROR,2,150,BF_MAGIC,0; },{},{}
+2123,Orleans_Server,Orleans's Server,5,20,,1000,,75,,1,0xFFFFFFFE,2,2,32,,55,1,4,{ bonus bMdef,2; bonus bMagicDamageReturn,5; if (isequipped(2701)) bonus bCastrate,-10; },{},{}
+2124,Thorny_Buckler,Thorny Buckler,5,20,,1000,,85,,1,0xFFFFFFFE,2,2,32,,55,1,2,{ bonus bMdef,2; if (isequipped(2702)) { bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; } },{},{}
+2125,Strong_Shield,Strong Shield,5,20,,2500,,90,,1,0xFFFFFFFE,2,2,32,,75,1,4,{ bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
+2128,Herald_Of_GOD_,Sacred Mission,5,128000,,1600,,120,,1,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{}
+2129,Exorcism_Bible,Exorcism Bible,5,20,,600,,80,,0,0x00008100,7,2,32,,50,1,5,{ bonus bHPrecovRate,3; bonus bSPrecovRate,3; bonus bInt,1; if(isequipped(1631)) { bonus2 bSkillAtk,"PR_MAGNUS",20; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20; } },{},{}
+2130,Cross_Shield,Cross Shield,5,20,,2000,,130,,1,0x00004000,7,2,32,,80,1,4,{ bonus bStr,1; bonus2 bSkillAtk,PA_SHIELDCHAIN,30; bonus2 bSkillAtk,CR_SHIELDBOOMERANG,30; bonus bUseSPrate,10; },{},{}
+2131,Magic_Study_Vol1,Magic Bible Vol1,5,20,,1000,,18,,1,0x00810204,2,2,32,,70,1,5,{ bonus bMdef,3; bonus bInt,2; bonus2 bAddEffWhenHit,Eff_Stun,1000; },{},{}
+2133,Tournament_Shield,Tournament Shield,5,20,,1000,,105,,1,0x00004082,2,2,32,,50,1,4,{ bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; if( Class == Job_Lord_Knight ) bonus bAspdRate,-5; if( isequipped(1420) || isequipped(1421) || isequipped(1422) ) { bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; } },{},{}
+2134,Shield_Of_Naga,Shield of Naga,5,20,,500,,35,,1,0x00CFFF80,2,2,32,,70,1,2,{ bonus bMdef,3; autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; },{},{}
+2135,Shadow_Guard,Shadow Guard,5,20,,800,,52,,1,0x00020000,2,2,32,,70,1,2,{ if( isequipped(2426) ) { bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGILITY; }"; } },{},{}
+2138,Bradium_Shield,Bradium Shield,5,20,,1800,,98,,1,0x00CFFF80,2,2,32,,65,1,3,{ bonus2 bSkillAtk,CR_SHIELDBOOMERANG,60; bonus bAgi,-1; bonus bMaxHP,500; },{},{}
+2139,Flame_Thrower,Flame Thrower,5,20000,,2000,,60,,0,0xFFFFFFFF,7,2,32,,99,0,1,{},{},{}
+
+// Footgear
+2401,Sandals,Sandals,5,400,,200,,5,,0,0xFFFFFFFF,7,2,64,,0,1,0,{},{},{}
+2402,Sandals_,Sandals,5,400,,200,,5,,1,0xFFFFFFFF,7,2,64,,0,1,0,{},{},{}
+2403,Shoes,Shoes,5,3500,,400,,10,,0,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{}
+2404,Shoes_,Shoes,5,3500,,400,,10,,1,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{}
+2405,Boots,Boots,5,18000,,600,,16,,0,0x016E5CEA,7,2,64,,0,1,0,{},{},{}
+2406,Boots_,Boots,5,18000,,600,,16,,1,0x016E5CEA,7,2,64,,0,1,0,{},{},{}
+2407,Chrystal_Pumps,Crystal Pumps,5,20,,100,,5,,0,0xFFFFFFFE,7,0,64,,0,1,0,{ bonus bMdef,10; bonus bLuk,5; },{},{}
+2408,Cuffs,Shackles,5,5000,,3000,,15,,0,0xFFFFFFFF,7,2,64,,0,1,0,{ if (isequipped(2655)) { bonus bBaseAtk,50; bonus2 bAddDefClass,1196,20; bonus2 bAddDefClass,1197,20; } },{},{}
+2409,Spiky_Heel,High Heels,5,8500,,600,,4,,0,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMdef,5; },{},{}
+2410,Sleipnir,Sleipnir,5,20,,3500,,40,,0,0xFFFFFFFF,7,2,64,,94,0,0,{ bonus bMdef,10; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bSPrecovRate,15; bonus bSpeedRate,25; },{},{}
+2411,Grave,Greaves,5,48000,,750,,27,,0,0x00004080,7,2,64,,65,1,0,{},{},{}
+2412,Grave_,Greaves,5,54000,,750,,15,,1,0x00004080,7,2,64,,65,1,0,{},{},{}
+2414,Novice_Boots,Novice Slippers,5,1,,1,,5,,0,0x00000001,7,2,64,,0,0,0,{},{},{}
+2416,Novice_Shoes,Novice Shoes,5,35000,,500,,8,,1,0x00000001,7,2,64,,40,1,0,{ bonus bMaxHPrate,5; },{},{}
+2417,Fricco_Shoes,Fricco's Shoes,5,30000,,500,,12,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ bonus bAgi,2; bonus2 bAddItemHealRate,IG_Potion,20; if(isequipped(2353,2516)){ bonus bAgi,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; } },{},{}
+2418,Vidar's_Boots,Vidar's Boots,5,30000,,650,,13,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ bonus bMaxHPrate,9; bonus bMaxSPrate,9; if(isequipped(2353,2517)){ bonus bVit,5; bonus bHPrecovRate,10; bonus bSPrecovRate,10; } },{},{}
+2419,Goibne's_Combat_Boots,Goibne's Greaves,5,30000,,700,,13,,0,0xFFFFFFFE,7,2,64,,54,1,0,{ bonus bMdef,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; },{},{}
+2420,Angel's_Arrival,Angel's Reincarnation,5,10000,,300,,8,,1,0x00000001,7,2,64,,25,1,0,{ bonus bMaxHP,100; },{},{}
+2421,Valkyrie_Shoes,Valkyrian Shoes,5,0,,500,,13,,1,0xFFFFFFFE,2,2,64,,1,1,0,{ bonus bUnbreakableShoes,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); },{},{}
+2422,High_Fashion_Sandals,High Fashion Sandals,5,24000,,200,,7,,1,0x00818314,7,2,64,,40,1,0,{ bonus bMdef,10; },{},{}
+2423,Variant_Shoes,Variant Shoes,5,20,,500,,13,,0,0xFFFFFFFE,2,2,64,,85,1,0,{ bonus bMaxHPRate,20-getrefine(); bonus bMaxSPRate,20-getrefine(); bonus bDef,getrefine()/2; },{},{}
+2424,Tidal_Shoes,Tidal Shoes,5,20,,300,,13,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus2 bSubEle,Ele_Water,5; if (isequipped(2528)) { bonus bHPrecovRate,5; bonus bMaxHPrate,10; } },{},{}
+2425,Black_Leather_Boots,Black Leather Boots,5,20,,500,,16,,0,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine() >= 9) bonus bAgi,2; },{},{}
+2426,Shadow_Walk,Shadow Walk,5,20,,2000,,0,,0,0xFFFFFFFE,2,2,64,,75,1,0,{ bonus bMdef,10; if(getskilllv("AS_CLOAKING") < 3){ bonus5 bAutoSpellWhenHit,"AS_CLOAKING",3,100,BF_MAGIC,0; } else bonus5 bAutoSpellWhenHit,"AS_CLOAKING",getskilllv("AS_CLOAKING"),100,BF_MAGIC,0; },{},{}
+2432,Spiky_Heel_,High Heels,5,8500,,600,,10,,1,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMdef,5; },{},{}
+2433,Diabolus_Boots,Diabolus Boots,5,20,,250,,15,,1,0x00CFFF80,2,2,64,,0,1,0,{ bonus bMaxHP,(BaseLevel*10); },{},{}
+2434,Black_Leather_Boots_,Black Leather Boots,5,20,,500,,16,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine() >= 9) bonus bAgi,2; },{},{}
+2435,Battle_Greave,Battle Greaves,5,10,,0,,15,,1,0x026654E2,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
+2436,Combat_Boots,Combat Boots,5,10,,0,,9,,1,0x00898B1C,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
+2437,Battle_Boots,Battle Boots,5,10,,0,,9,,1,0x01000000,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
+2440,Sprint_Shoes,Sprint Shoes,5,20,,300,,10,,1,0x00CFFF80,2,2,64,,70,1,0,{ bonus bAgi,1; bonus bSPrecovRate,5; },{},{}
+2444,Krieger_Shoes1,Glorious Shoes,5,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,81,1,0,{ bonus bMaxHPRate,10; bonus2 bSubRace,RC_DemiHuman,4; bonus3 bAutoSpellWhenHit,"AL_INCAGI",1,10; },{},{}
+2445,Krieger_Shoes2,Glorious Popularized Shoes,5,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,61,1,0,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; },{},{}
+2446,Krieger_Shoes3,Glorious Mass-Production Shoes,5,20,,0,,10,,0,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMaxHPRate,5; },{},{}
+2447,Military_Boots,Army Boots,5,0,,1000,,5,,0,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{}
+2450,Vital_Tree_Shoes,Vital Tree Shoes,5,20,,500,,16,,0,0xFFFFFFFE,2,2,64,,60,1,0,{ bonus bMaxHPrate,10; bonus2 bHPRegenRate,30,10000; bonus bHealpower2,5; bonus bAddItemHealRate,5; bonus bMdef,3; bonus bVit,2; },{},{}
+2456,Para_Team_Boots1,Eden Team Boots I,5,0,,0,,14,,0,0xFFFFFFFF,7,2,64,,12,0,0,{ bonus bHPrecovRate,10; bonus bSPrecovRate,2; },{},{}
+2457,Para_Team_Boots2,Eden Team Boots II,5,0,,0,,16,,0,0xFFFFFFFF,7,2,64,,26,0,0,{ bonus bHPrecovRate,12; bonus bSPrecovRate,4; },{},{}
+2458,Para_Team_Boots3,Eden Team Boots III,5,0,,0,,18,,0,0xFFFFFFFF,7,2,64,,40,0,0,{ bonus bHPrecovRate,14; bonus bSPrecovRate,6; },{},{}
+2463,Feral_Boots,Feral Boots,5,20,,0,,12,,0,0xFFFFFFFF,7,2,64,,75,0,0,{ bonus bMdef,2; },{},{}
+
+// Armor
+2301,Cotton_Shirt,Cotton Shirt,5,10,,100,,10,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
+2302,Cotton_Shirt_,Cotton Shirt,5,10,,100,,10,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
+2303,Leather_Jacket,Jacket,5,200,,200,,15,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
+2304,Leather_Jacket_,Jacket,5,200,,200,,15,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
+2305,Adventure_Suit,Adventurer's Suit,5,1000,,300,,20,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
+2306,Adventurere's_Suit_,Adventurer's Suit,5,1000,,300,,20,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
+2307,Mantle,Mantle,5,10000,,600,,37,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
+2308,Mantle_,Mantle,5,10000,,600,,37,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
+2309,Coat,Coat,5,22000,,1200,,42,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
+2310,Coat_,Coat,5,22000,,1200,,42,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
+2311,Mink_Coat,Mink Coat,5,20,,2300,,30,,1,0xFFFFFFFE,7,2,16,,30,1,0,{},{},{}
+2312,Padded_Armor,Padded Armor,5,48000,,2800,,35,,0,0x000654E2,7,2,16,,0,1,0,{ if(isequipped(2656)) { bonus bDef,5; bonus bMaxHP,150; } },{},{}
+2313,Padded_Armor_,Padded Armor,5,48000,,2800,,35,,1,0x000654E2,7,2,16,,0,1,0,{ if(isequipped(2656)) { bonus bDef,5; bonus bMaxHP,150; } },{},{}
+2314,Chain_Mail,Chain Mail,5,65000,,3300,,55,,0,0x000654E2,7,2,16,,0,1,0,{},{},{}
+2315,Chain_Mail_,Chain Mail,5,65000,,3300,,55,,1,0x000654E2,7,2,16,,0,1,0,{},{},{}
+2316,Plate_Armor,Full Plate,5,80000,,4500,,70,,0,0x00004082,7,2,16,,40,1,0,{},{},{}
+2317,Plate_Armor_,Full Plate,5,80000,,4500,,70,,1,0x00004082,7,2,16,,40,1,0,{},{},{}
+2318,Clothes_Of_The_Lord,Lord's Clothes,5,20,,2500,,59,,1,0x00040420,7,2,16,,70,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
+2319,Glittering_Clothes,Glittering Jacket,5,20,,2500,,58,,1,0xFFFFFFFE,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bAddEff,Eff_Blind,300; },{},{}
+2320,Formal_Suit,Formal Suit,5,20,,300,,40,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
+2321,Silk_Robe,Silk Robe,5,8000,,400,,20,,0,0x0085C7B6,7,2,16,,0,1,0,{ bonus bMdef,10; },{},{}
+2322,Silk_Robe_,Silk Robe,5,8000,,400,,20,,1,0x0085C7B6,7,2,16,,0,1,0,{ bonus bMdef,10; },{},{}
+2323,Scapulare,Scapulare,5,6500,,400,,24,,0,0x00008110,7,2,16,,0,1,0,{},{},{}
+2324,Scapulare_,Scapulare,5,6500,,400,,24,,1,0x00008110,7,2,16,,0,1,0,{},{},{}
+2325,Saint_Robe,Saint's Robe,5,54000,,600,,50,,0,0x00048530,7,2,16,,0,1,0,{ bonus bMdef,5; },{},{}
+2326,Saint_Robe_,Saint's Robe,5,54000,,600,,50,,1,0x00048530,7,2,16,,0,1,0,{ bonus bMdef,5; },{},{}
+2327,Holy_Robe,Holy Robe,5,20,,1700,,57,,0,0x00008110,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{}
+2328,Wooden_Mail,Wooden Mail,5,5500,,1000,,25,,0,0x000444A2,7,2,16,,0,1,0,{},{},{}
+2329,Wooden_Mail_,Wooden Mail,5,5500,,1000,,25,,1,0x000444A2,7,2,16,,0,1,0,{},{},{}
+2330,Tights,Tights,5,71000,,500,,27,,0,0x00080808,7,2,16,,45,1,0,{ bonus bDex,1; },{},{}
+2331,Tights_,Tights,5,71000,,500,,27,,1,0x00080808,7,2,16,,45,1,0,{ bonus bDex,1; },{},{}
+2332,Silver_Robe,Silver Robe,5,7000,,700,,23,,0,0x00810204,7,2,16,,0,1,0,{},{},{}
+2333,Silver_Robe_,Silver Robe,5,7000,,700,,23,,1,0x00810204,7,2,16,,0,1,0,{},{},{}
+2334,Mage_Coat,Mage Coat,5,20,,600,,40,,0,0x00810204,7,2,16,,50,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
+2335,Thief_Clothes,Thief Clothes,5,74000,,100,,40,,0,0x02021040,7,2,16,,0,1,0,{ bonus bAgi,1; },{},{}
+2336,Thief_Clothes_,Thief Clothes,5,74000,,100,,40,,1,0x02021040,7,2,16,,0,1,0,{ bonus bAgi,1; },{},{}
+2337,Ninja_Suit,Ninja Suit,5,20,,1500,,58,,0,0x02021040,7,2,16,,50,1,0,{ bonus bAgi,1; bonus bMdef,3; if(isequipped(2654)) { bonus bUseSPrate,-20; bonus bMaxHP,300; } },{},{}
+2338,Wedding_Dress,Wedding Dress,5,43000,,500,,10,,0,0xFFFFFFFE,7,2,16,,0,1,0,{ bonus bMdef,15; },{},{}
+2339,G_Strings,Pantie,5,1000,,100,,22,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
+2341,Full_Plate_Armor,Legion Plate Armor,5,94000,,5500,,79,,0,0x00004000,7,2,16,,70,1,0,{},{},{}
+2342,Full_Plate_Armor_,Legion Plate Armor,5,102500,,5500,,79,,1,0x00004000,7,2,16,,70,1,0,{},{},{}
+2343,Robe_Of_Casting,Robe of Cast,5,124800,,1100,,40,,0,0x00810200,7,2,16,,75,1,0,{ bonus bCastrate,-3; bonus bMdef,4; },{},{}
+2344,Flame_Sprits_Armor,Lucius's Fierce Armor of Volcano,5,136000,,2200,,25,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Fire; },{},{}
+2345,Flame_Sprits_Armor_,Lucius's Fierce Armor of Volcano,5,136000,,2200,,25,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Fire; },{},{}
+2346,Water_Sprits_Armor,Saphien's Armor of Ocean,5,136000,,2200,,25,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Water; },{},{}
+2347,Water_Sprits_Armor_,Saphien's Armor of Ocean,5,136000,,2200,,25,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Water; },{},{}
+2348,Wind_Sprits_Armor,Aebecee's Raging Typhoon Armor,5,136000,,2200,,25,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Wind; },{},{}
+2349,Wind_Sprits_Armor_,Aebecee's Raging Typhoon Armor,5,136000,,2200,,25,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Wind; },{},{}
+2350,Earth_Sprits_Armor,Claytos Cracking Earth Armor,5,136000,,2200,,25,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Earth; },{},{}
+2351,Earth_Sprits_Armor_,Claytos Cracking Earth Armor,5,136000,,2200,,25,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Earth; },{},{}
+2352,Novice_Plate,Tattered Novice Ninja Suit,5,1,,1,,25,,0,0x00000001,7,2,16,,0,0,0,{},{},{}
+2353,Odin's_Blessing,Odin's Blessing,5,30000,,2500,,53,,1,0xFFFFFFFE,7,2,16,,65,1,0,{},{},{}
+2354,Goibne's_Armor,Goibne's Armor,5,50000,,3500,,58,,0,0xFFFFFFFE,7,2,16,,54,1,0,{ bonus bVit,2; bonus bMaxHPrate,10; },{},{}
+2355,Angel's_Protection,Angelic Protection,5,10000,,600,,25,,1,0x00000001,7,2,16,,40,1,0,{ bonus bMdef,20; if(isequipped(2116,2420,2521,5125)) { bonus bMaxHP,900; bonus bMaxSP,100; bonus3 bAutoSpellWhenHit,HP_ASSUMPTIO,1,30; } },{},{}
+2356,Vestment_Of_Grace,Blessed Holy Robe,5,20,,2500,,45,,1,0x00008100,7,2,16,,70,1,0,{ bonus bMdef,5; bonus2 bResEff,Eff_Blind,8000; },{},{}
+2357,Valkyrie_Armor,Valkyrian Armor,5,0,,2800,,55,,1,0xFFFFFFFE,2,2,16,,1,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000; },{},{}
+2359,Ninja_Suit_,Ninja Suit,5,20,,1500,,58,,1,0x02021040,7,2,16,,50,1,0,{ bonus bAgi,1; bonus bMdef,3; if(isequipped(2654)) { bonus bUseSPrate,-20; bonus bMaxHP,300; } },{},{}
+2360,Robe_Of_Casting_,Robe of Cast,5,124800,,1100,,40,,1,0x00810200,7,2,16,,75,1,0,{ bonus bCastrate,-3; bonus bMdef,4; },{},{}
+2364,Meteo_Plate_Armor,Meteo Plate Armor,5,20,,3000,,85,,1,0x000444A2,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Freeze,3000; },{},{}
+2365,Orleans_Gown,Orleans's Gown,5,20,,300,,15,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus bCastrate,15; bonus bNoCastCancel,0; },{},{}
+2366,Divine_Cloth,Divine Cloth,5,20,,1500,,50,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Curse,500; bonus2 bResEff,Eff_Silence,500; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; bonus2 bResEff,Eff_Sleep,500; },{},{}
+2367,Sniping_Suit,Sniping Suit,5,20,,750,,42,,1,0x00000800,2,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayRate,-23; },{},{}
+2371,G_Strings_,Pantie,5,1000,,100,,22,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
+2372,Mage_Coat_,Mage Coat,5,20,,600,,40,,1,0x00810204,7,2,16,,50,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
+2373,Holy_Robe_,Holy Robe,5,20,,1700,,57,,1,0x00008110,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{}
+2374,Diabolus_Robe,Diabolus Robe,5,20,,300,,57,,1,0x00098B1C,2,2,16,,55,1,0,{ bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayRate,-10; if (isequipped(2729)) { bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; } },{},{}
+2375,Diabolus_Armor,Diabolus Armor,5,20,,600,,79,,1,0x000654E2,2,2,16,,55,1,0,{ bonus bStr,2; bonus bDex,1; bonus bMaxHP,150; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; if (isequipped(2729)) { bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; } },{},{}
+2376,Assaulter_Plate,Assaulter Plate,5,10,,0,,57,,1,0x006444A2,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }; },{},{}
+2377,Elite_Engineer_Armor,Elite Engineer Armor,5,10,,0,,50,,1,0x00040420,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }; },{},{}
+2378,Assassin_Robe,Assassin Robe,5,10,,0,,41,,1,0x02021040,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }; },{},{}
+2379,Warlock_Battle_Robe,Warlock's Battle Robe,5,10,,0,,36,,1,0x00810204,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }; },{},{}
+2380,Medic_Robe,Medic's Robe,5,10,,0,,25,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,156,-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }; },{},{}
+2381,Elite_Archer_Suit,Elite Archer Suit,5,10,,0,,35,,1,0x00080808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{}
+2382,Elite_Shooter_Suit,Elite Shooter Suit,5,10,,0,,25,,1,0x01000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2540,2437)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{}
+2383,Brynhild,Brynhild,5,20,,400,,120,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{}
+2386,Chameleon_Armor,Chameleon Armor,5,20,,1700,,55,,0,0x00CFFF80,2,2,16,,70,1,0,{ bonus bMaxHP,(BaseLevel*7); bonus bMaxSP,(BaseLevel/2); autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; if( BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte ) bonus bMdef,5; else if( BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief ) bonus bDef,3; },{},{}
+2387,Sprint_Mail,Sprint Mail,5,20,,1000,,20,,1,0x00CFFF80,2,2,16,,70,1,0,{ bonus bVit,1; bonus bHPrecovRate,5; bonus bAddItemHealRate,3; bonus2 bSkillHeal,AL_HEAL,3; if( isequipped(2440,2744) ) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; } },{},{}
+2388,Kandura,Kandura,5,20,,300,,36,,1,0x00001000,2,2,16,,70,1,0,{ bonus bAgi,1; bonus bFlee,5; bonus bAspdRate,2; },{},{}
+2389,Armor_Of_Naga,Armor of Naga,5,20,,1000,,45,,1,0x00CFFF80,2,2,16,,70,1,0,{ bonus bMdef,2; autobonus "{ bonus bBaseAtk,20; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
+2390,Improved_Tights,Improved Tights,5,20,,400,,38,,1,0x00080808,2,2,16,,75,1,0,{ bonus bMdef,2; bonus bFlee2,3; },{},{}
+2391,Life_Link,Life Link,5,20,,3500,,75,,1,0x00004082,2,2,16,,82,1,0,{ bonus bVit,2; bonus bMdef,5; bonus bHPrecovRate,50; },{},{}
+
+// Garment
+2501,Hood,Hood,5,1000,,200,,4,,0,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{}
+2502,Hood_,Hood,5,1000,,200,,4,,1,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{}
+2503,Muffler,Muffler,5,5000,,400,,8,,0,0xFFFFFFFE,7,2,4,,0,1,0,{},{},{}
+2504,Muffler_,Muffler,5,5000,,400,,8,,1,0xFFFFFFFE,7,2,4,,0,1,0,{},{},{}
+2505,Manteau,Manteau,5,32000,,600,,13,,0,0x006654E2,7,2,4,,0,1,0,{},{},{}
+2506,Manteau_,Manteau,5,32000,,600,,13,,1,0x006654E2,7,2,4,,0,1,0,{},{},{}
+2507,Cape_Of_Ancient_Lord,Ancient Cape,5,82000,,600,,9,,0,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{}
+2508,Ragamuffin_Cape,Ragamuffin Manteau,5,56000,,500,,4,,0,0xFFFFFFFE,7,2,4,,0,1,0,{ bonus bUnbreakableGarment,0; bonus bMdef,10; },{},{}
+2509,Clack_Of_Servival,Survivor's Manteau,5,20000,,550,,10,,0,0x00810204,7,2,4,,75,1,0,{ bonus bMdef,5; bonus bVit,10; if(isequipped(1618) || isequipped(1620)){ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getrefine()*3; } },{},{}
+2510,Novice_Hood,Somber Novice Hood,5,1,,1,,4,,0,0x00000001,7,2,4,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,20; },{},{}
+2512,Novice_Manteau,Novice Manteau,5,50000,,500,,7,,1,0x00000001,7,2,4,,40,1,0,{ bonus2 bSubEle,Ele_Neutral,10; },{},{}
+2513,Celestial_Robe,Heavenly Maiden Robe,5,20,,500,,18,,1,0xFFFFFFFE,7,2,4,,80,1,0,{},{},{}
+2514,Pauldron,Pauldron,5,20,,800,,25,,1,0x000654E2,7,2,4,,80,1,0,{},{},{}
+2515,Wing_Of_Eagle,Eagle Wing,5,20000,,300,,12,,1,0x00810204,7,2,4,,85,1,0,{ if(isequipped(1616)) bonus bSpeedRate,25; },{},{}
+2516,Falcon_Robe,Falcon Muffler,5,30000,,400,,8,,0,0xFFFFFFFE,7,2,4,,65,1,0,{ bonus bFlee,15; bonus bFlee2,5; },{},{}
+2517,Vali's_Manteau,Vali's Manteau,5,30000,,600,,13,,0,0xFFFFFFFE,7,2,4,,65,1,0,{ bonus2 bSubEle,Ele_Neutral,15; },{},{}
+2518,Morpheus's_Shawl,Morpheus's Shawl,5,30000,,600,,8,,0,0xFFFFFFFE,7,2,4,,33,1,0,{ bonus bMaxSPrate,10; bonus bMdef,3; },{},{}
+2519,Morrigane's_Manteau,Morrigane's Manteau,5,30000,,600,,9,,0,0xFFFFFFFE,7,2,4,,61,1,0,{ bonus bLuk,2; bonus bFlee2,8; },{},{}
+2520,Goibne's_Shoulder_Arms,Goibne's Spaulders,5,30000,,700,,11,,0,0xFFFFFFFE,7,2,4,,54,1,0,{ bonus bLongAtkDef,10; bonus bMdef,2; bonus bVit,1; },{},{}
+2521,Angel's_Warmth,Angelic Cardigan,5,10000,,400,,5,,1,0x00000001,7,2,4,,20,1,0,{ bonus bHPrecovRate,5; },{},{}
+2522,Undershirt,Undershirt,5,20000,,150,,5,,0,0xFFFFFFFF,7,2,4,,1,1,0,{ bonus bMdef,1; if(isequipped(2339) || isequipped(2371)) { bonus bAgi,5; bonus bFlee,10; } },{},{}
+2523,Undershirt_,Undershirt,5,20000,,150,,5,,1,0xFFFFFFFF,7,2,4,,1,1,0,{ bonus bMdef,1; if(isequipped(2339) || isequipped(2371)) { bonus bAgi,5; bonus bFlee,10; } },{},{}
+2524,Valkyrie_Manteau,Valkyrian Manteau,5,0,,500,,10,,1,0xFFFFFFFE,2,2,4,,1,1,0,{ bonus bUnbreakableGarment,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(EQI_GARMENT)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(EQI_GARMENT)*2); },{},{}
+2525,Cape_Of_Ancient_Lord_,Ancient Cape,5,82000,,600,,9,,1,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{}
+2527,Dragon_Breath,Dragon Breath,5,20,,600,,16,,1,0xFFFFFFFE,2,2,4,,48,1,0,{ bonus2 bSubRace,RC_Dragon,15; if (isequipped(1166) || isequipped(13001) || isequipped(1474)) bonus2 bAddRace,RC_Dragon,5; },{},{}
+2528,Wool_Scarf,Wool Scarf,5,20,,500,,11,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bMdef,4; },{},{}
+2529,Rider_Insignia,Rider Insignia,5,20,,500,,13,,0,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; if (isequipped(2425) || isequipped(2434)) bonus bFlee,10; },{},{}
+2530,Rider_Insignia_,Rider Insignia,5,20,,500,,13,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; if (isequipped(2425) || isequipped(2434)) bonus bFlee,10; },{},{}
+2531,Ulfhedinn,Ulfhedinn,5,20,,700,,13,,1,0x000654E2,2,2,4,,70,1,0,{ bonus3 bAutoSpellWhenHit,NPC_STONESKIN,1,20; },{},{}
+2532,Mithril_Magic_Cape,Mithril Magic Cape,5,20,,400,,8,,1,0x00098B1C,2,2,4,,70,1,0,{ bonus bMdef,3; bonus5 bAutoSpellWhenHit,NPC_ANTIMAGIC,1,200,BF_MAGIC,0; },{},{}
+2536,Skin_Of_Ventus,Skin of Ventus,5,20,,250,,7,,1,0xFFFFFFFE,7,2,4,,60,1,0,{ bonus bMdef,2; bonus bMaxHP,200; bonus bFlee,10; },{},{}
+2537,Diabolus_Manteau,Diabolus Manteau,5,20,,250,,15,,1,0x00CFFF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Neutral,5; bonus bMaxHP,100; bonus2 bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10; if (isequipped(2433)) bonus bMaxHPRate,6; },{},{}
+2538,Commander_Manteau,Captain's Manteau,5,10,,0,,28,,1,0x026654E2,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
+2539,Commander_Manteau_,Commander's Manteau,5,10,,0,,20,,1,0x00898B1C,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
+2540,Sheriff_Manteau,Sheriff's Manteau,5,10,,0,,20,,1,0x01000000,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
+2541,Asprika,Asprika,5,20,,400,,40,,0,0xFFFFFFFF,7,2,4,,94,0,0,{ bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill "AL_TELEPORT",1; bonus bUnbreakableGarment,0; },{},{}
+2542,Flame_Manteau,Flame Manteau of Naght Sieger,5,20,,70,,16,,1,0xFFFFFFFE,2,2,4,,70,1,0,{ bonus bMaxHPRate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2; },{},{}
+2544,Leather_Of_Tendrilion,Leather of Tendrilion,5,20,,300,,14,,1,0x00CFDF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubRace,RC_Plant,5; bonus2 bSubRace,RC_Brute,5; },{},{}
+2545,Musika,Musika,5,20,,500,,10,,1,0x00008100,2,2,4,,70,1,0,{ bonus bMdef,3; bonus3 bAutoSpellwhenhit,AL_HEAL,getskilllv("AL_HEAL") ? getskilllv("AL_HEAL") : 1,20; },{},{}
+2548,Muffler_C,Neo Muffler,5,0,,0,,5,,0,0xFFFFFFFE,2,2,4,,95,0,0,{ bonus2 bSubRace,RC_DemiHuman,10; bonus bMaxHPrate,10; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5; },{},{}
+2549,Krieger_Muffler1,Glorious Muffler,5,20,,0,,0,,0,0xFFFFFFFE,7,2,4,,81,1,0,{ bonus bMaxHPRate,5; bonus2 bSubRace,RC_DemiHuman,5; },{},{}
+2553,Dragon_Manteau,Dragon Manteau,5,20,,1000,,14,,1,0xFFFFFFFE,2,2,4,,0,1,0,{ bonus bAgi,1; bonus bMdef,5; },{},{}
+2554,Piece_Of_Angent_Skin,Nydhorgg's Shadow Garb,5,20,,400,,25,,1,0xFFFFFFFE,2,2,4,,90,1,0,{ bonus2 bSubEle,Ele_Neutral,7; bonus2 bSubEle,Ele_Water,7; bonus2 bSubEle,Ele_Earth,7; bonus2 bSubEle,Ele_Fire,7; bonus2 bSubEle,Ele_Wind,7; bonus2 bSubEle,Ele_Poison,7; bonus2 bSubEle,Ele_Holy,7; bonus2 bSubEle,Ele_Dark,7; bonus2 bSubEle,Ele_Ghost,7; bonus2 bSubEle,Ele_Undead,7; bonus bMaxSP,(BaseLevel/3)+(getrefine()*10); bonus3 bSPDrainRate,1,1,0; bonus bMdef,3; },{},{}
+2560,Para_Team_Manteau,Eden Team Manteau,5,0,,0,,14,,0,0xFFFFFFFF,7,2,4,,12,0,0,{ bonus2 bSubEle,Ele_Neutral,10; },{},{}
+2564,Feral_Tail,Feral Tail,5,20,,0,,16,,0,0xFFFFFFFF,7,2,4,,75,0,0,{},{},{}
+
+
+//[Ind] keeping these 2 here until we confirm: these ids are conflicting, I think they're wrong.
