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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-02-07 00:07:47 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-02-07 00:07:47 +0000 |
commit | 1c388b20fe58a62b05aa7364def81f196a9d1146 (patch) | |
tree | 12aaa4d0ae4d9ce5838bbc6eb5916f477a9e0d33 /db/skill_unit_db.txt | |
parent | 666e165062c189847ee654e8ac22d98075f75fe5 (diff) | |
download | hercules-1c388b20fe58a62b05aa7364def81f196a9d1146.tar.gz hercules-1c388b20fe58a62b05aa7364def81f196a9d1146.tar.bz2 hercules-1c388b20fe58a62b05aa7364def81f196a9d1146.tar.xz hercules-1c388b20fe58a62b05aa7364def81f196a9d1146.zip |
- Fixed Freezing Trap doing no damage (changed type from misc to weapon)
- Changed suiton's element to water (apparently fixes not being able to use water-based skills on it)
- Fixed Landmine doing no damage (decreased trigger range to 0 to match its splash range)
- Fixed the disguise commands using the wrong variable when attempting to disguise as an npc.
- Fixed a compilation warning on CELL_CHKNODAMAGE (which is a totally bad-ripoff of basilica cells anyway)
- Corrected and optimized npc_remove_map's npc array cleanup (@reloadscripts no longer report 'too many npcs per map and related dangling pointer crashes are fixed)
- Removed suspicious, yet totally unused npc_data variable 'n'
- HP loss item scripts can no longer kill you.
- Corrected the item-drop-rate check to avoid duplicate entries in @whodrops after a @reloadmobdb
- Cleaned up and optimized map_addnpc (there are never any gaps in the npc array so npc_num always points to the last valid entry)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12180 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/skill_unit_db.txt')
-rw-r--r-- | db/skill_unit_db.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index 562ed96e4..908a91ff3 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -39,7 +39,7 @@ 91,0x86, , 0, 2,1000,enemy, 0x000 //WZ_HEAVENDRIVE 92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE 115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP -116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE +116,0x93, , 0, 0,1000,enemy, 0x006 //HT_LANDMINE 117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE 118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE 119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN |