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author | Dastgir <dastgirpojee@rocketmail.com> | 2016-01-04 18:53:01 +0530 |
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committer | Haru <haru@dotalux.com> | 2016-02-21 21:03:04 +0100 |
commit | fa2c99bd20f9e8cfb5784dc49966a42abbcb2811 (patch) | |
tree | c56d601e85efa114c0ffb6b09036b438a17cb836 /db | |
parent | f606519c3b611573ade246ec82db26437bf03668 (diff) | |
download | hercules-fa2c99bd20f9e8cfb5784dc49966a42abbcb2811.tar.gz hercules-fa2c99bd20f9e8cfb5784dc49966a42abbcb2811.tar.bz2 hercules-fa2c99bd20f9e8cfb5784dc49966a42abbcb2811.tar.xz hercules-fa2c99bd20f9e8cfb5784dc49966a42abbcb2811.zip |
Updated Documentation
Diffstat (limited to 'db')
-rw-r--r-- | db/item_db2.conf | 36 | ||||
-rw-r--r-- | db/pre-re/item_db.conf | 34 | ||||
-rw-r--r-- | db/re/item_db.conf | 36 |
3 files changed, 101 insertions, 5 deletions
diff --git a/db/item_db2.conf b/db/item_db2.conf index e1fafa9fd..ec38f5f90 100644 --- a/db/item_db2.conf +++ b/db/item_db2.conf @@ -9,7 +9,7 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2014-2015 Hercules Dev Team +//= Copyright (C) 2014-2016 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -46,7 +46,39 @@ item_db: ( Def: Defense (int, defaults to 0) Range: Attack Range (int, defaults to 0) Slots: Slots (int, defaults to 0) - Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF) + Job: { (defaults to all job) + All: true/false (boolean, defaults to false) + Novice: true/false (boolean, defaults to false) + Swordsman: true/false (boolean, defaults to false) + Magician: true/false (boolean, defaults to false) + Archer: true/false (boolean, defaults to false) + Acolyte: true/false (boolean, defaults to false) + Merchant: true/false (boolean, defaults to false) + Thief: true/false (boolean, defaults to false) + Knight: true/false (boolean, defaults to false) + Priest: true/false (boolean, defaults to false) + Wizard: true/false (boolean, defaults to false) + Blacksmith: true/false (boolean, defaults to false) + Hunter: true/false (boolean, defaults to false) + Assassin: true/false (boolean, defaults to false) + Crusader: true/false (boolean, defaults to false) + Monk: true/false (boolean, defaults to false) + Sage: true/false (boolean, defaults to false) + Rogue: true/false (boolean, defaults to false) + Alchemist: true/false (boolean, defaults to false) + Bard: true/false (boolean, defaults to false) + Taekwon: true/false (boolean, defaults to false) + Star_Gladiator: true/false (boolean, defaults to false) + Soul_Linker: true/false (boolean, defaults to false) + Gungslinger: true/false (boolean, defaults to false) + Ninja: true/false (boolean, defaults to false) + Gangsi: true/false (boolean, defaults to false) + Death_Knight: true/false (boolean, defaults to false) + Dark_Collector: true/false (boolean, defaults to false) + Kagerou: true/false (boolean, defaults to false) + Rebellion: true/false (boolean, defaults to false) + } + Job: Job mask (alternate format, int, defaults to all jobs = 0xFFFFFFFF) Upper: Upper mask (int, defaults to any = 0x3f) Gender: Gender (int, defaults to both = 2) Loc: Equip location (int, required value for equipment) diff --git a/db/pre-re/item_db.conf b/db/pre-re/item_db.conf index e2f82d34a..0956c5800 100644 --- a/db/pre-re/item_db.conf +++ b/db/pre-re/item_db.conf @@ -46,7 +46,39 @@ item_db: ( Def: Defense (int, defaults to 0) Range: Attack Range (int, defaults to 0) Slots: Slots (int, defaults to 0) - Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF) + Job: { (defaults to all job) + All: true/false (boolean, defaults to false) + Novice: true/false (boolean, defaults to false) + Swordsman: true/false (boolean, defaults to false) + Magician: true/false (boolean, defaults to false) + Archer: true/false (boolean, defaults to false) + Acolyte: