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authormalufett <malufett.eat.my.binaries@gmail.com>2015-03-28 14:31:43 +0800
committermalufett <malufett.eat.my.binaries@gmail.com>2015-03-28 14:31:43 +0800
commitab2df843d88a43986a36b20a5e42109dbbb6a620 (patch)
treee06408de7c5175f98c4853c7a66372fe1cd69dbb /db
parent0b24b58f6beca285dc6f5e2c50af90613b99c7e5 (diff)
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Follow up@fb88a56b9519adedfca06085de6c2ccc5da72582
-Append Dastgir suggestion Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
Diffstat (limited to 'db')
-rw-r--r--db/pre-re/job_db.conf2
-rw-r--r--db/re/job_db.conf2
2 files changed, 2 insertions, 2 deletions
diff --git a/db/pre-re/job_db.conf b/db/pre-re/job_db.conf
index f0bf188a5..c07c0a767 100644
--- a/db/pre-re/job_db.conf
+++ b/db/pre-re/job_db.conf
@@ -15,7 +15,7 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so
Inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.
InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table.
InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table.
- Weight: Max Weight (int, defaults to 20000)
+ Weight: Max Weight (int, defaults to 20000, units in Weight/10)
BaseASPD: { // Base ASPD for specific weapon type
Fist: 0~2000 (int, defaults to 2000)
Dagger: 0~2000 (int, defaults to 2000)
diff --git a/db/re/job_db.conf b/db/re/job_db.conf
index db65fd10e..498dad9fb 100644
--- a/db/re/job_db.conf
+++ b/db/re/job_db.conf
@@ -15,7 +15,7 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so
Inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.
InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table.
InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table.
- Weight: Max Weight (int, defaults to 20000)
+ Weight: Max Weight (int, defaults to 20000, units in Weight/10)
BaseASPD: { // Base ASPD for specific weapon type
Fist: 0~200 (int, defaults to 200)
Dagger: 0~200 (int, defaults to 200)