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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-02-06 22:10:54 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-02-06 22:10:54 +0000
commit87bb3aad7d8adc4075cf75ce6088ddaa6f571721 (patch)
treeb902d0da558d0a9a47ee40820695335cfb513e55 /db
parentd48bc7cc19f8722cf46febfb9853de0b0e820c57 (diff)
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- Changed some duplicates so they use a floating NPC as their original. (bugreport:1395)
- Fixed the NPC looking for missing label in the Cursed Spirit quest. (bugreport:4654) - Applied Uno's fix for the cooldown condition in Endless Tower. (bugreport:4677) - Removed level requirement for the Viens Stone gathering quest. (bugreport:4678) - Added the missing restricted skills to zone 6 for Endless Tower. (bugreport:4707) It's worth noting how much I hate the system for restricting skills per zone. - Fixed Cat Hand warp service warping players to all warp options. (bugreport:4709) - Fixed floor 75 warp in endless tower disabling the wrong warp. (bugreport:4711) - Added a condition for Chungwolmang to only delete items if a certain ID is specified. (bugreport:4719) - Corrected a mobcount specifying the wrong NPC in the Moscovia Ship quest. (bugreport:4736) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14697 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db')
-rw-r--r--db/Changelog.txt3
-rw-r--r--db/item_db.txt16
-rw-r--r--db/skill_nocast_db.txt50
3 files changed, 41 insertions, 28 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt
index b1fe0a256..add99e90d 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -9,6 +9,9 @@
13005 Angelic Wing Dagger: NEED INFO.
=======================
+2011/02/06
+ * Rev. 14697 Added the missing restricted skills to zone 6 for Endless Tower. (bugreport:4707) [L0ne_W0lf]
+ * Adjusted the rates for item using bAddEffOnSkill bonus.
2011/01/23
* Rev. 14679 Updated Aegis NPC ID constants from current npcidentity.lub (bugreport:4706). [Ai4rei]
- Fixes some incorrect NPC ID constants (since r12780).
diff --git a/db/item_db.txt b/db/item_db.txt
index 79976f541..61c7a4adb 100644
--- a/db/item_db.txt
+++ b/db/item_db.txt
@@ -684,7 +684,7 @@
1382,Krieger_Twohand_Axe1,Glorious Two-Handed Axe,4,0,,0,220,,1,0,0x000444A2,7,2,34,4,80,1,7,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine() > 8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; } },{},{}
1383,Holy_Celestial_Axe,Celestial Axe,4,0,,1500,250,,1,0,0x000444A2,7,2,34,4,60,1,7,{ bonus2 bAddRace,RC_Undead,10; bonus3 bAutoSpell,"AL_BLESSING",5,50; },{},{}
1384,Veteran_Axe,Veteran Axe,4,0,,3000,250,,1,2,0x000444A2,7,2,34,3,80,1,7,{ if(getskilllv("BS_DAGGER")==3) { bonus bAtk,10; } if(getskilllv("BS_SWORD")==3) { bonus bAtk,10; } if(getskilllv("BS_TWOHANDSWORD")==3) { bonus bAtk,10; } if(getskilllv("BS_KNUCKLE")==3) { bonus bAtk,10; } if(getskilllv("BS_SPEAR")==3) { bonus bAtk,10; } if(getskilllv("BS_AXE")==3) { bonus bAtk,10; } if(getskilllv("BS_MACE")==3) { bonus bAtk,10; } bonus bVit,2; },{},{}