+// Minstrel And Wanderer Cough Drop
+//11513,Cough_Drop,Cough Drop,3,200,,10,,,,,,,,,,,,,{},{},{}
+
+// Genetic Cure Free
+//11518,Cure_Free,Cure Free,0,10,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(1000,1200),0; sc_end SC_Silence; sc_end SC_Bleeding; sc_end SC_Curse; },{},{}
+
+
+// Unknown Item. Rune Knight Armor???
+//15002,Rune_Plate,Rune Plate,3,10,,10,,,,,,,,,,,,,{},{},{}
+
diff --git a/db/job_db1.txt b/db/job_db1.txt
index fb1fe7fdd..10f2ff922 100644
--- a/db/job_db1.txt
+++ b/db/job_db1.txt
@@ -153,3 +153,74 @@
4048, 28000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Soul Linker
4049, 24000,75 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
+//*************************************************************
+//* 3rds (base 650 3CeAM)
+//*************************************************************
+// Rune Knight (Base 2nd to 3rd)
+4054, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Warlock (Base 2nd to 3rd)
+4055, 24000,55 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
+// Ranger (Base 2nd to 3rd)
+4056, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Arch Bishop (Base 2nd to 3rd)
+4057, 26000,75 ,500 ,800 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 600
+// Mechanic (Base 2nd to 3rd)
+4058, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Guillotine Cross(Base 2nd to 3rd)
+4059, 24000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Rune Knight (Trans 2nd to 3rd)
+4060, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Warlock (Trans 2nd to 3rd)
+4061, 24000,55 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
+// Ranger (Trans 2nd to 3rd)
+4062, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Arch Bishop (Trans 2nd to 3rd)
+4063, 26000,75 ,500 ,800 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 600
+// Mechanic (Trans 2nd to 3rd)
+4064, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Guillotine Cross(Trans 2nd to 3rd)
+4065, 24000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Royal Guard (Base 2nd to 3rd)
+4066, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Sorcerer (Base 2nd to 3rd)
+4067, 24000,75 ,500 ,700 ,450 ,525 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
+// Minstrel (Base 2nd to 3rd)
+4068, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Wanderer (Base 2nd to 3rd)
+4069, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Sura (Base 2nd to 3rd)
+4070, 26000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,575 ,575 ,575 ,2000 ,475 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 575
+// Genetic (Base 2nd to 3rd)
+4071, 30000,90 ,500 ,400 ,400 ,550 ,575 ,2000 ,2000 ,2000 ,675 ,700 ,650 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Shadow Chaser (Base 2nd to 3rd)
+4072, 24000,85 ,500 ,500 ,400 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Royal Guard (Trans 2nd to 3rd)
+4073, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Sorcerer (Trans 2nd to 3rd)
+4074, 24000,75 ,500 ,700 ,450 ,525 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
+// Minstrel (Trans 2nd to 3rd)
+4075, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Wanderer (Trans 2nd to 3rd)
+4076, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Sura (Trans 2nd to 3rd)
+4077, 26000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,575 ,575 ,575 ,2000 ,475 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 575
+// Genetic (Trans 2nd to 3rd)
+4078, 30000,90 ,500 ,400 ,400 ,550 ,575 ,2000 ,2000 ,2000 ,675 ,700 ,650 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Shadow Chaser (Trans 2nd to 3rd)
+4079, 24000,85 ,500 ,500 ,400 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Rune Knight Mount (Base 2nd to 3rd)
+4080, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Rune Knight Mount (Trans 2nd to 3rd)
+4081, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Royal Guard Mount (Base 2nd to 3rd)
+4082, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Royal Guard Mount (Trans 2nd to 3rd)
+4083, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Ranger Mount (Base 2nd to 3rd)
+4084, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Ranger Mount (Trans 2nd to 3rd)
+4085, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Mechanic Mount (Base 2nd to 3rd)
+4086, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
+// Mechanic Mount (Trans 2nd to 3rd)
+4087, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 \ No newline at end of file
diff --git a/db/job_db2.txt b/db/job_db2.txt
index 0144624b9..a0c88121d 100644
--- a/db/job_db2.txt
+++ b/db/job_db2.txt
@@ -161,3 +161,74 @@
4048,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
// Soul Linker
4049,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5
+//*************************************************************
+//* 3rds (base 650 3CeAM)
+//*************************************************************
+// Rune Knight (Base 2nd to 3rd)
+4054,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4
+// Warlock (Base 2nd to 3rd)
+4055,4,4,5,0,0,5,4,2,0,0,0,0,5,0,3,0,0,3,5,2,0,0,4,3,3,0,0,5,2,0,6,0,0,1,4,4,0,0,5,2,4,0,0,4,4,0,2,0,0,4
+// Ranger (Base 2nd to 3rd)
+4056,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
+// Arch Bishop (Base 2nd to 3rd)
+4057,4,0,3,0,5,0,4,4,0,3,3,0,0,5,5,0,0,1,1,0,0,4,0,1,0,2,2,1,0,0,0,4,0,3,0,5,0,2,2,4,4,0,0,5,3,1,0,0,4,5
+// Mechanic (Base 2nd to 3rd)
+4058,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
+// Guillotine Cross (Base 2nd to 3rd)
+4059,2,5,0,1,1,0,0,0,1,2,5,0,0,3,3,1,0,0,3,1,0,0,2,2,5,0,0,4,4,1,3,0,0,0,2,5,5,0,0,0,4,3,2,2,0,0,0,4,5,5
+// Rune Knight (Trans 2nd to 3rd)
+4060,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4
+// Warlock (Trans 2nd to 3rd)
+4061,4,4,5,0,0,5,4,2,0,0,0,0,5,0,3,0,0,3,5,2,0,0,4,3,3,0,0,5,2,0,6,0,0,1,4,4,0,0,5,2,4,0,0,4,4,0,2,0,0,4
+// Ranger (Trans 2nd to 3rd)
+4062,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
+// Arch Bishop (Trans 2nd to 3rd)
+4063,4,0,3,0,5,0,4,4,0,3,3,0,0,5,5,0,0,1,1,0,0,4,0,1,0,2,2,1,0,0,0,4,0,3,0,5,0,2,2,4,4,0,0,5,3,1,0,0,4,5
+// Mechanic (Trans 2nd to 3rd)
+4064,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
+// Guillotine Cross (Trans 2nd to 3rd)
+4065,2,5,0,1,1,0,0,0,1,2,5,0,0,3,3,1,0,0,3,1,0,0,2,2,5,0,0,4,4,1,3,0,0,0,2,5,5,0,0,0,4,3,2,2,0,0,0,4,5,5
+// Royal Guard (Base 2nd to 3rd)
+4066,5,5,5,5,5,0,0,0,2,2,2,2,2,0,0,0,1,1,1,1,1,0,0,0,0,6,6,6,6,6,0,0,0,0,0,3,3,3,3,3,0,0,0,0,0,4,4,4,4,4
+// Sorcerer (Base 2nd to 3rd)
+4067,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4
+// Minstrel (Base 2nd to 3rd)
+4068,0,0,3,0,5,0,4,4,0,3,3,0,0,5,5,0,0,1,1,0,0,4,0,1,0,2,2,1,0,0,0,4,0,3,0,5,0,2,0,4,4,0,0,5,3,1,0,0,4,5
+// Wanderer (Base 2nd to 3rd)
+4069,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
+// Sura (Base 2nd to 3rd)
+4070,2,5,0,1,1,0,0,0,1,2,5,0,0,3,3,1,0,0,3,1,0,0,2,2,5,0,0,4,4,1,3,0,0,0,2,5,5,0,0,0,4,3,2,2,0,0,0,4,5,5
+// Genetic (Base 2nd to 3rd)
+4071,4,4,5,0,0,5,4,2,0,0,0,4,5,0,0,0,0,3,5,2,0,0,4,3,3,0,0,5,2,0,6,0,0,0,4,4,1,0,5,2,4,0,0,4,4,0,2,0,0,4
+// Shadow Chaser (Base 2nd to 3rd)
+4072,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
+// Royal Guard (Trans 2nd to 3rd)
+4073,5,5,5,5,5,0,0,0,2,2,2,2,2,0,0,0,1,1,1,1,1,0,0,0,0,6,6,6,6,6,0,0,0,0,0,3,3,3,3,3,0,0,0,0,0,4,4,4,4,4
+// Sorcerer (Trans 2nd to 3rd)
+4074,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4
+// Minstrel (Trans 2nd to 3rd)
+4075,0,0,3,0,5,0,4,4,0,3,3,0,0,5,5,0,0,1,1,0,0,4,0,1,0,2,2,1,0,0,0,4,0,3,0,5,0,2,0,4,4,0,0,5,3,1,0,0,4,5
+// Wanderer (Trans 2nd to 3rd)
+4076,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
+// Sura (Trans 2nd to 3rd)
+4077,2,5,0,1,1,0,0,0,1,2,5,0,0,3,3,1,0,0,3,1,0,0,2,2,5,0,0,4,4,1,3,0,0,0,2,5,5,0,0,0,4,3,2,2,0,0,0,4,5,5
+// Genetic (Trans 2nd to 3rd)
+4078,4,4,5,0,0,5,4,2,0,0,0,4,5,0,0,0,0,3,5,2,0,0,4,3,3,0,0,5,2,0,6,0,0,0,4,4,1,0,5,2,4,0,0,4,4,0,2,0,0,4
+// Shadow Chaser (Trans 2nd to 3rd)
+4079,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
+// Rune Knight Mount (Base 2nd to 3rd)
+4080,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4
+// Rune Knight Mount (Trans 2nd to 3rd)
+4081,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4
+// Royal Guard Mount (Base 2nd to 3rd)
+4082,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+// Royal Guard Mount (Trans 2nd to 3rd)
+4083,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+// Ranger Mount (Base 2nd to 3rd)
+4084,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
+// Ranger Mount (Trans 2nd to 3rd)
+4085,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
+// Mechanic Mount (Base 2nd to 3rd)
+4086,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
+// Mechanic Mount (Trans 2nd to 3rd)
+4087,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
diff --git a/db/magicmushroom_db.txt b/db/magicmushroom_db.txt
new file mode 100644
index 000000000..9be7f9dff
--- /dev/null
+++ b/db/magicmushroom_db.txt
@@ -0,0 +1,26 @@
+// Magic Mushroom DB.
+// Database for skills that are randomly used trough Magic Mushroom status change.
+// Format: SkillID
+
+7 //SM_MAGNUM
+8 //SM_ENDURE
+10 //MG_SIGHT
+24 //AL_RUWACH
+32 //AL_CRUCIS
+33 //AL_ANGELUS
+45 //AC_CONCENTRATION
+61 //KN_AUTOCOUNTER
+74 //PR_MAGNIFICAT
+110 //BS_HAMMERFALL
+114 //BS_MAXIMIZE
+142 //NV_FIRSTAID
+150 //TF_BACKSLIDING
+151 //TF_PICKSTONE
+157 //MG_ENERGYCOAT
+249 //CR_AUTOGUARD
+261 //MO_CALLSPIRITS
+256 //CR_PROVIDENCE
+318 //BA_FROSTJOKER
+500 //GS_GLITTERING
+527 //NJ_TATAMIGAESHI
+531 //NJ_UTSUSEMI \ No newline at end of file
diff --git a/db/mob_db.txt b/db/mob_db.txt
index f49eae46c..67b2b072b 100644
--- a/db/mob_db.txt
+++ b/db/mob_db.txt
@@ -1095,11 +1095,15 @@
//2039,EXECUTIONER_R,Executioner,Executioner,65,28980,0,0,0,2,570,950,35,35,64,85,40,25,88,60,10,12,2,0,47,0x120,200,768,500,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2040,TIRFING_R,Tirfing,Ogretooth,71,29900,0,0,0,1,950,1146,30,35,58,87,55,35,132,65,10,12,1,0,67,0x120,100,816,500,240,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2041,MYSTELTAINN_R,Mysteltainn,Mysteltainn,76,33350,0,0,0,2,1160,1440,30,30,77,139,80,35,159,65,10,12,2,0,87,0x120,250,1152,500,240,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-//2042,SILVERSNIPER,Silver Sniper,Silver Sniper,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-//2043,MAGICDECOY_FIRE,Magic Decoy,Magic Decoy,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-//2044,MAGICDECOY_WATER,Magic Decoy,Magic Decoy,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-//2045,MAGICDECOY_EARTH,Magic Decoy,Magic Decoy,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
-//2046,MAGICDECOY_WIND,Magic Decoy,Magic Decoy,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+
+//****
+// NC Mechanic Summons
+2042,SILVERSNIPER,Silver Sniper,Silver Sniper,100,4500,0,0,0,9,300,300,80,10,10,60,10,10,100,10,10,12,1,0,20,0x3394,2000,504,1020,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+2043,MAGICDECOY_FIRE,Magic Decoy Fire,Magic Decoy Fire,100,2500,0,0,0,7,150,150,16,60,10,10,10,100,50,10,10,12,1,0,23,0x3394,2000,504,1020,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+2044,MAGICDECOY_WATER,Magic Decoy Water,Magic Decoy Water,100,2500,0,0,0,7,150,150,16,60,10,10,10,100,50,10,10,12,1,0,21,0x3394,2000,504,1020,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+2045,MAGICDECOY_EARTH,Magic Decoy Earth,Magic Decoy Earth,100,2500,0,0,0,7,150,150,16,60,10,10,10,100,50,10,10,12,1,0,22,0x3394,2000,504,1020,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+2046,MAGICDECOY_WIND,Magic Decoy Wind,Magic Decoy Wind,100,2500,0,0,0,7,150,150,16,60,10,10,10,100,50,10,10,12,1,0,24,0x3394,2000,504,1020,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+
//2047,W_NAGA,Naga,Naga,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2048,W_PINGUICULA_D,Dark Pinguicula,Dark Pinguicula,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2049,W_BRADIUM_GOLEM,Bradium Golem,Bradium Golem,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
diff --git a/db/mob_skill_db.txt b/db/mob_skill_db.txt
index c0dacc9c3..d1e801739 100644
--- a/db/mob_skill_db.txt
+++ b/db/mob_skill_db.txt
@@ -5781,3 +5781,28 @@
2082,Piranha@MG_COLDBOLT,chase,14,3,500,1000,5000,yes,target,always,0,,,,,,,
2082,Piranha@WZ_WATERBALL,attack,86,3,500,1000,5000,yes,target,always,0,,,,,,6,
2082,Piranha@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,,
+//****
+// NC Mechanic Summons
+2042,Silver Sniper@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2042,Silver Sniper@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2042,Silver Sniper@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2043,Magic Decoy Fire@MG_FIREBOLT,attack,19,10,10000,800,3500,no,target,always,0,,,,,,,
+2043,Magic Decoy Fire@MG_FIREBOLT,chase,19,10,10000,800,3500,no,target,always,0,,,,,,,
+2043,Magic Decoy Fire@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2043,Magic Decoy Fire@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2043,Magic Decoy Fire@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2044,Magic Decoy Water@MG_COLDBOLT,attack,14,10,10000,800,3500,no,target,always,0,,,,,,,
+2044,Magic Decoy Water@MG_COLDBOLT,chase,14,10,10000,800,3500,no,target,always,0,,,,,,,
+2044,Magic Decoy Water@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2044,Magic Decoy Water@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2044,Magic Decoy Water@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2045,Magic Decoy Earth@WZ_EARTHSPIKE,attack,90,10,10000,800,3500,no,target,always,0,,,,,,,
+2045,Magic Decoy Earth@WZ_EARTHSPIKE,chase,90,10,10000,800,3500,no,target,always,0,,,,,,,
+2045,Magic Decoy Earth@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2045,Magic Decoy Earth@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2045,Magic Decoy Earth@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,attack,20,10,10000,800,3500,no,target,always,0,,,,,,,
+2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,chase,20,10,10000,800,3500,no,target,always,0,,,,,,,
+2046,Magic Decoy Wind@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2046,Magic Decoy Wind@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
+2046,Magic Decoy Wind@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
diff --git a/db/packet_db.txt b/db/packet_db.txt
index f423d1c14..a9517e0c0 100644
--- a/db/packet_db.txt
+++ b/db/packet_db.txt
@@ -33,8 +33,8 @@
// Main packet version of the DB to use (default = max available version)
// Client detection is faster when all clients use this version.
// Version 23 is the latest Sakexe (above versions are for Renewal clients)
-packet_db_ver: 23
-//packet_db_ver: default
+//packet_db_ver: 23
+packet_db_ver: default
packet_ver: 5
diff --git a/db/produce_db.txt b/db/produce_db.txt
index 938bdeb7d..78252447c 100644
--- a/db/produce_db.txt
+++ b/db/produce_db.txt
@@ -395,3 +395,50 @@
12117,23,1007,1,7433,1,1013,3
//==============================================
+
+//===== Ancilla And Runes === ItemLV=24 ========
+//---- Ancilla ---------------------------------
+//-- Ancilla <-- AB_ANCILLA & 1 Blue Gemstone
+12333,24,2039,1,717,1
+
+//---- Rune Stones -----------------------------
+//-- Runstone Nosiege <-- RK_RUNEMASTERY Lv8, 1 Broken Armor Piece, 1 Old Magic Circle, 1 Light Granule, 1 Elder Branch
+12725,24,2010,8,7069,1,7099,1,7938,1,7939,1
+//-- Runstone Rhydo <-- RK_RUNEMASTERY Lv7, 1 Red Gemstone, 1 Light Granule, 1 Elder Branch
+12726,24,2010,7,716,1,7938,1,7939,1
+//-- Runstone Verkana <-- RK_RUNEMASTERY Lv9, 1 Dullahan Armor, 1 Elder Branch
+12727,24,2010,9,7210,1,7939,1
+//-- Runstone Isia <-- RK_RUNEMASTERY Lv2, 1 Burning Heart, 1 Elder Branch
+12728,24,2010,2,7097,1,7939,1
+//-- Runstone Asir <-- RK_RUNEMASTERY Lv5, 1 Ogre Tooth, 1 Light Granule, 1 Elder Branch
+12729,24,2010,5,7002,1,7938,1,7939,1
+//-- Runstone Urj <-- RK_RUNEMASTERY Lv6, 1 Honey, 1 Slender Snake, 1 Elder Branch
+12730,24,2010,6,518,1,1048,1,7939,1
+//-- Runstone Turisus <-- RK_RUNEMASTERY Lv1, 1 Cobold Hair, 1 Claw Of Desert Wolf, 1 Elder Branch
+12731,24,2010,1,1034,1,7030,1,7939,1
+//-- Runstone Pertz <-- RK_RUNEMASTERY Lv3, 1 Dragon Canine, 1 Tangled Chain, 1 Light Granule, 1 Elder Branch
+12732,24,2010,3,1035,1,7221,1,7938,1,7939,1
+//-- Runstone Hagalas <-- RK_RUNEMASTERY Lv4, 1 Round Shell, 1 Dragon's Skin, 1 Elder Branch
+12733,24,2010,4,1096,1,7123,1,7939,1
+//==============================================
+
+//===== Guillotine Cross Poisons === ItemLv=25 =
+//-- Guillotine Antidote <-- GC_RESEARCHNEWPOISON Lv5, 1 White Herb, 1 Blue Herb, 2 Green Herb
+6128,25,2024,5,509,1,510,1,511,2
+//-- Poison Paralysis <-- GC_RESEARCHNEWPOISON Lv1, 1 Medicine Bowl, 20 Poison Toad's Skin, 1 Poison Kit, 1 Poison Herb Amoena
+12717,25,2024,1,7134,1,7155,20,7931,1,7937,1
+//-- Poison Leech <-- GC_RESEARCHNEWPOISON Lv4, 1 Medicine Bowl, 1 Poison Kit, 1 Poison Herb Nerium, 1 Poison Herb Scopolia
+12718,25,2024,4,7134,1,7931,1,7932,1,7936,1
+//-- Poison Oblivion <-- GC_RESEARCHNEWPOISON Lv9, 1 Izidor, 10 Heart Of Mermaid, 1 Medicine Bowl, 1 Poison Kit
+12719,25,2024,9,709,1,950,10,7134,1,7931,1
+//-- Poison Contamination <-- GC_RESEARCHNEWPOISON Lv3, 25 Decayed Nail, 1 Medicine Bowl, 1 Poison Kit, 1 Poison Herb Seratum
+12720,25,2024,3,957,25,7134,1,7931,1,7935,1
+//-- Poison Numb <-- GC_RESEARCHNEWPOISON Lv8, 1 Medicine Bowl, 10 Sticky Poison, 1 Poison Kit, 1 Poison Herb Nerium
+12721,25,2024,8,7134,1,7565,10,7931,1,7932,1
+//-- Poison Fever <-- GC_RESEARCHNEWPOISON Lv2, 20 Anolian Skin, 1 Medicine Bowl, 1 Poison Kit, 1 Poison Herb Rantana
+12722,25,2024,2,7003,20,7134,1,7931,1,7933,1
+//-- Poison Laughing <-- GC_RESEARCHNEWPOISON Lv7, 10 Poison Spore, 1 Medicine Bowl, 1 Poison Kit, 1 Poison Herb Makulata
+12723,25,2024,7,7033,10,7134,1,7931,1,7934,1
+//-- Poison Fatigue <-- GC_RESEARCHNEWPOISON Lv6, 1 Izidor, 1 Medicine Bowl, 10 Sticky Poison, 1 Poison Kit
+12724,25,2024,6,709,1,7134,1,7565,10,7931,1
+//==============================================
diff --git a/db/quest_db.txt b/db/quest_db.txt
index 000e7f1de..6932de5dd 100644
--- a/db/quest_db.txt
+++ b/db/quest_db.txt
@@ -1161,24 +1161,24 @@
11114,0,1004,10,0,0,0,0,"Request : Hunt Honet"
11115,0,1009,20,0,0,0,0,"Request : Hunt Condor"
-11116,0,1052,10,0,0,0,0,"Request : Hunt grasshopper's leg"
+11116,0,1052,10,0,0,0,0,"Request : Hunt Grasshopper's Leg"
11117,0,1024,20,0,0,0,0,"Request : Hunt Worm tail"
11118,0,1014,30,0,0,0,0,"Request : Hunt Spore"
-11119,0,1048,20,0,0,0,0,"Request : Pest control"
+11119,0,1048,20,0,0,0,0,"Request : Pest Control"
11120,0,1055,20,0,0,0,0,"Request : Hunt Muka"
11121,0,1005,20,0,0,0,0,"Request : Hunt Farmiliar"
-11122,0,1019,30,0,0,0,0,"Request : Collect feather"
-11123,0,1077,30,0,0,0,0,"Request : Collect Poison spore"
-11124,86400,0,0,0,0,0,0,"Request : Hunt honet - Complete"
-11125,86400,0,0,0,0,0,0,"Request : Hunt condor - Complete"
-11126,86400,0,0,0,0,0,0,"Request : Hunt grasshopper's leg - Complete"
-11127,86400,0,0,0,0,0,0,"Request : Hunt Worm tail - Complete"
-11128,86400,0,0,0,0,0,0,"Request : Hunt spore - Complete"
-11129,86400,0,0,0,0,0,0,"Request : Pest control - Complete"
-11130,86400,0,0,0,0,0,0,"Request : Hunt muka - Complete"
+11122,0,1019,30,0,0,0,0,"Request : Collect Feather"
+11123,0,1077,30,0,0,0,0,"Request : Collect Poison Spore"
+11124,86400,0,0,0,0,0,0,"Request : Hunt Honet - Complete"
+11125,86400,0,0,0,0,0,0,"Request : Hunt Condor - Complete"
+11126,86400,0,0,0,0,0,0,"Request : Hunt Grasshopper's Leg - Complete"
+11127,86400,0,0,0,0,0,0,"Request : Hunt Worm Tail - Complete"
+11128,86400,0,0,0,0,0,0,"Request : Hunt Spore - Complete"
+11129,86400,0,0,0,0,0,0,"Request : Pest Control - Complete"
+11130,86400,0,0,0,0,0,0,"Request : Hunt Muka - Complete"
11131,86400,0,0,0,0,0,0,"Request : Hunt Farmiliar - Complete"
-11132,86400,0,0,0,0,0,0,"Request : Collect feather - Complete"
-11133,86400,0,0,0,0,0,0,"Request : Collect Poison spore - Complete"
+11132,86400,0,0,0,0,0,0,"Request : Collect Feather - Complete"
+11133,86400,0,0,0,0,0,0,"Request : Collect Poison Spore - Complete"
11135,0,0,0,0,0,0,0,"Looking for Maestro Song"
11136,0,0,0,0,0,0,0,"Looking for Maestro Song"
diff --git a/db/re_job_db.txt b/db/re_job_db.txt
new file mode 100644
index 000000000..d062c8587
--- /dev/null
+++ b/db/re_job_db.txt
@@ -0,0 +1,230 @@
+// Job-specific values database,
+// Used for Renewal-exclusive values, such as the shield ASPD penalty
+// Job ID, Shield ASPD Penalty (value / 10)
+
+//Novice
+0,100
+//Swordman
+1,50
+//Mage
+2,50
+//Archer
+3,50
+//Acolyte
+4,50
+//Merchant
+5,50
+//Thief
+6,60
+//Knight
+7,50
+//Priest
+8,50
+//Wizard
+9,50
+//Blacksmith
+10,50
+//Hunter
+11,90
+//Assassin
+12,60
+//Knight2
+13,50
+//Crusader
+14,50
+//Monk
+15,50
+//Sage
+16,50
+//Rogue
+17,50
+//Alchem
+18,50
+//Alchemist
+18,50
+//Bard
+19,70
+//Dancer
+20,70
+//Crusader2
+21,50
+//Wedding
+22,50
+//SuperNovice
+23,50
+//Gunslinger
+24,60
+//Ninja
+25,60
+//Xmas
+26,50
+//Summer
+27,50
+//NoviceHigh
+4001,100
+//SwordmanHigh
+4002,50
+//MageHigh
+4003,50
+//ArcherHigh
+4004,50
+//AcolyteHigh
+4005,50
+//MerchantHigh
+4006,50
+//ThiefHigh
+4007,60
+//LordKnight
+4008,50
+//HighPriest
+4009,50
+//HighWizard
+4010,50
+//Whitesmith
+4011,50
+//Sniper
+4012,90
+//AssassinCross
+4013,60
+//LordKnight2
+4014,50
+//Paladin
+4015,50
+//Champion
+4016,50
+//Professor
+4017,50
+//Stalker
+4018,50
+//Creator
+4019,50
+//Clown
+4020,70
+//Gypsy
+4021,70
+//Paladin2
+4022,50
+//Baby
+4023,100
+//BabySwordman
+4024,50
+//BabyMage
+4025,50
+//BabyArcher
+4026,50
+//BabyAcolyte
+4027,50
+//BabyMerchant
+4028,50
+//BabyThief
+4029,60
+//BabyKnight
+4030,50
+//BabyPriest
+4031,50
+//BabyWizard
+4032,50
+//BabyBlacksmith
+4033,50
+//BabyHunter
+4034,90
+//BabyAssassin
+4035,60
+//BabyKnight2
+4036,50
+//BabyCrusader
+4037,50
+//BabyMonk
+4038,50
+//BabySage
+4039,50
+//BabyRogue
+4040,50
+//BabyAlchem
+4041,50
+//BabyAlchemist
+4041,50
+//BabyBard
+4042,70
+//BabyDancer
+4043,70
+//BabyCrusader2
+4044,50
+//SuperBaby
+4045,50
+//Taekwon
+4046,50
+//StarGladiator
+4047,50
+//StarGladiator2
+4048,50
+//SoulLinker
+4049,80
+//RuneKnight
+4054,50
+//Warlock
+4055,50
+//Ranger
+4056,80
+//ArchBishop
+4057,100
+//Mechanic
+4058,60
+//GuillotineCross
+4059,90
+//RuneKnightT
+4060,50
+//WarlockT
+4061,50
+//RangerT
+4062,80
+//ArchBishopT
+4063,100
+//MechanicT
+4064,60
+//GuillotineCrossT
+4065,90
+//RoyalGuard
+4066,50
+//Sorcerer
+4067,50
+//Minstrel
+4068,70
+//Wanderer
+4069,70
+//Sura
+4070,50
+//Genetic
+4071,50
+//ShadowChaser
+4072,40
+//RoyalGuardT
+4073,50
+//SorcererT
+4074,50
+//MinstrelT
+4075,50
+//WandererT
+4076,50
+//SuraT
+4077,50
+//GeneticT
+4078,50
+//ShadowChaserT
+4079,40
+//RuneKnight2
+4080,50
+//RuneKnightT2
+4081,50
+//RoyalGuard2
+4082,50
+//RoyalGuardT2
+4083,50
+//Ranger2
+4084,50
+//RangerT2
+4085,50
+//Mechanic2
+4086,50
+//MechanicT2
+4087,50 \ No newline at end of file
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt
index 7ded81500..05e44e02b 100644
--- a/db/skill_cast_db.txt
+++ b/db/skill_cast_db.txt
@@ -1,1137 +1,1860 @@
// Skill Times Database
//
// Structure of Database:
-// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2
-//
-//==========================================
-// Rough list of Contents:
-//==========================================
-// 1. 1st Jobs Skills
-// 2. 2-1 Jobs Skills
-// 3. 1st Jobs Quest Skills
-// 4. NPC Skills (1)
-// 5. 2-2 Jobs Skills
-// 6. Wedding Skills
-// 7. NPC Skills (2)
-// 8. Advanced Jobs Skills (1)
-// 9. Adoption Skills
-// 10. Taekwon Jobs Skills (1)
-// 11. Advanced Jobs Skills (2)
-// 12. Taekwon Jobs Skills (2)
-// 13. 2nd Jobs Quest Skills
-// 14. Homunculus Skills
-// 15. Mercenary Skills
-// 16. Guild Skills
-//==========================================
-// This is just a rough overview to help
-// giving an overview on the document and
-// help navigating through it. (Vedurin)
+// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
+//== Explained:
+// CastingTime : time to cast this skill, in miliseconds
+// AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds
+// AfterCastWalkDleay : amount of time before character can move again, in miliseconds
+// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
+// Cool Down : amount of time until character can re-use this skill, in miliseconds
+//== Extra
+// On all fields you can use ':' as a delimiter to level-specific values,
+// - Example using SM_PROVOKE
+// - Original:6,0,0,0,30000,0,1000
+// - ModifiedTo:6,0,0,0,30000,0,1000:2500:3000:etc
+// - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
//==========================================
-
-
-
//===== Swordman ===========================
//-- SM_PROVOKE
-6,0,0,0,30000,0
+6,0,0,0,30000,0,1000
//-- SM_MAGNUM
-7,0,0,0,2000,10000
+7,0,0,0,2000,10000,2000
//-- SM_ENDURE
-8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000
+8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000
//==========================================
//===== Mage ===============================
//-- MG_SIGHT
-10,0,0,0,10000,0
+10,0,0,0,10000,0,0
//-- MG_NAPALMBEAT
-11,1000,1000:1000:1000:900:900:800:800:700:600:500,0,0,0
+11,1000,1000:1000:1000:900:900:800:800:700:600:500,0,0,0,0
//-- MG_SAFETYWALL
-12,4000:3500:3500:2500:2000:1500:1000:1000:1000:1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0
+12,4000:3500:3500:2500:2000:1500:1000:1000:1000:1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
//-- MG_SOULSTRIKE
-13,500,1200:1000:1400:1200:1600:1400:1800:1600:2000:1800,0,0,0
+13,500,1200:1000:1400:1200:1600:1400:1800:1600:2000:1800,0,0,0,0
//-- MG_COLDBOLT
-14,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0
+14,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
//-- MG_FROSTDRIVER
-15,800,1500,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000
+15,800,1500,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,0
//-- MG_STONECURSE
-16,1000,0,0,5000,20000
+16,1000,0,0,5000,20000,0
//-- MG_FIREBALL
-17,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,0,0,0
+17,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,0,0,0,0
//-- MG_FIREWALL
-18,2000:1850:1700:1550:1400:1250:1100:950:800:650,0,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0
+18,2000:1850:1700:1550:1400:1250:1100:950:800:650,0,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0
//-- MG_FIREBOLT
-19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0
+19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
//-- MG_LIGHTNINGBOLT
-20,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0
+20,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
//-- MG_THUNDERSTORM
-21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,500,0
+21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,500,0,0
//==========================================
//===== Acolyte ============================
//-- AL_RUWACH
-24,0,0,0,10000,0
+24,0,0,0,10000,0,0
//-- AL_PNEUMA
-25,0,0,0,10000,0
+25,0,0,0,10000,0,0
//-- AL_TELEPORT
-26,0,0,0,0,0
+26,0,0,0,0,0,0
//-- AL_WARP
-27,1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0
+27,1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
//-- AL_HEAL
-28,0,1000,0,0,0
+28,0,1000,0,0,0,0
//-- AL_INCAGI
-29,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0
+29,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- AL_DECAGI
-30,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0
+30,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0
//-- AL_HOLYWATER
-31,1000,500,0,0,0
+31,1000,500,0,0,0,0
//-- AL_CRUCIS
-32,500,2000,0,60000,0
+32,500,2000,0,0,0,0
//-- AL ANGELUS
-33,500,3500,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0
+33,500,3500,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//-- AL_BLESSING
-34,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0
+34,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- AL_CURE
-35,0,1000,0,0,6000
+35,0,1000,0,0,6000,0
//==========================================
//===== Archer =============================
//-- AC_CONCENTRATION
-45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0
+45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- AC_DOUBLE
-46,0,0,0,100,0
+46,0,0,0,100,0,0
//-- AC_SHOWER
-47,0,0,0,100,0
+47,0,0,0,100,0,0
//==========================================
//===== Thief ==============================
//-- TF_HIDING
-51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0
+51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//-- TF_POISON
-52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000
+52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//==========================================
//===== First planned to be shared =========
//-- ALL_RESURRECTION
-54,6000:4000:2000:0,0:1000:2000:3000,0,0,0
+54,6000:4000:2000:0,0:1000:2000:3000,0,0,0,0
//==========================================
//===== Knight =============================
//-- KN_BRANDISHSPEAR
-57,700,0,0,0,0
+57,700,0,0,0,0,0
//-- KN_SPEARBOOMERANG
-59,0,1000,0,0,0
+59,0,1000,0,0,0,0
//-- KN_TWOHANDQUICKEN
-60,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0
+60,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//-- KN_AUTOCOUNTER
-61,0,0,0,400:800:1200:1600:2000,0
+61,0,0,0,400:800:1200:1600:2000,0,0
//-- KN_BOWLINGBASH
-62,700,0,0,0,0
+62,700,0,0,0,0,0
//==========================================
//===== Priest =============================
//-- PR_IMPOSITIO
-66,0,3000,0,60000,0
+66,0,3000,0,60000,0,0
//-- PR_SUFFRAGIUM
-67,0,2000,0,30000:20000:10000,0
+67,0,2000,0,30000:20000:10000,0,0
//-- PR_ASPERSIO
-68,0,2000,0,60000:90000:120000:150000:180000,0
+68,0,2000,0,60000:90000:120000:150000:180000,0,0
//-- PR_BENEDICTIO
-69,0,0,0,40000:80000:120000:160000:200000,0
+69,0,0,0,40000:80000:120000:160000:200000,0,0
//-- PR_SANCTUARY
-70,5000,0,0,4000:7000:10000:13000:16000:19000:22000:25000:28000:31000,0
+70,5000,0,0,4000:7000:10000:13000:16000:19000:22000:25000:28000:31000,0,0
//-- PR_SLOWPOISON
-71,0,0,0,10000:20000:30000:40000,0
+71,0,0,0,10000:20000:30000:40000,0,0
//-- PR_STRECOVERY
-72,0,2000,0,0,30000
+72,0,2000,0,0,30000,0
//-- PR_KYRIE
-73,2000,2000,0,120000,0
+73,2000,2000,0,120000,0,0
//-- PR_MAGNIFICAT
-74,4000,2000,0,30000:45000:60000:75000:90000,0
+74,4000,2000,0,30000:45000:60000:75000:90000,0,0
//-- PR_GLORIA
-75,0,2000,0,10000:15000:20000:25000:30000,0
+75,0,2000,0,10000:15000:20000:25000:30000,0,0
//-- PR_LEXDIVINA
-76,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0
+76,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0
//-- PR_TURNUNDEAD
-77,1000,3000,0,0,0
+77,1000,3000,0,0,0,0
//-- PR_LEXAETERNA
-78,0,3000,0,600000,0
+78,0,3000,0,600000,0,0
//-- PR_MAGNUS
-79,15000,4000,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0
+79,15000,4000,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0
//==========================================
//===== Wizard =============================
//-- WZ_FIREPILLAR
-80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400
+80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0
//-- WZ_SIGHTRASHER
-81,700,2000,0,500,0
-
+81,700,2000,0,500,0,0
+//-- WZ_FIREIVY
+82,5000:4500:4000:3500:3000:2500:2000:1500:1000:500,800,600,5000,5000,0
//-- WZ_METEOR
-83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,5000
+83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,5000,0
//-- WZ_JUPITEL
-84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0,0
+84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0,0,0
//-- WZ_VERMILION
-85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,0,4000,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000
+85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,0,4000,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000,0
//-- WZ_WATERBALL
-86,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,0,0,0,0
+86,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,0,0,0,0,0
//-- WZ_ICEWALL
-87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0
+87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
//-- WZ_FROSTNOVA
-88,5000:4700:4400:4100:3800:3500:3200:2900:2700:2500,1000,0,0,1500:3000:4500:6000:7500:9000:10500:12000:13500:15000
+88,5000:4700:4400:4100:3800:3500:3200:2900:2700:2500,1000,0,0,1500:3000:4500:6000:7500:9000:10500:12000:13500:15000,0
//-- WZ_STORMGUST
-89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,0,4600,12000
+89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,0,4600,12000,0
//-- WZ_EARTHSPIKE
-90,1000:2000:3000:4000:5000,700,0,0,0
+90,1000:2000:3000:4000:5000,700,0,0,0,0
//-- WZ_HEAVENDRIVE
-91,1000:2000:3000:4000:5000,700,0,500,0
+91,1000:2000:3000:4000:5000,700,0,500,0,0
//-- WZ_QUAGMIRE
-92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000
+92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0
//==========================================
//===== Blacksmith =========================
//-- BS_REPAIRWEAPON
-108,7500,0,0,0,0
+108,7500,0,0,0,0,0
//-- BS_HAMMERFALL
-110,0,0,0,0,5000
+110,0,0,0,0,5000,0
//-- BS_ADRENALINE
-111,0,0,0,30000:60000:90000:120000:150000,0
+111,0,0,0,30000:60000:90000:120000:150000,0,0
//-- BS_WEAPONPEFECT
-112,0,0,0,10000:20000:30000:40000:50000,0
+112,0,0,0,10000:20000:30000:40000:50000,0,0
//-- BS_OVERTHRUST
-113,0,0,0,20000:40000:60000:80000:100000,0
+113,0,0,0,20000:40000:60000:80000:100000,0,0
//-- BS_MAXIMIZE
-114,0,0,0,1000:2000:3000:4000:5000,0
+114,0,0,0,1000:2000:3000:4000:5000,0,0
//==========================================
//===== Hunter =============================
//-- HT_SKIDTRAP
-115,0,0,0,300000:240000:180000:120000:60000,0
+115,0,0,0,300000:240000:180000:120000:60000,0,0
//-- HT_LANDMINE
-116,0,0,0,200000:160000:120000:80000:40000,5000
+116,0,0,0,200000:160000:120000:80000:40000,5000,0
//-- HT_ANKLESNARE
-117,0,0,0,250000:200000:150000:100000:50000,4000:8000:12000:16000:20000
+117,0,0,0,250000:200000:150000:100000:50000,4000:8000:12000:16000:20000,0
//-- HT_SHOCKWAVE
-118,0,0,0,200000:160000:120000:80000:40000,0
+118,0,0,0,200000:160000:120000:80000:40000,0,0
//-- HT_SANDMAN
-119,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000
+119,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0
//-- HT_FLASHER
-120,0,0,0,150000:120000:90000:60000:30000,10000:11000:12000:13000:14000
+120,0,0,0,150000:120000:90000:60000:30000,10000:11000:12000:13000:14000,0
//-- HT_FREEZINGTRAP
-121,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000
+121,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0
//-- HT_BLASTMINE
-122,0,0,0,25000:20000:15000:10000:5000,0
+122,0,0,0,25000:20000:15000:10000:5000,0,0
//-- HT_CLAYMORETRAP
-123,0,0,0,20000:40000:60000:80000:100000,0
+123,0,0,0,20000:40000:60000:80000:100000,0,0
//-- HT_TALKIEBOX
-125,0,0,0,600000,0
+125,0,0,0,600000,0,0
//-- HT_BLITZBEAT
-129,1500,1000,0,0,0
+129,1500,1000,0,0,0,0
//==========================================
//===== Assassin ===========================
//-- AS_CLOAKING
-135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0
+135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0
//-- AS_SONICBLOW
-136,0,2000,2000,0,5000
+136,0,2000,2000,0,5000,0
//-- AS_ENCHANTPOISON
-138,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,10000:20000:30000:40000:50000:60000:70000:80000:90000:100000
+138,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,10000:20000:30000:40000:50000:60000:70000:80000:90000:100000,0
//-- AS_POISONREACT
-139,0,0,0,20000:25000:30000:35000:40000:45000:50000:55000:60000:65000,0
+139,0,0,0,20000:25000:30000:35000:40000:45000:50000:55000:60000:65000,0,0
//-- AS_VENOMDUST
-140,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000
+140,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//-- AS_SPLASHER
-141,1000,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000
+141,1000,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//==========================================
//===== 1st Jobs Quest Skills===============
//-- NV_TRICKDEAD
-143,0,0,0,600000,0
+143,0,0,0,600000,0,0
//-- SM_FATALBLOW
-145,0,0,0,0,5000
+145,0,0,0,0,5000,0
//-- AC_CHARGEARROW
-148,1500,0,0,0,0
+148,1500,0,0,0,0,0
//-- TF_SPRINKLESAND
-149,0,0,0,0,10000
+149,0,0,0,0,10000,0
//-- TF_PICKSTONE
-151,500,0,0,0,0
+151,500,0,0,0,0,0
//-- TF_THROWSTONE
-152,0,0,0,5000,8000
+152,0,0,0,5000,8000,0
//-- MC_LOUD
-155,0,0,0,300000,0
+155,0,0,0,300000,0,0
//-- AL_HOLYLIGHT
-156,2000,0,0,0,0
+156,2000,0,0,0,0,0
//-- MG_ENERGYCOAT
-157,5000,0,0,300000,0
+157,5000,0,0,300000,0,0
//==========================================
//===== NPC Skills Part 1 ==================
//-- NPC_ATTRICHANGE
-161,0,0,0,1800000,0
+161,0,0,0,1800000,0,0
//-- NPC_CHANGEWATER
-162,0,0,0,1800000,0
+162,0,0,0,1800000,0,0
//-- NPC_CHANGEGROUND
-163,0,0,0,1800000,0
+163,0,0,0,1800000,0,0
//-- NPC_CHANGEFIRE
-164,0,0,0,1800000,0
+164,0,0,0,1800000,0,0
//-- NPC_CHANGEWIND
-165,0,0,0,1800000,0
+165,0,0,0,1800000,0,0
//-- NPC_CHANGEPOISON
-166,0,0,0,1800000,0
+166,0,0,0,1800000,0,0
//-- NPC_CHANGEHOLY
-167,0,0,0,1800000,0
+167,0,0,0,1800000,0,0
//-- NPC_CHANGEDARKNESS
-168,0,0,0,1800000,0
+168,0,0,0,1800000,0,0
//-- NPC_CHANGETELEKINESIS
-169,0,0,0,1800000,0
+169,0,0,0,1800000,0,0
//-- NPC_SELFDESTRUCTION
-173,0,0,0,3500,0
+173,0,0,0,3500,0,0
//-- NPC_POISON
-176,0,0,0,0,60000
+176,0,0,0,0,60000,0
//-- NPC_BLINDATTACK
-177,0,0,0,0,30000
+177,0,0,0,0,30000,0
//-- NPC_SILENCEATTACK
-178,0,0,0,0,30000
-//-- NPC_STUNATTACK
-179,0,0,0,0,5000
+178,0,0,0,0,30000,0
+//-- NPC0,_STUNATTACK
+179,0,0,0,0,5000,0
//-- NPC_PETRIFYATTACK
-180,0,0,0,0,20000
+180,0,0,0,0,20000,0
//-- NPC_CURSEATTACK
-181,0,0,0,0,30000
+181,0,0,0,0,30000,0
//-- NPC_SLEEPATTACK
-182,0,0,0,0,30000
+182,0,0,0,0,30000,0
//-- NPC_MAGICALATTACK
-192,0,0,0,15000,0
+192,0,0,0,15000,0,0
//-- NPC_KEEPING
-201,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0
+201,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
//-- NPC_BARRIER
-204,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0
+204,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
//-- NPC_DEFENDER
-205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0
+205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
//-- NPC_LICK
-206,0,0,0,0,3000
+206,0,0,0,0,3000,0
//-- NPC_HALLUCINATION
-207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0
+207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0
//==========================================
//===== Rogue ==============================
//-- RG_BACKSTAB
-212,0,500,0,0,0
+212,0,500,0,0,0,0
//-- RG_RAID
-214,0,0,0,5000,8000:9000:10000:11000:12000
+214,0,0,0,5000,8000:9000:10000:11000:12000,0
//-- RG_STRIPEWEAPON
-215,1000,1000,0,75000:90000:105000:120000:135000,0
+215,1000,1000,0,75000:90000:105000:120000:135000,0,0
//-- RG_STRIPSHIELD
-216,1000,1000,0,75000:90000:105000:120000:135000,0
+216,1000,1000,0,75000:90000:105000:120000:135000,0,0
//-- RG_STRIPWEAPON
-217,1000,1000,0,75000:90000:105000:120000:135000,0
+217,1000,1000,0,75000:90000:105000:120000:135000,0,0
//-- RG_STRIPHELM
-218,1000,1000,0,75000:90000:105000:120000:135000,0
+218,1000,1000,0,75000:90000:105000:120000:135000,0,0
//-- RG_GRAFITTI
-220,0,0,0,180000,0
+220,0,0,0,180000,0,0
//==========================================
//===== Alchemist ==========================
//-- AM_DEMONSTRATION
-229,1000,0,0,40000:45000:50000:55000:60000,0
+229,1000,0,0,40000:45000:50000:55000:60000,0,0
//-- AM_ACIDTERROR
-230,1000,0,0,3:7:10:12:13,120000
+230,1000,0,0,3:7:10:12:13,120000,0
//-- AM_POTIONPITCHER
-231,0,500,0,0,0
+231,0,500,0,0,0,0
//-- AM_CANNIBALIZE
-232,2000,500,0,300000:240000:180000:120000:60000,0
+232,2000,500,0,300000:240000:180000:120000:60000,0,0
//-- AM_SPHEREMINE
-233,2000,500,0,30000,0
+233,2000,500,0,30000,0,0
//-- AM_CP_WEAPON
-234,2000,0,0,120000:240000:360000:480000:600000,0
+234,2000,0,0,120000:240000:360000:480000:600000,0,0
//-- AM_CP_SHIELD
-235,2000,0,0,120000:240000:360000:480000:600000,0
+235,2000,0,0,120000:240000:360000:480000:600000,0,0
//-- AM_CP_ARMOR
-236,2000,0,0,120000:240000:360000:480000:600000,0
+236,2000,0,0,120000:240000:360000:480000:600000,0,0
//-- AM_CP_HELM
-237,2000,0,0,120000:240000:360000:480000:600000,0
+237,2000,0,0,120000:240000:360000:480000:600000,0,0
//-- AM_RESURRECTHOMUN
-247,2000,0,0,0,0
+247,2000,0,0,0,0,0
//==========================================
//===== Crusader ===========================
//-- CR_AUTOGUARD
-249,0,0,0,300000,0
+249,0,0,0,300000,0,0
//-- CR_SHIELDCHARGE
-250,0,0,0,0,5000
+250,0,0,0,0,5000,0
//-- CR_SHIELDBOOMERANG
-251,0,700,0,0,0
+251,0,700,0,0,0,0
//-- CR_REFLECTSHIELD
-252,0,0,0,300000,0
+252,0,0,0,300000,0,0
//-- CR_HOLYCROSS
-253,0,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000
+253,0,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
//-- CR_GRANDCROSS
-254,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000
+254,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
//-- CR_DEVOTION
-255,3000,0,0,0,30000:45000:60000:75000:90000
+255,3000,0,0,0,30000:45000:60000:75000:90000,0
//-- CR_PROVIDENCE
-256,3000,0,0,180000,0
+256,3000,0,0,180000,0,0
//-- CR_DEFENDER
-257,0,800,0,180000,0
+257,0,800,0,180000,0,0
//-- CR_SPEARQUICKEN
-258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0
+258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//==========================================
//===== Monk ===============================
//-- MO_CALLSPIRITS
-261,1000,0,0,600000,0
+261,1000,0,0,600000,0,0
//-- MO_ABSORBSPIRITS
-262,2000,0,0,0,0
+262,2000,0,0,0,0,0
//-- MO_TRIPLEATTACK
-263,0,1000,0,0,0
+263,0,1000,0,0,0,0
//-- MO_INVESTIGATE
-266,1000,500,0,0,0
+266,1000,500,0,0,0,0
//-- MO_FINGEROFFENSIVE
-267,1000,500,0:200:400:600:800,0,0
+267,1000,500,0:200:400:600:800,0,0,0
//-- MO_STEELBODY
-268,5000,0,0,30000:60000:90000:120000:150000,0
+268,5000,0,0,30000:60000:90000:120000:150000,0,0
//-- MO_BLADESTOP
-269,0,0,0,500:700:900:1100:1300,20000:30000:40000:50000:60000
+269,0,0,0,500:700:900:1100:1300,20000:30000:40000:50000:60000,0
//-- MO_EXPLOSIONSPIRITS
-270,0,0,0,180000,0
+270,0,0,0,180000,0,0
//-- MO_EXTREMITYFIST
-271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000
+271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000,0
//-- MO_CHAINCOMBO
-272,0,1000,0,0,0
+272,0,1000,0,0,0,0
//-- MO_COMBOFINISH
-273,0,700,0,0,0
+273,0,700,0,0,0,0
//==========================================
//===== Sage ===============================
//-- SA_MAGICROD
-276,0,0,0,400:600:800:1000:1200,0
+276,0,0,0,400:600:800:1000:1200,0,0
//-- SA_SPELLBREAKER
-277,700,0,0,0,0
+277,700,0,0,0,0,0
//-- SA_AUTOSPELL
-279,3000,0,0,120000:150000:180000:210000:240000:270000:300000:330000:360000:390000,0
+279,3000,0,0,120000:150000:180000:210000:240000:270000:300000:330000:360000:390000,0,0
//-- SA_FLAMELAUNCHER
-280,3000,0,0,1200000:1200000:1200000:1200000:1800000,0
+280,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
//-- SA_FROSTWEAPON
-281,3000,0,0,1200000:1200000:1200000:1200000:1800000,0
+281,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
//-- SA_LIGHTNINGLOADER
-282,3000,0,0,1200000:1200000:1200000:1200000:1800000,0
+282,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
//-- SA_SEISMICWEAPON
-283,3000,0,0,1200000:1200000:1200000:1200000:1800000,0
+283,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
//-- SA_VOLCANO
-285,5000,0,0,60000:120000:180000:240000:300000,0
+285,5000,0,0,60000:120000:180000:240000:300000,0,0
//-- SA_DELUGE
-286,5000,0,0,60000:120000:180000:240000:300000,0
+286,5000,0,0,60000:120000:180000:240000:300000,0,0
//-- SA_VIOLENTGALE
-287,5000,0,0,60000:120000:180000:240000:300000,0
+287,5000,0,0,60000:120000:180000:240000:300000,0,0
//-- SA_LANDPROTECTOR
-288,5000,0,0,165000:210000:255000:300000:345000,0
+288,5000,0,0,165000:210000:255000:300000:345000,0,0
//-- SA_DISPELL
-289,2000,0,0,0,0
+289,2000,0,0,0,0,0
//-- SA_REVERSEORCISH
-294,0,0,0,1200000,0
+294,0,0,0,1200000,0,0
//==========================================
//===== Bard & Dancer (Ensemble Skills) ====
//-- BD_ADAPTATION
-304,0,0,0,0,5000
+304,0,0,0,0,5000,0
//-- BD_LULLABY
-306,0,0,0,60000,15000
+306,0,0,0,60000,15000,0
//-- BD_RICHMANKIM
-307,0,0,0,60000,60000
+307,0,0,0,60000,60000,0
//-- BD_ETERNALCHAOS
-308,0,0,0,60000,60000
+308,0,0,0,60000,60000,0
//-- BD_DRUMBATTLEFIELD
-309,0,0,0,60000,60000
+309,0,0,0,60000,60000,0
//-- BD_RINGNIBELUNGEN
-310,0,0,0,60000,60000
+310,0,0,0,60000,60000,0
//-- BD_ROKISWEIL
-311,0,0,0,60000,60000
+311,0,0,0,60000,60000,0
//-- BD_INTOABYSS
-312,0,0,0,60000,60000
+312,0,0,0,60000,60000,0
//-- BD_SIEGFRIED
-313,0,0,0,60000,60000
+313,0,0,0,60000,60000,0
//==========================================
//===== Bard ===============================
//-- BA_MUSICALSTRIKE
-316,1500,0,0,0,0
+316,1500,0,0,0,0,0
//-- BA_DISSONANCE
-317,0,0,0,30000,3000
+317,0,0,0,30000,3000,0
//-- BA_FROSTJOKE
-318,0,3000,0,0,10000:11000:12000:13000:14000
+318,0,3000,0,0,10000:11000:12000:13000:14000,0
//-- BA_WHISTLE
-319,0,0,0,60000,20000
+319,0,0,0,60000,20000,0
//-- BA_ASSASSINCROSS
-320,0,0,0,120000,20000
+320,0,0,0,120000,20000,0
//-- BA_POEMBRAGI
-321,0,0,0,180000,20000
+321,0,0,0,180000,20000,0
//-- BA_APPLEIDUN
-322,0,0,0,180000,20000
+322,0,0,0,180000,20000,0
//==========================================
//===== Dancer =============================
//-- DC_THROWARROW
-324,1500,0,0,0,0
+324,1500,0,0,0,0,0
//-- DC_UGLYDANCE
-325,0,0,0,30000,3000
+325,0,0,0,30000,3000,0
//-- DC_SCREAM
-326,0,3000,0,0,5000
+326,0,3000,0,0,5000,0
//-- DC_HUMMING
-327,0,0,0,60000,20000
+327,0,0,0,60000,20000,0
//-- DC_DONTFORGETME
-328,0,0,0,180000,20000
+328,0,0,0,180000,20000,0
//-- DC_FORTUNEKISS
-329,0,0,0,120000,20000
+329,0,0,0,120000,20000,0
//-- DC_SERVICEFORYOU
-330,0,0,0,180000,20000
+330,0,0,0,180000,20000,0
//==========================================
//===== Wedding Skills =====================
//-- WE_MALE
-334,3000,0,0,0,0
+334,3000,0,0,0,0,0
//-- WE_FEMALE
-335,3000,0,0,0,0
+335,3000,0,0,0,0,0
//-- WE_CALLPARTNER
-336,0,0,0,20000,0
+336,0,0,0,20000,0,0
//==========================================
//===== NPC Skills Part 2 ==================
//-- NPC_GRANDDARKNESS
-339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000
+339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
//-- NPC_STOP
-342,0,0,0,10000,0
+342,0,0,0,10000,0,0
//-- NPC_CHANGEUNDEAD
-348,0,0,0,30000,0
+348,0,0,0,30000,0,0
//-- NPC_POWERUP
-349,0,0,0,10000:15000:20000:25000:30000,0
+349,0,0,0,10000:15000:20000:25000:30000,0,0
//-- NPC_AGIUP
-350,0,0,0,10000:15000:20000:25000:30000,0
+350,0,0,0,10000:15000:20000:25000:30000,0,0
//-- NPC_INVISIBLE
-353,0,0,0,30000,0
+353,0,0,0,30000,0,0
//-- NPC_RUN
-354,0,0:500:1000:1500:2000:2500,0,0,0
+354,0,0:500:1000:1500:2000:2500,0,0,0,0
//==========================================
//===== Lord Knight ========================
//-- LK_AURABLADE
-355,0,0,0,40000:60000:80000:100000:120000,0
+355,0,0,0,40000:60000:80000:100000:120000,0,0
//-- LK_PARRYING
-356,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
+356,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
//-- LK_CONCENTRATION
-357,0,0,0,25000:30000:35000:40000:45000,0
+357,0,0,0,25000:30000:35000:40000:45000,0,0
//-- LK_TENSIONRELAX
-358,0,0,0,180000,0
+358,0,0,0,180000,0,0
//-- LK_BERSERK
-359,0,0,0,300000,15000
+359,0,0,0,300000,15000,0
//-- LK_FURY
-360,0,0,0,300000,0
+360,0,0,0,300000,0,0
//==========================================
//===== High Priest ========================
//-- HP_ASSUMPTIO
-361,1000:1500:2000:2500:3000,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0
+361,1000:1500:2000:2500:3000,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0
//-- HP_BASILICA
-362,5000:6000:7000:8000:9000,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000
+362,5000:6000:7000:8000:9000,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0
//==========================================
//===== High Wzard =========================
//-- HW_MAGICCRASHER
-365,300,300,0,0,0
+365,300,300,0,0,0,0
//-- HW_MAGICPOWER
-366,700,0,0,30000,0
+366,700,0,0,30000,0,0
//==========================================
//===== Paladin ============================
//-- PA_PRESSURE
-367,2000:2500:3000:3500:4000,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000
+367,2000:2500:3000:3500:4000,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0
//-- PA_SACRIFICE
-368,0,2000,0,0,0
+368,0,2000,0,0,0,0
//-- PA_GOSPEL
-369,0,0,0,60000,60000
+369,0,0,0,60000,60000,0
//==========================================
//===== Champion ===========================
//-- CH_PALMSTRIKE
-370,0,300,0,0,0
+370,0,300,0,0,0,0
//-- CH_TIGERFIST
-371,0,700,0,0,2000:4000:6000:8000:10000
+371,0,700,0,0,2000:4000:6000:8000:10000,0
//-- CH_CHAINCRUSH
-372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,0
+372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,0,0
//==========================================
//===== Professor ==========================
//-- PF_HPCONVERSION
-373,0,1000:1200:1400:1600:1800,0,0,0
+373,0,1000:1200:1400:1600:1800,0,0,0,0
//-- PF_SOULCHANGE
-374,3000,5000,0,0,0
+374,3000,5000,0,0,0,0
//-- PF_SOULBURN
-375,0,0,0,0,0
+375,0,0,0,0,0,10000:10000:10000:10000:15000
//==========================================
//===== Assassin Cross =====================
//-- ASC_EDP
-378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000
+378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0
//-- ASC_BREAKER
-379,700,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0
+379,700,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
//==========================================
//===== Sniper =============================
//-- SN_SIGHT
-380,0,0,0,30000,0
+380,0,0,0,30000,0,0
//-- SN_FALCONASSAULT
-381,1000,3000,0,0,0
+381,1000,3000,0,0,0,0
//-- SN_SHARPSHOOTING
-382,2000,1500,0,0,0
+382,2000,1500,0,0,0,0
//-- SN_WINDWALK
-383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0
+383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0
//==========================================
//===== Whitesmith =========================
//-- WS_MELTDOWN
-384,500:500:600:600:700:700:800:800:900:1000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000
+384,500:500:600:600:700:700:800:800:900:1000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0
//-- WS_CARTBOOST
-387,0,0,0,60000,0
+387,0,0,0,60000,0,0
//==========================================
//===== Stalker ============================
//-- ST_CHASEWALK
-389,1200,0,0,10000,30000
+389,1200,0,0,10000,30000,0
//-- ST_REJECTSWORD
-390,0,0,0,300000,0
+390,0,0,0,300000,0,0
//==========================================
//===== Clown / Gypsy ======================
//-- CG_ARROWVULCAN
-394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,2800:2800:2800:2800:2800:3000:3000:3000:3000:3000,2000,0,0
+394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,2800:2800:2800:2800:2800:3000:3000:3000:3000:3000,2000,0,0,0
//-- CG_MOONLIT
-395,0,0,0,20000:25000:30000:35000:40000,0
+395,0,0,0,20000:25000:30000:35000:40000,0,0
//-- CG_MARIONETTE
-396,0,0,0,1000,0
+396,0,0,0,1000,0,0
//==========================================
//===== Mixed Advanced Skills ==============
//-- LK_SPIRALPIERCE
-397,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000
+397,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0
//-- LK_HEADCRUSH
-398,0,500,0,0,120000
+398,0,500,0,0,120000,0
//-- LK_JOINTBEAT
-399,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,30000
+399,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,30000,0
//-- HW_NAPALMVULCAN
-400,1000,1000,0,0,45000
+400,1000,1000,0,0,45000,0
//-- CH_SOULCOLLECT
-401,2000,0,0,600000,0
+401,2000,0,0,600000,0,0
//-- PF_MINDBREAKER
-402,0,800:900:1000:1100:1200,0,30000,0
+402,0,800:900:1000:1100:1200,0,30000,0,0
//-- PF_MEMORIZE
-403,5000,0,0,0,0
+403,5000,0,0,0,0,0
//-- PF_FOGWALL
-404,0,0,0,20000,10000
+404,0,0,0,20000,10000,0
//-- PF_SPIDERWEB
-405,0,0,0,30000,8000
+405,0,0,0,30000,8000,0
//-- ASC_METEORASSAULT (Upkeep2 times are duration of: blind(lv1), stun(lv2) or bleeding (lv3))
-406,500,500,0,0,10000:5000:120000
+406,500,500,0,0,10000:5000:120000,0
//-- ASC_CDP
-407,0,500,0,0,0
+407,0,500,0,0,0,0
//==========================================
//===== Adoption Skills ====================
//-- WE_BABY
-408,3000,0,0,300000,0
+408,3000,0,0,300000,0,0
//-- WE_CALLPARENT
-409,0,0,0,20000,0
+409,0,0,0,20000,0,0
//-- WE_CALLBABY
-410,0,0,0,20000,0
+410,0,0,0,20000,0,0
//==========================================
//===== Taekwon ============================
//-- TK_RUN
-411,6000:5000:4000:3000:2000:1000:0:0:0:0,0,0,1000,150000
+411,6000:5000:4000:3000:2000:1000:0:0:0:0,0,0,1000,150000,0
//-- TK_DOWNKICK
-415,0,0,0,0,3000
+415,0,0,0,0,3000,0
//-- TK_TURNKICK
-417,0,0,0,0,2000
+417,0,0,0,0,2000,0
//-- TK_SPTIME
-423,0,0,0,1800000,0
+423,0,0,0,1800000,0,0
//-- TK_SEVENWIND
-425,0,0,0,300000,0
+425,0,0,0,300000,0,0
//-- TK_HIGHJUMP
-426,5000:4000:3000:2000:1000,0,0,0,0
+426,5000:4000:3000:2000:1000,0,0,0,0,0
//==========================================
//===== Star Gladiator =====================
//-- SG_FEEL
-427,1000,0,0,0,0
+427,1000,0,0,0,0,0
//SG_SUN_WARM
-428,0,1000,0,10000:20000:60000,0
+428,0,1000,0,10000:20000:60000,0,0
//SG_MOON_WARM
-429,0,1000,0,10000:20000:60000,0
+429,0,1000,0,10000:20000:60000,0,0
//SG_STAR_WARM
-430,0,1000,0,10000:20000:60000,0
+430,0,1000,0,10000:20000:60000,0,0
//SG_SUN_COMFORT
-431,0,1000,0,80000:160000:240000:320000,0
+431,0,1000,0,80000:160000:240000:320000,0,0
//SG_MOON_COMFORT
-432,0,1000,0,80000:160000:240000:320000,0
+432,0,1000,0,80000:160000:240000:320000,0,0
//SG_STAR_COMFORT
-433,0,1000,0,80000:160000:240000:320000,0
+433,0,1000,0,80000:160000:240000:320000,0,0
//-- SG_HATE
-434,1000,0,0,0,0
+434,1000,0,0,0,0,0
//SG_FRIEND
-442,0,0,0,10000,0
+442,0,0,0,10000,0,0
//SG_KNOWLEDGE
-443,0,0,0,600000,0
+443,0,0,0,600000,0,0
//SG_FUSION
-444,0,1000,0,600000,0
+444,0,1000,0,600000,0,0
//==========================================
//===== Soul Linker ========================
//-- SL_ALCHEMIST
-445,1000,500,0,150000:200000:250000:300000:350000,0
+445,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- AM_BERSERKPITCHER - Copy of AM_POTIONPITCHER for now
-446,0,500,0,0,0
+446,0,500,0,0,0,0
//-- SL_MONK
-447,1000,500,0,150000:200000:250000:300000:350000,0
+447,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_STAR
-448,1000,500,0,150000:200000:250000:300000:350000,0
+448,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_SAGE
-449,1000,500,0,150000:200000:250000:300000:350000,0
+449,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_CRUSADER
-450,1000,500,0,150000:200000:250000:300000:350000,0
+450,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_SUPERNOVICE
-451,1000,500,0,150000:200000:250000:300000:350000,0
+451,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_KNIGHT
-452,1000,500,0,150000:200000:250000:300000:350000,0
+452,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_WIZARD
-453,1000,500,0,150000:200000:250000:300000:350000,0
+453,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_PRIEST
-454,1000,500,0,150000:200000:250000:300000:350000,0
+454,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_BARDDANCER
-455,1000,500,0,150000:200000:250000:300000:350000,0
+455,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_ROGUE
-456,1000,500,0,150000:200000:250000:300000:350000,0
+456,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_ASSASSIN
-457,1000,500,0,150000:200000:250000:300000:350000,0
+457,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_BLACKSMITH
-458,1000,500,0,150000:200000:250000:300000:350000,0
+458,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- BS_ADRENALINE2
-459,0,0,0,150000,0
+459,0,0,0,150000,0,0
//-- SL_HUNTER
-460,1000,500,0,150000:200000:250000:300000:350000,0
+460,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_SOULLINKER
-461,1000,500,0,150000:200000:250000:300000:350000,0
+461,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- SL_KAIZEL
-462,4500:4000:3500:3000:2500:2000:1500,0,0,1800000,2000
+462,4500:4000:3500:3000:2500:2000:1500,0,0,1800000,2000,0
//-- SL_KAAHI
-463,0,500,0,1800000,500
+463,0,500,0,1800000,500,0
//-- SL_KAUPE
-464,500,500,0,600000,0
+464,500,500,0,600000,0,0
//-- SL_KAITE
-465,6000:5500:5000:4500:4000:3500:3000,0,0,60000:120000:180000:240000:300000:360000:600000,0
+465,6000:5500:5000:4500:4000:3500:3000,0,0,60000:120000:180000:240000:300000:360000:600000,0,0
//-- SL_STIN
-467,100,500,0,0,0
+467,100,500,0,0,0,0
//-- SL_STUN
-468,100,500,0,2000,0
+468,100,500,0,2000,0,0
//-- SL_SMA
-469,2000,500,0,3000,0
+469,2000,500,0,3000,0,0
//-- SL_SWOO
-470,1000,500,0,1000:2000:3000:4000:5000:6000:7000,0
+470,1000,500,0,1000:2000:3000:4000:5000:6000:7000,0,0
//-- SL_SKE
-471,3000:2000:1000,500,0,10000:20000:30000,3000
+471,3000:2000:1000,500,0,10000:20000:30000,3000,0
//-- SL_SKA
-472,3000:2000:1000,500,0,10000:20000:30000,0
+472,3000:2000:1000,500,0,10000:20000:30000,0,0
//==========================================
//-- SM_SELFPROVOKE
-473,0,0,0,30000,0
+473,0,0,0,30000,0,0
//===== Mixed Advanced Skills ==============
//-- ST_PRESERVE
-475,1000,0,0,600000,0
+475,1000,0,0,600000,0,0
//-- ST_FULLSTRIP
-476,0,1000,0,75000:90000:105000:120000:135000,0
+476,0,1000,0,75000:90000:105000:120000:135000,0,0
//-- CR_SLIMPITCHER
-478,1000,1000,0,0,0
+478,1000,1000,0,0,0,0
//-- CR_FULLPROTECTION
-479,2000,0,0,120000:240000:360000:480000:600000,0
+479,2000,0,0,120000:240000:360000:480000:600000,0,0
//-- PA_SHIELDCHAIN
-480,1000,1000,0,0,0
+480,1000,1000,0,0,0,0
//-- PF_DOUBLECASTING
-482,2000,0,0,90000,0
+482,2000,0,0,90000,0,0
//-- HW_GANBANTEIN
-483,3000,2000,0,0,0
+483,3000,2000,0,0,0,0
//-- HW_GRAVITATION
-484,5000,2000,0,5000:6000:7000:8000:9000,0
+484,5000,2000,0,5000:6000:7000:8000:9000,0,0
//-- WS_CARTTERMINATION
-485,0,0,0,0,5000
+485,0,0,0,0,5000,0
//-- WS_OVERTHRUSTMAX
-486,0,0,0,180000,0
+486,0,0,0,180000,0,0
//-- CG_LONGINGFREEDOM
-487,0,0,0,180000,0
+487,0,0,0,180000,0,0
//-- CG_HERMODE
-488,0,0,0,10000:15000:20000:25000:30000,10000:15000:20000:25000:30000
+488,0,0,0,10000:15000:20000:25000:30000,10000:15000:20000:25000:30000,0
//-- CG_TAROTCARD
-489,1000,3000,0,0,30000
+489,1000,3000,0,0,30000,0
//-- CR_ACIDDEMONSTRATION
-490,1000,1000,0,0,0
+490,1000,1000,0,0,0,0
//-- CR_CULTIVATION
-491,0,0,0,300000,0
+491,0,0,0,300000,0,0
//==========================================
//-- ITEM_ENCHANTARMS
-492,0,0,0,180000,0
+492,0,0,0,180000,0,0
//===== Mixed Taekwon Skills ===============
//-- TK_MISSION
-493,1000,0,0,0,0
+493,1000,0,0,0,0,0
//-- SL_HIGH
-494,1000,500,0,150000:200000:250000:300000:350000,0
+494,1000,500,0,150000:200000:250000:300000:350000,0,0
//-- KN_ONEHAND
-495,0,0,0,300000,0
+495,0,0,0,300000,0,0
//-- AM_TWILIGHT1
-496,3000,10000,0,0,0
+496,3000,10000,0,0,0,0
//-- AM_TWILIGHT2
-497,3000,10000,0,0,0
+497,3000,10000,0,0,0,0
//-- AM_TWILIGHT3
-498,3000,10000,0,0,0
+498,3000,10000,0,0,0,0
//-- HT_POWER
-499,0,0,0,100,0
+499,0,0,0,100,0,0
//==========================================
//===== Gunslinger =========================
//-- GS_GLITTERING
-500,0,0,0,600000,0
+500,0,0,0,600000,0,0
//-- GS_FLING
-501,0,0,0,30000,0
+501,0,0,0,30000,0,0
//-- GS_BULLSEYE
-503,500,0,0,0,0
+503,500,0,0,0,0,0
//-- GS_MADNESSCANCEL
-504,3000,4000,0,15000,0
+504,3000,4000,0,15000,0,0
//-- GS_ADJUSTMENT
-505,1000,1000,0,30000,0
+505,1000,1000,0,30000,0,0
//-- GS_INCREASING
-506,0,1000,0,60000,0
+506,0,1000,0,60000,0,0
//-- GS_CRACKER
-508,0,1000,0,0,5000
+508,0,1000,0,0,5000,0
//-- GS_TRACKING
-512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0
+512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0,0
//-- GS_DISARM
-513,0,0,0,30000,0
+513,0,0,0,30000,0,0
//-- GS_PIERCINGSHOT
-514,1500,0,0,0,120000
+514,1500,0,0,0,120000,0
//-- GS_RAPIDSHOWER
-515,0,1000,0,0,0
+515,0,1000,0,0,0,0
//-- GS_DESPERADO
-516,0,1000,1000,1000,0
+516,0,1000,1000,1000,0,0
//-- GS_GATLINGFEVER
-517,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0
+517,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,0
//-- GS_DUST
-518,1000,1000,0,0,0
+518,1000,1000,0,0,0,0
//-- GS_FULLBUSTER
-519,0,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000
+519,0,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000,0
//-- GS_GROUNDDRIFT
-521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000
+521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0
//==========================================
//===== Ninja ==============================
//-- NJ_KUNAI
-524,0,1000,0,0,0
+524,0,1000,0,0,0,0
//-- NJ_HUUMA
-525,3000,2000,0,0,0
+525,3000,2000,0,0,0,0
//-- NJ_ZENYNAGE
-526,0,5000,0,0,0
+526,0,5000,0,0,0,0
//-- NJ_TATAMIGAESHI
-527,0,3000,0,3000,3000
+527,0,3000,0,3000,3000,0
//-- NJ_KASUMIKIRI
-528,0,1000,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0
+528,0,1000,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//-- NJ_SHADOWJUMP
-529,0,1000,0,0,0
+529,0,1000,0,0,0,0
//-- NJ_KIRIKAGE // Seems to have no delay (English Translation Project)
-530,0,0,0,0,0
+530,0,0,0,0,0,0
//-- NJ_UTSUSEMI
-531,0,1000,0,20000:30000:40000:50000:60000,0
+531,0,1000,0,20000:30000:40000:50000:60000,0,0
//-- NJ_BUNSINJYUTSU
-532,4000:3500:3000:2500:2000:1500:1000:1000:1000:1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0
+532,4000:3500:3000:2500:2000:1500:1000:1000:1000:1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- NJ_KOUENKA
-534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0
+534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0
//-- NJ_KAENSIN
-535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0
+535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0,0
//-- NJ_BAKUENRYU
-536,3000,2000,0,0,0
+536,3000,2000,0,0,0,0
//-- NJ_HYOUSENSOU
-537,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0
+537,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0
//-- NJ_SUITON
-538,3000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000
+538,3000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//-- NJ_HYOUSYOURAKU
-539,2000:2500:3000:3500:4000,2000,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000
+539,2000:2500:3000:3500:4000,2000,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
//-- NJ_HUUJIN
-540,1000:1500:2000:2500:3000:3500:4000:5000:5500:6000,1000,0,0,0
+540,1000:1500:2000:2500:3000:3500:4000:5000:5500:6000,1000,0,0,0,0
//-- NJ_RAIGEKISAI
-541,4000,0,0,0,0
+541,4000,0,0,0,0,0
//-- NJ_KAMAITACHI
-542,4000,0,0,0,0
+542,4000,0,0,0,0,0
//-- NJ_NEN
-543,5000:4000:3000:2000:1000,0,0,30000:45000:60000:75000:90000,0
+543,5000:4000:3000:2000:1000,0,0,30000:45000:60000:75000:90000,0,0
+//==========================================
+
+//===== Gangsi Branch and Other Skills =====
+//-- MB_PETPITCHER
+//551,1000:1000:1000:1000:1000:500:500:500:500:500,0,0,0,0,0
+
+//-- MB_B_GAIN
+//556,2200:2000:1800:1600:1400:1200:1000,0,0,0,0,0
+
+//-- MB_MUNAKBALL
+//560,1500:1500:1500:1500:1000:1000:1000:1000:500:500,0,0,0,0,0
+
+//-- MB_B_GATHERING
+//562,10000,0,0,0,0,0
+
+//-- MB_B_EXCLUDE
+//564,30000:25000:20000:15000:10000,0,0,0,0,0
+
+//-- MB_B_WALLSHIFT
+//568,1000:800:600:400:200,0,0,0,0,0
+
+//-- SL_DEATHKNIGHT
+572,1000,500,0,150000:200000:250000:300000:350000,0,0
+//-- SL_COLLECTOR
+573,1000,500,0,150000:200000:250000:300000:350000,0,0
+//-- SL_NINJA
+574,1000,500,0,150000:200000:250000:300000:350000,0,0
+//-- SL_GUNNER
+575,1000,500,0,150000:200000:250000:300000:350000,0,0
+//-- AM_TWILIGHT4
+//576,3000,10000,0,0,0,0
+
+//-- DE_WINDATTACK
+//617,1000:1000:1000:1000:1000:0:0:0:0:0,0,0,0,0,0
+
+//-- DA_EXPLOSION
+//625,7000:6000:5000:4000:3000,0,0,0,0,0
+
+//-- DA_MAGICCART
+//640,5000:4000:3000:2000:1000,0,0,0,0,0
+//-- DA_COPY
+//641,20000,0,0,0,0,0
+
+//-- DA_EDARKNESS
+//647,13000:11000:9000:7000:5000,0,0,0,0,0
+
+//-- DA_TIMEOUT
+//649,5000:3000:1000,0,0,0,0,0
+//-- ALL_TIMEIN
+//650,0,0,0,0,0,0,1000
//==========================================
//===== New Monster Skills =================
//-- NPC_ICEBREATH
-655,0,0,0,0,12000
+655,0,0,0,0,12000,0
//-- NPC_ACIDBREATH
-657,0,0,0,0,60000
+657,0,0,0,0,60000,0
//-- NPC_DRAGONFEAR (Upkeep2 times are duration of: Stun(lv1), Silence(lv2), Confusion(lv3) and Bleeding(lv4))
-659,0,0,0,0,5000:30000:30000:120000
+659,0,0,0,0,5000:30000:30000:120000,0
//-- NPC_BLEEDING
-660,0,0,0,0,120000
+660,0,0,0,0,120000,0
//-- NPC_HELLJUDGEMENT
-662,0,0,0,0,30000
+662,0,0,0,0,30000,0
//-- NPC_WIDESILENCE
-663,0,0,0,0,30000
+663,0,0,0,0,30000,0
//-- NPC_WIDEFREEZE
-664,0,0,0,0,12000
+664,0,0,0,0,12000,0
//-- NPC_WIDEBLEEDING
-665,0,0,0,0,120000
+665,0,0,0,0,120000,0
//-- NPC_WIDESTONE
-666,0,0,0,0,20000
+666,0,0,0,0,20000,0
//-- NPC_WIDECONFUSE
-667,0,0,0,0,30000
+667,0,0,0,0,30000,0
//-- NPC_WIDESLEEP
-668,0,0,0,0,30000
+668,0,0,0,0,30000,0
//-- NPC_WIDESIGHT
-669,0,0,0,10000,0
+669,0,0,0,10000,0,0
//-- NPC_EVILLAND
-670,0,0,0,30000,30000
+670,0,0,0,30000,30000,0
//-- NPC_MAGICMIRROR
-671,0,0,0,30000,0
+671,0,0,0,30000,0,0
//-- NPC_SLOWCAST
-672,0,0,0,0,30000
+672,0,0,0,0,30000,0
//-- NPC_CRITICALWOUND
-673,0,0,0,0,30000
+673,0,0,0,0,30000,0
//-- NPC_STONESKIN
-675,0,0,0,30000,0
+675,0,0,0,30000,0,0
//-- NPC_ANTIMAGIC
-676,0,0,0,30000,0
+676,0,0,0,30000,0,0
//-- NPC_WIDECURSE
-677,0,0,0,0,30000
+677,0,0,0,0,30000,0
//-- NPC_WIDESTUN
-678,0,0,0,0,5000
+678,0,0,0,0,5000,0
//==========================================
//===== New Monster Skills (12.1) ==========
//-- NPC_HELLPOWER
-683,0,0,0,0,300000
+683,0,0,0,0,300000,0
//-- NPC_WIDEHELLDIGNITY
-684,0,0,0,0,300000
+684,0,0,0,0,300000,0
//-- NPC_INVINCIBLE
-685,0,0,0,-1,0
+685,0,0,0,-1,0,0
//-- NPC_INVINCIBLEOFF
-686,0,0,0,60000,0
+686,0,0,0,60000,0,0
//===== Item Use-Only Skills ===============
//-- CASH_BLESSING
-689,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0
+689,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- CASH_INCAGI
-690,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0
+690,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- CASH_ASSUMPTIO
-691,0,0,0,20000:40000:60000:80000:100000,0
+691,0,0,0,20000:40000:60000:80000:100000,0,0
+//-- ALL_CATCRY
+692,0,5000,0,0,0,0
+
+//-- ALL_DREAM_SUMMERNIGHT
+695,0,12000,0,0,0,0
+
//-- ALL_WEWISH
-698,0,20000,0,0,0
+698,0,20000,0,0,0,0
//==========================================
//===== 2nd Jobs Quest Skills ==============
//-- KN_CHARGEATK
-1001,300,300,0,0,0
+1001,300,300,0,0,0,0
//-- CR_SHRINK
-1002,0,0,0,300000,0
+1002,0,0,0,300000,0,0
//-- AS_VENOMKNIFE
-1004,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000
+1004,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
//-- RG_CLOSECONFINE
-1005,0,0,0,10000,0
+1005,0,0,0,10000,0,0
//-- WZ_SIGHTBLASTER
-1006,2000,0,0,120000,0
+1006,2000,0,0,120000,0,0
//-- SA_ELEMENTWATER
-1008,2000,1000,0,1800000,0
+1008,2000,1000,0,1800000,0,0
//-- HT_PHANTASMIC
-1009,0,0,0,0,0
+1009,0,0,0,0,0,0
//-- BA_PANGVOICE
-1010,1000,2000,0,17000,0
+1010,1000,2000,0,17000,0,0
//-- DC_WINKCHARM (time1: Charm, time2: Confusion)
-1011,1000,2000,0,10000,17000
+1011,1000,2000,0,10000,17000,0
//-- BS_GREED
-1013,0,1000,0,0,0
+1013,0,1000,0,0,0,0
//-- PR_REDEMPTIO
-1014,4000,0,0,0,0
+1014,4000,0,0,0,0,0
//-- MO_KITRANSLATION
-1015,2000,1000,0,600000,0
+1015,2000,1000,0,600000,0,0
//-- MO_BALKYOUNG
-1016,0,2000,0,0,2000
+1016,0,2000,0,0,2000,0
//-- SA_ELEMENTGROUND
-1017,2000,1000,0,1800000,0
+1017,2000,1000,0,1800000,0,0
//-- SA_ELEMENTFIRE
-1018,2000,1000,0,1800000,0
+1018,2000,1000,0,1800000,0,0
//-- SA_ELEMENTWIND
-1019,2000,1000,0,1800000,0
+1019,2000,1000,0,1800000,0,0
+//==========================================
+
+//===== Rune Knight ========================
+//-- RK_ENCHANTBLADE
+2001,1000,0,0,300000,0,0
+//-- RK_SONICWAVE
+2002,0,1000,0,0,0,2000
+//-- RK_DEATHBOUND
+2003,0,2000,0,2000,0,3000
+//-- RK_HUNDREDSPEAR
+2004,1000,500,0,0,0,0
+//-- RK_WINDCUTTER //CHECK duration 1
+2005,0,0,0,0,0,2000
+//-- RK_IGNITIONBREAK
+2006,1000,0,0,0,0,2000
+
+//-- RK_DRAGONBREATH //CHECK duration 1 burning
+2008,500:500:500:1500:1500:1500:2000:2000:2500:2500,2000,0,5000,0,0
+//-- RK_DRAGONHOWLING
+2009,0,0,0,15000,0,60000
+
+//-- RK_MILLENNIUMSHIELD //CHECK duration 2
+2011,0,1000,0,300000,0,60000
+//-- RK_CRUSHSTRIKE
+2012,1000,0,0,0,0,30000
+//-- RK_REFRESH //CHECK duration 1
+2013,1000,0,0,30000,0,120000
+//-- RK_GIANTGROWTH
+2014,1000,0,0,300000,0,0
+//-- RK_STONEHARDSKIN //CHECK duration 2
+2015,2000,0,0,300000,10000,0
+//-- RK_VITALITYACTIVATION
+2016,0,0,0,30000,0,0
+//-- RK_STORMBLAST //CHECK duration 1
+2017,2000,1000,0,1000,0,0
+//-- RK_FIGHTINGSPIRIT
+2018,0,0,0,300000,0,0
+//-- RK_ABUNDANCE
+2019,0,0,0,300000,0,0
+//==========================================
+
+//===== Gillotine Cross ====================
+//-- GC_VENOMIMPRESS
+2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0
+//-- GC_CROSSIMPACT
+2022,0,2500:2000:1500:1000:500,2000,0,0,0
+//-- GC_DARKILLUSION
+2023,0,1500,0,0,0,0
+
+//-- GC_CREATENEWPOISON
+2025,0,500,0,0,0,0
+//-- GC_ANTIDOTE
+2026,0,0,0,0,0,0
+//-- GC_POISONINGWEAPON -- VenomBleed Note : As poison says 15 seconds, on kRO is doing 300 seconds.
+2027,0,1000,0,60000:120000:180000:240000:300000,300000:300000:300000:300000:0:300000:300000:300000:300000:0,0
+//-- GC_WEAPONBLOCKING
+2028,0,2000,0,180000,0,0
+//-- GC_COUNTERSLASH
+2029,0,2000,0,0,0,0
+//-- GC_WEAPONCRUSH //CHECK duration 1 devist
+2030,0,1000,0,40000:80000:120000:160000:200000,0,0
+//-- GC_VENOMPRESSURE
+2031,0,1000,0,0,0,0
+//-- GC_POISONSMOKE //CHECK Cast time is said 2 second fixed, but no variable. Check duration 1 (was added / thought to be AoE duration)
+2032,2000,2000,0,6000:8000:10000:12000:14000,0,0
+//-- GC_CLOAKINGEXCEED
+2033,0,2000,0,0,0,0
+//-- GC_PHANTOMMENACE
+2034,0,1000,0,0,0,0
+//-- GC_HALLUCINATIONWALK
+2035,0,0,0,30000:35000:40000:45000:50000,25000,300000
+//-- GC_ROLLINGCUTTER //CHECK duration 1 (should be as long as esma status?)
+2036,0,200,0,4000,0,0
+//-- GC_CROSSRIPPERSLASHER
+2037,0,1000,0,0,0,0
+//==========================================
+
+//===== Arch Bishop ========================
+//-- AB_JUDEX
+2038,2500,500,0,0,0,0
+//-- AB_ANCILLA
+2039,1000,1000,0,0,0,0
+//-- AB_ADORAMUS //CHECK Duration 1 is blindness and duration 2 is reduced AGI. FIX ME!!!!
+2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000
+//-- AB_CLEMENTIA
+2041,4000,0,0,120000:180000:240000,0,0
+//-- AB_CANTO
+2042,4000,0,0,120000:180000:240000,0,0
+//-- AB_CHEAL
+2043,4000:3500:3000,0,0,0,0,1000:2000:3000
+//-- AB_EPICLESIS
+2044,4000:4500:5000:5500:6000,2000,0,18000:21000:24000:27000:30000,0,60000
+//-- AB_PRAEFATIO
+2045,3000,0,0,120000,0,13000:16000:19000:22000:25000:28000:31000:34000:37000:40000
+//-- AB_ORATIO
+2046,5000,0,0,30000,0,2000
+//-- AB_LAUDAAGNUS
+2047,1000,0,0,60000,0,3000
+//-- AB_LAUDARAMUS
+2048,1000,0,0,60000,0,3000
+
+//-- AB_RENOVATIO
+2050,5000,0,0,90000,0,1000
+//-- AB_HIGHNESSHEAL
+2051,1000,1000,0,0,0,3000:6000:9000:12000:15000
+//-- AB_CLEARANCE
+2052,4000,0,0,0,0,10000
+//-- AB_EXPIATIO
+2053,2000,0,0,150000:180000:210000:240000:270000,0,0
+//-- AB_DUPLELIGHT
+2054,4000,1000,0,90000:120000:150000:180000:210000:240000:270000:300000:330000:360000,0,0
+
+//-- AB_SILENTIUM
+2057,4000,0,0,20000:30000:40000:50000:60000,0,15000
+//==========================================
+
+//===== Warlock ============================
+//-- WL_WHITEIMPRISON //CHECK Is reuse delay hard coded to work only if successful? Duration 1 may be incorrect. Is duration 2 for if casted on self?
