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author | shadow <shadow@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-06-09 12:03:53 +0000 |
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committer | shadow <shadow@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-06-09 12:03:53 +0000 |
commit | d4e85de04dc6f11eb5c5b82be2ce236fc39009e6 (patch) | |
tree | 86e6062f7a2dc5f09ee1be076edd3222c0bb5df1 /db | |
parent | cf51fb6a2e0e24aa24dddcec2509a7046bfbb113 (diff) | |
download | hercules-d4e85de04dc6f11eb5c5b82be2ce236fc39009e6.tar.gz hercules-d4e85de04dc6f11eb5c5b82be2ce236fc39009e6.tar.bz2 hercules-d4e85de04dc6f11eb5c5b82be2ce236fc39009e6.tar.xz hercules-d4e85de04dc6f11eb5c5b82be2ce236fc39009e6.zip |
Cleared documentation about autospellwhenhit, a lot of cards will need to be revised
Fixed 2000,Destruction_Rod being 0.2% per refine instead of 2%.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12799 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r-- | db/Changelog.txt | 3 | ||||
-rw-r--r-- | db/item_db.txt | 4 |
2 files changed, 5 insertions, 2 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt index 81d52a30d..aa49f52a7 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -43,6 +43,9 @@ 2385 Recuvative_Armor Should trigger HP/SP return with magical kills as well. ======================= +2008/06/09 + * Fixed 2000,Destruction_Rod being 0.2% per refine instead of 2%. + 2008/06/08 * Fixed 13007,Jitte and 13008,Jitte_ break chances (5->2%). * Fixed 1535,Hollgrehenn_Hammer break chances without combo (2->1%) and with combo (12->10%), also has no chance of breaking user equip. diff --git a/db/item_db.txt b/db/item_db.txt index 26b088a61..4d6fe0b3a 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -982,7 +982,7 @@ 1977,Battle_Lariat,Battle Lariat,4,,0,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus bUnbreakableWeapon,0; },{},{} 1978,Battle_Lariat_,Battle Lariat,4,,0,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bSkillAtk,394,20; bonus bUnbreakableWeapon,0; },{},{} // Additional 2-Handed Staffs -2000,Destruction_Rod,Staff of Destruction,4,,10,2500,130,,1,1,0x00000200,2,2,34,4,80,1,10,{ bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus5 bAutoSpellWhenHit,84,5,(getrefine()*2),BF_WEAPON,1; bonus2 bCastrate,366,-50; },{},{} +2000,Destruction_Rod,Staff of Destruction,4,,10,2500,130,,1,1,0x00000200,2,2,34,4,80,1,10,{ bonus bMatkRate,25+getrefine()/2; bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus5 bAutoSpellWhenHit,84,5,(getrefine()*20),BF_WEAPON,1; bonus2 bCastrate,366,-50; },{},{} 2001,Divine_Cross,Divine Cross,4,,10,1500,120,,1,0,0x00008100,7,2,34,4,70,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bDex,4; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15; if (isequipped(2677) || isequipped(2711)) { bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }; },{},{} // Shields //=================================================================== @@ -1616,7 +1616,7 @@ 4165,Gig_Card,Gig Card,6,,10,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Insect,5; },{},{ heal 0,-5; } 4166,Nightmare_Terror_Card,Nightmare Terror Card,6,,10,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Curse,300+600*(isequipped(4127)); },{},{} 4167,Neraid_Card,Neraid Card,6,,10,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Brute,5; },{},{ heal 0,-5; } -4168,Dark_Lord_Card,Dark Lord Card,6,,10,10,,,,,,,,64,,,,,{ bonus4 bAutoSpellWhenHit,83,5,100,0; if(isequipped(4169)) { bonus bMaxHPrate,20; bonus bMaxSPrate,20; } },{},{} +4168,Dark_Lord_Card,Dark Lord Card,6,,10,10,,,,,,,,64,,,,,{ bonus5 bAutoSpellWhenHit,83,5,100,1,BF_SHORT; if(isequipped(4169)) { bonus bMaxHPrate,20; bonus bMaxSPrate,20; } },{},{} 4169,Dark_Illusion_Card,Dark Illusion Card,6,,10,10,,,,,,,,769,,,,,{ bonus bMaxHPrate,-10; bonus bMaxSPrate,-10; bonus bCastrate,-10-10*isequipped(4168); },{},{} 4170,Dark_Frame_Card,Dark Frame Card,6,,10,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Stone,600; },{},{} 4171,Dark_Priest_Card,Dark Priest Card,6,,10,10,,,,,,,,2,,,,,{ bonus2 bSPVanishRate,50,10; if(BaseJob==Job_Sage) bonus bSPGainValue,1; },{},{} |