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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-16 23:41:07 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-16 23:41:07 +0000 |
commit | 314c3a15af2ca26fc5b14dc969da93e6c896da18 (patch) | |
tree | 62b36dbd4d260499baa084f008cc5f5d82bfe17e /db | |
parent | 4c3dba4156da77f7fb54def3d0d6a35528d4271f (diff) | |
download | hercules-314c3a15af2ca26fc5b14dc969da93e6c896da18.tar.gz hercules-314c3a15af2ca26fc5b14dc969da93e6c896da18.tar.bz2 hercules-314c3a15af2ca26fc5b14dc969da93e6c896da18.tar.xz hercules-314c3a15af2ca26fc5b14dc969da93e6c896da18.zip |
- Added monster_ai&256. When set, a monster will pick a random starting position to begin checking versus it's skills, otherwise, it will always begin checking from the beginning.
- Added NPC_CHANGEUNDEAD to the skill_cast_db, fixes it apparently doing "nothing".
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8778 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r-- | db/Changelog.txt | 4 | ||||
-rw-r--r-- | db/skill_cast_db.txt | 2 |
2 files changed, 6 insertions, 0 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt index b16a587a8..20c92b29f 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -19,6 +19,10 @@ -----
=========================
+
+09/16
+ * Added NPC_CHANGEUNDEAD to the skill_cast_db, fixes it apparently doing
+ "nothing". [Skotlex]
09/15
* Added the remaining drop changes which I missed before [Playtester]
09/14
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index 2e0ed04c7..fadc6e3ba 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -536,6 +536,8 @@ 339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000
//-- NPC_STOP
342,0,0,0,10000,0
+//-- NPC_CHANGEUNDEAD
+348,0,0,0,1800000,0
//-- NPC_POWERUP
349,0,0,0,60000:120000:180000:240000:300000,0
//-- NPC_AGIUP
|