+2201,0,0,0,10000:12000:14000:16000:18000,5000,0
+//-- WL_SOULEXPANSION
+2202,2000,500,0,0,0,0
+//-- WL_FROSTMISTY
+2203,2500,2000,0,40000,0,8000
+//-- WL_JACKFROST
+2204,3000,2000,0,10000:15000:20000:25000:30000,0,0
+//-- WL_MARSHOFABYSS //CHECK Duration 1 time
+2205,500,1000,0,20000,0,2500:3000:3500:4000:4500
+//-- WL_RECOGNIZEDSPELL
+2206,2000,1000,0,20000:30000:40000:50000:60000,0,60000
+//-- WL_SIENNAEXECRATE // Duration of the status for this skill appears to be hard coded. Fix later????
+2207,2000,2000,0,10000:12000:14000:16000:18000,0,0
+
+//-- WL_STASIS // Duration for the status will need to be hard coded soon to make stats reduce the duration.
+2209,4000,2000,0,20000:30000:40000:50000:60000,0,180000:190000:200000:210000:220000
+//-- WL_DRAINLIFE
+2210,5000,0,0,0,0,2000
+//-- WL_CRIMSONROCK //CHECK Whats duration 1 for?
+2211,6000,2000,0,3000:4000:5000:6000:7000,0,5000
+//-- WL_HELLINFERNO
+2212,4000,1000,0,20000:30000:40000:50000:60000,0,0
+//-- WL_COMET //CHECK Is burning on duration 1 correct?
+2213,11000:12500:14000:15500:17000,5000,0,20000,0,180000
+//-- WL_CHAINLIGHTNING //CHECK Whats duration 1 used for?
+2214,4500:5000:5500:6000:6500,3000,0,1000,0,0
+
+//-- WL_EARTHSTRAIN //CHECK What is duration 2 used for?
+2216,3000:4000:5000:6000:7000,1000,0,500,60000,10000
+//-- WL_TETRAVORTEX //CHECK Duration 1 might be correct?
+2217,6000:7000:8000:9000:10000,2000,0,20000,0,15000
+
+//-- WL_SUMMONFB
+2222,2000,0,0,30000:40000:50000:60000:70000,0,0
+//-- WL_SUMMONBL
+2223,2000,0,0,30000:40000:50000:60000:70000,0,0
+//-- WL_SUMMONWB
+2224,2000,0,0,30000:40000:50000:60000:70000,0,0
+
+//-- WL_SUMMONSTONE
+2229,2000,0,0,30000:40000:50000:60000:70000,0,0
+
+//-- WL_READING_SB //CHECK Is duration 1 how long the spell will be stored for?
+2231,4000,500,0,30000,0,5000
+//==========================================
+
+//===== Ranger =============================
+//-- RA_ARROWSTORM
+2233,2500,0,0,0,0,3000
+//-- RA_FEARBREEZE
+2234,2000,0,0,60000:90000:120000:150000:180000,0,0
+
+//-- RA_AIMEDBOLT
+2236,5000,1000,0,0,0,0
+//-- RA_DETONATOR //CHECK Is this timer needed for this skill at all???
+2237,0,0,0,1000,0,0
+//-- RA_ELECTRICSHOCKER //CHECK Is duration 1 and 2 what I think it is?
+2238,0,0,0,15000,20000,0
+//-- RA_CLUSTERBOMB //CHECK Thinking the same for this one too.
+2239,0,0,0,15000,0,0
+//-- RA_WUGMASTERY
+2240,0,1000,0,0,0,0
+//-- RA_WUGRIDER
+2241,0,500,0,0,0,0
+//-- RA_WUGDASH
+2242,0,2000,0,0,0,0
+
+//-- RA_WUGBITE //CHECK Its found that the no movement duration is bugged. Keeping this at 10 sec for now.
+2244,0,2000,0,10000,0,5000
+
+//-- RA_SENSITIVEKEEN
+2246,0,3000,0,0,0,0
+//-- RA_CAMOUFLAGE
+2247,0,0,0,10000,0,0
+
+//-- RA_MAGENTATRAP //CHECK Duration 1 and 2 should be correct?
+2249,0,2000,0,15000,10000,0
+//-- RA_COBALTTRAP
+2250,0,2000,0,15000,10000,0
+//-- RA_MAIZETRAP
+2251,0,2000,0,15000,10000,0
+//-- RA_VERDURETRAP
+2252,0,2000,0,15000,10000,0
+//-- RA_FIRINGTRAP
+2253,0,0,0,15000,25000,0
+//-- RA_ICEBOUNDTRAP
+2254,0,0,0,15000,25000,0
+//==========================================
+
+//===== Mechanic ===========================
+//-- NC_BOOSTKNUCKLE
+2256,1000:1200:1400:1600:1800,0,0,0,0,0
+//-- NC_PILEBUNKER
+2257,0,2000,0,0,0,5000
+//-- NC_VULCANARM
+2258,0,500:300:100,0,0,0,0
+//-- NC_FLAMELAUNCHER
+2259,1500:1900:2300,1500:1000:500,0,7000:14000:21000,0,0
+//-- NC_COLDSLOWER //CHECK Are freezing and frozen durations correct?
+2260,1000,1000:2000:3000,0,5000:10000:15000,10000:15000:20000,0
+// -- NC_ARMSCANNON
+2261,1400:1600:1800,500:1000:2000,0,0,0,0
+//-- NC_ACCELERATION
+2262,0,0,0,30000:60000:90000,0,0
+//-- NC_HOVERING
+2263,0,0,0,30000,0,0
+//-- NC_F_SIDESLIDE
+2264,0,500,0,0,0,0
+//-- NC_B_SIDESLIDE
+2265,0,500,0,0,0,0
+
+//-- NC_SELFDESTRUCTION
+2267,3500:3000:2500,0,0,0,0,0
+//-- NC_SHAPESHIFT
+2268,2000,2000,0,300000,0,0
+//-- NC_EMERGENCYCOOL
+2269,0,500,0,0,0,5000
+//-- NC_INFRAREDSCAN
+2270,1000,500,0,10000,0,15000
+//-- NC_ANALYZE
+2271,1000,1000,0,20000,0,0
+//-- NC_MAGNETICFIELD
+2272,500:1000:1500,0,0,15000,0,300000
+//-- NC_NEUTRALBARRIER
+2273,500:1000:1500,0,0,30000:45000:60000,0,120000
+//-- NC_STEALTHFIELD
+2274,500:1000:1500,0,0,15000:20000:25000,0,120000
+//-- NC_REPAIR
+2275,500,1000,0,0,0,0
+
+//-- NC_AXEBOOMERANG
+2278,0,0,0,0,0,5000
+//-- NC_POWERSWING //CHECK Duration 1 is stun?
+2279,0,1000,0,3000,0,0
+//-- NC_AXETORNADO
+2280,0,500,0,0,0,4000:3500:3000:2500:2000
+//-- NC_SILVERSNIPER
+2281,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0
+//-- NC_MAGICDECOY
+2282,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0
+//-- NC_DISJOINT
+2283,2000,0,0,0,0,0
+//==========================================
+
+//===== Shadow Chaser ======================
+//-- SC_FATALMENACE
+2284,0,500,0,0,0,0
+//-- SC_REPRODUCE //CHECK Does a duration limit still exist, or it just stays on until reused?
+2285,0,1000,0,60000,0,0
+//-- SC_AUTOSHADOWSPELL
+2286,6000:5600:5200:4800:4400:4000:3600:3200:2800:2400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0
+//-- SC_SHADOWFORM
+2287,0,1000,0,30000:40000:50000:60000:70000,0,0
+//-- SC_TRIANGLESHOT
+2288,1000,500,0,0,0,0
+//-- SC_BODYPAINT //CHECK Whats duration 2 do?
+2289,0,1000,0,5000:7000:9000:11000:13000,5000,2000
+//-- SC_INVISIBILITY //CHECK Is duration 1 needed for this or it lasts until your out of SP?
+2290,1000,1000,0,20000,0,300000
+//-- SC_DEADLYINFECT
+2291,0,1000,0,10000:15000:20000:25000:30000,0,2000
+//-- SC_ENERVATION
+2292,2000,1000,0,10000:15000:20000,0,2000
+//-- SC_GROOMY
+2293,2000,1000,0,10000:15000:20000,0,2000
+//-- SC_IGNORANCE
+2294,2000,1000,0,10000:15000:20000,0,2000
+//-- SC_LAZINESS
+2295,2000,1000,0,10000:15000:20000,0,2000
+//-- SC_UNLUCKY
+2296,2000,1000,0,10000:15000:20000,0,2000
+//-- SC_WEAKNESS
+2297,2000,1000,0,10000:15000:20000,0,2000
+//-- SC_STRIPACCESORY
+2298,1000,1000,0,60000:70000:80000:90000:100000,0,0
+//-- SC_MANHOLE
+2299,1000,2000,0,5000:1000:15000,5000:1000:15000,0
+//-- SC_DIMENSIONDOOR
+2300,1000,2000,0,4000:8000:12000,0,0
+//-- SC_CHAOSPANIC
+2301,2000,2000,0,5000:10000:15000,30000,0
+//-- SC_MAELSTROM
+2302,2000,2000,0,7000:14000:21000,0,0
+//-- SC_BLOODYLUST
+2303,2000,2000,0,10000:20000:30000,30000,0
+//-- SC_FEINTBOMB
+2304,1000,0,0,1000,0,5000
+//==========================================
+
+//==== Royal Guard skills ==================
+//-- LG_CANNONSPEAR
+2307,0,0,0,0,0,2000
+
+//-- LG_TRAMPLE
+2309,0,1000,0,0,0,0
+//-- LG_SHIELDPRESS
+2310,0,0,0,5500:6000:6500:7000:7500,0,2000
+//-- LG_REFLECTDAMAGE
+2311,0,0,0,300000,0,0
+//-- LG_PINPOINTATTACK //CHECK Whats duration 1 for?
+2312,0,1000,0,5000,0,5000
+//-- LG_FORCEOFVANGUARD
+2313,1000,1000,0,120000,0,0
+//-- LG_RAGEBURST
+2314,0,3000,0,0,0,0
+//-- LG_SHIELDSPELL //CHECK Shound spells the shield casts use the original duration of that skill?
+2315,1000,1000,0,3000:30000:30000,0,2000
+//-- LG_EXEEDBREAK
+2316,5000:5500:6000:6500:7000,1000,0,300000,0,0
+//-- LG_OVERBRAND
+2317,500,2000,0,0,0,0
+//-- LG_PRESTIGE
+2318,3000,0,0,30000:45000:60000:75000:90000,0,60000
+//-- LG_BANDING
+2319,0,0,0,-1,2000:4000:6000:8000:10000,0
+//-- LG_MOONSLASHER
+2320,1000,1000,0,0,0,6000:5000:4000:3000:2000
+//-- LG_RAYOFGENESIS
+2321,2500:3000:3500:4000:4500,2000,0,10000,0,5000
+//-- LG_PIETY
+2322,3000:2500:2000:1500:1000,0,0,60000:80000:100000:120000:140000,0,0
+//-- LG_EARTHDRIVE
+2323,1000,1000,0,3000:6000:9000:12000:15000,0,7000:6000:5000:4000:3000
+//-- LG_HESPERUSLIT
+2324,1000,3000,0,0,0,20000
+//-- LG_INSPIRATION
+2325,3000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000
+//==========================================
+
+//===== Sura Skills ========================
+//-- SR_DRAGONCOMBO //CHECK Is stun on duration 1 correct?
+2326,0,0,0,3000,0,0
+//-- SR_SKYNETBLOW
+2327,0,500,0,0,0,0
+//-- SR_EARTHSHAKER //CHECK Duration 1 is correct, but is the stun working?
+2328,0,0,0,1000:2000:2000:3000:3000,0,3000
+//-- SR_FALLENEMPIRE //CHECK The immoble is working?
+2329,0,0,0,500:1000:1500:2000:2500,0,0
+//-- SR_TIGERCANNON
+2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000
+
+//-- SR_RAMPAGEBLASTER
+2332,0,1000,0,0,0,10000
+//-- SR_CRESCENTELBOW
+2333,0,1000,0,10000:15000:20000:25000:30000,0,5000
+//-- SR_CURSEDCIRCLE
+2334,0,1000,0,3000:4000:5000:6000:7000,0,10000
+//-- SR_LIGHTNINGWALK
+2335,0,1000,0,10000:15000:20000:25000:30000,0,5000
+//-- SR_KNUCKLEARROW
+2336,0,1000,0,0,0,0
+//-- SR_WINDMILL
+2337,1000,500,0,0,0,3000
+//-- SR_RAISINGDRAGON //CHECK Whats the set 5 seconds in the last column for?
+2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,5000,30000
+
+//-- SR_ASSIMILATEPOWER
+2340,0,1000,0,0,0,5000
+//-- SR_POWERVELOCITY
+2341,2000,0,0,0,0,0
+
+//-- SR_GATEOFHELL
+2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,5000
+//-- SR_GENTLETOUCH_QUIET
+2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000
+//-- SR_GENTLETOUCH_CURE
+2345,0,1000,0,0,0,0
+//-- SR_GENTLETOUCH_ENERGYGAIN //CHECK Desc shows these durations. Are they good as is?
+2346,1000,1000,0,60000:120000:180000:240000:300000,0,0
+//-- SR_GENTLETOUCH_CHANGE
+2347,1000,1000,0,60000:120000:180000:240000:300000,0,0
+//-- SR_GENTLETOUCH_REVITALIZE
+2348,1000,1000,0,60000:120000:180000:240000:300000,0,0
+//==========================================
+
+//==== Wanderer skills =====================
+//-- WA_SWING_DANCE
+2350,1000,2000,0,60000,0,0
+//-- WA_SYMPHONY_OF_LOVER
+2351,1000,2000,0,60000,0,0
+//-- WA_MOONLIT_SERENADE
+2352,1000,2000,0,60000,0,0
+//==========================================
+
+//==== Minstresl skills ====================
+//-- MI_RUSH_WINDMILL
+2381,1000,2000,0,60000,0,0
+//-- MI_ECHOSONG
+2382,1000,2000,0,60000,0,0
+//-- MI_HARMONIZE
+2383,1000,1000,0,60000,0,5000
+//==========================================
+
+//==== Minstrel/Wanderer skills ============
+//-- WM_METALICSOUND
+2413,1000:1500:2000:2500:3000,1000,0,0,0,2000:2500:3000:3500:4000
+//-- WM_REVERBERATION
+2414,1100:1200:1300:1400:1500,1000,0,9000:10000:11000:12000:13000,0,0
+
+//-- WM_DOMINION_IMPULSE
+2417,0,1000,0,0,0,0
+//-- WM_SEVERE_RAINSTORM
+2418,2000:2500:3000:3500:4000,1000,0,900:1500:2100:2700:3000,0,5000
+//-- WM_POEMOFNETHERWORLD
+2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0
+//-- WM_VOICEOFSIREN
+2420,2000:2200:2400:2600:2800,1000,0,15000:18000:21000:24000:27000,0,5000
+//-- WM_DEADHILLHERE
+2421,4000:3500:3000:2500:2000,1000,0,0,0,0
+//-- WM_LULLABY_DEEPSLEEP
+2422,3000,1000,0,12000:14000:16000:18000:20000,0,10000
+//-- WM_SIRCLEOFNATURE
+2423,2000,1000,0,60000,0,15000
+//-- WM_RANDOMIZESPELL
+2424,0,1000,0,0,0,3000
+//-- WM_GLOOMYDAY
+2425,1500,1000,0,30000:45000:60000:75000:90000,0,3000
+//-- WM_GREAT_ECHO
+2426,2500:2700:2900:3100:3300,1000,0,0,0,10000
+//-- WM_SONG_OF_MANA
+2427,1500,1000,0,30000:60000:90000:120000:150000,0,90000
+//-- WM_DANCE_WITH_WUG
+2428,2000:2500:3000:3500:4000,1000,0,30000:60000:90000:120000:150000,0,90000
+//-- WM_SOUND_OF_DESTRUCTION
+2429,500:1000:1500:2000:2500,1000,0,0,0,20000
+//-- WM_SATURDAY_NIGHT_FEVER
+2430,2000:3000:4000:5000:6000,1000,0,20000:30000:40000:50000:60000,3000,180000
+//-- WM_LERADS_DEW
+2431,1500,1000,0,20000:30000:40000:50000:60000,0,180000
+//-- WM_MELODYOFSINK
+2432,1500,1000,0,20000:30000:40000:50000:60000,0,180000
+//-- WM_BEYOND_OF_WARCRY
+2433,1500,1000,0,20000:30000:40000:50000:60000,0,180000
+//-- WM_UNLIMITED_HUMMING_VOICE
+2434,1500,1000,0,20000:30000:40000:50000:60000,0,180000
+//==========================================
+
+//==== Sorcerer skills =====================
+//-- SO_FIREWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech]
+2443,1000,1000,0,12000,0,0
+//-- SO_ELECTRICWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech]
+2444,1000,1000,0,12000,0,0
+//-- SO_SPELLFIST
+2445,0,1000,0,20000:25000:30000:35000:40000,0,0
+//-- SO_EARTHGRAVE
+2446,2200:2400:2600:2800:3000,1000,0,500,8000:11000:14000:17000:20000,5000
+//-- SO_DIAMONDDUST
+2447,5500:6000:6500:7000:7500,1000,0,500,12000:14000:16000:18000:20000,5000
+//-- SO_POISON_BUSTER
+2450,2000:3000:4000:5000:6000,1000,0,0,0,2000
+//-- SO_PSYCHIC_WAVE
+2449,9000:9900:10800:11700:12600,1000,0,1200:1700:2200:2700:3200,0,5000
+//-- SO_CLOUD_KILL
+2450,3300:3500:3700:3900:4100,1000,0,8000:10000:12000:14000:16000,10000:15000:20000:25000:30000,5000
+//-- SO_STRIKING
+2451,3000,1000,0,60000,0,2000
+//-- SO_WARMER
+2452,1700:1900:2100:2300:2500,1000,0,40000:45000:50000:55000:60000,30000,60000
+//-- SO_VACUUM_EXTREME //CHECK Whats duration 2 used for? Is it part of holding the player in place until duration 1 ends?
+2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,1000,5000
+//-- SO_VARETYR_SPEAR //CHECK Duration 2 is used for the stun?
+2454,1700:1900:2100:2300:2500,1000,0,0,3000,2000
+//-- SO_ARULLO
+2455,1500:2000:2500:3000:3500,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000
+//-- SO_EL_CONTROL
+2456,2000,0,0,0,0,5000
+//-- SO_SUMMON_AGNI //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
+2457,3000:4000:5000,0,0,600000:900000:1200000,0,60000
+//-- SO_SUMMON_AQUA //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
+2458,3000:4000:5000,0,0,600000:900000:1200000,0,60000
+//-- SO_SUMMON_VENTUS //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
+2459,3000:4000:5000,0,0,600000:900000:1200000,0,60000
+//-- SO_SUMMON_TERA //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
+2460,3000:4000:5000,0,0,600000:900000:1200000,0,60000
+//-- SO_EL_ACTION
+2461,0,0,0,0,0,5000
+//-- SO_EL_ANALYSIS
+2462,2000,0,0,0,0,0
+
+//-- SO_EL_CURE
+2464,2000,1000,0,0,0,0
+//-- SO_FIRE_INSIGNIA
+2465,2000,0,0,60000,0,60000
+//-- SO_WATER_INSIGNIA
+2466,2000,0,0,60000,0,60000
+//-- SO_WIND_INSIGNIA
+2467,2000,0,0,60000,0,60000
+//-- SO_EARTH_INSIGNIA
+2468,2000,0,0,60000,0,60000
+//==========================================
+
+//==== Genetic skills ======================
+//-- GN_CART_TORNADO //CHECK Duration 1 used for stun?
+2476,0,500,0,5000,0,0:500:1000:1500:2000
+//-- GN_CARTCANNON
+2477,1000:1500:2000:2500:3000,500,0,0,0,0
+//-- GN_CARTBOOST
+2478,1500,500,0,90000,0,0
+//-- GN_THORNS_TRAP
+2479,1500,500,0,10000:12000:14000:16000:18000,20000,0
+//-- GN_BLOOD_SUCKER
+2480,1500,500,0,20000:22000:24000:26000:28000,0,0
+//-- GN_SPORE_EXPLOSION
+2481,1500,500,0,2000:2000:3000:3000:4000,0,5000
+//-- GN_WALLOFTHORN
+2482,1500,500,0,10000:11000:12000:13000:14000,0,5000
+//-- GN_CRAZYWEED //CHECK Will need to recheck this skill later if durations needs to be set.
+2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000
+
+//-- GN_DEMONIC_FIRE //CHECK Is duration 2 the burning?
+2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,10000,5000
+//-- GN_FIRE_EXPANSION
+2486,2000,500,0,0,0,0
+//-- GN_FIRE_EXPANSION_SMOKE_POWDER
+2487,0,0,0,10000:12000:14000:16000:18000,0,0
+//-- GN_FIRE_EXPANSION_TEAR_GAS
+2488,0,0,0,10000:12000:14000:16000:18000,0,0
+
+//-- GN_HELLS_PLANT
+2490,3000:3500:4000:4500:5000,500,0,40000,0,0
+//-- GN_HELLS_PLANT_ATK //CHECK Guessing durations 1 and 2 are for stun and bleeding.
+2491,0,0,0,6000,16000,0
+//-- GN_MANDRAGORA
+2492,1000,500,0,30000,0,10000
+//-- GN_SLINGITEM //CHECK Whats durations 1 and 2 used for?
+2493,0,0,0,77000,10000,1000
+
+//-- GN_SLINGITEM_RANGEMELEEATK //CHECK Whats duration 1 used for?
+2498,0,0,0,3000,0,0
+//==========================================
+
+//===== Extra 3rd Class Skills =============
+//-- AB_SECRAMENT
+2515,2000,500,0,60000:90000:120000:150000:180000,0,0
+
+//-- SR_HOWLINGOFLION //CHECK Is duration 1 correct for fear?
+2517,1500,0,0,10000,0,10000
+//-- SR_RIDEINLIGHTNING
+2518,0,200,0,0,0,1000
+//==========================================
+
+//===== Misc. Skills =======================
+//-- ALL_ODINS_RECALL
+2533,10000,0,0,0,0,300000
+//-- RETURN_TO_ELDICASTES
+2534,2000,0,0,0,2000,300000
+
+//-- ALL_GUARDIAN_RECALL
+//2536,2000,0,0,0,2000,300000
//==========================================
//===== Homunculus Skills ==================
//-- HLIF_HEAL
-8001,0,2000,0,0,0
+8001,0,2000,0,0,0,0
//-- HLIF_AVOID
-8002,0,35000,0,40000:35000:30000:25000:20000,0
+8002,0,35000,0,40000:35000:30000:25000:20000,0,0
//-- HLIF_CHANGE
-8004,0,600000:900000:1200000,0,60000:120000:180000,0
+8004,0,600000:900000:1200000,0,60000:120000:180000,0,0
//-- HAMI_CASTLE
-8005,0,0,0,0,60000:70000:80000:90000:129000
+8005,0,0,0,0,60000:70000:80000:90000:129000,0
//-- HAMI_DEFENCE
-8006,0,0,0,40000:35000:30000:25000:20000,0
+8006,0,0,0,40000:35000:30000:25000:20000,0,0
//-- HAMI_BLOODLUST
-8008,0,0,0,60000:180000:300000,300000:600000:900000
+8008,0,0,0,60000:180000:300000,300000:600000:900000,0
//-- HFLI_MOON
-8009,0,0,1000,0,0
+8009,0,0,1000,0,0,0
//-- HFLI_FLEET
-8010,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000
+8010,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0
//-- HFLI_SPEED
-8011,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000
+8011,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0
//-- HVAN_CAPRICE
-8013,0,1000:1200:1400:1600:1800,0,0,0
+8013,0,1000:1200:1400:1600:1800,0,0,0,0
//-- HVAN_CHAOTIC
-8014,0,1000,1000,0,0
+8014,0,1000,1000,0,0,0
//-- HVAN_EXPLOSION
-8016,0,0,1000,0,0
+8016,0,0,1000,0,0,0
+//==========================================
+
+//===== Mutated Homunculus Skills ========== CHECK - Need Aftercast and Cooldown times for these skills [Rytech]
+//-- MH_SUMMON_LEGION
+8018,2000,0,0,20000:30000:40000:50000:60000,0,0
+//-- MH_NEEDLE_OF_PARALYZE = Whats the duration of the paralyze status? [Rytech]
+8019,1500,0,0,0,0,0
+//-- MH_POISON_MIST
+8020,1000:1200:1400:1600:1800,0,0,12000:14000:16000:18000:20000,0,0
+//-- MH_PAIN_KILLER
+8021,2000,0,0,20000:30000:40000:50000:60000,0,0
+//-- MH_LIGHT_OF_REGENE
+8022,1600:1400:1200:1000:800,0,0,360000:420000:480000:540000:600000,0,0
+//-- MH_OVERED_BOOST
+8023,1000,0,0,30000:45000:60000:75000:90000,0,0
+//-- MH_ERASER_CUTTER
+8024,1000:1500:2000:2500:3000,0,0,0,0,0
+//-- MH_XENO_SLASHER - CHECK Whats the duration of bleeding status? [Rytech]
+8025,2000:3000:4000:5000:6000,0,0,500,0,0
+//-- MH_SILENT_BREEZE
+8026,2000,0,0,9000:12000:15000:18000:21000,0,0
+//-- MH_STYLE_CHANGE
+//8027,0,0,0,0,0,0,0
+//-- MH_SONIC_CRAW
+//8028,0,0,0,0,0,0,0
+//-- MH_SILVERVEIN_RUSH
+//8029,0,0,0,0,0,0,0
+//-- MH_MIDNIGHT_FRENZY
+//8030,0,0,0,0,0,0,0
+//-- MH_STAHL_HORN - CHECK Stun duration is the same as regular stun? [Rytech]
+8031,1000,0,0,0,0,0
+//-- MH_GOLDENE_FERSE
+8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0
+//-- MH_STEINWAND
+8033,1000,0,0,30000:45000:60000:75000:90000,0,0
+//-- MH_HEILIGE_STANGE
+8034,2000,0,0,0,0,0
+//-- MH_ANGRIFFS_MODUS
+8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0
+//-- MH_TINDER_BREAKER
+//8036,0,0,0,0,0,0,0
+//-- MH_CBC
+//8037,0,0,0,0,0,0,0
+//-- MH_EQC
+//8038,0,0,0,0,0,0,0
+//-- MH_MAGMA_FLOW
+8039,4000,0,0,30000:45000:60000:75000:90000,0,0
+//-- MH_GRANITIC_ARMOR
+8040,6000:5500:5000:4500:4000,0,0,0,0,0
+//-- MH_LAVA_SLIDE
+8041,6000:5500:5000:4500:4000,0,0,12000:14000:16000:18000:20000,0,0
+//-- MH_PYROCLASTIC
+8042,6000:5500:5000:4500:4000,0,0,60000:90000:120000:150000:180000,0,0
+//-- MH_VOLCANIC_ASH
+8043,5000:4500:4000:3500:3000,0,0,12000:14000:16000:18000:20000,0,0
//==========================================
//===== Mercenary Skills ===================
//-- MS_MAGNUM
-8202,0,0,0,2000,10000
+8202,0,0,2000,2000,10000,0
//-- KN_BOWLINGBASH
-8203,700,0,0,0,0
+8203,700,0,0,0,0,0
//-- LK_PARRYING
-8204,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
+8204,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
//-- CR_REFLECTSHIELD
-8205,0,0,0,300000,0
+8205,0,0,0,300000,0,0
//-- MS_BERSERK
-8206,0,0,0,300000,15000
+8206,0,0,0,300000,15000,0
//-- MA_DOUBLE
-8207,0,0,0,100,0
+8207,0,0,0,100,0,0
//-- MA_SHOWER
-8208,0,0,0,100,0
+8208,0,0,0,100,0,0
//-- MA_SKIDTRAP
-8209,0,0,0,300000:240000:180000:120000:60000,0
+8209,0,0,0,300000:240000:180000:120000:60000,0,0
//-- MA_LANDMINE
-8210,0,0,0,200000:160000:120000:80000:40000,5000
+8210,0,0,0,200000:160000:120000:80000:40000,5000,0
//-- MA_SANDMAN
-8211,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000
+8211,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0
//-- MA_FREEZINGTRAP
-8212,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000
+8212,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0
//-- MA_CHARGEARROW
-8214,1500,0,0,0,0
+8214,1500,0,0,0,0,0
//-- MA_SHARPSHOOTING
-8215,2000,1500,0,0,0
+8215,2000,1500,0,0,0,0
//-- ML_BRANDISHSPEAR
-8217,700,0,0,0,0
+8217,700,0,0,0,0,0
//-- ML_SPIRALPIERCE
-8218,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000
+8218,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0
//-- ML_DEFENDER
-8219,0,800,0,180000,0
+8219,0,800,0,180000,0,0
//-- ML_AUTOGUARD
-8220,0,0,0,300000,0
+8220,0,0,0,300000,0,0
//-- ML_DEVOTION
-8221,3000,0,0,0,30000:45000:60000:75000:90000
+8221,3000,0,0,0,30000:45000:60000:75000:90000,0
//-- MER_MAGNIFICAT
-8222,4000,2000,0,30000:45000:60000:75000:90000,0
+8222,4000,2000,0,30000:45000:60000:75000:90000,0,0
//-- MER_QUICKEN
-8223,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0
+8223,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
//-- MER_SIGHT
-8224,0,0,0,10000,0
+8224,0,0,0,10000,0,0
//-- MER_CRASH
-8225,1000,2000,0,0,5000
+8225,1000,2000,0,0,5000,0
//-- MER_PROVOKE
-8232,0,0,0,30000,0
+8232,0,0,0,30000,0,0
//-- MER_DECAGI
-8234,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0
+8234,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0
//-- MER_SCAPEGOAT
-8235,3000,0,0,0,0
+8235,3000,0,0,0,0,0
//-- MER_LEXDIVINA
-8236,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0
+8236,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0
//-- MER_KYRIE
-8238,2000,2000,0,120000,0
+8238,2000,2000,0,120000,0,0
//-- MER_BLESSING
-8239,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0
+8239,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
//-- MER_INCAGI
-8240,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0
+8240,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
+//==========================================
+
+//===== Elemental Skills =======================
+//-- EL_CIRCLE_OF_FIRE
+8401,0,0,0,-1,0,0
+//-- EL_FIRE_CLOAK
+8402,0,0,0,-1,0,0
+//-- EL_FIRE_MANTLE
+8403,0,0,0,15000,0,0
+//-- EL_WATER_SCREEN
+8404,0,0,0,-1,0,0
+//-- EL_WATER_DROP
+8405,0,0,0,-1,0,0
+//-- EL_WATER_BARRIER
+8406,1000,0,0,15000,0,0
+//-- EL_WIND_STEP
+8407,0,0,0,-1,0,0
+//-- EL_WIND_CURTAIN
+8408,0,0,0,-1,0,0
+//-- EL_ZEPHYR
+8409,0,0,0,15000,0,0
+//-- EL_STONE_SHIELD
+8411,0,0,0,-1,0,0
+//-- EL_POWER_OF_GAIA
+8412,0,0,0,15000,0,0
+//-- EL_PYROTECHNIC
+8413,0,0,0,-1,0,0
+//-- EL_HEATER
+8414,0,0,0,-1,0,0
+//-- EL_TROPIC
+8415,0,0,0,-1,0,0
+//-- EL_AQUAPLAY
+8416,0,0,0,-1,0,0
+//-- EL_COOLER
+8417,0,0,0,-1,0,0
+//-- EL_CHILLY_AIR
+8418,0,0,0,-1,0,0
+//-- EL_GUST
+8419,0,0,0,-1,0,0
+//-- EL_BLAST
+8420,0,0,0,-1,0,0
+//-- EL_WILD_STORM
+8421,0,0,0,-1,0,0
+//-- EL_PETROLOGY
+8422,0,0,0,-1,0,0
+//-- EL_CURSED_SOIL
+8423,0,0,0,-1,0,0
+//-- EL_UPHEAVAL
+8424,0,0,0,-1,0,0
+//-- EL_TIDAL_WEAPON
+8433,0,0,0,-1,0,0
+//-- EL_TYPOON_MIS
+8437,0,0,0,15000,0,0
+//-- EL_STONE_HAMMER
+8439,0,0,0,5000,0,0
+//-- EL_ROCK_CRUSHER
+8440,0,0,0,15000,0,0
+//-- EL_ROCK_CRUSHER_ATK
+8441,0,0,0,15000,0,0
//==========================================
//===== Guild Skills =======================
//-- GD_LEADERSHIP
-10006,0,0,0,300000,0
+10006,0,0,0,300000,0,0
//-- GD_GLORYWOUNDS
-10007,0,0,0,300000,0
+10007,0,0,0,300000,0,0
//-- GD_SOULCOLD
-10008,0,0,0,300000,0
+10008,0,0,0,300000,0,0
//-- GD_HAWKEYES
-10009,0,0,0,300000,0
+10009,0,0,0,300000,0,0
//-- GD_BATTLEORDER
-10010,0,0,0,60000,300000
+10010,0,0,0,60000,300000,0
//-- GD_REGENERATION
-10011,0,0,0,60000,300000
+10011,0,0,0,60000,300000,0
//-- GD_RESTORE
-10012,10000,0,0,0,300000
+10012,10000,0,0,0,300000,0
//-- GD_EMERGENCYCALL
-10013,5000,0,0,0,300000
+10013,5000,0,0,0,300000,0
//==========================================
diff --git a/db/skill_db.txt b/db/skill_db.txt
index 2a39740df..eba695928 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -124,7 +124,8 @@
79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0, PR_MAGNUS,Magnus Exorcismus
80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,3:4:5:6:7:8:9:10:11:12:12,yes,0,0x80,5,magic,0, WZ_FIREPILLAR,Fire Pillar
81,0,6,4,3,0,3,10,1,yes,0,0,0,magic,5, WZ_SIGHTRASHER,Sightrasher
-//82,9,6,2,3,0,0,10,1,yes,0,0,0,magic,0, WZ_FIREIVY,Fire Ivy
+82,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0, WZ_FIREIVY,Fire Ivy
+//82,9,6,2,3,0,0,10,1,yes,0,0x200,1,magic,0, WZ_FIREIVY,Fire Ivy
83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0,0,magic,0, WZ_METEOR,Meteor Storm
84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0,0,magic,2:3:3:4:4:5:5:6:6:7, WZ_JUPITEL,Jupitel Thunder
85,9,8,2,4,0,0,10,-10,yes,0,0,0,magic,0, WZ_VERMILION,Lord of Vermilion
@@ -663,27 +664,155 @@
1018,9,6,1,3,0x1,0,1,1,yes,0,0x1,0,magic,0, SA_ELEMENTFIRE,Elemental Change Fire
1019,9,6,1,4,0x1,0,1,1,yes,0,0x1,0,magic,0, SA_ELEMENTWIND,Elemental Change Wind
-// Third Job Skills
-//2001,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_ENCHANTBLADE,
-//2002,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_SONICWAVE,
-//2003,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_DEATHBOUND,
-//2004,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_HUNDREDSPEAR,
-//2005,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_WINDCUTTER,
-//2006,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_IGNITIONBREAK,
-//2007,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_DRAGONTRAINING,
-//2008,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_DRAGONBREATH,
-//2009,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_DRAGONHOWLING,
-//2010,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_RUNEMASTERY,
-//2011,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_MILLENNIUMSHIELD,
-//2012,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_CRUSHSTRIKE,
-//2013,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_REFRESH,
-//2014,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_GIANTGROWTH,
-//2015,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_STONEHARDSKIN,
-//2016,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_VITALITYACTIVATION,
-//2017,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_STORMBLAST,
-//2018,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_FIGHTINGSPIRIT,
-//2019,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_ABUNDANCE,
-//2020,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_PHANTOMTHRUST,
+//****
+// RK Rune Knight
+//****
+2001,1,6,16,0,0x1,0,5,1,yes,0,0,0,none,0, RK_ENCHANTBLADE,Enchant Blade
+2002,7:8:9:10:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, RK_SONICWAVE,Sonic Wave
+2003,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0, RK_DEATHBOUND,Death Bound
+2004,1,8,1,-1,0,0,10,-5,no,0,0,0,weapon,0, RK_HUNDREDSPEAR,Hundred Spear
+2005,1,6,2,4,0x2,2,5,1,no,0,0,0,weapon,3, RK_WINDCUTTER,Wind Cutter
+2006,0,6,4,-1,0x2,5,5,1,no,0,0,0,weapon,0, RK_IGNITIONBREAK,Ignition Break
+2007,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0, RK_DRAGONTRAINING,Dragon Training
+2008,9,6,2,3,0xC2,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,misc,0, RK_DRAGONBREATH,Dragon Breath //CHECK May have to change this back to a weapon type attack.