-1385,Bradium_Stonehammer,Bradium Stone Hammer,4,0,,2700,210,,1,0,0x000444A2,2,2,34,4,75,1,7,{ bonus3 bAddEffOnSkill,"BS_HAMMERFALL",Eff_Stun,50+(20*getrefine()); },{},{}
+1385,Bradium_Stonehammer,Bradium Stone Hammer,4,0,,2700,210,,1,0,0x000444A2,2,2,34,4,75,1,7,{ bonus3 bAddEffOnSkill,"BS_HAMMERFALL",Eff_Stun,500+(200*getrefine()); },{},{}
1386,Doom_Slayer_I,Doom Slayer,4,20,,0,20,,1,0,0x000444A2,7,2,34,4,0,0,7,{ if(readparam(bStr)>=95){ bonus bBaseAtk,400; bonus2 bAddEff,Eff_Stun,3000; bonus bAspdRate,-25; bonus bUseSPrate,100; bonus bBreakArmorRate,500; } },{},{}
1387,Giant_Axe,Giant Axe,4,0,,4000,330,,1,1,0x000444A2,2,2,34,3,50,1,7,{ bonus2 bSkillAtk,"WS_CARTTERMINATION",15; if(readparam(bStr)>=95) { bonus bHit,10; bonus bAspdRate,3; } },{},{}
1388,Two_Handed_Axe_C,Two-Handed Axe,4,0,,0,220,,1,0,0x000444A2,7,2,34,3,1,0,7,{ bonus2 bAddSize,0,40; bonus2 bAddSize,1,40; bonus2 bAddSize,2,40; },{},{}
@@ -1024,7 +1024,7 @@
1923,BF_Instrument1,Valorous Battlefield Guitar,4,0,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
1924,BF_Instrument2,Brave Battlefield Guitar,4,0,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0; },{},{}
1925,Chello,Cello,4,20,,700,110,,1,3,0x00080000,2,1,002,3,70,1,13,{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"BA_MUSICALSTRIKE",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{}
-1926,Harp_Of_Nepenthes,Harp of Nepenthes,4,20,,1000,120,,1,2,0x00080000,2,1,2,4,60,1,13,{ bonus bInt,2; bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,100; if( getrefine() > 9 ) { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,200; } },{},{}
+1926,Harp_Of_Nepenthes,Harp of Nepenthes,4,20,,1000,120,,1,2,0x00080000,2,1,2,4,60,1,13,{ bonus bInt,2; if( getrefine() > 9 ) { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,2000; } else { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,1000; } },{},{}
1927,Krieger_Instrument1,Glorious Guitar,4,0,,0,50,,1,0,0x00180000,7,1,2,4,80,1,13,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
1928,Berserk_Guitar_I,Spirited Guitar,4,0,,0,40,,1,0,0x00080000,2,1,2,4,0,1,13,{ bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex); },{},{}
1929,Guitar_C,Guitar,4,0,,0,177,,1,0,0x00080000,7,1,2,3,1,0,13,{ bonus2 bAddSize,0,40; bonus2 bAddSize,1,40; bonus2 bAddSize,2,40; },{},{}
@@ -1058,7 +1058,7 @@
1976,Queen's_Whip_,Queen's Whip,4,20,,1100,150,,2,2,0x00080000,7,0,2,4,65,1,14,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"DC_THROWARROW",10; },{},{}
1977,BF_Whip1,Valorous Battle Lariat,4,0,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{}
1978,BF_Whip2,Brave Battle Lariat,4,0,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0; },{},{}
-1979,Stem_Of_Nepenthes,Stem of Nepenthes,4,20,,1000,120,,1,2,0x00080000,2,0,2,4,60,1,14,{ bonus bInt,2; bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,100; if( getrefine() >= 9 ) { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,200; } },{},{}
+1979,Stem_Of_Nepenthes,Stem of Nepenthes,4,20,,1000,120,,1,2,0x00080000,2,0,2,4,60,1,14,{ bonus bInt,2; if( getrefine() >= 9 ) { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,2000; } else { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,1000; } },{},{}
1980,Whip_Of_Balance,Whip of Balance,4,20,,700,110,,1,3,0x00080000,2,0,2,3,70,1,14,{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"DC_THROWARROW",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{}
1981,Krieger_Whip1,Glorious Lariat,4,0,,0,50,,2,0,0x00180000,7,0,2,4,80,1,14,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
1982,Phenomena_Whip,Phenomena Whip,4,0,,0,160,,2,0,0x00080000,7,0,2,4,1,0,14,{ bonus2 bSkillAtk,"DC_THROWARROW",25; },{},{}
@@ -2763,7 +2763,7 @@
5555,Leaf_Cat_Hat,Leaf Cat Hat,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,539,{ bonus bAgi,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",3,10; },{},{}
5556,Seal_Hat,Seal Hat,5,20,,500,,3,,0,0xFFFFFFFF,7,2,769,,55,1,540,{ bonus bInt,1; bonus3 bAutoSpell,"WZ_FROSTNOVA",1,30; },{},{}
//5557,Wild_Rose_Hat,Wild Rose Hat,5,20,,500,,3,,1,0xFFFFFFFE,7,2,256,,20,1,541,{ bonus bAgi,3; },{},{}
-//5558,Luxury_Hat,Luxury Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,30,1,542,{ bonus3 bAddMonsterDropItem,511,RC_Plant,500; },{},{}
+//5558,Luxury_Hat,Luxury Hat,5,20,,100,,3,,1,0xFFFFFFFF,7,2,256,,30,1,542,{ bonus3 bAddMonsterDropItem,510,RC_Plant,500; },{},{}
5559,Piece_Of_White_Cloth,Piece Of White Cloth,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,543,{},{},{}
5560,Bullock_Helm_,Bullock Helm,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,75,1,322,{ bonus bMaxHP,100; bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
5561,Magic_Rabbit_Hat,Magic Rabbit Hat,5,20,,800,,1,,0,0xFFFFFFFF,7,2,256,,0,1,497,{ bonus bInt,1; bonus bMaxSP,50; bonus4 bAutoSpellWhenHit,"MG_FIREBOLT",3,10,3; bonus4 bAutoSpellWhenHit,"MG_COLDBOLT",3,10,3; bonus4 bAutoSpellWhenHit,"MG_LIGHTNINGBOLT",3,10,3; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,10; },{},{}
@@ -5025,8 +5025,8 @@
//13043,Fortune_Sword_I
//13044,House_Auger_I
//13045,Kamaitachi_I
-13046,Krieg,Krierg,4,20,,500,110,,1,3,0x00021040,2,2,2,2,50,1,1,{ bonus3 bAddEffOnSkill,"RG_BACKSTAP",Eff_Bleeding,100; bonus2 bSkillAtk,"RG_BACKSTAP",15; },{},{}
-13047,Weihna,Weihna,4,20,,500,135,,1,2,0x00021040,2,2,2,3,50,1,1,{ bonus3 bAddEffOnSkill,"RG_RAID",Eff_Poison,100; autobonus "{ bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
+13046,Krieg,Krierg,4,20,,500,110,,1,3,0x00021040,2,2,2,2,50,1,1,{ bonus3 bAddEffOnSkill,"RG_BACKSTAP",Eff_Bleeding,1000; bonus2 bSkillAtk,"RG_BACKSTAP",15; },{},{}
+13047,Weihna,Weihna,4,20,,500,135,,1,2,0x00021040,2,2,2,3,50,1,1,{ bonus3 bAddEffOnSkill,"RG_RAID",Eff_Poison,1000; autobonus "{ bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; }",5,5000,BF_WEAPON|BF_SHORT,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
//13048,Damascus_C
//13050,P_Dagger1,Eden Dagger I,4,0,,0,124,,1,0,0xFE9F7EEF,7,2,2,2,26,0,1,{},{},{}
//13051,P_Dagger2,Eden Dagger II,4,0,,0,158,,1,0,0xFE9F7EEF,7,2,2,2,40,0,1,{},{},{}
@@ -5077,8 +5077,8 @@
//13175,Lever_Action_Rifle_C
13176,Krieger_Rifle1,Glorious Rifle,4,0,,0,90,,9,0,0x01000000,7,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{}
13177,Krieger_Gatling1,Glorious Gatling Gun,4,0,,0,90,,9,0,0x01000000,7,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) {bonus2 bAddRace,RC_Boss,getrefine(); bonus2 bAddRace,RC_NonBoss,getrefine(); } },{},{}
-13178,Krieger_Shotgun1,Glorious Shotgun,4,0,,0,110,,9,0,0x01000000,7,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,200; } },{},{}
-13179,Krieger_Launcher1,Glorious Grenade Launcher,4,0,,0,330,,9,0,0x01000000,7,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,200; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{}
+13178,Krieger_Shotgun1,Glorious Shotgun,4,0,,0,110,,9,0,0x01000000,7,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{}
+13179,Krieger_Launcher1,Glorious Grenade Launcher,4,0,,0,330,,9,0,0x01000000,7,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{}
// Bullets
13200,Bullet,Bullet,10,1,,2,10,,,,0x01000000,7,2,32768,,1,,3,{},{},{}
13201,Silver_Bullet,Silver Bullet,10,15,,2,15,,,,0x01000000,7,2,32768,,1,,3,{ bonus bAtkEle,Ele_Holy; },{},{}
diff --git a/db/skill_nocast_db.txt b/db/skill_nocast_db.txt
index f52324d0e..47ec1226b 100644
--- a/db/skill_nocast_db.txt
+++ b/db/skill_nocast_db.txt
@@ -39,12 +39,14 @@
27,8 //AL_WARP
87,8 //WZ_ICEWALL
150,8 //TF_BACKSLIDING
+264,8 //MO_BODYRELOCATION
361,8 //HP_ASSUMPTIO
362,8 //HP_BASILICA
395,8 //CG_MOONLIT
+396,8 //CG_MARIONETTE
491,8 //CR_CULTIVATION
411,8 //TK_RUN
-426,8 //High Jump
+426,8 //TK_HIGHJUMP
427,8 //SG_FEEL
428,8 //SG_SUN_WARM
429,8 //SG_MOON_WARM
@@ -59,6 +61,7 @@
438,8 //SG_SUN_BLESS
439,8 //SG_MOON_BLESS
440,8 //SG_STAR_BLESS
+530,8 //NJ_KIRIKAGE
691,8 //CASH_ASSUMPITO
//mixed
@@ -69,34 +72,41 @@
79,16 //PR_MAGNUS
//Zone 1 - Aldebaran Turbo Track
-219,32 //Snatch
-26,32 //Teleport
-27,32 //Warp portal
-51,32 //Hiding
-135,32 //Cloaking
-389,32 //Stealth
-35,32 //Cure
-87,32 //Ice Wall
-359,32 //Berserk (Frenzy)
-362,32 //Basilica
-395,32 //Sheltering Bliss
-357,32 //Spear Dynamo (Concentration)
-264,32 //Snap (Body Relocation)
+219,32 //RG_INTIMIDATE
+26,32 //AL_TELEPORT
+27,32 //AL_WARP
+51,32 //TF_HIDING
+135,32 //AS_CLOAKING
+389,32 //ST_CHASEWALK
+35,32 //AL_CURE
+87,32 //WZ_ICEWALL
+359,32 //LK_BERSERK
+362,32 //HP_BASILICA
+395,32 //CG_MOONLIT
+357,32 //LK_CONCENTRATION
+264,32 //MO_BODYRELOCATION
//Zone 2 - Jail
-421,64 //TK_JUMPKICK#Flying Side Kick#
-426,64 //TK_HIGHJUMP#Taekwon Jump#
+421,64 //TK_JUMPKICK
+426,64 //TK_HIGHJUMP
//Zone 3 - Izlude Battle Arena
-219,128 //Snatch
-26,128 //Teleport
+219,128 //RG_INTIMIDATE
+26,128 //AL_TELEPORT
//Zone 4 - WoE:SE
-426,256 //High Jump
+426,256 //TK_HIGHJUMP
//Zone 5 - Sealed Shrine
12,512 //MG_SAFETYWALL
26,512 //AL_TELEPORT
-219,512 //Snatch
+219,512 //RG_INTIMIDATE
361,512 //HP_ASSUMPTIO
691,512 //CASH_ASSUMPTIO
+
+//Zone 6 -Endless Tower
+26,1024 //AL_TELEPORT
+87,1024 //WZ_ICEWALL
+219,1024 //RG_INTIMIDATE
+405,1024 //PF_SPIDERWEB
+674,1024 //NPC_EXPULSION