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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-14 19:48:16 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-14 19:48:16 +0000 |
commit | 5a6f4e191743aca6fe6f4bbb3e371df4fe9a7100 (patch) | |
tree | c12c5c2af8d5344166acfff7b2e7926f0c959362 /db | |
parent | b1ef0da5a7fdd3d48f758c3e8ec621a2d52650ab (diff) | |
download | hercules-5a6f4e191743aca6fe6f4bbb3e371df4fe9a7100.tar.gz hercules-5a6f4e191743aca6fe6f4bbb3e371df4fe9a7100.tar.bz2 hercules-5a6f4e191743aca6fe6f4bbb3e371df4fe9a7100.tar.xz hercules-5a6f4e191743aca6fe6f4bbb3e371df4fe9a7100.zip |
- Sacrifice no longer shows damage to self.
- When Asura fails, the skill display will still come off.
- Cleaned up AM_CALLHOMUN so that the required item is specified on skill_require_db
- Cleaned up function merc_call_homun and added function merc_hom_vaporize to handle the respective cases.
- Cleaned up a bit unit_remove_map/unit_free on regards to homun. it will display the /sob emotion when the homun dies due to low intimacy. Moved removal of timers and all that to unit_free
- Cleaned up function merc_hom_dead
- Simplified lots of code around by using the new merc functions.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8279 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r-- | db/skill_require_db.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index 8be7d8672..d2b787c15 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -172,7 +172,7 @@ 236,0,0,25,0,0,0,99,0,0,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_ARMOR#ケミカルア?マ?チャ?ジ#
237,0,0,25,0,0,0,99,0,0,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_HELM#ケミカルヘルムチャ?ジ#
-243,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CALLHOMUNCULUS
+243,0,0,10,0,0,0,99,0,0,none,0,7142,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CALLHOMUNCULUS
244,0,0,50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_REST
247,0,0,74:68:62:56:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_RESURRECTHOMUN
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