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author | reddozen <reddozen@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-24 23:13:37 +0000 |
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committer | reddozen <reddozen@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-24 23:13:37 +0000 |
commit | ea40b015cb26db701961714237380e2e64525ae7 (patch) | |
tree | ec0cfb1f98ea397c3bfd3f4f1d29bef001d72305 /db | |
parent | 6677af13c59e6b643d561dcb17a45230e3b514fb (diff) | |
download | hercules-ea40b015cb26db701961714237380e2e64525ae7.tar.gz hercules-ea40b015cb26db701961714237380e2e64525ae7.tar.bz2 hercules-ea40b015cb26db701961714237380e2e64525ae7.tar.xz hercules-ea40b015cb26db701961714237380e2e64525ae7.zip |
* Fixed / finished most of Gunslinger [Reddozen]
- fixed some bullets in the item DB
- adjusted a few rates in skill_cast_db.txt for Gunslingers
- adjusted a couple skills in skill_db.txt to act correctly
- adjusted all the SP values for Gunslinger skills
- changed piercing shot to lv 5 from lv 10
- made ki Translation fail giving coins to Gunslingers
- equipping a weapon other than a gatlin gun should cancel SC_GATLINGING. Also made Gatlinfeaver on/off togelable
- GS_CRACKER will no longer stun players
- added GS_Disarm
* View changes here:
http://diviniaro.com/data/reddozen_3_24_2006.patch
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5739 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r-- | db/item_db.txt | 8 | ||||
-rw-r--r-- | db/skill_cast_db.txt | 4 | ||||
-rw-r--r-- | db/skill_db.txt | 14 | ||||
-rw-r--r-- | db/skill_require_db.txt | 22 | ||||
-rw-r--r-- | db/skill_tree.txt | 4 |
5 files changed, 26 insertions, 26 deletions
diff --git a/db/item_db.txt b/db/item_db.txt index e3f7e6f90..b91da9b42 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -1594,7 +1594,7 @@ 5120,Bucket_Hat_,Bucket Hat,5,6000,,300,,3,,1,532676607,7,2,256,,0,1,195,{}
5121,Zherlthsh_Mask,Zherlthsh Mask,5,,10,400,,3,,0,119529470,7,2,768,,70,1,200,{ bonus2 bAddRace,RC_DemiHuman,5; bonus2 bSubRace,RC_DemiHuman,5; }
5122,Magni's_Cap,Magni's Cap,5,,10,1000,,5,,0,119529470,7,2,256,,65,1,201,{ bonus bStr,2; }
-5123,Ulle's_Cap,Ulle's Cap,5,,10,500,,3,,1,119529470,7,2,256,,65,1,202,{ bonus bDex,2; bonus bAgi,1; if(isequipped(2353) && readparam(bDex)>=70) bonus bUseSPrate,-10; }
+5123,Ulle's_Cap,Ulle's Cap,5,,10,500,,3,,1,119529470,7,2,256,,65,1,202,{ bonus bDex,2; bonus bAgi,1; if(isequipped(2353) && bDex>=70) bonus bUseSPrate,-10; }
5124,Frigg's_Circlet,Frigg's Circlet,5,,10,300,,3,,0,119529470,7,2,256,,65,1,203,{ bonus bMdef,10; bonus bInt,2; bonus bMaxSP,50; }
5125,Angel's_Kiss,Angel's Kiss,5,,10,300,,2,,1,8388609,7,2,256,,50,1,204,{ bonus bSPrecovRate,3; }
5126,Morpheus's_Hood,Morpheus's Hood,5,,10,200,,3,,0,119529470,7,2,256,,33,1,205,{ bonus bInt,2; if(isequipped(2518,2648,2649)==0) end; bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; if(Upper == 1) bonus bCastrate,25; }
@@ -2404,9 +2404,9 @@ 13202,Shell_of_Blood,Shell of Blood,10,30,,2,30,,,,134217728,7,2,32768,,1,,,{ bonus2 bAddEff,Eff_Bleeding,50; }
13203,Flare_Sphere,Flare Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Fire; }
13204,Lightning_Sphere,Lightning Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Wind; }
-13205,Poison_Sphere,Poison Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus2 bAddEff,Eff_Poison,50; }
-13206,Blind_Sphere,Blind Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus2 bAddEff,Eff_Blind,50; }
-13207,Freezing_Sphere,Freezing Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Water; }
+13205,Poison_Sphere,Poison Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Poision; bonus2 bAddEff,Eff_Poison,50; }
+13206,Blind_Sphere,Blind Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,50; }
+13207,Freezing_Sphere,Freezing Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Water; bonus2 bAddEff,Eff_Freeze,50; }
// Shurikens & Kunais
13250,Shuriken,Shuriken,10,4,,5,10,,,,268435456,7,2,32768,,1,,,{}
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index 549ae6cb2..fb79f6645 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -819,7 +819,7 @@ //-- GS_BULLSEYE