+2009,0,6,4,0,0x3,3:4:5:6:7,5,1,yes,0,0,0,weapon,0, RK_DRAGONHOWLING,Dragon Howling
+2010,0,0,0,0,0,0,10,0,no,0,0,0,none,0, RK_RUNEMASTERY,Rune Mastery
+2011,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_MILLENNIUMSHIELD,Millenium Shield
+2012,1,6,1,-1,0,0x8,1,1,yes,0,0,0,weapon,0, RK_CRUSHSTRIKE,Crush Strike
+2013,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_REFRESH,Refresh
+2014,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_GIANTGROWTH,Giant Growth
+2015,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_STONEHARDSKIN,Stone Hard Skin
+2016,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_VITALITYACTIVATION,Vitality Activation
+2017,0,6,4,-1,0x2,3,1,1,no,0,0,0,weapon,7, RK_STORMBLAST,Storm Blast
+2018,0,6,4,0,0x3,-1,1,1,yes,0,0,0,none,0, RK_FIGHTINGSPIRIT,Fighting Spirit //CHECK Is this splash needed?
+2019,9,6,4,6,0x1,0,1,1,yes,0,0,0,none,0, RK_ABUNDANCE,Abundance
+2020,5:6:7:8:9,6,1,-1,0,0,5,1,yes,0,0,0,weapon,0, RK_PHANTOMTHRUST,Phantom Thrust
+
+//****
+// WL Warlock
+//****
+2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0, WL_WHITEIMPRISON,White Imprison
+2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0, WL_SOULEXPANSION,Soul Expansion
+2203,0,8,4,1,0x2,13,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0, WL_FROSTMISTY,Frosty Misty
+2204,0,8,4,1,0x2,13,5,-5,yes,0,0,0,magic,0, WL_JACKFROST,Jack Frost
+2205,11,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0, WL_MARSHOFABYSS,Marsh of Abyss
+2206,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0, WL_RECOGNIZEDSPELL,Recognized Spell
+2207,7,6,1,2,0x3,1:2:2:3:3,5,1,yes,0,0,0,magic,0, WL_SIENNAEXECRATE,Sienna Execrate
+2208,0,0,0,0,0,0,3,0,no,0,0,0,none,0, WL_RADIUS,Radius
+2209,0,6,4,0,0x3,9:10:11:12:13,5,1,yes,0,0,0,magic,0, WL_STASIS,Stasis
+2210,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0, WL_DRAINLIFE,Drain Life
+2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3, WL_CRIMSONROCK,Crimson Rock
+2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0, WL_HELLINFERNO,Hell Inferno
+2213,11,8,2,0,0x2,15,5,-20,yes,0,0,0,magic,2, WL_COMET,Comet //CHECK AoE in official code appears to be 15 x 15, yet casting circle is much bigger then that.
+2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING,Chain Lightning //CHECK Is the splash being used for the target search?
+2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack
+2216,3,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0, WL_EARTHSTRAIN,Earth Strain
+2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0, WL_TETRAVORTEX,Tetra Vortex
+2218,11,6,1,3,0,0,5,1,no,0,0,0,magic,0, WL_TETRAVORTEX_FIRE,Tetra Vortex Fire
+2219,11,6,1,1,0,0,5,1,no,0,0,0,magic,0, WL_TETRAVORTEX_WATER,Tetra Vortex Water
+2220,11,6,1,4,0,0,5,1,no,0,0,0,magic,0, WL_TETRAVORTEX_WIND,Tetra Vortex Wind
+2221,11,6,1,2,0,0,5,1,no,0,0,0,magic,0, WL_TETRAVORTEX_GROUND,Tetra Vortex Earth
+2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONFB,Summon Fire Ball
+2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONBL,Summon Lightning Ball
+2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONWB,Summon Water Ball
+2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_FIRE,Summon Attack Fire //CHECK Summon attack ID's dont appear to have a range.
+2226,11,6,1,4,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WIND,Summon Attack Wind
+2227,11,6,1,1,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WATER,Summon Attack Water
+2228,11,6,1,2,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_GROUND,Summon Attack Earth
+2229,0,6,4,2,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONSTONE,Summon Stone
+2230,11,8,1,0,0,0,2,1,yes,0,0,0,magic,0, WL_RELEASE,Release //CHECK Should it be left to do multi hit or single hit?
+2231,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0, WL_READING_SB,Reading Spellbook
+2232,0,0,0,0,0,0,5,0,no,0,0,0,none,0, WL_FREEZE_SP,Freeze Spell
+
+
+//****
+// GC Guillotine Cross
+//****
+
+//****
+// AB Arch Bishop
+//****
+2038,11,8,1,6,0x2,3,5,-3,yes,0,0,0,magic,0, AB_JUDEX,Judex
+2039,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0, AB_ANCILLA,Ancilla
+2040,11,8,1,6,0,0,10,-10,yes,0,0,0,magic,0, AB_ADORAMUS,Adoramus
+2041,0,6,4,6,0x3,3:7:15,3,1,yes,0,0,0,magic,0, AB_CLEMENTIA,Crementia
+2042,0,6,4,6,0x3,3:7:15,3,1,yes,0,0,0,magic,0, AB_CANTO,Canto Candidus
+2043,0,6,4,6,0x3,3:7:15,3,1,yes,0,0,0,magic,0, AB_CHEAL,Coluceo Heal
+2044,11,6,2,6,0x1,0,5,1,yes,0,0,1,magic,0, AB_EPICLESIS,Epiclesis
+2045,0,6,4,6,0x3,15,10,1,yes,0,0,0,magic,0, AB_PRAEFATIO,Praefatio
+2046,0,6,4,6,0x3,15,10,1,yes,0,0,0,magic,0, AB_ORATIO,Oratio
+2047,0,6,4,6,0x3,15,4,1,yes,0,0,0,magic,0, AB_LAUDAAGNUS,Lauda Agnus
+2048,0,6,4,6,0x3,15,4,1,yes,0,0,0,magic,0, AB_LAUDARAMUS,Lauda Ramus
+2049,0,0,0,0,0,0,10,0,no,0,0,0,none,0, AB_EUCHARISTICA,Eucharistica
+2050,11,6,16,6,0x1,0,1,1,yes,0,0,0,magic,0, AB_RENOVATIO,Renovatio
+2051,11,6,16,6,0x21,0,5,1,yes,0,0,0,magic,0, AB_HIGHNESSHEAL,Highness Heal //CHECK Info shows this has magic attack.
+2052,11,6,1,0,0x1,0,5,1,yes,0,0xA00,0,magic,0, AB_CLEARANCE,Clearance //CHECK Also shows this as a magic attack. Why?
+2053,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0, AB_EXPIATIO,Expiatio //CHECK Does this also give the buff to party members?
+2054,0,6,4,6,0x1,0,10,1,yes,0,0,0,none,0, AB_DUPLELIGHT,Duple Light //CHECK Had issues adding a skill level check to make the % go higher with the skills level. Will do later.
+2055,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0, AB_DUPLELIGHT_MELEE,Duple Light Melee
+2056,-1,6,1,0,0,0,10,1,no,0,0,0,magic,0, AB_DUPLELIGHT_MAGIC,Duple Light Magic
+2057,0,6,4,6,0x3,4:5:6:7:8,5,1,yes,0,0,0,magic,0, AB_SILENTIUM,Silentium //CHECk Marked magic attack as well. Hmmmm....
+
+2515,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0, AB_SECRAMENT,Secrament
+
+//****
+// RA Ranger
+//****
+2233,9,8,1,-1,0x2,2:2:2:2:2:3:3:3:3:4,10,3,yes,0,0,0,weapon,0, RA_ARROWSTORM,Arrow Storm
+2234,0,6,4,0,0,0,5,1,yes,0,0,0,none,0, RA_FEARBREEZE,Fear Breeze
+2235,0,0,0,0,0,0,10,0,no,0,0,0,none,0, RA_RANGERMAIN,Ranger Main
+2236,9,8,1,-1,0,0,10,1,yes,0,0,0,weapon,0, RA_AIMEDBOLT,Aimed Bolt
+2237,9,6,2,0,0x3,3,1,1,no,0,0,0,none,0, RA_DETONATOR,Detonator
+2238,3,6,2,0,0x3,2,5,1,no,0,0x80,3,misc,0, RA_ELECTRICSHOCKER,Electric Shocker
+2239,3,6,2,0,0x42,3,5,1,no,0,0x80,3,misc,0, RA_CLUSTERBOMB,Cluster Bomb
+2240,0,6,4,0,0,0,1,1,no,0,0,0,none,0, RA_WUGMASTERY,Warg Mastery
+2241,0,6,4,0,0,0,3,1,no,0,0,0,none,0, RA_WUGRIDER,Warg Rider
+2242,0,6,4,-1,0x2,1,1,0,no,0,0,0,weapon,0, RA_WUGDASH,Warg Dash
+2243,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, RA_WUGSTRIKE,Warg Strike
+2244,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, RA_WUGBITE,Warg Bite
+2245,0,0,0,0,0,0,10,0,no,0,0,0,none,0, RA_TOOTHOFWUG,Tooth of Warg
+2246,0,6,4,0,0x2,3:4:5:6:7,5,1,no,0,0,0,weapon,0, RA_SENSITIVEKEEN,Sensitive Keen
+2247,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, RA_CAMOUFLAGE,Camouflage
+2248,0,0,0,0,0,0,5,0,no,0,0,0,none,0, RA_RESEARCHTRAP,Research Trap
+2249,3,6,2,3,0x43,2,1,1,no,0,0x80,1,misc,0, RA_MAGENTATRAP,Magenta Trap
+2250,3,6,2,1,0x43,2,1,1,no,0,0x80,1,misc,0, RA_COBALTTRAP,Cobalt Trap
+2251,3,6,2,2,0x43,2,1,1,no,0,0x80,1,misc,0, RA_MAIZETRAP,Maize Trap
+2252,3,6,2,4,0x43,2,1,1,no,0,0x80,1,misc,0, RA_VERDURETRAP,Verdure Trap
+2253,3,6,2,0,0x42,2,5,1,no,0,0x80,2,misc,0, RA_FIRINGTRAP,Firing Trap
+2254,3,6,2,0,0x42,2,5,1,no,0,0x80,2,misc,0, RA_ICEBOUNDTRAP,Icebound Trap
+
+//****
+// NC Mechanic
+2255,0,0,0,0,0,0,5,0,no,0,0,0,none,0, NC_MADOLICENCE,Mado License
+2256,11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, NC_BOOSTKNUCKLE,Boost Knuckle
+2257,3,6,1,-1,0,0,3,1,no,0,0,0,weapon,0, NC_PILEBUNKER,Pile Bunker
+2258,13,6,1,-1,0,0,3,1,no,0,0,0,weapon,0, NC_VULCANARM,Vulcan Arm
+2259,5,6,1,3,0,2,3,1,no,0,0,5,weapon,0, NC_FLAMELAUNCHER,Flame Launcher
+2260,7,6,2,1,0x2,2:3:4,3,1,no,0,0,0,weapon,0, NC_COLDSLOWER,Cold Slower
+2261,7,6,2,-1,0x42,3:2:1,3,1,no,0,0,0,weapon,0, NC_ARMSCANNON,Arm Cannon
+2262,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0, NC_ACCELERATION,Acceleration
+2263,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, NC_HOVERING,Hovering
+2264,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7, NC_F_SIDESLIDE,Front-Side Slide
+2265,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7, NC_B_SIDESLIDE,Back-Side Slide
+2266,0,0,0,0,0,0,4,0,no,0,0,0,none,0, NC_MAINFRAME,Mainframe Restructure // Check me. Part of the code notes translated to "The amount of fuel have".
+2267,0,6,4,-1,0x42,2:3:4,3,1,no,0,0,0,misc,5, NC_SELFDESTRUCTION,Self Destruction
+2268,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0, NC_SHAPESHIFT,Shape Shift
+2269,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, NC_EMERGENCYCOOL,Emergency Cool
+2270,0,6,4,0,0x3,7,1,1,yes,0,0,0,none,0, NC_INFRAREDSCAN,Infrared Scan
+2271,9,6,1,0,0x1,0,3,1,yes,0,0,0,none,0, NC_ANALYZE,Analyze
+2272,0,6,4,0,0x3,1:2:3,3,1,yes,0,0,0,none,0, NC_MAGNETICFIELD,Magnetic Field
+2273,0,6,4,0,0x1,0,3,1,yes,0,0,0,none,0, NC_NEUTRALBARRIER,Neutral Barrier
+2274,0,6,4,0,0x1,0,3,1,yes,0,0,0,none,0, NC_STEALTHFIELD,Stealth Field
+2275,5,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0, NC_REPAIR,Repair
+2276,0,0,0,0,0,0,10,0,no,0,0,0,none,0, NC_TRAININGAXE,Axe Training
+2277,0,0,0,0,0,0,5,0,no,0,0,0,none,0, NC_RESEARCHFE,Research Fire/Earth
+2278,4:5:6:7:8,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6, NC_AXEBOOMERANG,Axe Boomerang
+2279,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, NC_POWERSWING,Power Swing
+2280,0,8,4,-1,0x2,2:2:3:3:3,5,-6,no,0,0,0,weapon,0, NC_AXETORNADO,Axe Tornado // Check me. Takes 20 * Skill LV amount of HP each use.
+2281,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0, NC_SILVERSNIPER,FAW - Silver Sniper
+2282,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0, NC_MAGICDECOY,FAW - Magic Decoy //CHECK FIX ME!!!! Wind and Earth stones spawning opposite decoys.
+2283,2,6,1,0,0x1,0,1,1,no,0,0,0,none,0, NC_DISJOINT,FAW Removal
+
//2021,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_VENOMIMPRESS,
//2022,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_CROSSIMPACT,
//2023,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_DARKILLUSION,
diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt
index 9e9f385f0..08ea26839 100644
--- a/db/skill_require_db.txt
+++ b/db/skill_require_db.txt
@@ -89,7 +89,7 @@
79,0,0,40:42:44:46:48:50:52:54:56:58,0,0,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_MAGNUS#ƒ}ƒOƒkƒXƒGƒNƒ\ƒVƒYƒ€#
80,0,0,75,0,0,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#ƒtƒ@ƒCƒA?ƒsƒ‰?#
81,0,0,35:37:39:41:43:45:47:49:51:53,0,0,0,99,0,0,sight,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_SIGHTRASHER#ƒTƒCƒgƒ‰ƒbƒVƒƒ?#
-
+82,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_FIREIVY#ƒ†ƒsƒeƒ‹ƒTƒ“ƒ_?#
83,0,0,20:24:30:34:40:44:50:54:60:64,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_METEOR#ƒƒeƒIƒXƒg?ƒ€#
84,0,0,20:23:26:29:32:35:38:41:44:47,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_JUPITEL#ƒ†ƒsƒeƒ‹ƒTƒ“ƒ_?#
85,0,0,60:64:68:72:76:80:84:88:92:96,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_VERMILION#ƒ?ƒhƒIƒuƒ”ƒ@?ƒ~ƒŠƒIƒ“#
@@ -454,6 +454,164 @@
1018,0,0,30,0,0,0,99,0,0,none,0,12114,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTFIRE
1019,0,0,30,0,0,0,99,0,0,none,0,12117,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTWIND
+//*****
+// RK Rune Knight
+2001,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
+2002,0,0,30:35:40:45:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
+2003,0,0,55:60:65:70:75:80:85:90:95:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
+2004,0,0,60,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
+2005,0,0,20:24:28:32:36,0,0,0,1:2:3:4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
+2006,0,0,35:40:45:50:55,0,0,0,1:2:3:4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_IGNITIONBREAK#Ignition Break#
+2008,0,0,30:35:40:45:50:55:60:65:70:75,0,0,0,99,0,0,dragon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH#Dragon Breath#
+2009,0,0,70,0,0,0,99,0,0,dragon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling#
+2011,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_MILLENNIUMSHIELD#Millenium Shield#
+2012,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_CRUSHSTRIKE#Crush Strike#
+2013,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_REFRESH#Refresh#
+2014,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_GIANTGROWTH#Giant Growth#
+2015,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_STONEHARDSKIN#Stone Hard Skin#
+2016,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_VITALITYACTIVATION#Vitality Activation#
+2017,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_STORMBLAST#Storm Blast#
+2018,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_FIGHTINGSPIRIT#Fighting Spirit#
+2019,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_ABUNDANCE#Abundance#
+2020,0,0,15:18:21:24:27,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST#Phantom Thrust#
+
+//****
+// GC Guilottine Cross
+2021,0,0,12:16:20:24:28,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_VENOMIMPRESS#Venom Impress#
+2022,0,0,25,0,0,0,99,0,0,move_enable,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CROSSIMPACT#Cross Impact# //CHECK Is this move_enable needed?
+2023,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_DARKILLUSION#Dark Illusion#
+
+2025,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CREATENEWPOISON#Create New Poison#
+2026,0,0,10,0,0,0,99,0,0,none,0,6128,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
+2027,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
+2028,0,0,40:36:32:28:24,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
+2029,0,0,5:8:11:14:17,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
+2030,0,0,20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
+2031,0,0,30:40:50:60:70,0,0,0,99,0,0,poisonweapon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
+2032,0,0,40,0,0,0,99,0,0,poisonweapon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
+2033,0,0,45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CLOAKINGEXCEED#Cloaking Exceed#
+2034,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_PHANTOMMENACE#Phantom Menace#
+2035,0,0,100,10,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_HALLUCINATIONWALK#Hallucination Walk#
+2036,0,0,5,0,0,0,16,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_ROLLINGCUTTER#Rolling Cutter#
+2037,0,0,20:24:28:32:36,0,0,0,16,0,0,rollingcutter,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CROSSRIPPERSLASHER#Cross Ripper Slasher#
+
+
+//****
+// WL Warlock
+2201,0,0,50:55:60:65:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_WHITEIMPRISON#White Imprison#
+2202,0,0,30:35:40:45:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SOULEXPANSION#Soul Expansion#
+2203,0,0,40:48:56:64:72,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_FROSTMISTY#Frosty Misty#
+2204,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_JACKFROST#Jack Frost#
+2205,0,0,40:42:44:46:48,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_MARSHOFABYSS#Marsh of Abyss#
+2206,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_RECOGNIZEDSPELL#Recognized Spell#
+2207,0,0,32:34:36:38:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SIENNAEXECRATE#Sienna Execrate#
+
+2209,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_STASIS#Stasis#
+2210,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_DRAINLIFE#Drain Life#
+2211,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_CRIMSONROCK#Crimson Rock#
+2212,0,0,35:40:45:50:55,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_HELLINFERNO#Hell Inferno#
+2213,0,0,240:280:320:360:400,0,0,0,99,0,0,none,0,716,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
+2214,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
+2215,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING_ATK#Chain Lightning Attack#
+2216,0,0,70:78:86:94:102,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
+2217,0,0,120:150:180:210:240,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TETRAVORTEX#Tetra Vortex#
+2218,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TETRAVORTEX_FIRE#Tetra Vortex Fire#
+2219,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TETRAVORTEX_WATER#Tetra Vortex Water#
+2220,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TETRAVORTEX_WIND#Tetra Vortex Wind#
+2221,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TETRAVORTEX_GROUND#Tetra Vortex Earth#
+2222,0,0,10:12:14:16:18,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
+2223,0,0,10:12:14:16:18,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
+2224,0,0,10:12:14:16:18,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
+2225,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMON_ATK_FIRE#Summon Attack Fire#
+2226,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMON_ATK_WIND#Summon Attack Wind#
+2227,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMON_ATK_WATER#Summon Attack Water#
+2228,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMON_ATK_GROUND#Summon Attack Earth#
+2229,0,0,10:12:14:16:18,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
+2230,0,0,3:20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
+2231,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
+//2232,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell# (Passive Skill)
+
+
+//****
+// AB Arch Bishop
+2038,0,0,20:23:26:29:32,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
+2039,0,0,30,0,-30,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
+2040,0,0,20:24:28:32:36:40:44:48:52:56,0,0,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ADORAMUS#Adoramus#
+2041,0,0,200:220:240,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
+2042,0,0,145:160:175,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CANTO#Canto Candidus#
+2043,0,0,130:145:160,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CHEAL#Coluceo Heal#
+2044,0,0,300,0,0,0,99,0,0,none,0,12333,1,523,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_EPICLESIS#Epiclesis#
+2045,0,0,60:70:80:90:100:110:120:130:140:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_PRAEFATIO#Praefatio#
+2046,0,0,35:38:41:44:47:50:53:56:59:62,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
+2047,0,0,50:60:70:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
+2048,0,0,50:60:70:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
+
+2050,0,0,70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
+2051,0,0,70:100:130:160:190,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
+2052,0,0,54:60:66:72:78,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
+2053,0,0,35:40:45:50:55,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
+2054,0,0,55:60:65:70:75:80:85:90:95:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT#Duple Light#
+2055,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT_MELEE#Duple Light Melee#
+2056,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT_MAGIC#Duple Light Magic#
+2057,0,0,64:68:72:76:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_SILENTIUM#Silentium#
+
+2515,0,0,100:120:140:160:180,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_SECRAMENT#Sacrament#
+
+//****
+// RA Ranger
+2233,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,11,1,10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ARROWSTORM#Arrow Storm#
+2234,0,0,36:40:44:48:52,0,0,0,11,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_FEARBREEZE#Fear Breeze#
+
+2236,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT#Aimed Bolt# //How many arrows does it require???
+2237,0,0,15,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_DETONATOR#Detonator#
+2238,0,0,35,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ELECTRICSHOCKER#Electric Shocker#
+2239,0,0,20,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_CLUSTERBOMB#Cluster Bomb#
+2240,0,0,5,0,0,0,99,0,0,none,0,6124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGMASTERY#Warg Mastery#
+2241,0,0,20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGRIDER#Warg Rider#
+2242,0,0,40,0,0,0,99,0,0,move_enable,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGDASH#Warg Dash#
+2243,0,0,20:22:24:26:28,0,0,0,99,0,0,ridingwarg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE#Warg Strike#
+2244,0,0,42:44:46:48:50,0,0,0,99,0,0,warg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGBITE#Warg Bite#
+
+2246,0,0,12,0,0,0,99,0,0,warg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
+2247,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
+
+2249,0,0,10,0,0,0,99,0,0,none,0,7940,1,990,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
+2250,0,0,10,0,0,0,99,0,0,none,0,7940,1,991,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
+2251,0,0,10,0,0,0,99,0,0,none,0,7940,1,993,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
+2252,0,0,10,0,0,0,99,0,0,none,0,7940,1,992,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
+2253,0,0,10,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
+2254,0,0,10,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
+
+//****
+// NC Mechanic
+2256,0,0,3:6:9:12:15,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE#Boost Knuckle#
+2257,0,0,50,0,0,0,99,0,0,mado,0,1549,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_PILEBUNKER#Pile Bunker#
+2258,0,0,2,0,0,0,99,0,0,mado,0,6145,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
+2259,0,0,20,0,0,0,99,0,0,mado,0,2139,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
+2260,0,0,20,0,0,0,99,0,0,mado,0,6147,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
+2261,0,0,30:45:60,0,0,0,99,8,1,mado,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
+2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,6146,1,2800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
+2263,0,0,25,0,0,0,99,0,0,mado,0,6146,1,2801,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
+2264,0,0,5,0,0,0,99,0,0,mado,0,6146,1,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front - Side Slide#
+2265,0,0,5,0,0,0,99,0,0,mado,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE#Back - Side Slide#
+
+2267,0,0,200,0,0,0,99,0,0,mado,0,6146,5,2802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION#Self Destruction#
+2268,0,0,100,0,0,0,99,0,0,mado,0,994,1,997,1,996,1,995,1,6146,2,2803,0,0,0,0,0,0,0,0,0 //NC_SHAPESHIFT#Shape Shift# //CHECK Shouldnt the different stones all be in the same slot?
