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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-07 21:31:01 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-07 21:31:01 +0000 |
commit | c7c7cf8234180753db71c3da91e6bb3a2dd44593 (patch) | |
tree | af403140ba6d42c05ea0f35c18a1c49d57590c8d /db | |
parent | df3a4d166c38fb385c1d8817523a6e92af890279 (diff) | |
download | hercules-c7c7cf8234180753db71c3da91e6bb3a2dd44593.tar.gz hercules-c7c7cf8234180753db71c3da91e6bb3a2dd44593.tar.bz2 hercules-c7c7cf8234180753db71c3da91e6bb3a2dd44593.tar.xz hercules-c7c7cf8234180753db71c3da91e6bb3a2dd44593.zip |
- Added a check that forces self skills to cast on yourself in skill_use_id
- Skills with INF_SELF_SKILL + INF2_NO_TARGET_SELF are now "combo" skills in the sense they auto-select your attack target, and do not stop your attacking animation. Attackable time by default is adjusted by amotion.
- Gospel won't start taking effect until after 10 secs have passed.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5501 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r-- | db/skill_db.txt | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt index b15f7c153..10fdf38d1 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -13,7 +13,7 @@ // 12 inf2 (skill information 2) (1- quest skill, 2- npc skill, 4- wedding skill
// 8- spirit skill, 16- guild skill, 32- song/dance, 64- ensemble skill
// 128- trap (can be targetted), 256- skill that damages/targets yourself
-// 512- skill that cannot be casted on self
+// 512- cannot be casted on self (if inf = 4, auto-select target skill)
// 1024- usable only on party-members, 2048- usable only on guild-mates)
// 13 maxcount: max amount of skill instances to place on the ground when
// player_land_skill_limit/monster_land_skill_limit is enabled.
@@ -289,9 +289,8 @@ 268,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //MO_STEELBODY#Mental Strength#
269,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //MO_BLADESTOP#Root#
270,0,6,4,0,1,0,5,0,no,0,0,0,weapon,0 //MO_EXPLOSIONSPIRITS#Fury#
-271,-2,6,4,0,0,0,5,1,yes,0,0,0,weapon,0 //MO_EXTREMITYFIST#Asura Strike#
-272,-2,8,4,-1,0,0,5,4,no,0,0,0,weapon,0 //MO_CHAINCOMBO#Raging Quadruple Blow#
-273,-2,6,4,-1,2,2,5,1,no,0,0,0,weapon,0 //MO_COMBOFINISH#Raging Thrust#
+271,-2,6,4,0,0,0,5,1,yes,0,512,0,weapon,0 //MO_EXTREMITYFIST#Asura Strike#
+272,-2,8,4,-1,0,0,5,4,no,0,512,0,weapon,0 //MO_CHAINCOMBO#Raging Quadruple Blow#273,-2,6,4,-1,2,2,5,1,no,0,512,0,weapon,0 //MO_COMBOFINISH#Raging Thrust#
274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //SA_ADVANCEDBOOK#Study#
275,0,6,4,0,1,0,5,1,no,0,0,0,magic,0 //SA_CASTCANCEL#Cast Cancel#
276,0,6,4,0,1,0,5,1,yes,0,0,0,magic,0 //SA_MAGICROD#Magic Rod#
@@ -389,8 +388,8 @@ 368,0,6,4,0,1,0,5,1,yes,0,0,0,weapon,0 //PA_SACRIFICE# Martyr's Reckoning#
369,0,6,4,0,1,0,10,1,yes,0,0,0,misc,0 //PA_GOSPEL#Battle Chant#
370,-2,6,1,-1,0,0,5,1,yes,0,0,0,weapon,3 //CH_PALMSTRIKE#Raging Palm Strike#
-371,-2,8,4,-1,0,0,5,1,no,0,0,0,weapon,0 //CH_TIGERFIST#Glacier Fist#
-372,-2,8,4,-1,0,0,10,1:1:2:2:3:3:4:4:5:5,no,0,0,0,weapon,0 //CH_CHAINCRUSH#Chain Crush Combo#
+371,-2,8,4,-1,0,0,5,1,no,0,512,0,weapon,0 //CH_TIGERFIST#Glacier Fist#
+372,-2,8,4,-1,0,0,10,1:1:2:2:3:3:4:4:5:5,no,0,512,0,weapon,0 //CH_CHAINCRUSH#Chain Crush Combo#
373,0,6,4,0,1,0,5,1,no,0,0,0,magic,0 //PF_HPCONVERSION#Health Conversion#
374,9,6,16,0,1,0,1,1,yes,0,3072,0,none,0 //PF_SOULCHANGE#Soul Exhale#
375,9,6,1,0,0,0,5,1,yes,0,0,0,magic,0 //PF_SOULBURN#Soul Siphon#
@@ -431,13 +430,13 @@ 410,9,6,4,0,1,0,1,1,yes,0,4,0,none,0 //WE_CALLBABY#Call Baby#
411,0,6,4,0,1,0,10,1,yes,0,0,0,misc,0 //TK_RUN#Running#
412,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_READYSTORM#Prepare Whirlwind#
-413,0,6,4,-1,2,2,7,1,no,0,0,0,weapon,0 //TK_STORMKICK#Whirlwind Kick#
+413,0,6,4,-1,2,2,7,1,no,0,512,0,weapon,0 //TK_STORMKICK#Whirlwind Kick#
414,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_READYDOWN#Prepare Axe Kick#
-415,-2,6,4,-1,0,0,7,1,no,0,0,0,weapon,0 //TK_DOWNKICK#Axe Kick#
+415,-2,6,4,-1,0,0,7,1,no,0,512,0,weapon,0 //TK_DOWNKICK#Axe Kick#
416,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_READYTURN#Prepare Round Kick#
-417,-2,6,4,-1,2,1,7,1,no,0,0,0,weapon,2 //TK_TURNKICK#Round Kick#
+417,-2,6,4,-1,2,1,7,1,no,0,512,0,weapon,2 //TK_TURNKICK#Round Kick#
418,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_READYCOUNTER#Prepare Counter Kick#
-419,-2,6,4,-1,0,0,7,1,no,0,0,0,weapon,0 //TK_COUNTER#Counter Kick#
+419,-2,6,4,-1,0,0,7,1,no,0,512,0,weapon,0 //TK_COUNTER#Counter Kick#
420,0,6,4,0,1,0,1,1,no,0,0,0,weapon,0 //TK_DODGE#Break Fall#
421,10,6,4,-1,0,0,7,1,no,0,0,0,weapon,0 //TK_JUMPKICK#Flying Side Kick#
422,0,0,0,0,0,1,10,0,no,0,0,0,none,0 //TK_HPTIME#Peaceful Rest#
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