true/false (boolean, defaults to false) + Merchant: true/false (boolean, defaults to false) + Thief: true/false (boolean, defaults to false) + Knight: true/false (boolean, defaults to false) + Priest: true/false (boolean, defaults to false) + Wizard: true/false (boolean, defaults to false) + Blacksmith: true/false (boolean, defaults to false) + Hunter: true/false (boolean, defaults to false) + Assassin: true/false (boolean, defaults to false) + Crusader: true/false (boolean, defaults to false) + Monk: true/false (boolean, defaults to false) + Sage: true/false (boolean, defaults to false) + Rogue: true/false (boolean, defaults to false) + Alchemist: true/false (boolean, defaults to false) + Bard: true/false (boolean, defaults to false) + Taekwon: true/false (boolean, defaults to false) + Star_Gladiator: true/false (boolean, defaults to false) + Soul_Linker: true/false (boolean, defaults to false) + Gungslinger: true/false (boolean, defaults to false) + Ninja: true/false (boolean, defaults to false) + Gangsi: true/false (boolean, defaults to false) + Death_Knight: true/false (boolean, defaults to false) + Dark_Collector: true/false (boolean, defaults to false) + Kagerou: true/false (boolean, defaults to false) + Rebellion: true/false (boolean, defaults to false) + } + Job: Job mask (alternate format, int, defaults to all jobs = 0xFFFFFFFF) Upper: Upper mask (int, defaults to any = 0x3f) Gender: Gender (int, defaults to both = 2) Loc: Equip location (int, required value for equipment) diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 793d7e316..064be5e07 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -9,7 +9,7 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2014-2015 Hercules Dev Team +//= Copyright (C) 2014-2016 Hercules Dev Team //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by @@ -46,7 +46,39 @@ item_db: ( Def: Defense (int, defaults to 0) Range: Attack Range (int, defaults to 0) Slots: Slots (int, defaults to 0) - Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF) + Job: { (defaults to all job) + All: true/false (boolean, defaults to false) + Novice: true/false (boolean, defaults to false) + Swordsman: true/false (boolean, defaults to false) + Magician: true/false (boolean, defaults to false) + Archer: true/false (boolean, defaults to false) + Acolyte: true/false (boolean, defaults to false) + Merchant: true/false (boolean, defaults to false) + Thief: true/false (boolean, defaults to false) + Knight: true/false (boolean, defaults to false) + Priest: true/false (boolean, defaults to false) + Wizard: true/false (boolean, defaults to false) + Blacksmith: true/false (boolean, defaults to false) + Hunter: true/false (boolean, defaults to false) + Assassin: true/false (boolean, defaults to false) + Crusader: true/false (boolean, defaults to false) + Monk: true/false (boolean, defaults to false) + Sage: true/false (boolean, defaults to false) + Rogue: true/false (boolean, defaults to false) + Alchemist: true/false (boolean, defaults to false) + Bard: true/false (boolean, defaults to false) + Taekwon: true/false (boolean, defaults to false) + Star_Gladiator: true/false (boolean, defaults to false) + Soul_Linker: true/false (boolean, defaults to false) + Gungslinger: true/false (boolean, defaults to false) + Ninja: true/false (boolean, defaults to false) + Gangsi: true/false (boolean, defaults to false) + Death_Knight: true/false (boolean, defaults to false) + Dark_Collector: true/false (boolean, defaults to false) + Kagerou: true/false (boolean, defaults to false) + Rebellion: true/false (boolean, defaults to false) + } + Job: Job mask (alternate format, int, defaults to all jobs = 0xFFFFFFFF) Upper: Upper mask (int, defaults to any = 0x3f) Gender: Gender (int, defaults to both = 2) Loc: Equip location (int, required value for equipment) |