+2269,0,0,20,0,0,0,99,0,0,mado,0,6146,2,2804,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL#Emergency Cool#
+2270,0,0,45,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN#Infrared Scan#
+2271,0,0,30,0,0,0,99,0,0,mado,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ANALYZE#Analyze#
+2272,0,0,90,0,0,0,99,0,0,mado,0,6146,3,2805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD#Magnetic Field#
+2273,0,0,90,0,0,0,99,0,0,mado,0,6146,1,2806,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER#Neutral Barrier#
+2274,0,0,100:150:200,0,0,0,99,0,0,mado,0,6146,2,2808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_STEALTHFIELD#Stealth Field#
+2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,2807,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_REPAIR#Repair#
+
+2278,0,0,20:22:24:26:28,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
+2279,0,0,10:12:14:16:18,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
+2280,0,0,18:20:22:24:26,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
+2281,0,0,25:30:35:40:45,0,0,0,99,0,0,none,0,998,1,999,2,612,0,615,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
+2282,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,998,2,7054,1,612,0,615,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
+2283,0,0,15,0,0,0,99,0,0,none,0,6186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
+
2535,0,0,1,0,0,0,99,0,0,none,0,6377,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store
10010,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GD_BATTLEORDER##
diff --git a/db/skill_tree.txt b/db/skill_tree.txt
index 27f616c11..51c30f181 100644
--- a/db/skill_tree.txt
+++ b/db/skill_tree.txt
@@ -187,7 +187,7 @@
9,157,1,0,0,0,0,0,0,0,0,0,0 //MG_ENERGYCOAT#Energy Coat#
9,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar#
9,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher#
-//9,82,10,0,0,0,0,0,0,0,0,0,0 //WZ_FIREIVY#Fire Ivy#
+9,82,10,19,3,0,0,0,0,0,0,0,0 //WZ_FIREIVY#Fire Ivy#
9,83,10,81,2,21,1,0,0,0,0,0,0 //WZ_METEOR#Meteor Storm#
9,84,10,11,1,20,1,0,0,0,0,0,0 //WZ_JUPITEL#Jupiter Thunder#
9,85,10,21,1,84,5,0,0,0,0,0,0 //WZ_VERMILION#Lord of Vermilion#
@@ -2263,3 +2263,671 @@
4049,494,5,451,1,0,0,0,0,0,0,0,0 //SL_HIGH#Spirit of Rebirth#
4049,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4049,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
+//Rune Knight (non-trans)
+4054,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
+4054,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
+4054,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery#
+4054,3,10,2,1,0,0,0,0,0,0,0,0 //SM_TWOHAND#Two-Handed Sword Mastery#
+4054,4,10,0,0,0,0,0,0,0,0,0,0 //SM_RECOVERY#Increase HP Recovery#
+4054,5,10,0,0,0,0,0,0,0,0,0,0 //SM_BASH#Bash#
+4054,6,10,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#Provoke#
+4054,7,10,5,5,0,0,0,0,0,0,0,0 //SM_MAGNUM#Magnum Break#
+4054,8,10,6,5,0,0,0,0,0,0,0,0 //SM_ENDURE#Endure#
+4054,144,1,0,0,0,0,0,0,0,0,0,0 //SM_MOVINGRECOVERY#Moving HP-Recovery#
+4054,145,1,0,0,0,0,0,0,0,0,0,0 //SM_FATALBLOW#Attack Weak Point#
+4054,146,1,0,0,0,0,0,0,0,0,0,0 //SM_AUTOBERSERK#Auto Berserk#
+4054,55,10,0,0,0,0,0,0,0,0,0,0 //KN_SPEARMASTERY#Spear Mastery#
+4054,56,10,55,1,0,0,0,0,0,0,0,0 //KN_PIERCE#Pierce#
+4054,57,10,63,1,58,3,0,0,0,0,0,0 //KN_BRANDISHSPEAR#Brandish Spear#
+4054,58,10,56,5,0,0,0,0,0,0,0,0 //KN_SPEARSTAB#Spear Stab#
+4054,59,5,56,3,0,0,0,0,0,0,0,0 //KN_SPEARBOOMERANG#Spear Boomerang#
+4054,60,10,3,1,0,0,0,0,0,0,0,0 //KN_TWOHANDQUICKEN#Twohand Quicken#
+4054,61,5,3,1,0,0,0,0,0,0,0,0 //KN_AUTOCOUNTER#Counter Attack#
+4054,62,10,5,10,7,3,3,5,60,10,61,5//KN_BOWLINGBASH#Bowling Bash#
+4054,63,1,8,1,0,0,0,0,0,0,0,0 //KN_RIDING#Peco Peco Riding#
+4054,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
+4054,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
+4054,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
+4054,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
+4054,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
+4054,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
+4054,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
+4054,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
+4054,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
+4054,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
+4054,2006,5,2002,2,2003,5,2005,3,0,0,0,0 //RK_IGNITIONBREAK#Ignition Break#
+4054,2007,5,64,1,0,0,0,0,0,0,0,0 //RK_DRAGONTRAINING#Dragon Training#
+4054,2008,10,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH#Dragon Breath#
+4054,2009,5,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling#
+4054,2010,10,0,0,0,0,0,0,0,0,0,0 //RK_RUNEMASTERY#Rune Mastery#
+4054,2020,5,57,2,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST#Phantom Thrust#
+//Warlock (non-trans)
+4055,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
+4055,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
+4055,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery#
+4055,10,1,0,0,0,0,0,0,0,0,0,0 //MG_SIGHT#Sight#
+4055,11,10,0,0,0,0,0,0,0,0,0,0 //MG_NAPALMBEAT#Napalm Beat#
+4055,12,10,11,7,13,5,0,0,0,0,0,0 //MG_SAFETYWALL#Safety Wall#
+4055,13,10,11,4,0,0,0,0,0,0,0,0 //MG_SOULSTRIKE#Soul Strike#
+4055,14,10,0,0,0,0,0,0,0,0,0,0 //MG_COLDBOLT#Cold Bolt#
+4055,15,10,14,5,0,0,0,0,0,0,0,0 //MG_FROSTDIVER#Frost Diver#
+4055,16,10,0,0,0,0,0,0,0,0,0,0 //MG_STONECURSE#Stone Curse#
+4055,17,10,19,4,0,0,0,0,0,0,0,0 //MG_FIREBALL#Fire Ball#
+4055,18,10,17,5,10,1,0,0,0,0,0,0 //MG_FIREWALL#Fire Wall#
+4055,19,10,0,0,0,0,0,0,0,0,0,0 //MG_FIREBOLT#Fire Bolt#
+4055,20,10,0,0,0,0,0,0,0,0,0,0 //MG_LIGHTNINGBOLT#Lightning Bolt#
+4055,21,10,20,4,0,0,0,0,0,0,0,0 //MG_THUNDERSTORM#Thunderstorm#
+4055,157,1,0,0,0,0,0,0,0,0,0,0 //MG_ENERGYCOAT#Energy Coat#
+4055,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar#
+4055,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher#
+4055,83,10,81,2,21,1,0,0,0,0,0,0 //WZ_METEOR#Meteor Storm#
+4055,84,10,11,1,20,1,0,0,0,0,0,0 //WZ_JUPITEL#Jupiter Thunder#
+4055,85,10,21,1,84,5,0,0,0,0,0,0 //WZ_VERMILION#Lord of Vermilion#
+4055,86,5,14,1,20,1,0,0,0,0,0,0 //WZ_WATERBALL#Water Ball#
+4055,87,10,16,1,15,1,0,0,0,0,0,0 //WZ_ICEWALL#Ice Wall#
+4055,88,10,87,1,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#Frost Nova#
+4055,89,10,15,1,84,3,0,0,0,0,0,0 //WZ_STORMGUST#Storm Gust#
+4055,90,5,16,1,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#Earth Spike#
+4055,91,5,90,3,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#Heaven's Drive#
+4055,92,5,91,1,0,0,0,0,0,0,0,0 //WZ_QUAGMIRE#Quagmire#
+4055,93,1,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#Sense#
+4055,1006,1,0,0,0,0,0,0,0,0,0,0 //WZ_SIGHTBLASTER#Sight Blaster#
+4055,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
+4055,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
+4055,2201,5,2202,3,0,0,0,0,0,0,0,0 //WL_WHITEIMPRISON#White Imprison#
+4055,2202,5,2210,1,0,0,0,0,0,0,0,0 //WL_SOULEXPANSION#Soul Expansion#
+4055,2203,5,2224,1,0,0,0,0,0,0,0,0 //WL_FROSTMISTY#Frosty Misty#
+4055,2204,5,2203,2,0,0,0,0,0,0,0,0 //WL_JACKFROST#Jack Frost#
+4055,2205,5,92,1,0,0,0,0,0,0,0,0 //WL_MARSHOFABYSS#Marsh of Abyss#
+4055,2206,5,2201,1,2209,1,2230,2,0,0,0,0 //WL_RECOGNIZEDSPELL#Recognized Spell#
+4055,2207,5,2229,1,0,0,0,0,0,0,0,0 //WL_SIENNAEXECRATE#Sienna Execrate#
+4055,2208,3,0,0,0,0,0,0,0,0,0,0 //WL_RADIUS#Radius#
+4055,2209,5,2210,1,0,0,0,0,0,0,0,0 //WL_STASIS#Stasis#
+4055,2210,5,2208,1,0,0,0,0,0,0,0,0 //WL_DRAINLIFE#Drain Life#
+4055,2211,5,2222,1,0,0,0,0,0,0,0,0 //WL_CRIMSONROCK#Crimson Rock#
+4055,2212,5,2211,2,0,0,0,0,0,0,0,0 //WL_HELLINFERNO#Hell Inferno#
+4055,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
+4055,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
+4055,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
+4055,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
+4055,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
+4055,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
+4055,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
+4055,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
+4055,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
+4055,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
+4055,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
+//Ranger (non-trans)
+4056,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
+4056,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
+4056,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
+4056,44,10,43,3,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye#
+4056,45,10,44,1,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#Improve Concentration#
+4056,46,10,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#Double Strafe#
+4056,47,10,46,5,0,0,0,0,0,0,0,0 //AC_SHOWER#Arrow Shower#
+4056,147,1,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#Arrow Crafting#
+4056,148,1,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#Arrow Repel#
+4056,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap#
+4056,116,5,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#Land Mine#
+4056,117,5,115,1,0,0,0,0,0,0,0,0 //HT_ANKLESNARE#Ankle Snare#
+4056,118,5,117,1,0,0,0,0,0,0,0,0 //HT_SHOCKWAVE#Shockwave Trap#
+4056,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman#
+4056,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher#
+4056,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap#
+4056,122,5,116,1,119,1,121,1,0,0,0,0 //HT_BLASTMINE#Blast Mine#
+4056,123,5,118,1,122,1,0,0,0,0,0,0 //HT_CLAYMORETRAP#Claymore Trap#
+4056,124,1,116,1,0,0,0,0,0,0,0,0 //HT_REMOVETRAP#Remove Trap#
+4056,125,1,118,1,124,1,0,0,0,0,0,0 //HT_TALKIEBOX#Talkie Box#
+4056,126,10,0,0,0,0,0,0,0,0,0,0 //HT_BEASTBANE#Beast Bane#
+4056,127,1,126,1,0,0,0,0,0,0,0,0 //HT_FALCON#Falconry Mastery#
+4056,128,10,129,5,0,0,0,0,0,0,0,0 //HT_STEELCROW#Steel Crow#
+4056,129,5,127,1,0,0,0,0,0,0,0,0 //HT_BLITZBEAT#Blitz Beat#
+4056,130,4,45,1,127,1,0,0,0,0,0,0 //HT_DETECTING#Detect#
+4056,131,5,124,1,127,1,0,0,0,0,0,0 //HT_SPRINGTRAP#Spring Trap#
+4056,1009,1,0,0,0,0,0,0,0,0,0,0 //HT_PHANTASMIC#Phantasmic Arrow#
+4056,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
+4056,499,1,46,10,0,0,0,0,0,0,0,0 //HT_POWER#Beast Strafing#
+4056,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
+4056,2233,10,2236,5,0,0,0,0,0,0,0,0 //RA_ARROWSTORM#Arrow Storm#
+4056,2234,5,2233,5,2247,1,0,0,0,0,0,0 //RA_FEARBREEZE#Fear Breeze#
+4056,2235,10,0,0,0,0,0,0,0,0,0,0 //RA_RANGERMAIN#Ranger Main#
+4056,2236,10,117,5,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT#Aimed Bolt#
+4056,2237,1,2239,3,0,0,0,0,0,0,0,0 //RA_DETONATOR#Detonator#
+4056,2238,5,118,5,0,0,0,0,0,0,0,0 //RA_ELECTRICSHOCKER#Electric Shocker#
+4056,2239,5,2248,3,0,0,0,0,0,0,0,0 //RA_CLUSTERBOMB#Cluster Bomb#
+4056,2240,1,0,0,0,0,0,0,0,0,0,0 //RA_WUGMASTERY#Warg Mastery#
+4056,2241,3,2240,1,0,0,0,0,0,0,0,0 //RA_WUGRIDER#Warg Rider#
+4056,2242,1,2241,1,0,0,0,0,0,0,0,0 //RA_WUGDASH#Warg Dash#
+4056,2243,5,2245,1,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE#Warg Strike#
+4056,2244,5,2240,1,0,0,0,0,0,0,0,0 //RA_WUGBITE#Warg Bite#
+4056,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
+4056,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
+4056,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
+4056,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
+4056,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
+4056,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
+4056,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
+4056,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
+4056,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
+4056,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
+//Arch Bishop (non-trans)
+4057,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
+4057,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
+4057,22,10,0,0,0,0,0,0,0,0,0,0 //AL_DP#Divine Protection#
+4057,23,10,22,3,0,0,0,0,0,0,0,0 //AL_DEMONBANE#Demon Bane#
+4057,24,1,0,0,0,0,0,0,0,0,0,0 //AL_RUWACH#Ruwach#
+4057,25,1,27,4,0,0,0,0,0,0,0,0 //AL_PNEUMA#Pneuma#
+4057,26,2,24,1,0,0,0,0,0,0,0,0 //AL_TELEPORT#Teleport#
+4057,27,4,26,2,0,0,0,0,0,0,0,0 //AL_WARP#Warp Portal#
+4057,28,10,0,0,0,0,0,0,0,0,0,0 //AL_HEAL#Heal#
+4057,29,10,28,3,0,0,0,0,0,0,0,0 //AL_INCAGI#Increase AGI#
+4057,30,10,29,1,0,0,0,0,0,0,0,0 //AL_DECAGI#Decrease AGI#
+4057,31,1,0,0,0,0,0,0,0,0,0,0 //AL_HOLYWATER#Aqua Benedicta#
+4057,32,10,23,3,0,0,0,0,0,0,0,0 //AL_CRUCIS#Signum Crusis#
+4057,33,10,22,3,0,0,0,0,0,0,0,0 //AL_ANGELUS#Angelus#
+4057,34,10,22,5,0,0,0,0,0,0,0,0 //AL_BLESSING#Blessing#
+4057,35,1,28,2,0,0,0,0,0,0,0,0 //AL_CURE#Cure#
+4057,156,1,0,0,0,0,0,0,0,0,0,0 //AL_HOLYLIGHT#Holy Light#
+4057,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery#
+4057,12,10,68,4,70,3,0,0,0,0,0,0 //MG_SAFETYWALL#Safety Wall#
+4057,54,4,72,1,9,4,0,0,0,0,0,0 //ALL_RESURRECTION#Resurrection#
+4057,65,10,0,0,0,0,0,0,0,0,0,0 //PR_MACEMASTERY#Mace Mastery#
+4057,66,5,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#Impositio Manus#
+4057,67,3,66,2,0,0,0,0,0,0,0,0 //PR_SUFFRAGIUM#Suffragium#
+4057,68,5,31,1,66,3,0,0,0,0,0,0 //PR_ASPERSIO#Aspersio#
+4057,69,5,75,3,68,5,0,0,0,0,0,0 //PR_BENEDICTIO#B.S Sacramenti#
+4057,70,10,28,1,0,0,0,0,0,0,0,0 //PR_SANCTUARY#Sanctuary#
+4057,71,4,0,0,0,0,0,0,0,0,0,0 //PR_SLOWPOISON#Slow Poison#
+4057,72,1,0,0,0,0,0,0,0,0,0,0 //PR_STRECOVERY#Status Recovery#
+4057,73,10,33,2,0,0,0,0,0,0,0,0 //PR_KYRIE#Kyrie Eleison#
+4057,74,5,0,0,0,0,0,0,0,0,0,0 //PR_MAGNIFICAT#Magnificat#
+4057,75,5,73,4,74,3,0,0,0,0,0,0 //PR_GLORIA#Gloria#
+4057,76,10,24,1,0,0,0,0,0,0,0,0 //PR_LEXDIVINA#Lex Divina#
+4057,77,10,54,1,76,3,0,0,0,0,0,0 //PR_TURNUNDEAD#Turn Undead#
+4057,78,1,76,5,0,0,0,0,0,0,0,0 //PR_LEXAETERNA#Lex Aeterna#
+4057,79,10,12,1,78,1,77,3,0,0,0,0 //PR_MAGNUS#Magnus Exorcismus#
+4057,1014,1,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#Redemptio#
+4057,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
+4057,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
+4057,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
+4057,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
+4057,2040,10,79,1,2038,1,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
+4057,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
+4057,2042,3,29,1,0,0,0,0,0,0,0,0 //AB_CANTO#Canto Candidus#
+4057,2043,3,28,1,0,0,0,0,0,0,0,0 //AB_CHEAL#Coluceo Heal#
+4057,2044,5,2039,1,2051,1,0,0,0,0,0,0 //AB_EPICLESIS#Epiclesis#
+4057,2045,10,73,1,0,0,0,0,0,0,0,0 //AB_PRAEFATIO#Praefatio#
+4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
+4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
+4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
+4057,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
+4057,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
+4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
+4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
+4057,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
+4057,2054,10,68,1,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT#Duple Light#
+4057,2057,5,2052,1,0,0,0,0,0,0,0,0 //AB_SILENTIUM#Silentium#
+4057,2515,5,2044,1,2053,1,0,0,0,0,0,0 //AB_SECRAMENT#Secrament#
+//Mechanic (non-trans)
+4058,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
+4058,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
+4058,36,10,0,0,0,0,0,0,0,0,0,0 //MC_INCCARRY#Enlarge Weight Limit#
+4058,37,10,36,3,0,0,0,0,0,0,0,0 //MC_DISCOUNT#Discount#
+4058,38,10,37,3,0,0,0,0,0,0,0,0 //MC_OVERCHARGE#Overcharge#
+4058,39,10,36,5,0,0,0,0,0,0,0,0 //MC_PUSHCART#Pushcart#
+4058,40,1,0,0,0,0,0,0,0,0,0,0 //MC_IDENTIFY#Item Appraisal#
+4058,41,10,39,3,0,0,0,0,0,0,0,0 //MC_VENDING#Vending#
+4058,42,10,0,0,0,0,0,0,0,0,0,0 //MC_MAMMONITE#Mammonite#
+4058,153,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTREVOLUTION#Cart Revolution#
+4058,154,1,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#Change Cart#
+4058,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar#
+4058,94,5,0,0,0,0,0,0,0,0,0,0 //BS_IRON#Iron Tempering#
+4058,95,5,94,1,0,0,0,0,0,0,0,0 //BS_STEEL#Steel Tempering#
+4058,96,5,94,1,0,0,0,0,0,0,0,0 //BS_ENCHANTEDSTONE#Enchanted Stone Craft#
+4058,97,5,96,1,0,0,0,0,0,0,0,0 //BS_ORIDEOCON#Oridecon Research#
+4058,98,3,0,0,0,0,0,0,0,0,0,0 //BS_DAGGER#Smith Dagger#
+4058,99,3,98,1,0,0,0,0,0,0,0,0 //BS_SWORD#Smith Sword#
+4058,100,3,99,1,0,0,0,0,0,0,0,0 //BS_TWOHANDSWORD#Smith Two-handed Sword#
+4058,101,3,99,2,0,0,0,0,0,0,0,0 //BS_AXE#Smith Axe#
+4058,102,3,103,1,0,0,0,0,0,0,0,0 //BS_MACE#Smith Mace#
+4058,103,3,98,1,0,0,0,0,0,0,0,0 //BS_KNUCKLE#Smith Knucklebrace#
+4058,104,3,98,2,0,0,0,0,0,0,0,0 //BS_SPEAR#Smith Spear#
+4058,105,1,0,0,0,0,0,0,0,0,0,0 //BS_HILTBINDING#Hilt Binding#
+4058,106,1,95,1,105,1,0,0,0,0,0,0 //BS_FINDINGORE#Ore Discovery#
+4058,107,10,105,1,0,0,0,0,0,0,0,0 //BS_WEAPONRESEARCH#Weaponry Research#
+4058,108,1,107,1,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#Weapon Repair#
+4058,109,5,0,0,0,0,0,0,0,0,0,0 //BS_SKINTEMPER#Skin Tempering#
+4058,110,5,0,0,0,0,0,0,0,0,0,0 //BS_HAMMERFALL#Hammer Fall#
+4058,111,5,110,2,0,0,0,0,0,0,0,0 //BS_ADRENALINE#Adrenaline Rush#
+4058,112,5,107,2,111,2,0,0,0,0,0,0 //BS_WEAPONPERFECT#Weapon Perfection#
+4058,113,5,111,3,0,0,0,0,0,0,0,0 //BS_OVERTHRUST#Power-Thrust#
+4058,114,5,112,3,113,2,0,0,0,0,0,0 //BS_MAXIMIZE#Maximize Power#
+4058,1012,1,0,0,0,0,0,0,0,0,0,0 //BS_UNFAIRLYTRICK#Unfair Trick#
+4058,1013,1,0,0,0,0,0,0,0,0,0,0 //BS_GREED#Greed#
+4058,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
+4058,459,1,111,5,0,0,0,0,0,0,0,0 //BS_ADRENALINE2#Full Adrenaline Rush#
+4058,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
+4058,2255,5,0,0,0,0,0,0,0,0,0,0 //NC_MADOLICENCE#Mado License#
+4058,2256,5,2255,1,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE#Boost Knuckle#
+4058,2257,3,2256,2,0,0,0,0,0,0,0,0 //NC_PILEBUNKER#Pile Bunker#
+4058,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
+4058,2259,3,2258,3,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
+4058,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
+4058,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
+4058,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
+4058,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
+4058,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
+4058,2265,1,2263,1,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE#Back-Side Slide#
+4058,2266,4,2255,4,0,0,0,0,0,0,0,0 //NC_MAINFRAME#Mainframe Restructure#
+4058,2267,3,2266,2,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION#Self Destruction#
+4058,2268,4,2266,2,0,0,0,0,0,0,0,0 //NC_SHAPESHIFT#Shape Shift#
+4058,2269,1,2267,2,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL#Emergency Cool#
+4058,2270,1,2268,2,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN#Infrared Scan#
+4058,2271,3,2270,1,0,0,0,0,0,0,0,0 //NC_ANALYZE#Analyze#
+4058,2272,3,2269,1,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD#Magnetic Field#
+4058,2273,3,2272,2,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER#Neutral Barrier#
+4058,2274,3,2271,3,2273,2,0,0,0,0,0,0 //NC_STEALTHFIELD#Stealth Field#
+4058,2275,5,2255,1,0,0,0,0,0,0,0,0 //NC_REPAIR#Repair#
+4058,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
+4058,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
+4058,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
+4058,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
+4058,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
+4058,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
+4058,2282,5,2277,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
+4058,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
+4058,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+//Guillotine Cross (non-trans)
+4059,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
+4059,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
+4059,48,10,0,0,0,0,0,0,0,0,0,0 //TF_DOUBLE#Double Attack#
+4059,49,10,0,0,0,0,0,0,0,0,0,0 //TF_MISS#Improve Dodge#
+4059,50,10,0,0,0,0,0,0,0,0,0,0 //TF_STEAL#Steal#
+4059,51,10,50,5,0,0,0,0,0,0,0,0 //TF_HIDING#Hiding#
+4059,52,10,0,0,0,0,0,0,0,0,0,0 //TF_POISON#Envenom#
+4059,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify#
+4059,149,1,0,0,0,0,0,0,0,0,0,0 //TF_SPRINKLESAND#Throw Sand#
+4059,150,1,0,0,0,0,0,0,0,0,0,0 //TF_BACKSLIDING#Back Sliding#
+4059,151,1,0,0,0,0,0,0,0,0,0,0 //TF_PICKSTONE#Find Stone#
+4059,152,1,0,0,0,0,0,0,0,0,0,0 //TF_THROWSTONE#Stone Fling#
+4059,132,5,0,0,0,0,0,0,0,0,0,0 //AS_RIGHT#Righthand Mastery#
+4059,133,5,132,2,0,0,0,0,0,0,0,0 //AS_LEFT#Lefthand Mastery#
+4059,134,10,0,0,0,0,0,0,0,0,0,0 //AS_KATAR#Katar Mastery#
+4059,135,10,51,2,0,0,0,0,0,0,0,0 //AS_CLOAKING#Cloaking#
+4059,136,10,134,4,0,0,0,0,0,0,0,0 //AS_SONICBLOW#Sonic Blow#
+4059,137,5,135,2,136,5,0,0,0,0,0,0 //AS_GRIMTOOTH#Grimtooth#
+4059,138,10,52,1,0,0,0,0,0,0,0,0 //AS_ENCHANTPOISON#Enchant Poison#
+4059,139,10,138,3,0,0,0,0,0,0,0,0 //AS_POISONREACT#Poison React#
+4059,140,10,138,5,0,0,0,0,0,0,0,0 //AS_VENOMDUST#Venom Dust#
+4059,141,10,139,5,140,5,0,0,0,0,0,0 //AS_SPLASHER#Venom Splasher#
+4059,1003,1,0,0,0,0,0,0,0,0,0,0 //AS_SONICACCEL#Sonic Acceleration#
+4059,1004,1,0,0,0,0,0,0,0,0,0,0 //AS_VENOMKNIFE#Throw Venom Knife#
+4059,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
+4059,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
+4059,2021,5,138,3,0,0,0,0,0,0,0,0 //GC_VENOMIMPRESS#Venom Impress#
+4059,2022,5,136,10,0,0,0,0,0,0,0,0 //GC_CROSSIMPACT#Cross Impact#
+4059,2023,5,2022,3,0,0,0,0,0,0,0,0 //GC_DARKILLUSION#Dark Illusion#
+4059,2024,10,0,0,0,0,0,0,0,0,0,0 //GC_RESEARCHNEWPOISON#Research New Poison#
+4059,2025,1,2024,1,0,0,0,0,0,0,0,0 //GC_CREATENEWPOISON#Create New Poison#
+4059,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
+4059,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
+4059,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
+4059,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
+4059,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
+4059,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
+4059,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
+4059,2033,5,135,3,0,0,0,0,0,0,0,0 //GC_CLOAKINGEXCEED#Cloaking Exceed#
+4059,2034,1,2023,5,2033,5,0,0,0,0,0,0 //GC_PHANTOMMENACE#Phantom Menace#
+4059,2035,5,2034,1,0,0,0,0,0,0,0,0 //GC_HALLUCINATIONWALK#Hallucination Walk#
+4059,2036,5,136,10,0,0,0,0,0,0,0,0 //GC_ROLLINGCUTTER#Rolling Cutter#
+4059,2037,5,2036,1,0,0,0,0,0,0,0,0 //GC_CROSSRIPPERSLASHER#Cross Ripper Slasher#
+//Rune Knight (Trans)
+4060,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
+4060,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
+4060,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery#
+4060,3,10,2,1,0,0,0,0,0,0,0,0 //SM_TWOHAND#Two-Handed Sword Mastery#
+4060,4,10,0,0,0,0,0,0,0,0,0,0 //SM_RECOVERY#Increase HP Recovery#
+4060,5,10,0,0,0,0,0,0,0,0,0,0 //SM_BASH#Bash#
+4060,6,10,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#Provoke#
+4060,7,10,5,5,0,0,0,0,0,0,0,0 //SM_MAGNUM#Magnum Break#
+4060,8,10,6,5,0,0,0,0,0,0,0,0 //SM_ENDURE#Endure#
+4060,144,1,0,0,0,0,0,0,0,0,0,0 //SM_MOVINGRECOVERY#Moving HP-Recovery#
+4060,145,1,0,0,0,0,0,0,0,0,0,0 //SM_FATALBLOW#Attack Weak Point#
+4060,146,1,0,0,0,0,0,0,0,0,0,0 //SM_AUTOBERSERK#Auto Berserk#
+4060,55,10,0,0,0,0,0,0,0,0,0,0 //KN_SPEARMASTERY#Spear Mastery#
+4060,56,10,55,1,0,0,0,0,0,0,0,0 //KN_PIERCE#Pierce#
+4060,57,10,63,1,58,3,0,0,0,0,0,0 //KN_BRANDISHSPEAR#Brandish Spear#
+4060,58,10,56,5,0,0,0,0,0,0,0,0 //KN_SPEARSTAB#Spear Stab#
+4060,59,5,56,3,0,0,0,0,0,0,0,0 //KN_SPEARBOOMERANG#Spear Boomerang#
+4060,60,10,3,1,0,0,0,0,0,0,0,0 //KN_TWOHANDQUICKEN#Twohand Quicken#
+4060,61,5,3,1,0,0,0,0,0,0,0,0 //KN_AUTOCOUNTER#Counter Attack#
+4060,62,10,5,10,7,3,3,5,60,10,61,5//KN_BOWLINGBASH#Bowling Bash#
+4060,63,1,8,1,0,0,0,0,0,0,0,0 //KN_RIDING#Peco Peco Riding#
+4060,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
+4060,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
+4060,355,5,5,5,7,5,3,5,0,0,0,0 //LK_AURABLADE#Aura Blade#
+4060,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
+4060,357,5,4,1,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
+4060,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
+4060,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra column removed. Rune Knights dont require job level 50 to use Berserk.