503,0,1000,0,0,0
//-- GS_MADNESSCANCEL
-504,0,1000,0,15000,0
+504,0,1000,15000,15000,0
//-- GS_ADJUSTMENT
505,0,1000,0,30000,0
//-- GS_INCREASING
@@ -833,7 +833,7 @@ //-- GS_DISARM
513,0,1000,0,0,0
//-- GS_PIERCINGSHOT
-514,0,1000,0,0,60000
+514,0,1000,0,0,120000
//-- GS_RAPIDSHOWER
515,0,1000,0,0,0
//-- GS_DESPERADO
diff --git a/db/skill_db.txt b/db/skill_db.txt index 884beae25..7d86422b2 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -527,21 +527,21 @@ 504,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#Madness Canceler#
505,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_ADJUSTMENT#AdJustment#
506,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_INCREASING#Increasing Accuracy#
-507,-5,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_MAGICALBULLET#Magical Bullet#
+507,-5,6,1,7,0,0,1,1,no,0,0,0,weapon,0 //GS_MAGICALBULLET#Magical Bullet#
508,-5,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_CRACKER#Cracker#
-509,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SINGLEACTION#Single Action#
+509,-5,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SINGLEACTION#Single Action#
510,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SNAKEEYE#Snake Eye#
511,-5,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 //GS_CHAINACTION#Chain Action#
512,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRACKING#Tracking#
513,-5,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_DISARM#Disarm#
-514,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#Piercing Shot#
+514,-5,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#Piercing Shot#
515,-5,8,1,-1,0,0,10,5,no,0,0,0,weapon,0 //GS_RAPIDSHOWER#Rapid Shower#
-516,-5,8,4,-1,2,2,10,10,no,0,0,0,weapon,0 //GS_DESPERADO#Desperado#
-517,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_GATLINGFEVER#Gatling Fever#
+516,-5,8,4,-1,2,2,10,-10,no,0,0,0,weapon,0 //GS_DESPERADO#Desperado#
+517,-5,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //GS_GATLINGFEVER#Gatling Fever#
518,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DUST#Dust#
519,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_FULLBUSTER#Full Buster#
-520,-5,6,4,-1,2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#Spread Attack#
-521,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GROUNDDRIFT#Ground Drift#
+520,-5,6,1,-1,2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#Spread Attack#
+521,5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GROUNDDRIFT#Ground Drift#
522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU#
523,9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#NJ_SYURIKEN#
524,9,8,1,-1,0,0,5,3,no,0,0,0,weapon,0 //NJ_KUNAI#NJ_KUNAI#
diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index bc3be6507..3d5ab0941 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -254,8 +254,8 @@ 330,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_SERVICEFORYOU#ƒT?ƒrƒXƒtƒH?ƒ†?#
334,0,0,1,10,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_MALE#ŒN‚¾‚¯‚ÍŒì‚é‚æ#
-335,0,0,1,0,10,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#‚ ‚È‚½‚É?‚‚µ‚Ü‚·#
-336,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#‚ ‚È‚½‚Ɉ§‚¢‚½‚¢#
+335,0,0,1,0,10,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#‚ ‚È‚½‚É?‚‚µ‚Ü‚·#
+336,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#‚ ‚È‚½‚Ɉ§‚¢‚½‚¢#
337,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ITM_TOMAHAWK##
355,0,0,18:26:34:42:50,0,0,0,1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_AURABLADE#ƒI?ƒ‰ƒuƒŒ?ƒh#
@@ -388,7 +388,7 @@ 498,0,0,200,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//AM_TWILIGHT3#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[3#
499,0,0,8,0,0,0,11,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_POWER#ƒr?[ƒXƒgƒXƒgƒŒƒCƒsƒ“ƒO#
//temp plugs
-500,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING
+500,0,0,10:20:30:40:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING
501,0,0,10,0,0,0,17:18:19:20:21,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING
502,0,0,10,0,0,0,17:18:19:20:21,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION
503,0,0,10,0,0,0,17:18:19:20:21,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE
@@ -397,16 +397,16 @@ 506,0,0,10,0,0,0,17:18:19:20:21,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING
507,0,0,7,0,0,0,17:18:19:20:21,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET
508,0,0,10,0,0,0,17:18:19:20:21,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_CRACKER
-512,0,0,10,0,0,0,17:18,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRACKING
-513,0,0,10,0,0,0,17:18,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DISARM
+512,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,17:18,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRACKING
+513,0,0,15:20:25:30:35,0,0,0,17:18,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DISARM
514,0,0,11:12:13:14:15,0,0,0,17:18,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT
-515,0,0,10,0,0,0,17,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER
+515,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,17,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER
516,0,0,32:34:36:38:40:42:44:46:48:50,0,0,0,17,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DESPERADO
-517,0,0,10,0,0,0,20,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER
-518,0,0,10,0,0,0,19,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DUST
+517,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,20,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER
+518,0,0,3:6:9:12:15:18:21:24:27:30,0,0,0,19,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DUST
519,0,0,20:25:30:35:40:45:50:55:60:65,0,0,0,19,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER
-520,0,0,10,0,0,0,19,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK
-521,0,0,10,0,0,0,21,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT
+520,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,19,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK
+521,0,0,4:8:12:16:20:24:28:32:36:40,0,0,0,21,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT
523,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN
524,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI
525,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_HUUMA
@@ -443,7 +443,7 @@ 1013,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_GREED#æ×~#
1014,0,0,400,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#ƒŒƒfƒ€ƒvƒeƒBƒI#
1015,0,0,40,0,0,0,99,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_KITRANSLATION#’¿Šï’?“ü(?U‹C’?“ü)#
-1016,10,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BALKYOUNG#‘«? (”™¤)#
+1016,10,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BALKYOUNG#‘«? (”™¤)#
1017,0,0,30,0,0,0,99,none,0,12116,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTGROUND
1018,0,0,30,0,0,0,99,none,0,12114,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTFIRE
1019,0,0,30,0,0,0,99,none,0,12117,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTWIND
diff --git a/db/skill_tree.txt b/db/skill_tree.txt index 9adf75789..1cb03dc12 100644 --- a/db/skill_tree.txt +++ b/db/skill_tree.txt @@ -661,12 +661,12 @@ 24,511,10,509,1,0,0,0,0,0,0,0,0 //GS_CHAINACTION#Chain Action#
24,512,10,509,5,0,0,0,0,0,0,0,0 //GS_TRACKING#Tracking#
24,513,5,512,7,0,0,0,0,0,0,0,0 //GS_DISARM#Disarm#
-24,514,10,512,5,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT#Piercing Shot#
+24,514,5,512,5,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT#Piercing Shot#
24,515,10,511,3,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER#Rapid Shower#
24,516,10,515,5,0,0,0,0,0,0,0,0 //GS_DESPERADO#Desperado#
24,517,10,515,7,516,5,0,0,0,0,0,0 //GS_GATLINGFEVER#Gatling Fever#
24,518,10,509,5,0,0,0,0,0,0,0,0 //GS_DUST#Dust#
-24,519,5,518,3,0,0,0,0,0,0,0,0 //GS_FULLBUSTER#Full Buster#
+24,519,10,518,3,0,0,0,0,0,0,0,0 //GS_FULLBUSTER#Full Buster#
24,520,10,519,5,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack#
24,521,10,519,5,520,7,0,0,0,0,0,0 //GS_GROUNDDRIFT#Ground Drift#
//Ninja
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