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author | Haru <haru@dotalux.com> | 2013-11-17 04:07:27 +0100 |
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committer | Haru <haru@dotalux.com> | 2013-11-17 04:19:03 +0100 |
commit | e095650d437c81e6ae90a99a3cd1bb0c8c6eba38 (patch) | |
tree | 594bf0d9a9f17612fb587e4be276dfe26a8862aa /db | |
parent | be6440dfb609b4ce28ca973a8987ab434774c8ed (diff) | |
download | hercules-e095650d437c81e6ae90a99a3cd1bb0c8c6eba38.tar.gz hercules-e095650d437c81e6ae90a99a3cd1bb0c8c6eba38.tar.bz2 hercules-e095650d437c81e6ae90a99a3cd1bb0c8c6eba38.tar.xz hercules-e095650d437c81e6ae90a99a3cd1bb0c8c6eba38.zip |
Added emblem blank pixels check
- Made possible thanks to (and using base code by) Ai4rei - eAthena
r15263 and add-on patch
http://hercules.ws/board/topic/2974-add-on-patch-for-ea-r15263-commit/
- Modified to allow checking for a percentage of transparent pixels
rather than full image transparency.
- Tweaked to accept some other bmp formats that are currently allowed
by the client.
- The performance hit from enabling this check is negligible (benchmarks
show that scanning an emblem requires about half the time required to
decompress it after it's received), but it does exist, as noted in the
configuration file.
- Special thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'db')
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