+4060,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
+4060,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
+4060,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
+4060,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
+4060,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
+4060,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
+4060,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
+4060,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
+4060,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
+4060,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
+4060,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
+4060,2006,5,2002,2,2003,5,2005,3,0,0,0,0 //RK_IGNITIONBREAK#Ignition Break#
+4060,2007,5,64,1,0,0,0,0,0,0,0,0 //RK_DRAGONTRAINING#Dragon Training#
+4060,2008,10,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH#Dragon Breath#
+4060,2009,5,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling#
+4060,2010,10,0,0,0,0,0,0,0,0,0,0 //RK_RUNEMASTERY#Rune Mastery#
+4060,2020,5,57,2,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST#Phantom Thrust#
+//Warlock (Trans)
+4061,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
+4061,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
+4061,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery#
+4061,10,1,0,0,0,0,0,0,0,0,0,0 //MG_SIGHT#Sight#
+4061,11,10,0,0,0,0,0,0,0,0,0,0 //MG_NAPALMBEAT#Napalm Beat#
+4061,12,10,11,7,13,5,0,0,0,0,0,0 //MG_SAFETYWALL#Safety Wall#
+4061,13,10,11,4,0,0,0,0,0,0,0,0 //MG_SOULSTRIKE#Soul Strike#
+4061,14,10,0,0,0,0,0,0,0,0,0,0 //MG_COLDBOLT#Cold Bolt#
+4061,15,10,14,5,0,0,0,0,0,0,0,0 //MG_FROSTDIVER#Frost Diver#
+4061,16,10,0,0,0,0,0,0,0,0,0,0 //MG_STONECURSE#Stone Curse#
+4061,17,10,19,4,0,0,0,0,0,0,0,0 //MG_FIREBALL#Fire Ball#
+4061,18,10,17,5,10,1,0,0,0,0,0,0 //MG_FIREWALL#Fire Wall#
+4061,19,10,0,0,0,0,0,0,0,0,0,0 //MG_FIREBOLT#Fire Bolt#
+4061,20,10,0,0,0,0,0,0,0,0,0,0 //MG_LIGHTNINGBOLT#Lightning Bolt#
+4061,21,10,20,4,0,0,0,0,0,0,0,0 //MG_THUNDERSTORM#Thunderstorm#
+4061,157,1,0,0,0,0,0,0,0,0,0,0 //MG_ENERGYCOAT#Energy Coat#
+4061,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar#
+4061,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher#
+4061,83,10,81,2,21,1,0,0,0,0,0,0 //WZ_METEOR#Meteor Storm#
+4061,84,10,11,1,20,1,0,0,0,0,0,0 //WZ_JUPITEL#Jupiter Thunder#
+4061,85,10,21,1,84,5,0,0,0,0,0,0 //WZ_VERMILION#Lord of Vermilion#
+4061,86,5,14,1,20,1,0,0,0,0,0,0 //WZ_WATERBALL#Water Ball#
+4061,87,10,16,1,15,1,0,0,0,0,0,0 //WZ_ICEWALL#Ice Wall#
+4061,88,10,87,1,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#Frost Nova#
+4061,89,10,15,1,84,3,0,0,0,0,0,0 //WZ_STORMGUST#Storm Gust#
+4061,90,5,16,1,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#Earth Spike#
+4061,91,5,90,3,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#Heaven's Drive#
+4061,92,5,91,1,0,0,0,0,0,0,0,0 //WZ_QUAGMIRE#Quagmire#
+4061,93,1,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#Sense#
+4061,1006,1,0,0,0,0,0,0,0,0,0,0 //WZ_SIGHTBLASTER#Sight Blaster#
+4061,364,10,9,5,13,7,0,0,0,0,0,0 //HW_SOULDRAIN#Soul Drain#
+4061,365,1,9,1,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#Stave Crasher#
+4061,366,10,0,0,0,0,0,0,0,0,0,0 //HW_MAGICPOWER#Mystical Amplification#
+4061,400,5,11,5,0,0,0,0,0,0,0,0 //HW_NAPALMVULCAN#Napalm Vulcan#
+4061,483,1,93,1,87,1,0,0,0,0,0,0 //HW_GANBANTEIN#Ganbantein#
+4061,484,5,365,1,366,10,92,1,0,0,0,0 //HW_GRAVITATION#Gravitation#
+4061,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
+4061,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
+4061,2201,5,2202,3,0,0,0,0,0,0,0,0 //WL_WHITEIMPRISON#White Imprison#
+4061,2202,5,2210,1,0,0,0,0,0,0,0,0 //WL_SOULEXPANSION#Soul Expansion#
+4061,2203,5,2224,1,0,0,0,0,0,0,0,0 //WL_FROSTMISTY#Frosty Misty#
+4061,2204,5,2203,2,0,0,0,0,0,0,0,0 //WL_JACKFROST#Jack Frost#
+4061,2205,5,92,1,0,0,0,0,0,0,0,0 //WL_MARSHOFABYSS#Marsh of Abyss#
+4061,2206,5,2201,1,2209,1,2230,2,0,0,0,0 //WL_RECOGNIZEDSPELL#Recognized Spell#
+4061,2207,5,2229,1,0,0,0,0,0,0,0,0 //WL_SIENNAEXECRATE#Sienna Execrate#
+4061,2208,3,0,0,0,0,0,0,0,0,0,0 //WL_RADIUS#Radius#
+4061,2209,5,2210,1,0,0,0,0,0,0,0,0 //WL_STASIS#Stasis#
+4061,2210,5,2208,1,0,0,0,0,0,0,0,0 //WL_DRAINLIFE#Drain Life#
+4061,2211,5,2222,1,0,0,0,0,0,0,0,0 //WL_CRIMSONROCK#Crimson Rock#
+4061,2212,5,2211,2,0,0,0,0,0,0,0,0 //WL_HELLINFERNO#Hell Inferno#
+4061,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
+4061,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
+4061,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
+4061,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
+4061,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
+4061,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
+4061,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
+4061,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
+4061,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
+4061,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
+4061,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
+//Ranger (Trans)
+4062,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
+4062,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
+4062,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
+4062,44,10,43,3,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye#
+4062,45,10,44,1,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#Improve Concentration#
+4062,46,10,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#Double Strafe#
+4062,47,10,46,5,0,0,0,0,0,0,0,0 //AC_SHOWER#Arrow Shower#
+4062,147,1,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#Arrow Crafting#
+4062,148,1,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#Arrow Repel#
+4062,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap#
+4062,116,5,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#Land Mine#
+4062,117,5,115,1,0,0,0,0,0,0,0,0 //HT_ANKLESNARE#Ankle Snare#
+4062,118,5,117,1,0,0,0,0,0,0,0,0 //HT_SHOCKWAVE#Shockwave Trap#
+4062,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman#
+4062,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher#
+4062,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap#
+4062,122,5,116,1,119,1,121,1,0,0,0,0 //HT_BLASTMINE#Blast Mine#
+4062,123,5,118,1,122,1,0,0,0,0,0,0 //HT_CLAYMORETRAP#Claymore Trap#
+4062,124,1,116,1,0,0,0,0,0,0,0,0 //HT_REMOVETRAP#Remove Trap#
+4062,125,1,118,1,124,1,0,0,0,0,0,0 //HT_TALKIEBOX#Talkie Box#
+4062,126,10,0,0,0,0,0,0,0,0,0,0 //HT_BEASTBANE#Beast Bane#
+4062,127,1,126,1,0,0,0,0,0,0,0,0 //HT_FALCON#Falconry Mastery#
+4062,128,10,129,5,0,0,0,0,0,0,0,0 //HT_STEELCROW#Steel Crow#
+4062,129,5,127,1,0,0,0,0,0,0,0,0 //HT_BLITZBEAT#Blitz Beat#
+4062,130,4,45,1,127,1,0,0,0,0,0,0 //HT_DETECTING#Detect#
+4062,131,5,124,1,127,1,0,0,0,0,0,0 //HT_SPRINGTRAP#Spring Trap#
+4062,1009,1,0,0,0,0,0,0,0,0,0,0 //HT_PHANTASMIC#Phantasmic Arrow#
+4062,380,10,43,10,44,10,45,10,127,1,0,0 //SN_SIGHT#Falcon Eyes#
+4062,381,5,128,3,44,5,129,5,127,1,0,0 //SN_FALCONASSAULT#Falcon Assault#
+4062,382,5,45,10,46,5,0,0,0,0,0,0 //SN_SHARPSHOOTING#Focused Arrow Strike#
+4062,383,10,45,9,0,0,0,0,0,0,0,0 //SN_WINDWALK#Wind Walker#
+4062,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
+4062,499,1,46,10,0,0,0,0,0,0,0,0 //HT_POWER#Beast Strafing#
+4062,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
+4062,2233,10,2236,5,0,0,0,0,0,0,0,0 //RA_ARROWSTORM#Arrow Storm#
+4062,2234,5,2233,5,2247,1,0,0,0,0,0,0 //RA_FEARBREEZE#Fear Breeze#
+4062,2235,10,0,0,0,0,0,0,0,0,0,0 //RA_RANGERMAIN#Ranger Main#
+4062,2236,10,117,5,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT#Aimed Bolt#
+4062,2237,1,2239,3,0,0,0,0,0,0,0,0 //RA_DETONATOR#Detonator#
+4062,2238,5,118,5,0,0,0,0,0,0,0,0 //RA_ELECTRICSHOCKER#Electric Shocker#
+4062,2239,5,2248,3,0,0,0,0,0,0,0,0 //RA_CLUSTERBOMB#Cluster Bomb#
+4062,2240,1,0,0,0,0,0,0,0,0,0,0 //RA_WUGMASTERY#Warg Mastery#
+4062,2241,3,2240,1,0,0,0,0,0,0,0,0 //RA_WUGRIDER#Warg Rider#
+4062,2242,1,2241,1,0,0,0,0,0,0,0,0 //RA_WUGDASH#Warg Dash#
+4062,2243,5,2245,1,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE#Warg Strike#
+4062,2244,5,2240,1,0,0,0,0,0,0,0,0 //RA_WUGBITE#Warg Bite#
+4062,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
+4062,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
+4062,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
+4062,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
+4062,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
+4062,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
+4062,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
+4062,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
+4062,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
+4062,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
+//Arch Bishop (Trans)
+4063,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
+4063,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
+4063,22,10,0,0,0,0,0,0,0,0,0,0 //AL_DP#Divine Protection#
+4063,23,10,22,3,0,0,0,0,0,0,0,0 //AL_DEMONBANE#Demon Bane#
+4063,24,1,0,0,0,0,0,0,0,0,0,0 //AL_RUWACH#Ruwach#
+4063,25,1,27,4,0,0,0,0,0,0,0,0 //AL_PNEUMA#Pneuma#
+4063,26,2,24,1,0,0,0,0,0,0,0,0 //AL_TELEPORT#Teleport#
+4063,27,4,26,2,0,0,0,0,0,0,0,0 //AL_WARP#Warp Portal#
+4063,28,10,0,0,0,0,0,0,0,0,0,0 //AL_HEAL#Heal#
+4063,29,10,28,3,0,0,0,0,0,0,0,0 //AL_INCAGI#Increase AGI#
+4063,30,10,29,1,0,0,0,0,0,0,0,0 //AL_DECAGI#Decrease AGI#
+4063,31,1,0,0,0,0,0,0,0,0,0,0 //AL_HOLYWATER#Aqua Benedicta#
+4063,32,10,23,3,0,0,0,0,0,0,0,0 //AL_CRUCIS#Signum Crusis#
+4063,33,10,22,3,0,0,0,0,0,0,0,0 //AL_ANGELUS#Angelus#
+4063,34,10,22,5,0,0,0,0,0,0,0,0 //AL_BLESSING#Blessing#
+4063,35,1,28,2,0,0,0,0,0,0,0,0 //AL_CURE#Cure#
+4063,156,1,0,0,0,0,0,0,0,0,0,0 //AL_HOLYLIGHT#Holy Light#
+4063,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery#
+4063,12,10,68,4,70,3,0,0,0,0,0,0 //MG_SAFETYWALL#Safety Wall#
+4063,54,4,72,1,9,4,0,0,0,0,0,0 //ALL_RESURRECTION#Resurrection#
+4063,65,10,0,0,0,0,0,0,0,0,0,0 //PR_MACEMASTERY#Mace Mastery#
+4063,66,5,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#Impositio Manus#
+4063,67,3,66,2,0,0,0,0,0,0,0,0 //PR_SUFFRAGIUM#Suffragium#
+4063,68,5,31,1,66,3,0,0,0,0,0,0 //PR_ASPERSIO#Aspersio#
+4063,69,5,75,3,68,5,0,0,0,0,0,0 //PR_BENEDICTIO#B.S Sacramenti#
+4063,70,10,28,1,0,0,0,0,0,0,0,0 //PR_SANCTUARY#Sanctuary#
+4063,71,4,72,1,0,0,0,0,0,0,0,0 //PR_SLOWPOISON#Slow Poison#
+4063,72,1,0,0,0,0,0,0,0,0,0,0 //PR_STRECOVERY#Status Recovery#
+4063,73,10,33,2,0,0,0,0,0,0,0,0 //PR_KYRIE#Kyrie Eleison#
+4063,74,5,0,0,0,0,0,0,0,0,0,0 //PR_MAGNIFICAT#Magnificat#
+4063,75,5,73,4,74,3,0,0,0,0,0,0 //PR_GLORIA#Gloria#
+4063,76,10,24,1,0,0,0,0,0,0,0,0 //PR_LEXDIVINA#Lex Divina#
+4063,77,10,54,1,76,3,0,0,0,0,0,0 //PR_TURNUNDEAD#Turn Undead#
+4063,78,1,76,5,0,0,0,0,0,0,0,0 //PR_LEXAETERNA#Lex Aeterna#
+4063,79,10,12,1,78,1,77,3,0,0,0,0 //PR_MAGNUS#Magnus Exorcismus#
+4063,1014,1,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#Redemptio#
+4063,361,5,33,1,9,3,66,3,0,0,0,0 //HP_ASSUMPTIO#Assumptio#
+4063,362,5,75,2,9,1,73,3,0,0,0,0 //HP_BASILICA#Basilica#
+4063,363,10,68,3,9,5,76,5,0,0,0,0 //HP_MEDITATIO#Meditatio#
+4063,481,5,65,10,23,10,0,0,0,0,0,0 //HP_MANARECHARGE#Mana Recharge#
+4063,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
+4063,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
+4063,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
+4063,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
+4063,2040,10,79,1,2038,1,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
+4063,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
+4063,2042,3,29,1,0,0,0,0,0,0,0,0 //AB_CANTO#Canto Candidus#
+4063,2043,3,28,1,0,0,0,0,0,0,0,0 //AB_CHEAL#Coluceo Heal#
+4063,2044,5,2039,1,2051,1,0,0,0,0,0,0 //AB_EPICLESIS#Epiclesis#
+4063,2045,10,73,1,0,0,0,0,0,0,0,0 //AB_PRAEFATIO#Praefatio#
+4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
+4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
+4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
+4063,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
+4063,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
+4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
+4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
+4063,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
+4063,2054,10,68,1,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT#Duple Light#
+4063,2057,5,2052,1,0,0,0,0,0,0,0,0 //AB_SILENTIUM#Silentium#
+4063,2515,5,2044,1,2053,1,0,0,0,0,0,0 //AB_SECRAMENT#Secrament#
+//Mechanic (Trans)
+4064,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
+4064,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
+4064,36,10,0,0,0,0,0,0,0,0,0,0 //MC_INCCARRY#Enlarge Weight Limit#
+4064,37,10,36,3,0,0,0,0,0,0,0,0 //MC_DISCOUNT#Discount#
+4064,38,10,37,3,0,0,0,0,0,0,0,0 //MC_OVERCHARGE#Overcharge#
+4064,39,10,36,5,0,0,0,0,0,0,0,0 //MC_PUSHCART#Pushcart#
+4064,40,1,0,0,0,0,0,0,0,0,0,0 //MC_IDENTIFY#Item Appraisal#
+4064,41,10,39,3,0,0,0,0,0,0,0,0 //MC_VENDING#Vending#
+4064,42,10,0,0,0,0,0,0,0,0,0,0 //MC_MAMMONITE#Mammonite#
+4064,153,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTREVOLUTION#Cart Revolution#
+4064,154,1,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#Change Cart#
+4064,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar#
+4064,94,5,0,0,0,0,0,0,0,0,0,0 //BS_IRON#Iron Tempering#
+4064,95,5,94,1,0,0,0,0,0,0,0,0 //BS_STEEL#Steel Tempering#
+4064,96,5,94,1,0,0,0,0,0,0,0,0 //BS_ENCHANTEDSTONE#Enchanted Stone Craft#
+4064,97,5,96,1,0,0,0,0,0,0,0,0 //BS_ORIDEOCON#Oridecon Research#
+4064,98,3,0,0,0,0,0,0,0,0,0,0 //BS_DAGGER#Smith Dagger#
+4064,99,3,98,1,0,0,0,0,0,0,0,0 //BS_SWORD#Smith Sword#
+4064,100,3,99,1,0,0,0,0,0,0,0,0 //BS_TWOHANDSWORD#Smith Two-handed Sword#
+4064,101,3,99,2,0,0,0,0,0,0,0,0 //BS_AXE#Smith Axe#
+4064,102,3,103,1,0,0,0,0,0,0,0,0 //BS_MACE#Smith Mace#
+4064,103,3,98,1,0,0,0,0,0,0,0,0 //BS_KNUCKLE#Smith Knucklebrace#
+4064,104,3,98,2,0,0,0,0,0,0,0,0 //BS_SPEAR#Smith Spear#
+4064,105,1,0,0,0,0,0,0,0,0,0,0 //BS_HILTBINDING#Hilt Binding#
+4064,106,1,95,1,105,1,0,0,0,0,0,0 //BS_FINDINGORE#Ore Discovery#
+4064,107,10,105,1,0,0,0,0,0,0,0,0 //BS_WEAPONRESEARCH#Weaponry Research#
+4064,108,1,107,1,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#Weapon Repair#
+4064,109,5,0,0,0,0,0,0,0,0,0,0 //BS_SKINTEMPER#Skin Tempering#
+4064,110,5,0,0,0,0,0,0,0,0,0,0 //BS_HAMMERFALL#Hammer Fall#
+4064,111,5,110,2,0,0,0,0,0,0,0,0 //BS_ADRENALINE#Adrenaline Rush#
+4064,112,5,107,2,111,2,0,0,0,0,0,0 //BS_WEAPONPERFECT#Weapon Perfection#
+4064,113,5,111,3,0,0,0,0,0,0,0,0 //BS_OVERTHRUST#Power-Thrust#
+4064,114,5,112,3,113,2,0,0,0,0,0,0 //BS_MAXIMIZE#Maximize Power#
+4064,1012,1,0,0,0,0,0,0,0,0,0,0 //BS_UNFAIRLYTRICK#Unfair Trick#
+4064,1013,1,0,0,0,0,0,0,0,0,0,0 //BS_GREED#Greed#
+4064,384,10,109,3,105,1,107,5,113,3,0,0 //WS_MELTDOWN#Shattering Strike#
+4064,387,1,39,5,153,1,154,1,105,1,0,0 //WS_CARTBOOST#Cart Boost#
+4064,477,10,107,10,0,0,0,0,0,0,0,0 //WS_WEAPONREFINE#Upgrade Weapon#
+4064,485,10,42,10,110,5,387,1,0,0,0,0 //WS_CARTTERMINATION#Cart Termination#
+4064,486,5,113,5,0,0,0,0,0,0,0,0 //WS_OVERTHRUSTMAX#Maximum Power Thrust#
+4064,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
+4064,459,1,111,5,0,0,0,0,0,0,0,0 //BS_ADRENALINE2#Full Adrenaline Rush#
+4064,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
+4064,2255,5,0,0,0,0,0,0,0,0,0,0 //NC_MADOLICENCE#Mado License#
+4064,2256,5,2255,1,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE#Boost Knuckle#
+4064,2257,3,2256,2,0,0,0,0,0,0,0,0 //NC_PILEBUNKER#Pile Bunker#
+4064,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
+4064,2259,3,2258,3,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
+4064,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
+4064,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
+4064,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
+4064,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
+4064,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
+4064,2265,1,2263,1,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE#Back-Side Slide#
+4064,2266,4,2255,4,0,0,0,0,0,0,0,0 //NC_MAINFRAME#Mainframe Restructure#
+4064,2267,3,2266,2,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION#Self Destruction#
+4064,2268,4,2266,2,0,0,0,0,0,0,0,0 //NC_SHAPESHIFT#Shape Shift#
+4064,2269,1,2267,2,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL#Emergency Cool#
+4064,2270,1,2268,2,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN#Infrared Scan#
+4064,2271,3,2270,1,0,0,0,0,0,0,0,0 //NC_ANALYZE#Analyze#
+4064,2272,3,2269,1,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD#Magnetic Field#
+4064,2273,3,2272,2,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER#Neutral Barrier#
+4064,2274,3,2271,3,2273,2,0,0,0,0,0,0 //NC_STEALTHFIELD#Stealth Field#
+4064,2275,5,2255,1,0,0,0,0,0,0,0,0 //NC_REPAIR#Repair#
+4064,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
+4064,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
+4064,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
+4064,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
+4064,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
+4064,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
+4064,2282,5,2277,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
+4064,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
+4064,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
+//Guillotine Cross (Trans)
+4065,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
+4065,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
+4065,48,10,0,0,0,0,0,0,0,0,0,0 //TF_DOUBLE#Double Attack#
+4065,49,10,0,0,0,0,0,0,0,0,0,0 //TF_MISS#Improve Dodge#
+4065,50,10,0,0,0,0,0,0,0,0,0,0 //TF_STEAL#Steal#
+4065,51,10,50,5,0,0,0,0,0,0,0,0 //TF_HIDING#Hiding#
+4065,52,10,0,0,0,0,0,0,0,0,0,0 //TF_POISON#Envenom#
+4065,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify#
+4065,149,1,0,0,0,0,0,0,0,0,0,0 //TF_SPRINKLESAND#Throw Sand#
+4065,150,1,0,0,0,0,0,0,0,0,0,0 //TF_BACKSLIDING#Back Sliding#
+4065,151,1,0,0,0,0,0,0,0,0,0,0 //TF_PICKSTONE#Find Stone#
+4065,152,1,0,0,0,0,0,0,0,0,0,0 //TF_THROWSTONE#Stone Fling#
+4065,132,5,0,0,0,0,0,0,0,0,0,0 //AS_RIGHT#Righthand Mastery#
+4065,133,5,132,2,0,0,0,0,0,0,0,0 //AS_LEFT#Lefthand Mastery#
+4065,134,10,0,0,0,0,0,0,0,0,0,0 //AS_KATAR#Katar Mastery#
+4065,135,10,51,2,0,0,0,0,0,0,0,0 //AS_CLOAKING#Cloaking#
+4065,136,10,134,4,0,0,0,0,0,0,0,0 //AS_SONICBLOW#Sonic Blow#
+4065,137,5,135,2,136,5,0,0,0,0,0,0 //AS_GRIMTOOTH#Grimtooth#
+4065,138,10,52,1,0,0,0,0,0,0,0,0 //AS_ENCHANTPOISON#Enchant Poison#
+4065,139,10,138,3,0,0,0,0,0,0,0,0 //AS_POISONREACT#Poison React#
+4065,140,10,138,5,0,0,0,0,0,0,0,0 //AS_VENOMDUST#Venom Dust#
+4065,141,10,139,5,140,5,0,0,0,0,0,0 //AS_SPLASHER#Venom Splasher#
+4065,1003,1,0,0,0,0,0,0,0,0,0,0 //AS_SONICACCEL#Sonic Acceleration#
+4065,1004,1,0,0,0,0,0,0,0,0,0,0 //AS_VENOMKNIFE#Throw Venom Knife#
+4065,376,5,48,5,134,7,0,0,0,0,0,0 //ASC_KATAR#Advanced Katar Mastery#
+4065,378,5,407,1,0,0,0,0,0,0,0,0 //ASC_EDP#Deadly Poison Enchantment#
+4065,379,10,48,5,135,3,138,6,52,5,0,0 //ASC_BREAKER#Soul Destroyer#
+4065,406,10,132,3,134,5,136,5,379,1,0,0 //ASC_METEORASSAULT#Meteor Assault#
+4065,407,1,52,10,53,1,138,5,0,0,0,0 //ASC_CDP#Create Deadly Poison#
+4065,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
+4065,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
+4065,2021,5,138,3,0,0,0,0,0,0,0,0 //GC_VENOMIMPRESS#Venom Impress#
+4065,2022,5,136,10,0,0,0,0,0,0,0,0 //GC_CROSSIMPACT#Cross Impact#
+4065,2023,5,2022,3,0,0,0,0,0,0,0,0 //GC_DARKILLUSION#Dark Illusion#
+4065,2024,10,0,0,0,0,0,0,0,0,0,0 //GC_RESEARCHNEWPOISON#Research New Poison#
+4065,2025,1,2024,1,0,0,0,0,0,0,0,0 //GC_CREATENEWPOISON#Create New Poison#
+4065,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
+4065,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
+4065,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
+4065,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
+4065,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
+4065,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
+4065,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
+4065,2033,5,135,3,0,0,0,0,0,0,0,0 //GC_CLOAKINGEXCEED#Cloaking Exceed#
+4065,2034,1,2023,5,2033,5,0,0,0,0,0,0 //GC_PHANTOMMENACE#Phantom Menace#
+4065,2035,5,2034,1,0,0,0,0,0,0,0,0 //GC_HALLUCINATIONWALK#Hallucination Walk#
+4065,2036,5,136,10,0,0,0,0,0,0,0,0 //GC_ROLLINGCUTTER#Rolling Cutter#
+4065,2037,5,2036,1,0,0,0,0,0,0,0,0 //GC_CROSSRIPPERSLASHER#Cross Ripper Slasher# \ No newline at end of file
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt
index 244f56ab0..45ecbc767 100644
--- a/db/skill_unit_db.txt
+++ b/db/skill_unit_db.txt
@@ -33,6 +33,7 @@
70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS
80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
+ 82,0x86, , 0, 3,1000,enemy, 0x018 //WZ_FIREIVY
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION
87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL
@@ -95,6 +96,26 @@
535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN
538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND
+
+2044,0xca, , 0, 3,1000,all, 0x018 //AB_EPICLESIS
+
+2032,0xe1, , 2, 0,1000,enemy, 0x018 //GC_POISONSMOKE
+
+2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING
+2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
+
+2238,0xd8, , 0, 1,1000,enemy, 0x006 //RA_ELECTRICSHOCKER
+2239,0xd9, , 0, 1,1000,enemy, 0x006 //RA_CLUSTERBOMB
+2249,0xd2, , 0, 1,1000,enemy, 0x026 //RA_MAGENTATRAP
+2250,0xd3, , 0, 1,1000,enemy, 0x026 //RA_COBALTTRAP
+2251,0xd4, , 0, 1,1000,enemy, 0x026 //RA_MAIZETRAP
+2252,0xd5, , 0, 1,1000,enemy, 0x026 //RA_VERDURETRAP
+2253,0xd6, , 0, 1,1000,enemy, 0x006 //RA_FIRINGTRAP
+2254,0xd7, , 0, 1,1000,enemy, 0x006 //RA_ICEBOUNDTRAP
+
+2273,0xe2, , 1, 0, 500,friend,0x000 //NC_NEUTRALBARRIER
+2274,0xe3, , 1, 0, 500,all, 0x000 //NC_STEALTHFIELD
+
8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER
8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE
diff --git a/db/spellbook_db.txt b/db/spellbook_db.txt
new file mode 100644
index 000000000..ee3a0c323
--- /dev/null
+++ b/db/spellbook_db.txt
@@ -0,0 +1,29 @@
+//============================================================
+// Preserve points database for Reading Spellbook. [LimitLine/3CeAm]
+// Structure:
+// SkillID,PreservePoints,Required Book
+//============================================================
+//To add more entries skill.h MAX_SKILL_SPELLBOOK_DB must be increased
+
+//Mage
+14,7,6190 //Cold Bolt
+19,7,6189 //Fire Bolt
+20,7,6191 //Lightning Bolt
+21,9,6197 //Thunder Storm
+
+//Wizard
+83,10,6194 //Meteor Storm
+84,9,6198 //Jupitel Thunder
+85,10,6193 //Lord of Vermillion
+86,9,6199 //Water Ball
+89,10,6192 //Storm Gust
+90,8,6201 //Earth Spike
+91,9,6200 //Heaven's Drive
+
+//Warlock
+2210,8,6205 //Drain Life
+2211,12,6204 //Crimson Rock
+2213,22,6195 //Comet
+2214,12,6203 //Chain Lightning
+2216,12,6202 //Earth Strain
+2217,22,6196 //Tetra Vortex
diff --git a/db/statpoint_renewal.txt b/db/statpoint_renewal.txt
new file mode 100644
index 000000000..cd876c4cd
--- /dev/null
+++ b/db/statpoint_renewal.txt
@@ -0,0 +1,255 @@
+48
+51
+54
+57
+60
+64
+68
+72
+76
+80
+85
+90
+95
+100
+105
+111
+117
+123
+129
+135
+142
+149
+156
+163
+170
+178
+186
+194
+202
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+228
+237
+246
+255
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+275
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+316
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+349
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+372
+384
+396
+408
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+433
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+459
+472
+485
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+541
+555
+570
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+678
+694
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+778
+795
+813
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+867
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+923
+942
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+1143
+1164
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+1207
+1229
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+1273
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+1387
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+1479
+1502
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+1573
+1597
+1621
+1645
+1669
+1693
+1717
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+1765
+1790
+1815
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+1915
+1940
+1965
+1990
+2015
+2041
+2067
+2093
+2119
+2145
+2171
+2197
+2223
+2249
+2275
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+2356
+2383
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+2912
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+2999
+3028
+3057
+3086
+3115
+3145
+3175
+3205
+3235
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+3539
+3570
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+3694
+3725
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+3789
+3821
+3853
+3885
+3917
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+3981
+4013
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+4078
+4111
+4114
+4177
+4210
+4243
+4276
+4309
+4342
+4375
+4409
+4443
+4477
+4511
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+4579
+4613
+4647
+4681
+4715
+4750
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+4820
+4855
+4890
+4925
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+5136
+5172
+5208
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+5280
+5316
+5352
+5388
+5424
+5460
+5497
+5537
+5571
+5608
+5645
+5682
+5719
+5793
+5830
+5868
+5906
+5944
+5982
+6020
+6058 \ No newline at end of file